sniffy Level 1 of the Dungeon [Shop] Touck's Weapon Emporium the +2 mace "Zeoshrea" {antimagic, rN+ Will+ rCorr Str-3} (386 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). a +0 sling (16 gold) a +2 vampiric spear (231 gold) a +0 mace (33 gold) a +0 club (11 gold) a +0 mace (33 gold) a +0 sling (16 gold) a +0 club (11 gold) a +0 mace (33 gold) a +0 club (11 gold) (0, 0, D:1) a hobgoblin skeleton (1, -2, D:1) a rat skeleton (12, -41, D:1) a rat corpse (skeletalised by now) (17, -38, D:1) a frilled lizard skeleton (25, -9, D:1) a rat skeleton (27, -8, D:1) a +0 trident (28, -25, D:1) a hobgoblin skeleton (34, -40, D:1) a frilled lizard corpse (skeletalised by now) (37, -24, D:1) a bat skeleton (42, -15, D:1) a hobgoblin corpse (skeletalised by now) (45, -9, D:1) a ball python corpse (skeletalised by now) (52, -30, D:1) a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat skeleton (6, 2, D:2) a bat skeleton (9, 7, D:2) a +0 dagger (11, -6, D:2) a +0 short sword a kobold corpse (skeletalised by now) (19, -4, D:2) a +0 club (21, -3, D:2) a +0 robe (21, 2, D:2) a +0 dagger (23, 14, D:2) an adder skeleton (29, -2, D:2) a +0 dagger (30, 12, D:2) a +0 short sword a kobold skeleton (30, 30, D:2) a flux talisman (32, 38, D:2) a +0 whip (33, 28, D:2) a frilled lizard corpse (skeletalised by now) a jackal corpse (skeletalised by now) (35, 2, D:2) a +0 hand axe (36, 2, D:2) a +0 club (36, 28, D:2) a bat corpse (skeletalised by now) (40, 43, D:2) a +0 short sword (41, 23, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger an orc skeleton (1, 1, D:3) a +0 halberd (2, -2, D:3) a hobgoblin skeleton (3, 4, D:3) a +0 spear a gnoll skeleton (4, 4, D:3) a +0 flail (5, 4, D:3) a +0 spear (6, -4, D:3) a +0 dagger (6, 5, D:3) a hound skeleton (13, 18, D:3) a +0 short sword (16, 25, D:3) a +0 whip (30, 41, D:3) a human skeleton (31, 35, D:3) a human corpse (skeletalised by now) (31, 43, D:3) a human skeleton (34, 37, D:3) a human corpse (skeletalised by now) (34, 42, D:3) a human skeleton (36, 39, D:3) a human skeleton (40, -13, D:3) a potion of moonshine (40, -7, D:3) a rat corpse (skeletalised by now) (40, -3, D:3) a +0 ring mail (42, -4, D:3) a +0 robe (44, 27, D:3) a +0 sling (47, -2, D:3) a +0 club a ball python skeleton (49, -7, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a goblin corpse (skeletalised by now) (1, -39, D:4) a +0 club a goblin corpse (skeletalised by now) (1, -25, D:4) a +0 dagger (3, -34, D:4) a +0 club a goblin corpse (skeletalised by now) (5, 1, D:4) a +0 club (7, -20, D:4) a +0 scale mail (11, -42, D:4) a ball python skeleton (11, -28, D:4) a +0 dagger (13, -51, D:4) a +0 spear (13, -23, D:4) a ball python corpse (skeletalised by now) (17, 1, D:4) a +0 sling (19, -37, D:4) a +0 hand axe (20, -51, D:4) a +0 robe (22, -2, D:4) a +0 robe a +0 scythe the human skeleton of Sigmund an adder skeleton (27, -27, D:4) a +0 dire flail (29, -36, D:4) a +0 leather armour a +0 short sword (29, -33, D:4) a +0 dagger a +0 robe the elf skeleton of Dowan (35, -14, D:4) a hobgoblin skeleton (37, -26, D:4) a +0 leather armour (37, -20, D:4) the felid skeleton of Natasha (40, -27, D:4) a +0 sling (45, -10, D:4) a +0 ring mail (51, -10, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (3, 2, D:5) a +0 flail (10, 5, D:5) a +0 club a +0 whip a gnoll skeleton a gnoll skeleton (10, 6, D:5) a +0 club (25, 25, D:5) a +0 dagger a +0 ring mail (25, 34, D:5) a +0 hand axe (29, 10, D:5) a +0 leather armour (30, 12, D:5) a +0 ring mail (30, 27, D:5) a +0 spear a gnoll skeleton (31, 28, D:5) a +0 leather armour (32, 27, D:5) a +0 club a +0 leather armour (36, 20, D:5) a +0 spear (38, 8, D:5) a +0 scale mail (39, 20, D:5) a +0 club (39, 33, D:5) a +0 falchion (41, -3, D:5) a +0 whip of electrocution (42, 24, D:5) a flux talisman (44, 20, D:5) a +0 halberd a gnoll skeleton (47, 18, D:5) a +0 ring mail a +0 hand axe an orc skeleton (47, 19, D:5) a +0 whip (50, 16, D:5) a +0 leather armour a +0 falchion (50, 17, D:5) a +0 robe a +0 dagger (50, 19, D:5) a +0 ring mail a +0 flail Level 6 of the Dungeon (0, 0, D:6) a water moccasin corpse (skeletalised by now) (4, -36, D:6) an adder corpse (skeletalised by now) (20, -33, D:6) a +0 sling (27, -48, D:6) an iguana corpse (skeletalised by now) (28, -35, D:6) a +0 sling (36, -48, D:6) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (38, -37, D:6) a black bear skeleton (41, -21, D:6) a +0 shortbow (46, -42, D:6) a hound skeleton (57, -46, D:6) an adder corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a +0 club a kobold skeleton (1, -20, D:7) a +0 spear a gnoll corpse (skeletalised by now) (2, -20, D:7) a +0 flail (2, -18, D:7) a +0 spear a +0 spear a +0 whip a +0 robe a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (3, -3, D:7) a +0 dagger (4, -4, D:7) a +0 whip a kobold skeleton (5, -5, D:7) a +0 dagger a +0 whip a +0 short sword a kobold skeleton (12, -2, D:7) a +0 longbow (still there?) a +2 falchion of flaming (still there?) a +0 robe (still there?) (14, -6, D:7) a +0 pair of gloves (20, -18, D:7) a +0 mace (34, -20, D:7) a +3 flail a +0 robe (34, -19, D:7) a +3 battleaxe of freezing a +0 robe (36, -22, D:7) a +0 robe Level 8 of the Dungeon (1, 0, D:8) a ring of willpower a ring of protection from cold an amulet of regeneration a +1 buckler of cold resistance a +2 robe of willpower a +2 robe of resistance a +5 ring of evasion an amulet of reflection an orb of energy a yak skeleton a yak skeleton (2, 0, D:8) a ring of see invisible a +3 triple crossbow of freezing a +2 rapier of electrocution a +2 rapier of venom a +2 pair of gloves 15 scrolls of identify a +3 whip of electrocution 7 silver javelins a +1 bardiche of venom 46 poisoned darts a +3 leather armour of cold resistance a +2 pair of boots a scarf of repulsion a +0 vampiric short sword a +5 long sword a +0 dagger of venom a +0 buckler 141 stones a +1 leather armour of cold resistance a +0 helmet a +1 robe 2 javelins (17, 5, D:8) a +0 trident an orc skeleton (18, 1, D:8) a +0 short sword (18, 5, D:8) a +0 dagger (20, 5, D:8) a komodo dragon skeleton (20, 6, D:8) a +0 short sword (21, 5, D:8) a +0 plate armour a +0 broad axe (22, 6, D:8) a +0 dagger a +0 orcbow (23, -7, D:8) a +0 whip a +0 club a kobold corpse (skeletalised by now) (23, 6, D:8) a +0 whip (24, 6, D:8) a +0 club a +0 short sword a kobold skeleton (24, 10, D:8) a +0 glaive (26, -6, D:8) a +0 dagger a kobold corpse (skeletalised by now) (26, 6, D:8) a +0 robe a +0 short sword (30, 4, D:8) a basilisk skeleton (33, 3, D:8) a +0 shortbow a centaur skeleton (33, 20, D:8) a +0 pair of gloves (34, 3, D:8) a wyvern skeleton (35, 2, D:8) a +0 robe a +0 trident (37, -9, D:8) a +0 club (38, 3, D:8) an amulet of faith (48, 5, D:8) a +0 robe a +0 flail (49, 6, D:8) a +0 leather armour a +3 flail a +0 chain mail a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow (7, -6, D:9) a +0 orcbow a centaur skeleton (8, -15, D:9) a howler monkey skeleton (8, -10, D:9) a yak corpse (skeletalised by now) (10, -7, D:9) a +3 orcbow a +0 robe a centaur skeleton (12, -3, D:9) a +0 war axe (16, 3, D:9) a yak corpse (skeletalised by now) (18, 3, D:9) a yak corpse (skeletalised by now) (18, 7, D:9) a +0 robe (21, -30, D:9) a hobgoblin corpse (skeletalised by now) (21, -3, D:9) a +0 plate armour a +0 scimitar (22, 7, D:9) a +0 spear (24, -22, D:9) a +0 rapier (26, 3, D:9) a +0 heavy bardiche (26, 7, D:9) a +0 dagger (29, -37, D:9) a +0 short sword (29, -9, D:9) a bullfrog skeleton (32, -23, D:9) a +0 dagger a +0 dagger a +0 dagger a kobold skeleton (34, -43, D:9) a +0 robe (36, -19, D:9) a +0 ring mail a +0 orcbow a +0 battleaxe a centaur skeleton (37, -18, D:9) a +0 whip a +0 short sword a kobold skeleton (37, -14, D:9) a steam dragon skeleton (38, -24, D:9) a +0 robe a +3 war axe (38, -21, D:9) a +0 robe a +0 battleaxe (38, -20, D:9) a +0 robe a +0 trident (38, -19, D:9) a +0 robe (38, -17, D:9) a +0 whip a bullfrog skeleton (39, -16, D:9) a +0 short sword a +0 short sword (40, -29, D:9) a +0 robe a +2 trident of draining the barachi skeleton of Jeremiah (41, -38, D:9) a +0 mace an orc skeleton (41, -37, D:9) a +0 hand axe an orc skeleton (43, -29, D:9) a +0 leather armour (44, -38, D:9) a +0 chain mail a +0 hand axe a +0 orcbow an orc skeleton Level 10 of the Dungeon [Shop] Nisaewac's Armour Emporium a +0 scale mail (48 gold) a +0 pair of boots (54 gold) a +0 chain mail (54 gold) a +2 leather armour of fire resistance (228 gold) a +0 ring mail (48 gold) (0, 0, D:10) a howler monkey corpse (skeletalised by now) (1, -19, D:10) a +0 spear a goblin skeleton (1, -1, D:10) a howler monkey corpse (skeletalised by now) (2, -31, D:10) a +0 ring mail (7, -14, D:10) a +0 chain mail (7, -8, D:10) 3 poisoned darts (8, -14, D:10) a +0 scale mail a +0 spear a goblin skeleton (14, -29, D:10) a +0 robe a +0 dagger a kobold skeleton (14, -19, D:10) a +0 spear (16, -40, D:10) 6 large rocks (16, -17, D:10) a +0 spear (17, -17, D:10) a yak skeleton (17, -15, D:10) a yak skeleton a yak skeleton (17, -14, D:10) the +0 mace "Ogesics" {freeze, Str+5} Str+5: It affects your strength (+5). a +0 shortbow (18, -17, D:10) a +2 dagger of chaos (22, -15, D:10) a yak skeleton (25, -17, D:10) a +0 leather armour a +0 dagger a gnoll skeleton (26, -17, D:10) a +0 sling a +0 spear a +0 spear a +0 robe a +0 dagger a gnoll skeleton (29, -20, D:10) a +0 whip (29, -19, D:10) a +0 club a +0 robe Level 11 of the Dungeon (0, 0, D:11) 6 large rocks a cyclops corpse (skeletalised by now) (6, 46, D:11) a +0 mace (7, 34, D:11) 5 stones (22, 21, D:11) an ugly thing corpse (skeletalised by now) (27, 0, D:11) a +0 ring mail a +0 dagger (27, 1, D:11) a +0 flail an orc skeleton (28, 1, D:11) a +0 ring mail a +0 whip an orc skeleton (31, 38, D:11) 2 large rocks (36, 2, D:11) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (44, 15, D:11) a +0 chain mail Level 12 of the Dungeon [Shop] Woaps's Jewellery Boutique a +4 ring of slaying (unknown) (432 gold) a ring of see invisible (180 gold) a ring of ice (300 gold) a ring of poison resistance (240 gold) an amulet of magic regeneration (360 gold) the amulet "Hoismo Qyelu" {Spirit rPois Int+6} (645 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). a ring of protection from fire (300 gold) the ring "Vomy" {rC- Dex+9 Slay+3} (658 gold) [ring of dexterity] rC-: It makes you vulnerable to cold. Dex+9: It affects your dexterity (+9). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +6 ring of strength (unknown) (432 gold) (0, 0, D:12) 4 stones (12, 18, D:12) a +0 rapier (18, 16, D:12) a +0 troll leather armour a troll skeleton (19, 16, D:12) a +0 morningstar (22, 32, D:12) a +0 giant club a +0 dire flail (23, 13, D:12) an ugly thing skeleton (23, 18, D:12) an amulet of magic regeneration (27, 4, D:12) a +0 troll leather armour a troll skeleton (31, 16, D:12) a +0 rapier (39, 59, D:12) a +0 trident of protection a +0 dire flail (41, 48, D:12) a +0 mace a +0 plate armour (41, 52, D:12) a +0 halberd (42, 48, D:12) a +7 battleaxe 6 javelins a +0 scale mail the orc skeleton of Urug (48, 8, D:12) a ring of flight (58, 31, D:12) 6 stones Level 13 of the Dungeon (5, 9, D:13) a +0 ring mail (7, -10, D:13) a +0 orcbow a centaur skeleton (9, -14, D:13) a +0 shortbow (10, -15, D:13) a +0 orcbow (10, -14, D:13) a +0 orcbow a centaur skeleton (10, -12, D:13) a +0 shortbow (10, 23, D:13) a +0 long sword (13, -2, D:13) a +0 rapier a +0 robe (13, 22, D:13) 3 large rocks a cyclops skeleton (15, 2, D:13) the +8 sling "Leelaet" {flame, rPois rC+ Will- SInv} rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. SInv: It lets you see invisible. (17, 7, D:13) a +0 chain mail (17, 13, D:13) a +0 cloak (24, 14, D:13) a +0 leather armour (34, -10, D:13) a +0 leather armour a +4 heavy war axe (34, -9, D:13) a +0 robe a +0 war axe (35, -9, D:13) a +0 leather armour a +0 hand axe (39, -14, D:13) a +0 shortbow a centaur skeleton Level 14 of the Dungeon (0, 0, D:14) a +0 robe a +0 heavy quarterstaff (2, 0, D:14) a +0 chain mail a +3 long sword a manticore skeleton (7, 17, D:14) the staff "Ymuecw" {rElec Will+ SInv Summ Air} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (10, 4, D:14) a +6 long sword (11, 6, D:14) a +0 leather armour a +0 hand axe (12, 5, D:14) a +0 robe a +0 war axe (12, 8, D:14) a +0 robe a +0 war axe (16, 3, D:14) a +0 whip a +0 robe (23, -4, D:14) a merfolk corpse (skeletalised by now) (23, -2, D:14) an orb of wrath (24, -4, D:14) a +0 trident of draining a +0 robe (26, 27, D:14) a +3 shortbow a centaur corpse (skeletalised by now) (30, 7, D:14) a +0 troll leather armour a troll skeleton (31, -6, D:14) a +0 chain mail a +3 broad axe (36, 13, D:14) a +0 dagger a +0 robe (39, -3, D:14) a +0 orcbow a centaur skeleton (39, 25, D:14) a +0 sling (44, 2, D:14) a +0 ring mail 8 stones a +0 hand axe (50, 3, D:14) a manticore corpse (skeletalised by now) Level 15 of the Dungeon (0, 0, D:15) a black bear skeleton (1, -2, D:15) a black bear skeleton (2, -4, D:15) a black bear skeleton (2, -3, D:15) a black bear skeleton (2, -1, D:15) a black bear skeleton (9, 3, D:15) a +0 plate armour a +0 glaive a +0 arbalest a +0 robe a +0 war axe an orc skeleton (13, 0, D:15) a +0 battleaxe (13, 16, D:15) a +0 robe a +0 dagger an orc skeleton (13, 18, D:15) a +0 robe a +0 dagger (14, 19, D:15) a +0 robe a +0 dagger (15, 19, D:15) a +0 robe a +0 dagger (15, 20, D:15) a +0 buckler a tengu skeleton (17, -6, D:15) a manticore corpse (skeletalised by now) (18, 18, D:15) 10 atropa-tipped darts 13 boomerangs the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. a staff of fire a +3 demon whip of pain a +3 demon whip a +0 sacred scourge of holy wrath 5 javelins (19, -7, D:15) a +0 club a +0 robe an ogre corpse (skeletalised by now) (19, 18, D:15) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). an amulet of the acrobat the +1 pair of gloves of Fashionability {rPois rF+ rC+ Dex+2} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). 7 scrolls of enchant weapon the ring "Fofuetus" {rF+ rN++ Will+} [ring of protection from fire] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. the ring of Circularity {rN++ Dex+6} [ring of dexterity] rN++: It greatly protects you from negative energy. Dex+6: It affects your dexterity (+6). the ring of Hepliaklqana's Fury {rF- rC+ rCorr Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. 8 potions of attraction 11 potions of lignification 5 scrolls of torment 5 scrolls of brand weapon 14 scrolls of vulnerability the ring "Bokaaxae" {Fly Will+ Int+4 Dex+2} [ring of flight] Fly: It grants you flight. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). +0 steam dragon scales a +1 kite shield of protection 4 scrolls of amnesia 6 scrolls of immolation quicksilver dragon scales 3 scrolls of enchant armour (20, -7, D:15) a +4 scimitar of flaming (20, 18, D:15) a talisman of death the ring of Noon {Will+ Str+2 Stlth+} [ring of willpower] Will+: It increases your willpower. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. a ring of resist corrosion a +4 ring of protection a ring of protection from fire a ring of protection from fire an amulet of guardian spirit the +8 autumn katana {manifold assault} a wand of flame (92) a ring of wizardry the ring "Wufa" {rF+ rC- Str+4 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. the ring of Ypnaid {^Drain rPois rF- rC+ Will- SInv Ice} [ring of ice] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will-: It decreases your willpower. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. a +6 ring of intelligence a scarf of resistance the ring "Ykhlawo" {rF+ rC- Str+3 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. the -1 pair of boots of the Robin {Will++} Will++: It greatly increases your willpower. a +2 pair of boots of rampaging a ring of ice a +6 ring of dexterity 6 scrolls of silence a +6 ring of intelligence (21, -10, D:15) a ring of willpower (22, -12, D:15) a fire dragon skeleton (22, 10, D:15) a +0 shortbow (22, 21, D:15) a +0 robe a +0 long sword (24, -15, D:15) an ugly thing skeleton (24, -1, D:15) a +3 leather armour (25, -15, D:15) a +0 mace 8 stones (27, -14, D:15) an ugly thing skeleton (27, -7, D:15) a +0 robe a +0 hand axe a +0 leather armour a +0 war axe (28, -12, D:15) a hydra corpse (skeletalised by now) (29, -7, D:15) a +0 long sword (32, -2, D:15) a +0 spectral quarterstaff (34, 0, D:15) a +0 arbalest a +0 orcbow (39, -1, D:15) a +0 plate armour the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a wolf skeleton (1, -2, Orc:1) a troll skeleton (1, -1, Orc:1) a +0 arbalest (2, -2, Orc:1) a warg skeleton (4, -7, Orc:1) a +0 dagger (4, -6, Orc:1) a +0 mace an orc skeleton (4, -4, Orc:1) a warg skeleton (6, -7, Orc:1) a +0 plate armour a +0 mace an orc skeleton (6, -6, Orc:1) a +0 plate armour a +0 scimitar a +0 robe a +0 dagger an orc skeleton (9, -12, Orc:1) a warg skeleton (14, 18, Orc:1) a +0 arbalest (17, 21, Orc:1) a +0 arbalest (20, 24, Orc:1) a +0 dagger of distortion an orc skeleton (20, 25, Orc:1) a +0 giant club a +0 giant spiked club (23, 25, Orc:1) a +0 giant club a +0 robe a +0 dagger a +0 leather armour a +0 whip a +1 robe a +0 dagger an ogre skeleton the orc skeleton of Nergalle an orc skeleton an orc skeleton (23, 26, Orc:1) a +0 plate armour a +0 mace (24, 24, Orc:1) a +0 ring mail a +2 short sword of speed (24, 26, Orc:1) a +0 ring mail a +0 hand axe an orc skeleton (30, -17, Orc:1) a +0 giant club an ogre skeleton (31, -7, Orc:1) a +0 war axe a +0 plate armour (33, -11, Orc:1) a +0 short sword a +0 chain mail an orc skeleton (33, -10, Orc:1) a +0 plate armour a +0 war axe (33, -9, Orc:1) a +0 hand axe a +0 plate armour a +0 scimitar an orc skeleton (37, -14, Orc:1) a +0 dire flail a +0 giant spiked club a two-headed ogre skeleton Level 2 of the Orcish Mines [Shop] Pihubogo's Jewellery Boutique a ring of magical power (240 gold) a +6 ring of intelligence (432 gold) an amulet of reflection (360 gold) a ring of wizardry (360 gold) a ring of resist corrosion (240 gold) a +6 ring of dexterity (432 gold) [Shop] Lone's Antique Armour Shoppe a +3 ring mail of fire resistance (910 gold) a +0 scale mail (140 gold) a +0 chain mail (157 gold) a +0 chain mail (157 gold) a +0 ring mail (140 gold) a +0 chain mail (157 gold) a +0 scale mail (140 gold) a +0 helmet (157 gold) a +0 buckler (157 gold) [Shop] Huydghom's Weapon Boutique 2 stones (2 gold) a +0 glaive (91 gold) a +0 glaive of flaming (191 gold) the +0 great sword "Cyluv" {speed, Str+3 Dex+2} (518 gold) Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). a +0 shortbow (42 gold) 4 poisoned darts (33 gold) [Shop] Xeubleg's Weapon Shoppe 5 stones (6 gold) a +0 sling (18 gold) a +2 heavy morningstar (230 gold) a +0 great sword (78 gold) a +0 trident of protection (74 gold) 9 stones (10 gold) a +0 short sword (36 gold) 3 stones (3 gold) a +0 sling (18 gold) [Shop] Viezxoow's Book Shop a book of Ice (576 gold) a Trismegistus Codex (432 gold) a book of Weapons (576 gold) a book of Movement (384 gold) a book of Battle (384 gold) a book of Sloth (384 gold) a book of the Hunter (312 gold) a book of Spectacle (480 gold) a book of the Earth (432 gold) [Shop] Opparoerchir's Jewellery Shop a +6 ring of dexterity (396 gold) a ring of protection from fire (275 gold) a +4 ring of protection (396 gold) a ring of wizardry (330 gold) a serpent talisman (330 gold) an amulet of magic regeneration (330 gold) a ring of flight (192 gold) a ring of willpower (275 gold) [Shop] Athrexan's Antique Armour Emporium a +0 ring mail (128 gold) a +0 robe (22 gold) a +0 chain mail (144 gold) a +0 robe (22 gold) a +0 ring mail (128 gold) a +0 kite shield (144 gold) a +0 robe (22 gold) a +0 helmet (144 gold) a +0 leather armour (64 gold) a +0 robe (22 gold) a +3 scale mail of cold resistance (832 gold) [Shop] Lunn's Magic Scroll Emporium a scroll of identify (22 gold) a scroll of amnesia (44 gold) a scroll of enchant weapon (82 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of immolation (44 gold) (0, 0, Orc:2) a +0 ring mail a +0 flail (1, -6, Orc:2) a +0 short sword (2, -5, Orc:2) a +0 plate armour a +2 battleaxe (3, -2, Orc:2) a +0 falchion an orc skeleton (5, -7, Orc:2) a +0 club an orc skeleton (6, -6, Orc:2) a +0 scimitar a warg skeleton (6, -5, Orc:2) a +0 dagger (8, -7, Orc:2) a +0 chain mail a +0 dire flail (9, -12, Orc:2) a +0 whip of electrocution an orc skeleton (9, -8, Orc:2) a +0 mace an orc skeleton (9, 0, Orc:2) a +0 leather armour a +0 dagger (10, -17, Orc:2) a +5 ring of evasion (10, -13, Orc:2) a +0 club an orc skeleton (10, -7, Orc:2) a +0 giant club a +0 robe a +0 dagger an ogre skeleton (10, -1, Orc:2) a +0 scale mail a +0 dagger an orc skeleton (10, 0, Orc:2) a +0 short sword an orc skeleton (10, 16, Orc:2) a troll corpse (skeletalised by now) (12, -12, Orc:2) a +0 troll leather armour a troll skeleton (12, -8, Orc:2) a +0 dagger an orc skeleton (22, -20, Orc:2) a +0 robe a +0 dagger (30, -13, Orc:2) a +0 robe a +0 dagger an orc skeleton (31, -12, Orc:2) a +0 chain mail a +0 great sword (33, -12, Orc:2) a +0 halberd an orc skeleton (34, -12, Orc:2) a +0 robe a +0 dagger an orc skeleton (34, -10, Orc:2) a +0 robe of resistance a +0 dagger an orc skeleton (34, -9, Orc:2) a +0 robe a +0 dagger (40, -9, Orc:2) a +0 chain mail a +0 war axe an orc skeleton (41, 2, Orc:2) a +0 robe a +0 dagger an orc skeleton (42, 1, Orc:2) a +0 leather armour a +0 dagger (43, -3, Orc:2) a +0 robe a +4 dagger of venom an orc skeleton (43, -2, Orc:2) a +0 plate armour a +0 battleaxe a +0 short sword (43, -1, Orc:2) a +0 orcbow a +0 hand axe an orc skeleton a kobold skeleton (43, 0, Orc:2) a +1 robe of positive energy a +0 dagger an orc skeleton (44, 0, Orc:2) a +0 trident a +0 robe a +0 dagger an orc skeleton (51, 0, Orc:2) a +0 robe a +0 dagger an orc skeleton (51, 3, Orc:2) a +0 ring mail a +0 hand axe (51, 4, Orc:2) a +0 arbalest Level 1 of the Elven Halls [Shop] Doeriecko's Armour Shop a +0 robe (10 gold) a +0 chain mail of willpower (172 gold) a +0 pair of boots (67 gold) the scarf of Cocytus {harm, +Blink rF- rC+++ Dex+3} (829 gold) +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Dex+3: It affects your dexterity (+3). a +0 leather armour (30 gold) a +2 pair of gloves of stealth (322 gold) (0, 0, Elf:1) a +0 rapier of venom (1, -1, Elf:1) a +1 long sword of venom (7, -16, Elf:1) a +0 dagger a +0 robe a +0 rapier (7, 1, Elf:1) a +0 leather armour a +0 short sword (8, -24, Elf:1) a +0 dagger a +0 robe a human corpse (skeletalised by now) (9, 2, Elf:1) a +0 short sword an elf skeleton (10, 5, Elf:1) a +0 buckler a +0 scimitar (10, 8, Elf:1) a +3 dire flail of protection (20, 8, Elf:1) a +0 hand axe of draining (22, -6, Elf:1) a +0 spear (26, -22, Elf:1) a +5 long sword of electrocution (26, 22, Elf:1) a +0 long sword (27, 29, Elf:1) a +3 war axe of electrocution (30, -20, Elf:1) a +0 hand axe of flaming (31, -20, Elf:1) a +0 scale mail a +0 rapier of venom a +0 long sword an elf skeleton (31, 2, Elf:1) a +0 leather armour a +0 dagger an elf skeleton (38, 10, Elf:1) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (38, 22, Elf:1) a +2 battleaxe of freezing (42, -11, Elf:1) a +0 chain mail (44, -13, Elf:1) a +0 sling (46, 21, Elf:1) a +0 trident (50, -9, Elf:1) a +1 partisan of freezing (58, 4, Elf:1) a +0 dagger an elf corpse (skeletalised by now) Level 2 of the Elven Halls (0, 29, Elf:2) a +4 short sword of venom (0, 33, Elf:2) a +0 dagger an elf skeleton (3, 36, Elf:2) a +0 short sword a +0 long sword a +0 leather armour an elf skeleton (4, 34, Elf:2) a +0 short sword (5, 34, Elf:2) a +0 rapier (5, 35, Elf:2) a +0 dagger a +2 leather armour of willpower a +0 shortbow (5, 36, Elf:2) a +8 glaive of venom (5, 41, Elf:2) a +0 long sword of protection a +0 ring mail a +0 scimitar a +3 short sword of venom a +0 rapier an elf skeleton an elf skeleton an elf skeleton (5, 42, Elf:2) a +1 war axe of freezing a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (6, 23, Elf:2) a +0 scimitar an elf skeleton (6, 25, Elf:2) a +0 long sword (6, 37, Elf:2) a +2 dire flail of draining a +2 long sword of draining (7, 34, Elf:2) a +2 vampiric long sword a +0 scale mail (7, 36, Elf:2) a +0 long sword a +0 scimitar a +0 shortbow an elf skeleton an elf skeleton (7, 44, Elf:2) a +0 falchion (7, 45, Elf:2) a +4 dagger (8, 29, Elf:2) a +0 rapier a +0 leather armour (8, 34, Elf:2) a +3 short sword of flaming a +0 long sword a +0 shortbow a +0 ring mail (9, 34, Elf:2) a +4 vampiric war axe a +0 heavy dire flail a +1 heavy trident (10, 47, Elf:2) a +6 dagger (14, 7, Elf:2) a +1 vampiric quick blade (14, 9, Elf:2) a +0 battleaxe of holy wrath (14, 10, Elf:2) a +2 executioner's axe of holy wrath (18, 50, Elf:2) a +0 glaive (30, 12, Elf:2) a +0 leather armour a +0 dagger (31, 50, Elf:2) a +0 ring mail a +0 dagger an elf skeleton (33, 20, Elf:2) a +0 chain mail a +0 short sword an elf skeleton (35, 41, Elf:2) the +0 trident of Forgiveness {drain, Fly rElec Str+2} Fly: It grants you flight. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (37, 4, Elf:2) a +0 war axe of freezing (38, 19, Elf:2) a +0 buckler a +0 long sword an elf skeleton (44, 35, Elf:2) a +0 leather armour a +0 long sword of holy wrath a +0 buckler a +0 short sword an elf skeleton an elf skeleton (44, 51, Elf:2) 5 stones (45, -4, Elf:2) a +0 quarterstaff (45, 32, Elf:2) a +0 long sword a +0 buckler a +0 long sword an elf skeleton (46, 32, Elf:2) a +0 rapier a +7 short sword of holy wrath a +1 halberd of freezing (46, 47, Elf:2) a +4 heavy glaive (48, 31, Elf:2) a +0 long sword of holy wrath an elf skeleton (48, 49, Elf:2) a +0 flail (51, 35, Elf:2) a +2 heavy hand axe (57, 20, Elf:2) 3 stones Level 3 of the Elven Halls [Shop] Qyefiter's Assorted Antiques a +0 mace (78 gold) an amulet of faith (1040 gold) a potion of might (104 gold) a scroll of amnesia (104 gold) a +0 battleaxe (169 gold) a +0 leather armour (52 gold) a +0 plate armour (598 gold) (0, 0, Elf:3) a +0 rapier (1, 30, Elf:3) a +0 leather armour a +0 dagger a +0 shortbow (1, 32, Elf:3) a +0 leather armour a +0 long sword (1, 33, Elf:3) a +0 rapier an elf corpse (skeletalised by now) (5, 30, Elf:3) a +0 quarterstaff (7, 37, Elf:3) a scarf of harm (9, 7, Elf:3) a +0 long sword (9, 35, Elf:3) a +0 leather armour a +0 short sword a +0 shortbow (10, 35, Elf:3) a +0 dagger an elf skeleton (11, 14, Elf:3) a +0 leather armour a +0 short sword (15, 16, Elf:3) a scroll of identify (15, 45, Elf:3) a +0 long sword (16, 25, Elf:3) a +0 short sword (16, 44, Elf:3) a +0 dagger (16, 46, Elf:3) a +0 short sword (17, 25, Elf:3) a +0 short sword (17, 26, Elf:3) a +0 short sword (17, 44, Elf:3) 5 stones (17, 45, Elf:3) a +0 chain mail (17, 46, Elf:3) a +0 dagger (23, 7, Elf:3) a +0 dagger (23, 46, Elf:3) a +0 short sword (24, 7, Elf:3) a +0 rapier a +0 chain mail (24, 47, Elf:3) a staff of alchemy (25, 8, Elf:3) a +0 short sword a +0 shortbow a +0 leather armour (25, 23, Elf:3) a +0 longbow a +0 scale mail of fire resistance (25, 46, Elf:3) a +0 short sword (26, 8, Elf:3) a +2 battleaxe of venom a +0 long sword a +0 longbow a +0 ring mail a +0 leather armour a +0 dagger a +0 shortbow (26, 9, Elf:3) a +0 long sword a +0 leather armour a +0 dagger a +0 longbow a +1 long sword of flaming an elf skeleton an elf skeleton an elf skeleton (26, 17, Elf:3) a +4 spear an elf skeleton (26, 18, Elf:3) a +0 leather armour a +3 falchion of electrocution (26, 21, Elf:3) a +0 long sword (26, 22, Elf:3) a +1 long sword of electrocution (26, 45, Elf:3) a +0 ring mail (26, 49, Elf:3) a +5 hand axe of venom (27, 8, Elf:3) a +0 longbow a +4 scale mail of fire resistance the +4 flail "Bupoh" {heavy, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. an elf skeleton (27, 13, Elf:3) a +0 long sword an elf skeleton (27, 20, Elf:3) a +5 broad axe of electrocution (27, 32, Elf:3) a +0 leather armour a +0 long sword (27, 45, Elf:3) 5 stones (27, 46, Elf:3) a +0 helmet (30, 8, Elf:3) a +0 heavy hand axe (31, 16, Elf:3) a +0 scale mail a +0 long sword an elf skeleton (31, 17, Elf:3) a +2 rapier of holy wrath (31, 32, Elf:3) a +0 longbow 7 stones a +0 chain mail (32, 8, Elf:3) the +0 great mace "Totuloh" {flame, rC++ Will- SInv Stlth+} rC++: It greatly protects you from cold. Will-: It decreases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (32, 9, Elf:3) a +0 rapier (32, 13, Elf:3) a +0 rapier a +0 leather armour a +0 rapier (34, 6, Elf:3) a +0 dagger an elf skeleton (34, 7, Elf:3) a +0 long sword (34, 25, Elf:3) a +0 dagger (35, 24, Elf:3) a +0 leather armour (35, 25, Elf:3) a +0 short sword (35, 35, Elf:3) a +0 long sword a +0 chain mail a +4 lajatang of venom (36, 15, Elf:3) a +1 chain mail of poison resistance (36, 24, Elf:3) a staff of cold (36, 27, Elf:3) a staff of fire (36, 35, Elf:3) a +0 leather armour a +0 longbow a +0 long sword a +2 battleaxe of electrocution (36, 36, Elf:3) a +0 long sword (36, 44, Elf:3) a +0 short sword (37, 25, Elf:3) a staff of fire (37, 35, Elf:3) a +0 ring mail a +0 long sword an elf skeleton an elf skeleton (37, 36, Elf:3) a +0 leather armour a +0 rapier a +3 halberd of freezing an elf skeleton (37, 45, Elf:3) 9 stones (38, 35, Elf:3) a +2 dire flail of venom (39, 35, Elf:3) a +0 long sword a +0 ring mail an elf skeleton (40, 35, Elf:3) a +0 great sword of protection a +0 leather armour (41, 9, Elf:3) a +0 long sword an elf skeleton (42, 19, Elf:3) a +0 leather armour a +0 rapier a ring of ice an elf skeleton (42, 35, Elf:3) a +0 long sword (43, 33, Elf:3) a +3 trident of pain a +0 rapier a +0 leather armour (43, 34, Elf:3) a +0 dagger a +0 whip a +0 leather armour a +0 long sword a +2 plate armour of cold resistance an elf skeleton an elf skeleton an elf skeleton an elf skeleton (44, 34, Elf:3) a +0 long sword a +0 leather armour a +2 dagger of electrocution (45, 34, Elf:3) a +0 long sword a +0 leather armour (45, 43, Elf:3) a +0 longbow (51, 37, Elf:3) a +0 leather armour a +0 rapier an elf skeleton (52, 39, Elf:3) a +0 long sword (53, 35, Elf:3) a +1 short sword of venom a +0 leather armour a +0 short sword a +0 shortbow an elf skeleton an elf skeleton (54, 36, Elf:3) a +0 long sword a +0 buckler a +0 ring mail a +0 short sword an elf skeleton (54, 38, Elf:3) a +0 short sword (55, 37, Elf:3) a +0 rapier an elf skeleton (56, 27, Elf:3) a +0 rapier a +0 leather armour a +0 rapier (58, 14, Elf:3) a +0 leather armour a +1 dagger of venom a +0 shortbow of draining a +0 chain mail a +0 dagger (60, 17, Elf:3) a +0 leather armour a +0 dagger a +0 longbow an elf skeleton (61, 17, Elf:3) a +0 ring mail a +0 long sword a +0 leather armour a +0 dagger of draining a +0 longbow a +0 leather armour a +0 short sword a +0 shortbow a +0 chain mail a +0 long sword an elf skeleton an elf skeleton Level 1 of the Lair of Beasts (0, 0, Lair:1) a water moccasin corpse (skeletalised by now) (9, 22, Lair:1) a wyvern skeleton (9, 23, Lair:1) a blink frog skeleton (17, 5, Lair:1) a ring of ice (22, -28, Lair:1) a +0 scale mail (27, -25, Lair:1) a +0 robe (31, -26, Lair:1) a yak skeleton (31, -24, Lair:1) a yak skeleton (37, 2, Lair:1) a +0 quarterstaff (46, -3, Lair:1) a black bear skeleton Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 war axe (1, 15, Lair:2) an elephant skeleton (2, 16, Lair:2) a yak skeleton (10, 3, Lair:2) a hog skeleton (11, -16, Lair:2) an elephant skeleton (11, 3, Lair:2) a wolf skeleton an iguana skeleton (12, -35, Lair:2) a +0 rapier (12, 4, Lair:2) an iguana skeleton (14, -18, Lair:2) an elephant skeleton (15, -18, Lair:2) an elephant skeleton (16, 19, Lair:2) a water moccasin skeleton (17, 1, Lair:2) a yak skeleton (17, 3, Lair:2) an elephant skeleton (19, -7, Lair:2) a +0 kite shield a +0 crystal plate armour a +0 long sword the human skeleton of Donald (19, 7, Lair:2) a +0 robe a +0 war axe (21, -7, Lair:2) a +0 robe of willpower a +0 lajatang the spriggan skeleton of Agnes (27, -30, Lair:2) a +0 scale mail (35, -11, Lair:2) an elephant corpse (skeletalised by now) (39, -21, Lair:2) a death yak skeleton (42, -14, Lair:2) a rime drake skeleton Level 3 of the Lair of Beasts (11, 18, Lair:3) a death yak skeleton (12, 18, Lair:3) a death yak skeleton (13, 3, Lair:3) an iguana skeleton (13, 8, Lair:3) a human skeleton (15, -6, Lair:3) a blade talisman (29, 13, Lair:3) a bullfrog skeleton (30, 7, Lair:3) a black mamba skeleton (30, 14, Lair:3) a yak skeleton (31, 14, Lair:3) a polar bear skeleton (33, 18, Lair:3) a water moccasin skeleton (34, -5, Lair:3) a human skeleton (34, -1, Lair:3) a komodo dragon skeleton (35, -6, Lair:3) a human skeleton (39, 0, Lair:3) a komodo dragon skeleton (41, -4, Lair:3) a +0 long sword (49, -2, Lair:3) a komodo dragon skeleton (51, -7, Lair:3) a +0 ring mail Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 scale mail (9, 22, Lair:4) a yak skeleton (12, 24, Lair:4) a bullfrog skeleton (13, 28, Lair:4) a +0 leather armour (15, 14, Lair:4) a polar bear skeleton (17, -22, Lair:4) a +0 robe (22, 5, Lair:4) an elephant corpse (skeletalised by now) an elephant corpse (skeletalised by now) (28, 23, Lair:4) a komodo dragon skeleton (29, 20, Lair:4) a cane toad skeleton (29, 23, Lair:4) a cane toad skeleton (33, 32, Lair:4) a wolf skeleton (34, 31, Lair:4) a hydra corpse (skeletalised by now) (35, 27, Lair:4) a wyvern skeleton (42, 9, Lair:4) a yak skeleton a blink frog skeleton (43, -1, Lair:4) a +0 falchion (43, 6, Lair:4) a blink frog skeleton (43, 7, Lair:4) a yak skeleton (45, 6, Lair:4) a bullfrog skeleton (47, -19, Lair:4) a +0 falchion (47, 2, Lair:4) 2 stones (50, 8, Lair:4) a yak skeleton (51, 3, Lair:4) a bullfrog skeleton (52, 5, Lair:4) a +0 glaive (53, 14, Lair:4) a +0 chain mail (56, 11, Lair:4) a +0 leather armour (57, 29, Lair:4) a polar bear skeleton (58, 8, Lair:4) a cane toad skeleton (61, 18, Lair:4) the +1 robe of Fadizin {Str+4} Str+4: It affects your strength (+4). Level 5 of the Lair of Beasts (0, 0, Lair:5) a basilisk skeleton (1, 24, Lair:5) a basilisk skeleton (2, 28, Lair:5) a +5 flail of protection (5, 19, Lair:5) a komodo dragon skeleton (6, -1, Lair:5) a dream sheep skeleton (7, -1, Lair:5) a dream sheep skeleton (8, 11, Lair:5) a black mamba skeleton (8, 28, Lair:5) 8 stones (9, 25, Lair:5) a +0 pair of gloves (10, 8, Lair:5) a hydra skeleton (10, 33, Lair:5) a basilisk skeleton (12, 34, Lair:5) a +0 mace (13, 5, Lair:5) a water moccasin skeleton (21, -6, Lair:5) a water moccasin skeleton (21, -4, Lair:5) a yak skeleton (22, -4, Lair:5) a death yak skeleton a death yak skeleton (22, -3, Lair:5) a death yak skeleton (23, -6, Lair:5) an elephant skeleton (23, -5, Lair:5) an elephant skeleton (23, 0, Lair:5) a water moccasin skeleton (23, 4, Lair:5) a yak skeleton a yak skeleton a yak skeleton a yak skeleton (24, -3, Lair:5) an elephant skeleton (24, -2, Lair:5) a wolf skeleton (24, -1, Lair:5) a water moccasin skeleton (24, 4, Lair:5) a yak skeleton a yak skeleton a yak skeleton a yak skeleton (24, 5, Lair:5) a +0 robe (24, 11, Lair:5) a +0 falchion (26, -6, Lair:5) a +0 trident (26, 20, Lair:5) a +0 helmet (29, 22, Lair:5) a +0 scale mail (31, 18, Lair:5) a rime drake skeleton (33, 18, Lair:5) a +0 dagger of distortion (36, 22, Lair:5) a potion of moonshine Level 1 of the Swamp (0, 0, Swamp:1) 5 stones (1, -15, Swamp:1) a +0 leather armour (1, -10, Swamp:1) 6 stones (6, 4, Swamp:1) a goliath frog skeleton (9, 10, Swamp:1) a +0 spear a spriggan skeleton (10, 9, Swamp:1) 5 stones (11, 7, Swamp:1) a +0 chain mail (12, 10, Swamp:1) a bog body skeleton (13, -13, Swamp:1) 2 stones (16, 4, Swamp:1) an alligator skeleton (20, -5, Swamp:1) a granite talisman (21, -8, Swamp:1) a +0 robe a +2 spectral quarterstaff (22, -6, Swamp:1) a +0 robe a +0 dagger (25, 18, Swamp:1) an orb of guile (29, -14, Swamp:1) a +0 short sword (34, 1, Swamp:1) a +0 chain mail (35, -12, Swamp:1) 5 stones Level 2 of the Swamp (0, 0, Swamp:2) a potion of moonshine (6, 8, Swamp:2) a bog body skeleton (9, 26, Swamp:2) a goliath frog skeleton (14, 9, Swamp:2) a staff of fire (15, 8, Swamp:2) a +0 pair of gloves of infusion a +0 cloak (15, 19, Swamp:2) a bunyip skeleton (16, 16, Swamp:2) an eleionoma skeleton (18, 13, Swamp:2) 9 stones a +0 arbalest (18, 14, Swamp:2) a +0 spear (19, 4, Swamp:2) 8 stones (20, -5, Swamp:2) a +0 flail (24, 16, Swamp:2) a human skeleton (25, 13, Swamp:2) a potion of moonshine (26, 13, Swamp:2) a +0 buckler a +2 heavy spear (26, 15, Swamp:2) a +0 halberd (37, 15, Swamp:2) a +0 plate armour (41, -1, Swamp:2) a +0 ring mail (42, 10, Swamp:2) 4 stones (43, 18, Swamp:2) a +0 leather armour Level 3 of the Swamp (0, 0, Swamp:3) a bog body skeleton (3, -4, Swamp:3) a +0 buckler (6, 30, Swamp:3) 2 stones (9, -1, Swamp:3) a +0 spear (13, -5, Swamp:3) a +0 plate armour (18, 25, Swamp:3) a bunyip corpse (skeletalised by now) (20, -7, Swamp:3) a ring of poison resistance (20, 1, Swamp:3) a +0 spear (20, 8, Swamp:3) a +0 shortbow (23, 17, Swamp:3) a +1 leather armour of fire resistance (26, 13, Swamp:3) a +0 rapier (30, 2, Swamp:3) a bog body corpse (skeletalised by now) (37, 8, Swamp:3) a +0 spear Level 4 of the Swamp (0, 0, Swamp:4) a +0 ring mail (1, 12, Swamp:4) a +0 quarterstaff a +0 robe an amulet of magic regeneration a spriggan corpse (skeletalised by now) (7, -16, Swamp:4) a hydra skeleton (9, -13, Swamp:4) a hydra skeleton (10, 18, Swamp:4) a +0 leather armour (11, -22, Swamp:4) a +0 quarterstaff a +0 robe (11, -21, Swamp:4) a bog body skeleton (13, 2, Swamp:4) a +2 chain mail of willpower (15, -7, Swamp:4) a hydra corpse (skeletalised by now) (15, -5, Swamp:4) a +1 antimagic war axe a +0 animal skin a spriggan skeleton (19, -2, Swamp:4) a +0 spear a bog body skeleton (20, -4, Swamp:4) 2 stones (21, -4, Swamp:4) 5 stones (22, 11, Swamp:4) a goliath frog skeleton (23, -15, Swamp:4) a +0 leather armour (26, -27, Swamp:4) a hydra skeleton (26, -5, Swamp:4) a hydra skeleton (27, 8, Swamp:4) a hydra skeleton (28, 9, Swamp:4) a hydra skeleton (30, 10, Swamp:4) a hydra skeleton (31, 7, Swamp:4) a swamp drake skeleton (32, 7, Swamp:4) a swamp drake skeleton (32, 8, Swamp:4) a swamp drake skeleton (32, 13, Swamp:4) an alligator skeleton (33, 5, Swamp:4) a bunyip skeleton (34, 2, Swamp:4) a +0 quarterstaff (38, -12, Swamp:4) a hydra skeleton (38, -11, Swamp:4) a dragon-blood talisman (38, 14, Swamp:4) a swamp drake corpse (skeletalised by now) (42, -24, Swamp:4) a +0 scale mail Level 1 of the Spider Nest (0, 0, Spider:1) 4 stones (3, 1, Spider:1) a +0 plate armour (17, 26, Spider:1) 3 stones (18, 28, Spider:1) a +2 cloak (19, 15, Spider:1) a +0 dagger (23, 26, Spider:1) a +0 robe (25, -4, Spider:1) a ring of fire (25, 28, Spider:1) a +0 great sword (25, 31, Spider:1) a +0 robe (27, 2, Spider:1) a +0 leather armour (28, 22, Spider:1) a +0 whip (32, -1, Spider:1) a +0 dagger Level 2 of the Spider Nest (0, 0, Spider:2) a +0 scimitar (1, 4, Spider:2) a scroll of identify (3, 5, Spider:2) 4 poisoned darts (6, 8, Spider:2) a jorogumo skeleton (11, 34, Spider:2) a +0 mace (15, -12, Spider:2) a +0 great sword of draining (22, 27, Spider:2) 2 stones (26, 3, Spider:2) 7 stones (29, 27, Spider:2) a +0 rapier (31, 19, Spider:2) a +0 orcbow Level 3 of the Spider Nest (0, 0, Spider:3) a potion of moonshine (1, -13, Spider:3) 3 stones (5, 3, Spider:3) 5 stones (9, -5, Spider:3) a +0 leather armour a +0 war axe (13, 12, Spider:3) 2 stones (14, 5, Spider:3) the serpent talisman of Compassion {Rampage Slay+3} [serpent talisman] Rampage: It bestows one free step when moving towards enemies. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the guardian serpent skeleton of Aizul (15, 29, Spider:3) a +0 chain mail (18, 7, Spider:3) a +0 robe (21, 15, Spider:3) a +0 leather armour (48, 8, Spider:3) a +0 hat (48, 15, Spider:3) a +0 ring mail Level 4 of the Spider Nest (10, -4, Spider:4) 4 stones (11, -17, Spider:4) an orb of mayhem (12, -17, Spider:4) a +0 pair of gloves (14, -4, Spider:4) a +0 flail (14, 13, Spider:4) a +0 orcbow (19, -16, Spider:4) a scarf of repulsion (24, 7, Spider:4) a +0 robe (31, 1, Spider:4) a +0 robe (34, -40, Spider:4) a +0 leather armour a +0 hand axe (36, -39, Spider:4) a +0 leather armour a +0 war axe (37, -36, Spider:4) a jorogumo skeleton (42, -43, Spider:4) a +0 leather armour (45, -5, Spider:4) a +0 robe (51, -46, Spider:4) 4 poisoned darts Level 1 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) a +2 scale mail of poison resistance (0, 1, Slime:5) a +0 battleaxe (0, 2, Slime:5) a staff of fire (0, 9, Slime:5) a +1 hat (0, 10, Slime:5) a +1 cloak of stealth (1, 0, Slime:5) a +2 dagger of draining (1, 1, Slime:5) a +1 arbalest of electrocution (1, 10, Slime:5) the +7 long sword "Riofanaq" {flame, rF+ Int+4} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (2, 0, Slime:5) a +4 ring of protection (2, 1, Slime:5) a +0 lajatang (2, 2, Slime:5) a stone (2, 9, Slime:5) a scroll of identify (2, 10, Slime:5) a +1 long sword of holy wrath (4, -2, Slime:5) a +2 leather armour of cold resistance (4, 13, Slime:5) a +2 hand axe of freezing (5, -4, Slime:5) a staff of cold (6, -2, Slime:5) a +1 rapier of draining (6, 14, Slime:5) a +0 plate armour (12, -4, Slime:5) a +0 scale mail (12, -2, Slime:5) a ring of see invisible (12, 14, Slime:5) a +0 halberd (13, -4, Slime:5) a +0 robe (13, -3, Slime:5) a +0 long sword (13, 12, Slime:5) a +0 leather armour (13, 13, Slime:5) a +0 sling (13, 14, Slime:5) 3 large rocks (14, -3, Slime:5) a staff of death (14, 12, Slime:5) the +1 storm dragon scales of the Eternal Void {rElec Str-5 Int+4} rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). (14, 13, Slime:5) a staff of cold (14, 14, Slime:5) a staff of death (16, 0, Slime:5) a ring of poison resistance (16, 1, Slime:5) 5 stones (16, 8, Slime:5) a +0 short sword (17, 0, Slime:5) a +2 heavy morningstar (17, 1, Slime:5) a +0 shortbow (17, 2, Slime:5) a +0 plate armour (17, 10, Slime:5) a ring of ice (18, 0, Slime:5) a staff of alchemy (18, 1, Slime:5) 3 stones (18, 2, Slime:5) a +0 ring mail (18, 9, Slime:5) a +3 scale mail (18, 10, Slime:5) a +3 leather armour of cold resistance Level 1 of the Vaults (0, 0, Vaults:1) a +0 trident (1, 3, Vaults:1) 3 stones (7, 42, Vaults:1) a scroll of identify (11, 38, Vaults:1) a dire elephant skeleton (12, 41, Vaults:1) a dire elephant skeleton (14, 36, Vaults:1) a +0 troll leather armour a +0 ring mail a +0 morningstar a deep troll skeleton a human skeleton (14, 37, Vaults:1) a +0 animal skin a +0 whip (15, 35, Vaults:1) a +0 ring mail a +0 great mace a deep troll skeleton (17, 30, Vaults:1) a +0 ring mail (18, 1, Vaults:1) a +0 falchion (26, -4, Vaults:1) a +0 ring mail (27, -4, Vaults:1) a +0 dire flail a +0 animal skin an ogre corpse (skeletalised by now) (38, 17, Vaults:1) a +3 whip of holy wrath a +0 robe (41, 49, Vaults:1) a +0 arbalest a yaktaur skeleton (42, 49, Vaults:1) a +0 arbalest (42, 53, Vaults:1) a +0 arbalest a yaktaur skeleton (42, 54, Vaults:1) a +0 arbalest of flaming a yaktaur skeleton (43, 53, Vaults:1) a +0 dire flail a +0 chain mail a +0 long sword a +0 scale mail (44, 43, Vaults:1) a scroll of identify (44, 53, Vaults:1) a +2 chain mail of cold resistance a +0 great sword (45, 53, Vaults:1) a +0 chain mail a +0 great sword of holy wrath (48, 50, Vaults:1) a +0 arbalest a yaktaur skeleton Level 2 of the Vaults [Shop] Gonac's Antique Weapon Shoppe a +0 rapier (120 gold) a +0 flail (105 gold) a +0 war axe (105 gold) a +0 mace (90 gold) a +0 whip (75 gold) the +1 great sword of the Reaper {flame, *Corrode Str+3 Int+2 Dex+3} (1047 gold) *Corrode: It may corrode you when you take damage. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). a +0 mace of protection (168 gold) a +2 arbalest of freezing (603 gold) [Shop] Hyuqeton's Armour Shop a +0 scale mail (60 gold) a +0 scale mail (60 gold) the +2 leather armour of Space {rF+ rN+} (453 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. a +0 kite shield (67 gold) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (2167 gold) Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. a +0 leather armour (30 gold) a +0 robe (10 gold) a +1 cloak (172 gold) a +1 ring mail of fire resistance (240 gold) (0, 0, Vaults:2) 7 stones (0, 35, Vaults:2) a scroll of identify (0, 37, Vaults:2) an amulet of faith (1, 35, Vaults:2) a staff of air (1, 36, Vaults:2) a +1 great sword of flaming (6, 34, Vaults:2) a +0 scale mail (8, 42, Vaults:2) a ring of see invisible a +0 plate armour a +1 battleaxe of draining (8, 44, Vaults:2) a +0 ring mail a +0 flail a human skeleton (9, 15, Vaults:2) a stone a +0 arbalest a staff of alchemy a yaktaur skeleton (9, 31, Vaults:2) a +0 robe a +0 dagger (9, 40, Vaults:2) a +0 troll leather armour a deep troll skeleton a deep troll skeleton (11, 28, Vaults:2) a +0 ring mail of fire resistance a +0 great mace a human skeleton (11, 42, Vaults:2) 3 stones a +0 ring mail a +0 morningstar a human skeleton (11, 46, Vaults:2) the +7 mace of Variability {chaos, chaos arc} (12, 4, Vaults:2) a scroll of identify (12, 25, Vaults:2) a +0 robe a +0 dagger a human skeleton (12, 51, Vaults:2) a +0 war axe (14, 49, Vaults:2) a +0 scale mail a +0 falchion 3 large rocks a human skeleton (15, 12, Vaults:2) a scroll of identify (17, 52, Vaults:2) a +0 ring mail a +0 great mace a human skeleton (18, -3, Vaults:2) an ugly thing corpse (skeletalised by now) (18, -2, Vaults:2) an ugly thing corpse (skeletalised by now) (19, 57, Vaults:2) a +0 spear (21, -1, Vaults:2) a +0 dagger a +0 robe a human corpse (skeletalised by now) (21, 54, Vaults:2) a +0 dagger a +0 tower shield (22, 55, Vaults:2) a +0 scale mail a human skeleton (23, 54, Vaults:2) a +0 short sword a +0 arbalest a +0 arbalest 9 stones a yaktaur skeleton a yaktaur skeleton (23, 55, Vaults:2) a +0 animal skin a +0 demon whip a lindwurm skeleton a lindwurm skeleton (28, 17, Vaults:2) a +0 robe a +0 dagger a human skeleton (28, 19, Vaults:2) a +0 ring mail a +0 falchion a +0 troll leather armour a human skeleton a deep troll skeleton a deep troll skeleton (28, 20, Vaults:2) a +0 leather armour a +0 great mace (29, 19, Vaults:2) a deep troll skeleton (29, 20, Vaults:2) a +0 robe a +0 dagger a human skeleton (29, 22, Vaults:2) a +0 flail (30, 35, Vaults:2) 4 stones (30, 39, Vaults:2) a +0 animal skin a +0 dire flail a +0 scale mail a +0 long sword a scroll of identify a glowing shapeshifter skeleton an ogre skeleton (31, 31, Vaults:2) a +0 ring mail (32, 18, Vaults:2) a +0 dire flail a +0 dire flail (32, 33, Vaults:2) a +0 short sword (32, 37, Vaults:2) a +0 animal skin a +0 dire flail an ogre skeleton (33, 9, Vaults:2) 8 stones (37, 6, Vaults:2) 7 stones (41, 45, Vaults:2) a +0 great sword (44, 40, Vaults:2) a +0 scale mail a +0 falchion a +0 arbalest a human skeleton (49, -2, Vaults:2) 7 stones Level 3 of the Vaults (0, 0, Vaults:3) a +0 giant club an ogre skeleton (1, 1, Vaults:3) a +0 short sword a +0 leather armour (1, 4, Vaults:3) a +3 great sword a +0 plate armour a +0 scimitar a +0 plate armour an orc skeleton an orc skeleton (2, 3, Vaults:3) a +0 quarterstaff a +0 robe (5, 3, Vaults:3) a +3 morningstar a +0 leather armour (6, -3, Vaults:3) a +2 heavy war axe a +0 scale mail a human skeleton (6, 5, Vaults:3) a +3 war axe a +0 plate armour (7, 6, Vaults:3) a +0 arbalest a yaktaur skeleton (9, 5, Vaults:3) a +0 flail 7 stones a +0 leather armour a human skeleton (9, 9, Vaults:3) a +0 great mace a +0 scale mail a human skeleton (13, -16, Vaults:3) a +0 dagger (18, 41, Vaults:3) a +0 scale mail a +2 falchion of freezing (20, -14, Vaults:3) a +3 long sword a +0 scale mail (20, 15, Vaults:3) a +0 ring mail a human skeleton (21, -15, Vaults:3) a +0 battleaxe a +0 chain mail (23, 21, Vaults:3) 4 stones (24, -16, Vaults:3) a +0 glaive of flaming a +0 plate armour a human skeleton (24, 14, Vaults:3) a deep troll skeleton (25, -13, Vaults:3) a +0 battleaxe a +0 chain mail a human skeleton (25, 23, Vaults:3) a large rock (25, 25, Vaults:3) a large rock (26, -3, Vaults:3) a +0 dagger a +0 robe a human skeleton (26, 13, Vaults:3) a +0 troll leather armour a deep troll skeleton (26, 41, Vaults:3) a +0 leather armour (27, -16, Vaults:3) a deep troll skeleton (27, 2, Vaults:3) a +0 trident a +0 robe a human skeleton (27, 13, Vaults:3) a +0 ring mail a +0 great mace a human skeleton (27, 22, Vaults:3) a large rock (28, 5, Vaults:3) a +0 ring mail (29, 24, Vaults:3) a large rock (30, -15, Vaults:3) a +0 ring mail (30, 5, Vaults:3) a +2 dagger of electrocution (31, -16, Vaults:3) a deep troll skeleton (31, 25, Vaults:3) a glowing shapeshifter skeleton (34, -14, Vaults:3) a +0 troll leather armour a deep troll skeleton (34, -12, Vaults:3) a +0 flail a +4 ring mail a human skeleton (34, 16, Vaults:3) a +0 ring mail a human skeleton (38, -20, Vaults:3) a +1 morningstar of protection a +0 ring mail a human corpse (skeletalised by now) (45, 14, Vaults:3) a +0 plate armour (47, -18, Vaults:3) a lindwurm skeleton (47, 38, Vaults:3) a +0 orcbow a +0 orcbow (47, 40, Vaults:3) a +0 shortbow a centaur corpse (skeletalised by now) (48, 38, Vaults:3) a +0 shortbow (49, -17, Vaults:3) a +0 troll leather armour a +0 troll leather armour a +0 animal skin a +0 whip of flaming a deep troll skeleton a deep troll skeleton a human skeleton (49, 15, Vaults:3) a +0 ring mail (49, 41, Vaults:3) a +0 orcbow a centaur corpse (skeletalised by now) (50, -17, Vaults:3) a +0 scale mail a +0 dire flail a lindwurm skeleton (52, -16, Vaults:3) a +0 ring mail a +1 heavy great mace (52, -11, Vaults:3) a +0 scimitar (53, -14, Vaults:3) a +0 leather armour a +0 war axe an orc skeleton (53, 13, Vaults:3) 5 stones (54, -14, Vaults:3) a +0 plate armour a +0 battleaxe the orc skeleton of Saint Roka (54, -12, Vaults:3) a +0 leather armour a +0 war axe (55, -15, Vaults:3) a +0 chain mail a +1 great mace an orc skeleton (55, -11, Vaults:3) a +0 robe a +2 dagger of flaming (56, -12, Vaults:3) a +0 plate armour a +2 war axe (57, 30, Vaults:3) a +0 ring mail a +0 war axe a human skeleton (59, 18, Vaults:3) a scroll of identify (59, 24, Vaults:3) a +0 scale mail a +0 great mace a human skeleton (59, 32, Vaults:3) a +0 ring mail a +0 great mace a human skeleton (62, 22, Vaults:3) a +0 ring mail a +0 war axe a +0 arbalest a +0 robe a +0 dagger (68, -6, Vaults:3) a +0 club (68, 33, Vaults:3) a +0 arbalest (69, -22, Vaults:3) a flux talisman (71, 20, Vaults:3) a +0 chain mail Level 4 of the Vaults (0, 0, Vaults:4) a +2 heavy great mace a +0 scale mail a human corpse (skeletalised by now) (4, -44, Vaults:4) a +0 ring mail a +0 dire flail (6, -10, Vaults:4) 4 stones (7, -52, Vaults:4) a +0 ring mail a +0 dire flail a human skeleton (8, -52, Vaults:4) a +0 troll leather armour a deep troll skeleton (8, -35, Vaults:4) a +0 scale mail a +0 war axe (9, -49, Vaults:4) a +0 troll leather armour a deep troll skeleton (9, -31, Vaults:4) a +0 scale mail a +0 falchion a human skeleton (9, -21, Vaults:4) a deep troll corpse (skeletalised by now) (10, -19, Vaults:4) a +0 great mace 8 stones a +0 ring mail (16, -26, Vaults:4) a +0 troll leather armour a deep troll skeleton (17, -22, Vaults:4) 4 stones (18, -24, Vaults:4) a +0 troll leather armour a deep troll skeleton (18, -23, Vaults:4) a +0 flail a +0 ring mail a +0 leather armour a +0 dire flail a human corpse (skeletalised by now) (19, -28, Vaults:4) a +4 arbalest (20, -34, Vaults:4) a +0 scale mail a +0 flail (20, -29, Vaults:4) a +0 dire flail a +0 leather armour (20, 0, Vaults:4) a +0 trident (22, -25, Vaults:4) a +0 arbalest a +0 arbalest a yaktaur skeleton (23, -34, Vaults:4) a +0 troll leather armour a deep troll skeleton (23, -25, Vaults:4) a +0 arbalest (25, -34, Vaults:4) a +0 scale mail a +0 great mace (26, -29, Vaults:4) a +0 hand axe (27, -41, Vaults:4) a scroll of identify (28, 3, Vaults:4) a +1 great mace of protection a +0 chain mail (29, 3, Vaults:4) a +0 morningstar a +0 scale mail a human corpse (skeletalised by now) (30, -27, Vaults:4) a +0 ring mail a +0 morningstar a human skeleton (30, -2, Vaults:4) a +0 war axe a +0 arbalest a +1 ring mail of fire resistance (30, 1, Vaults:4) a +1 heavy dire flail a +0 ring mail a human corpse (skeletalised by now) (31, 1, Vaults:4) a +0 mace a +0 scale mail a human corpse (skeletalised by now) (32, 1, Vaults:4) a +0 war axe a +0 ring mail (33, -14, Vaults:4) a potion of moonshine (33, -6, Vaults:4) a +0 flail a +0 leather armour a human corpse (skeletalised by now) (33, -2, Vaults:4) a dire elephant corpse (skeletalised by now) (36, -31, Vaults:4) a +0 scale mail a human skeleton (37, -7, Vaults:4) a +0 battleaxe of freezing (38, -7, Vaults:4) a +0 war axe a +0 robe a human corpse (skeletalised by now) (42, -34, Vaults:4) a +0 great mace a +0 ring mail a human corpse (skeletalised by now) (45, -7, Vaults:4) a +0 dagger (45, -5, Vaults:4) 3 large rocks (47, -30, Vaults:4) a +0 arbalest a +0 arbalest (47, -29, Vaults:4) a +0 arbalest (47, -28, Vaults:4) a +0 arbalest a yaktaur corpse (skeletalised by now) (47, -8, Vaults:4) a +0 dagger a +0 robe a human corpse (skeletalised by now) (48, -29, Vaults:4) a +0 arbalest (48, -26, Vaults:4) a +0 bardiche of protection a +0 plate armour a human corpse (skeletalised by now) (54, -24, Vaults:4) a +0 troll leather armour a deep troll corpse (skeletalised by now) (55, -25, Vaults:4) a deep troll corpse (skeletalised by now) (55, -24, Vaults:4) a +0 troll leather armour a deep troll corpse (skeletalised by now) (56, -26, Vaults:4) a +0 troll leather armour a deep troll corpse (skeletalised by now) (56, -25, Vaults:4) a +3 battleaxe of freezing a +0 plate armour a human corpse (skeletalised by now) (56, -24, Vaults:4) a +0 flail a +0 ring mail a human corpse (skeletalised by now) (57, -25, Vaults:4) a +0 robe (57, -24, Vaults:4) a +0 arbalest a yaktaur corpse (skeletalised by now) (57, -22, Vaults:4) a +0 arbalest a yaktaur corpse (skeletalised by now) Level 5 of the Vaults (0, 0, Vaults:5) the +9 morningstar "Aru Caxu" {reap, rC++ Stlth+} rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. a +0 robe an orb of wrath an elf skeleton (2, -3, Vaults:5) a +0 chain mail (4, 19, Vaults:5) a wand of flame (13) (5, 20, Vaults:5) 5 stones (7, 1, Vaults:5) a +4 scimitar a +0 scale mail a +1 buckler of protection a tengu skeleton (12, -24, Vaults:5) a scroll of identify (12, -11, Vaults:5) a +0 chain mail (12, 14, Vaults:5) a +0 chain mail (13, 7, Vaults:5) a +0 war axe (13, 15, Vaults:5) a +0 lajatang (14, 23, Vaults:5) the +3 falchion "Gram" {holy, *Corrode Dex+8} *Corrode: It may corrode you when you take damage. Dex+8: It affects your dexterity (+8). (15, 26, Vaults:5) a +0 chain mail (16, 25, Vaults:5) a staff of conjuration (17, 22, Vaults:5) a +0 dagger (17, 24, Vaults:5) a +2 rapier of speed (22, 15, Vaults:5) a +0 pair of gloves (22, 18, Vaults:5) a +0 arbalest (23, -2, Vaults:5) a +0 arbalest (23, -1, Vaults:5) a +0 flail (23, 3, Vaults:5) a +0 troll leather armour a deep troll skeleton (23, 5, Vaults:5) a +0 plate armour a +0 great sword a +0 arbalest a human skeleton (23, 8, Vaults:5) a +0 robe a +0 halberd a +0 arbalest an ogre skeleton (23, 9, Vaults:5) a glowing shapeshifter skeleton (24, -4, Vaults:5) a +0 chain mail a +0 dire flail a +0 chain mail a +0 long sword a human skeleton (24, -1, Vaults:5) a +0 rapier a titan skeleton an elf skeleton (24, 0, Vaults:5) a +2 battleaxe of freezing a frost giant skeleton (24, 2, Vaults:5) a +0 leather armour a +0 dire flail a human skeleton (24, 3, Vaults:5) a +0 dire flail a +0 dire flail (24, 7, Vaults:5) a +0 robe a +1 halberd of distortion (24, 8, Vaults:5) a +0 plate armour a +0 battleaxe a glowing shapeshifter skeleton a human skeleton (24, 16, Vaults:5) the +8 chain mail of the Endless Beasts {SInv} SInv: It lets you see invisible. (25, -3, Vaults:5) a +0 great sword of flaming a +2 great sword of flaming a fire giant skeleton (25, -2, Vaults:5) a +0 buckler a +0 scale mail a +0 long sword (25, 0, Vaults:5) 6 large rocks (25, 2, Vaults:5) a +0 plate armour a +0 dire flail a human skeleton (25, 3, Vaults:5) a +0 chain mail a +3 heavy war axe 5 large rocks a stone giant skeleton a human skeleton (25, 7, Vaults:5) a +0 battleaxe of freezing (25, 8, Vaults:5) a +0 buckler a +1 ring mail of cold resistance a +6 war axe of venom an iron dragon skeleton (26, -3, Vaults:5) a +0 dire flail (26, -1, Vaults:5) +0 golden dragon scales a golden dragon skeleton (26, 1, Vaults:5) a +0 chain mail a +0 war axe a human skeleton (26, 2, Vaults:5) a +0 chain mail a +0 broad axe (26, 3, Vaults:5) a +0 chain mail a +2 long sword of electrocution a human skeleton (26, 6, Vaults:5) a titan skeleton (27, 1, Vaults:5) +0 shadow dragon scales a shadow dragon skeleton (27, 5, Vaults:5) a +0 chain mail a +0 great sword (28, 0, Vaults:5) a +0 plate armour a +0 great sword a human skeleton (28, 1, Vaults:5) a +0 plate armour a +0 great mace a human skeleton (28, 5, Vaults:5) a +0 ring mail a +0 dire flail a +0 chain mail a +0 battleaxe (28, 7, Vaults:5) a +0 chain mail a +3 battleaxe a human skeleton (28, 10, Vaults:5) a +0 robe a +0 dagger a human skeleton (29, -4, Vaults:5) 3 large rocks (29, 0, Vaults:5) a +0 chain mail a +0 dire flail a +0 plate armour a +0 dire flail a human skeleton a human skeleton (29, 1, Vaults:5) a +0 plate armour a +0 long sword a human skeleton (29, 3, Vaults:5) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (29, 5, Vaults:5) a +0 chain mail a +3 great mace (29, 6, Vaults:5) a +0 chain mail a +0 war axe (29, 7, Vaults:5) a +0 kite shield a +2 plate armour of poison resistance a +0 long sword (30, 0, Vaults:5) a +0 chain mail a +0 great mace a human skeleton (30, 2, Vaults:5) a +0 chain mail a +0 great sword (30, 4, Vaults:5) a +0 plate armour a +0 dire flail a +0 ring mail a +0 morningstar a human skeleton a human skeleton (30, 5, Vaults:5) a +0 chain mail a +1 great mace (30, 6, Vaults:5) a shadow dragon skeleton (30, 8, Vaults:5) 8 stones a +0 plate armour a human skeleton (31, -1, Vaults:5) a +0 plate armour a +0 demon trident a human skeleton (31, 2, Vaults:5) a +0 dire flail a +0 dire flail a +0 plate armour a +0 dire flail a +0 great mace a +0 dire flail a +0 tower shield a +3 chain mail a +0 long sword an ettin skeleton a human skeleton an ettin skeleton a human skeleton (31, 3, Vaults:5) a +0 plate armour a +0 great sword (31, 4, Vaults:5) a +0 plate armour a +0 dire flail a human skeleton (31, 5, Vaults:5) a +0 chain mail a +1 halberd of venom (31, 10, Vaults:5) a +0 arbalest a +0 barding a +0 arbalest a +0 ring mail a +0 falchion a +0 arbalest a +0 robe of fire resistance a +0 halberd a ring of flight an ogre skeleton (31, 26, Vaults:5) a +0 dire flail a +0 dire flail (32, 2, Vaults:5) a +1 morningstar of draining a +0 arbalest 2 datura-tipped darts a +0 ring mail a ring of protection from cold a human skeleton (32, 4, Vaults:5) quicksilver dragon scales a quicksilver dragon skeleton (32, 5, Vaults:5) a +0 arbalest the +6 long sword "Imp's Death Toll" {venom, Fly rElec MP+4 Int-2} Fly: It grants you flight. rElec: It insulates you from electricity. MP+4: It affects your magic capacity (+4). Int-2: It affects your intelligence (-2). a yaktaur skeleton (32, 10, Vaults:5) a +0 robe a +0 arbalest a +0 arbalest a +0 arbalest a yaktaur skeleton a yaktaur skeleton a yaktaur skeleton (33, -4, Vaults:5) a +0 leather armour a +0 dagger (33, 3, Vaults:5) a +0 plate armour a +0 dire flail a human skeleton (33, 10, Vaults:5) 4 large rocks (33, 13, Vaults:5) a very ugly thing corpse (skeletalised by now) (34, 7, Vaults:5) a +2 battleaxe of freezing (34, 10, Vaults:5) a +0 arbalest a yaktaur skeleton (35, -4, Vaults:5) +0 storm dragon scales a storm dragon skeleton (35, 3, Vaults:5) a +0 ring mail a +3 great mace a +0 leather armour a +0 morningstar a human skeleton (35, 7, Vaults:5) 6 large rocks (35, 10, Vaults:5) the +2 robe "Vackam" {rElec Will+ Str-5 Dex+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). (35, 11, Vaults:5) 6 atropa-tipped darts (35, 12, Vaults:5) the +1 chain mail of Responsibility {^Contam +Inv Regen+} ^Contam: It causes magical contamination when unequipped. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. (36, 5, Vaults:5) a +1 battleaxe of freezing a frost giant skeleton (36, 7, Vaults:5) a +2 great sword of flaming (36, 15, Vaults:5) a very ugly thing corpse (skeletalised by now) (36, 16, Vaults:5) a +0 great mace a +0 scale mail (37, -4, Vaults:5) a +0 dire flail a +0 dire flail (37, -3, Vaults:5) 6 stones a +0 arbalest a yaktaur skeleton (37, -1, Vaults:5) a +0 dire flail a +0 dire flail an ettin skeleton (37, 5, Vaults:5) a +0 arbalest a +2 heavy dire flail a +0 dire flail a +0 chain mail a +0 great sword an ettin skeleton a yaktaur skeleton (37, 7, Vaults:5) a +0 dagger a +0 scale mail a +0 falchion a +0 arbalest a titan skeleton (37, 8, Vaults:5) the +10 glaive of Death's Door {freeze, ^Contam rPois rC+ Will++ Str+2} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). a +0 ring mail a human skeleton (37, 9, Vaults:5) a +0 long sword an elf skeleton (37, 11, Vaults:5) an amulet of faith (42, -11, Vaults:5) a +0 ring mail of fire resistance (42, -10, Vaults:5) a +0 whip of electrocution (43, -13, Vaults:5) a +0 dire flail (43, -11, Vaults:5) a +0 spear (43, 17, Vaults:5) a +3 short sword of venom (44, 16, Vaults:5) a +0 long sword of holy wrath (44, 17, Vaults:5) the +1 robe of Muiw {rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (45, -11, Vaults:5) a +0 falchion (45, 16, Vaults:5) a staff of conjuration (45, 17, Vaults:5) a +2 war axe of flaming (46, 28, Vaults:5) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (47, -11, Vaults:5) a +0 flail (51, 21, Vaults:5) a +0 ring mail (52, 20, Vaults:5) a +0 mace (53, 20, Vaults:5) a +5 long sword of electrocution (53, 21, Vaults:5) a scroll of identify (55, -13, Vaults:5) a +0 great mace a +0 scale mail a human skeleton (58, -20, Vaults:5) a shadow dragon skeleton (59, -24, Vaults:5) a +0 great mace a +0 scale mail Level 1 of the Crypt (0, 0, Crypt:1) a +0 short sword (7, -45, Crypt:1) a +0 mace (7, -43, Crypt:1) a +0 dagger a +0 robe a human skeleton (9, -42, Crypt:1) a +0 long sword (12, -39, Crypt:1) a +0 war axe (14, -41, Crypt:1) a +3 battleaxe of draining a +0 plate armour (16, -35, Crypt:1) a staff of cold a +2 robe of resistance (20, -15, Crypt:1) a +0 robe (22, -29, Crypt:1) a +1 antimagic long sword 2 poisoned darts a +0 chain mail (22, -27, Crypt:1) a +4 lajatang a +0 leather armour the human skeleton of Zenata (24, -14, Crypt:1) 7 stones (30, -22, Crypt:1) a ring of see invisible (31, -7, Crypt:1) a +0 spear a +0 robe (36, -12, Crypt:1) a +0 hand axe (38, -8, Crypt:1) a +0 robe (41, -26, Crypt:1) a +0 war axe (41, -25, Crypt:1) a +0 scimitar (42, -26, Crypt:1) a +0 halberd (43, -27, Crypt:1) a +1 battleaxe a +0 chain mail (43, -26, Crypt:1) a +0 mace a +0 leather armour of fire resistance Level 2 of the Crypt (10, 25, Crypt:2) a +0 robe (20, 9, Crypt:2) a +0 robe (22, -1, Crypt:2) a +0 chain mail a +1 broad axe (28, 23, Crypt:2) a scroll of identify (32, -1, Crypt:2) a +0 dire flail (34, 0, Crypt:2) a +0 robe a +0 dagger (37, -11, Crypt:2) a +0 halberd (38, -8, Crypt:2) a +4 war axe (38, -7, Crypt:2) a +0 scimitar (38, -1, Crypt:2) an elf skeleton (39, -1, Crypt:2) a +0 long sword a +0 halberd (40, -8, Crypt:2) a +0 partisan (42, -3, Crypt:2) a +0 chain mail a +0 long sword an elf skeleton (44, 29, Crypt:2) 2 poisoned darts (47, 1, Crypt:2) a +0 robe a +0 dagger a human skeleton (48, -3, Crypt:2) a +0 chain mail a +0 war axe (49, 0, Crypt:2) a bog body skeleton (50, 43, Crypt:2) 7 stones (51, -2, Crypt:2) a +0 robe a +0 dagger a human skeleton (52, -2, Crypt:2) a serpent talisman (59, -2, Crypt:2) a +0 chain mail (60, 37, Crypt:2) a ring of fire Level 3 of the Crypt (1, 0, Crypt:3) a +0 dire flail (14, 3, Crypt:3) a +0 hand axe (14, 4, Crypt:3) a +0 dagger a +0 robe (17, -30, Crypt:3) a potion of moonshine (18, -32, Crypt:3) a +4 whip of venom (20, 8, Crypt:3) a +0 long sword (20, 9, Crypt:3) a +0 short sword (20, 11, Crypt:3) a +0 glaive a +0 short sword (20, 16, Crypt:3) a +0 robe a +0 dagger (20, 19, Crypt:3) a +0 short sword (21, -32, Crypt:3) a +2 scale mail of fire resistance (21, -31, Crypt:3) the +6 rapier of Spring {spect, rElec rF+ Will+ Stlth-} rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Stlth-: It makes you less stealthy. (21, -25, Crypt:3) a +4 great sword a +0 chain mail (21, 1, Crypt:3) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. a +0 plate armour (21, 2, Crypt:3) a +0 long sword (21, 7, Crypt:3) a +0 plate armour a +0 long sword (21, 8, Crypt:3) a +0 robe a +0 dagger of speed a human skeleton (21, 9, Crypt:3) a +0 war axe (21, 10, Crypt:3) a +0 trident (22, -32, Crypt:3) a staff of conjuration (23, -32, Crypt:3) a staff of air (24, -30, Crypt:3) a +3 scale mail (26, -21, Crypt:3) a +0 plate armour a human skeleton (26, 6, Crypt:3) a +0 mace a +0 robe a +0 dagger a human skeleton (27, 2, Crypt:3) a bog body skeleton (27, 6, Crypt:3) a +0 dire flail (28, 4, Crypt:3) a +0 glaive (28, 6, Crypt:3) a +5 short sword of flaming (28, 8, Crypt:3) a +2 morningstar of protection (29, -34, Crypt:3) a +1 partisan of flaming a +0 plate armour (33, -25, Crypt:3) a +1 dagger of draining a +0 robe (36, -15, Crypt:3) a +0 chain mail (36, -10, Crypt:3) a +0 heavy trident (38, -27, Crypt:3) a +4 long sword of draining a +0 plate armour a human skeleton (39, -25, Crypt:3) a +4 great mace a +0 chain mail (39, 0, Crypt:3) a ring of positive energy (39, 2, Crypt:3) an orb of mayhem (40, -25, Crypt:3) a +0 great mace a +0 plate armour (40, 1, Crypt:3) the +0 mace of Esivvug {drain, Fly rF+ rN+} Fly: It grants you flight. rF+: It protects you from fire. rN+: It protects you from negative energy. (41, -22, Crypt:3) a +0 glaive a +0 chain mail (41, 0, Crypt:3) a scroll of identify (43, -4, Crypt:3) a +0 dagger a +0 robe a human skeleton Level 1 of the Realm of Zot (0, 0, Zot:1) +0 fire dragon scales a fire dragon corpse (skeletalised by now) a golden dragon corpse (skeletalised by now) (2, 8, Zot:1) 2 atropa-tipped darts (3, 1, Zot:1) 5 stones (3, 8, Zot:1) a +3 short sword of venom (4, -24, Zot:1) a scarf of invisibility (4, 8, Zot:1) a +0 short sword (4, 9, Zot:1) a +0 quarterstaff (5, 3, Zot:1) a +0 scale mail (5, 7, Zot:1) a +0 dire flail (7, -26, Zot:1) a +0 whip (7, -15, Zot:1) a +0 scale mail (8, -10, Zot:1) a +2 cloak a +0 great mace a black draconian skeleton (8, -9, Zot:1) a +0 partisan a +0 cloak a +4 dagger a +2 short sword of venom a +0 cloak a +0 cloak a +0 rapier a red draconian skeleton a black draconian skeleton (8, 3, Zot:1) a +0 short sword (9, -16, Zot:1) a +2 cloak a green draconian skeleton (9, -15, Zot:1) a +1 halberd of freezing (9, -8, Zot:1) a +0 cloak a +0 whip a red draconian skeleton (10, -17, Zot:1) a +0 leather armour (10, -9, Zot:1) a +0 cloak a +0 whip a red draconian skeleton (11, -22, Zot:1) a +0 cloak a green draconian skeleton (11, -19, Zot:1) a +0 heavy hand axe a +0 halberd a green draconian skeleton (18, -22, Zot:1) a +0 giant spiked club (28, -23, Zot:1) 9 stones (29, -29, Zot:1) 5 stones (46, 5, Zot:1) 6 poisoned darts (48, -27, Zot:1) 5 stones (52, -4, Zot:1) a +0 pair of gloves (60, -22, Zot:1) quicksilver dragon scales a quicksilver dragon skeleton (60, -20, Zot:1) a doom hound skeleton (60, -19, Zot:1) a +0 animal skin a +6 glaive of draining (61, -23, Zot:1) a doom hound skeleton a doom hound skeleton Level 2 of the Realm of Zot (0, 0, Zot:2) a +0 chain mail (1, 11, Zot:2) a +0 trident (1, 15, Zot:2) a +0 mace (2, 14, Zot:2) a +0 long sword a purple draconian skeleton (2, 15, Zot:2) a +2 cloak a +4 battleaxe of distortion a black draconian skeleton (7, 0, Zot:2) a +1 war axe of flaming (11, 5, Zot:2) 7 stones (14, -17, Zot:2) +0 golden dragon scales a golden dragon skeleton (14, -16, Zot:2) a +0 war axe (14, -4, Zot:2) a +0 scale mail (14, -3, Zot:2) 3 stones (15, -18, Zot:2) a staff of air (15, -15, Zot:2) a +0 long sword (16, -5, Zot:2) a +0 dire flail a +1 partisan of flaming (16, -4, Zot:2) a +0 short sword a black draconian skeleton (17, -20, Zot:2) a +0 war axe a purple draconian corpse (skeletalised by now) (19, -7, Zot:2) a +0 cloak a +0 battleaxe a black draconian skeleton (20, -1, Zot:2) a +0 cloak a +1 dire flail of protection a black draconian skeleton (21, 1, Zot:2) a +0 cloak a +0 long sword a purple draconian skeleton (24, 7, Zot:2) a +0 short sword (25, 6, Zot:2) a +0 short sword (26, 35, Zot:2) a book of Lightning (29, 19, Zot:2) +0 golden dragon scales a golden dragon skeleton (32, -8, Zot:2) a +3 war axe a black draconian corpse (skeletalised by now) (40, 17, Zot:2) a +0 short sword (44, -3, Zot:2) 2 stones (44, 33, Zot:2) a staff of death (45, 24, Zot:2) Sif Muna's Elucidation of the Manifold and Ice Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Maxwell's Portable Piledriver Translocation 3 c - Polar Vortex Ice 9 (45, 32, Zot:2) a +0 halberd a red draconian skeleton (46, 17, Zot:2) a +0 scale mail (46, 31, Zot:2) a +0 scimitar a +0 mace a purple draconian skeleton (46, 32, Zot:2) a +0 short sword a ring of willpower a yellow draconian skeleton (47, 8, Zot:2) a +0 partisan a white draconian skeleton (47, 16, Zot:2) a +0 long sword a +0 cloak a red draconian skeleton (49, 29, Zot:2) a +0 scale mail (50, 17, Zot:2) a +1 cloak a green draconian skeleton (51, 4, Zot:2) a +0 long sword a black draconian skeleton (51, 27, Zot:2) a +0 rapier a +2 cloak a purple draconian skeleton (53, -1, Zot:2) a +2 dire flail of draining a yellow draconian skeleton (54, -4, Zot:2) a +0 long sword a +0 cloak a purple draconian skeleton (54, -1, Zot:2) a +0 dagger a +0 cloak (54, 8, Zot:2) a +0 short sword a white draconian corpse (skeletalised by now) (55, 17, Zot:2) 9 stones (64, 16, Zot:2) 6 stones (64, 25, Zot:2) a +1 scale mail of cold resistance Level 3 of the Realm of Zot (0, 0, Zot:3) 4 poisoned darts 2 stones (8, 9, Zot:3) 9 stones (12, -9, Zot:3) the +8 short sword "Jibithim" {drain, rCorr} rCorr: It protects you from acid and corrosion. (14, 5, Zot:3) a +0 rapier a +1 cloak a red draconian skeleton (15, -12, Zot:3) a +1 demon whip of venom a +0 cloak a green draconian skeleton (15, -11, Zot:3) a +1 cloak a +0 short sword a +0 flail a red draconian skeleton a yellow draconian skeleton (16, -12, Zot:3) a +2 glaive of protection (16, -11, Zot:3) a +0 battleaxe of electrocution a white draconian skeleton (16, 4, Zot:3) a +1 cloak a green draconian skeleton (18, -14, Zot:3) a +0 demon whip (19, -15, Zot:3) a +2 cloak of preservation a +0 whip (21, -1, Zot:3) a +0 scimitar a +0 battleaxe a +0 trident (22, -12, Zot:3) a +0 long sword (22, -2, Zot:3) a +1 demon whip of draining a +0 cloak (22, 7, Zot:3) a +0 glaive a red draconian skeleton (22, 8, Zot:3) a +0 long sword a +1 cloak a white draconian skeleton (27, -10, Zot:3) a +0 halberd a +0 halberd a +2 scimitar of holy wrath a +0 partisan a purple draconian skeleton a red draconian skeleton (27, -8, Zot:3) a +0 cloak (27, 2, Zot:3) a +0 dire flail (27, 14, Zot:3) a +3 war axe (28, -11, Zot:3) a +0 cloak a +0 long sword a red draconian skeleton (28, -10, Zot:3) a +0 cloak (28, 21, Zot:3) a +0 flail (29, -9, Zot:3) a +0 cloak a +0 long sword of electrocution a yellow draconian skeleton (29, -5, Zot:3) a +0 spear (32, -11, Zot:3) a +0 morningstar (32, -2, Zot:3) 7 stones (35, 10, Zot:3) a +0 helmet (43, -3, Zot:3) a +0 mace Level 4 of the Realm of Zot (13, 4, Zot:4) an amulet of faith (16, 9, Zot:4) a +0 great sword (17, 4, Zot:4) a shadow dragon corpse (skeletalised by now) (32, 13, Zot:4) a +0 plate armour (34, 4, Zot:4) a +0 long sword a +0 cloak a purple draconian skeleton (34, 7, Zot:4) a +2 battleaxe of venom a +0 kite shield a +0 cloak a +0 war axe a quicksilver dragon skeleton (34, 10, Zot:4) a +0 mace a black draconian skeleton (34, 11, Zot:4) a +0 hand axe (35, 10, Zot:4) a +0 mace a +0 cloak a +0 whip of electrocution a yellow draconian skeleton a black draconian skeleton (35, 12, Zot:4) a +6 ring of dexterity a +0 battleaxe a +0 cloak a +2 great mace of venom a +0 scimitar a black draconian skeleton a black draconian skeleton (36, -1, Zot:4) a +0 arbalest (36, 10, Zot:4) a +0 hand axe a white draconian skeleton (36, 11, Zot:4) a +0 cloak a +2 long sword of draining a red draconian skeleton (36, 12, Zot:4) a +0 cloak (41, 8, Zot:4) a +2 pair of gloves (50, 23, Zot:4) quicksilver dragon scales a quicksilver dragon skeleton (55, 23, Zot:4) +0 shadow dragon scales a shadow dragon skeleton (56, 17, Zot:4) a +0 war axe a green draconian skeleton (56, 19, Zot:4) a +0 cloak a +0 rapier a red draconian skeleton (56, 21, Zot:4) a +0 cloak a +0 long sword a black draconian skeleton (56, 24, Zot:4) a +0 cloak a +3 heavy battleaxe a +0 long sword a +2 heavy scimitar a +0 cloak a +0 whip a black draconian skeleton a yellow draconian skeleton (56, 25, Zot:4) a +0 scimitar a +0 cloak a +0 rapier a white draconian skeleton (56, 26, Zot:4) a +0 partisan a black draconian skeleton (56, 27, Zot:4) a +0 dire flail a +0 morningstar a white draconian skeleton (56, 28, Zot:4) a shadow dragon skeleton (57, 11, Zot:4) a +0 long sword a yellow draconian skeleton (60, 17, Zot:4) a scroll of identify (64, 4, Zot:4) a +0 falchion (64, 43, Zot:4) a shadow dragon corpse (skeletalised by now) (65, -11, Zot:4) a ring of poison resistance Level 5 of the Realm of Zot (0, 0, Zot:5) the +5 sling "Duok Niu" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (0, 1, Zot:5) a +3 double sword of flaming (unseen) (0, 7, Zot:5) the +5 spear "Kysa" {drain, Will+ Str+3 Int-5} Will+: It increases your willpower. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). (unseen) (0, 8, Zot:5) the +7 sling of the Yoke {freeze, rElec rC- rCorr} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (unseen) (0, 16, Zot:5) a +2 falchion of holy wrath (unseen) (0, 17, Zot:5) the +5 mace of Doom {flame, rElec rN+++ Str-4 Int-5} rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Str-4: It affects your strength (-4). Int-5: It affects your intelligence (-5). (unseen) (0, 18, Zot:5) the +7 dagger of Hixuriw {protect, Int+3} Int+3: It affects your intelligence (+3). (unseen) (0, 19, Zot:5) a +0 heavy spear (unseen) (0, 20, Zot:5) the +4 short sword of Enuebaid {flame, *Rage Will+++ Str+5 Int-5} *Rage: It berserks you when you make melee attacks (+20% chance). Will+++: It greatly increases your willpower. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). (unseen) (0, 21, Zot:5) 5 stones (still there?) the +5 dagger of Xoak {flame, Will- Str+4 Int+5} (still there?) Will-: It decreases your willpower. Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). (1, -1, Zot:5) the +10 dagger "Ocunozxaux" {heavy, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (1, 0, Zot:5) a +2 morningstar of holy wrath (unseen) (1, 1, Zot:5) the +1 sling of True Grit {heavy, rF- Int+2 Stlth+} rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (1, 2, Zot:5) the +4 dagger "Cakycs" {flame, rC+} rC+: It protects you from cold. (unseen) (1, 6, Zot:5) the +2 mace of Okawaru's Esteem {antimagic, rPois rCorr Dex+4} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (1, 7, Zot:5) the +0 dagger of Dithmenos's Favour {flame, Will- Str+2 Dex+8} Will-: It decreases your willpower. Str+2: It affects your strength (+2). Dex+8: It affects your dexterity (+8). (unseen) (1, 8, Zot:5) the +8 whip "Beetle's Demise" {freeze, rElec Will- rCorr MP+10} rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. MP+10: It affects your magic capacity (+10). (unseen) (1, 9, Zot:5) the +10 spear "Luiclim" {freeze, rC+ Int+3 Dex-3 SInv} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (unseen) (1, 15, Zot:5) the +9 spear of Arimobum {elec, *Corrode rPois Stlth+} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (1, 16, Zot:5) the +8 whip "Keocov" {drain, rCorr MP+9 Int+7 Dex-4} rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Int+7: It affects your intelligence (+7). Dex-4: It affects your dexterity (-4). (unseen) (1, 17, Zot:5) the +11 whip of Quick Death {holy, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (1, 18, Zot:5) the +8 hand axe of Amorality {venom, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (1, 19, Zot:5) the +8 mace "Biacvo Xeho" {drain, *Slow rPois Will+ Str+3} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (1, 20, Zot:5) the +5 sling of the Final Chapter {freeze, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (1, 21, Zot:5) the +3 spear "Dor Nuv" {flame, rPois Str+7 Dex-3} rPois: It protects you from poison. Str+7: It affects your strength (+7). Dex-3: It affects your dexterity (-3). (unseen) (1, 22, Zot:5) the +12 dagger of Excruciating Pain {flame, rF+ rC+ Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (2, -2, Zot:5) the +9 whip of Ruele {heavy, rN++ Str+2 Dex+3} rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (2, -1, Zot:5) the +1 sling "Qofuat" {speed, rElec rPois Int+6 Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. (unseen) (2, 0, Zot:5) the +7 short sword of the Skies Above {drain, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (2, 1, Zot:5) the +4 sling "Gram" {drain, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (2, 2, Zot:5) the +0 spear of the Floral God {freeze, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (2, 3, Zot:5) the +10 whip "Gausuith" {pain, rElec rC+ Int+3 Dex-5} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). (unseen) (2, 5, Zot:5) the +6 dagger of Hulufuho {freeze, Str-2 Int+6 SInv} Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. (unseen) (2, 6, Zot:5) the +7 sling "Fyziwudd" {heavy, *Slow rC+ rN+ rCorr Stlth-} *Slow: It may slow you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (2, 7, Zot:5) the +10 dagger of Ru's Generosity {drain, rPois rN+ rCorr Stlth-} rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (2, 8, Zot:5) the +0 spear "Iseimem" {reap, Dex+6} Dex+6: It affects your dexterity (+6). (2, 9, Zot:5) the +9 dagger "Onirch" {venom, Will+} Will+: It increases your willpower. (unseen) (2, 10, Zot:5) the +3 dagger "Lacveisch" {heavy, rF+} rF+: It protects you from fire. (unseen) (2, 14, Zot:5) the +8 short sword of Afaoh {flame, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (2, 15, Zot:5) the +9 hand axe of Doom {elec, ^Fragile rPois rC+ Int+3 Dex+2} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (2, 16, Zot:5) the +7 sling "Heuzo Dofa" {elec, Fly Str+3 Dex+2} Fly: It grants you flight. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (2, 17, Zot:5) the +8 whip of Massacring {drain, rC+ Dex+4} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (unseen) (2, 18, Zot:5) the +9 whip "Qyecyz" {freeze, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (2, 19, Zot:5) the +3 dagger of Sulphur {spect, rF++} rF++: It greatly protects you from fire. (unseen) (2, 20, Zot:5) a +2 eveningstar of holy wrath (unseen) (2, 21, Zot:5) the +3 whip of Untruth {vamp, rF+ Int+5} rF+: It protects you from fire. Int+5: It affects your intelligence (+5). (unseen) (2, 22, Zot:5) the +1 spear "Nosop" {venom, *Slow rElec Int+2 Dex+2} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (unseen) (2, 23, Zot:5) the +7 dagger of Bloodstone {spect, rF- rCorr Dex+8} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+8: It affects your dexterity (+8). (unseen) (3, -2, Zot:5) a +2 trident of protection (unseen) (3, -1, Zot:5) the +7 spear "Backscratcher" {holy, Fly rC+} Fly: It grants you flight. rC+: It protects you from cold. (unseen) (3, 0, Zot:5) the +4 short sword of the Establishment {reap, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (3, 1, Zot:5) the +0 dagger "Laxtung" {flame, *Slow rF+ rN+} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (3, 2, Zot:5) the +10 whip of Jiawom {drain, rN+ Str+2 Int-4} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). (unseen) (3, 3, Zot:5) the +7 hand axe of Romausm {flame, Str+3} Str+3: It affects your strength (+3). (unseen) (3, 4, Zot:5) the +0 sling "Nojumaaf" {speed, rElec} rElec: It insulates you from electricity. (unseen) (3, 5, Zot:5) the +1 dagger of Ru's Generosity {pain, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (3, 6, Zot:5) the +11 whip of Zoafoumo {freeze, Int+3} Int+3: It affects your intelligence (+3). (3, 7, Zot:5) a +0 falchion of holy wrath (unseen) (3, 9, Zot:5) the +5 hand axe "Kejetas" {pain, *Slow Int+3 Dex+3} *Slow: It may slow you when you take damage. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (3, 10, Zot:5) the +1 sling of the Forging Frog {freeze, rF+} rF+: It protects you from fire. (unseen) (3, 11, Zot:5) the +6 sling of Purpose {freeze, rF+++ rC+ Int+6} rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). (unseen) (3, 13, Zot:5) the +4 dagger of Resourcefulness {speed, *Corrode rC+ Int+3} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (3, 14, Zot:5) the +11 sling "Spiderslayer" {heavy, ^Fragile rF++ SInv} ^Fragile: It will be destroyed if unequipped. rF++: It greatly protects you from fire. SInv: It lets you see invisible. (unseen) (3, 15, Zot:5) the +4 spear "Micad" {flame, MP+8 Str+5 Dex-3} MP+8: It affects your magic capacity (+8). Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). (unseen) (3, 16, Zot:5) the +4 dagger "Woston Fijob" {drain, Will+ Str+2 Int+2 Dex+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (unseen) (3, 18, Zot:5) the +2 hand axe of Kewniyge {protect, rC+ Str+3 Int+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (3, 19, Zot:5) the +3 sling of Blood {freeze, rElec Str+8 Dex-4 SInv} rElec: It insulates you from electricity. Str+8: It affects your strength (+8). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (unseen) (3, 20, Zot:5) the +0 spear of the Morning {vamp, *Corrode Int+2 SInv} *Corrode: It may corrode you when you take damage. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (3, 21, Zot:5) a +4 spectral quarterstaff (unseen) (3, 22, Zot:5) the +0 spear of Rushrotwos {drain, rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (3, 23, Zot:5) the +10 spear "Godadydd" {speed, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (3, 24, Zot:5) a +0 cloak the +3 short sword of Xom's Vengeance {chaos, rPois Str+3 Int-4 Dex+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). a green draconian skeleton (3, 25, Zot:5) the +12 mace of Zutwes {drain, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. a +0 cloak a green draconian skeleton (4, -2, Zot:5) the +3 dagger of Ycvoyme {drain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (4, -1, Zot:5) the +5 short sword of World's End {drain, rElec rF+++ rC+ Dex-2} rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). (unseen) (4, 0, Zot:5) the +7 mace of Honour {vamp, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (4, 1, Zot:5) the +5 whip of Emiocwob {flame, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (4, 2, Zot:5) the +5 whip of Ciec {antimagic, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (unseen) (4, 3, Zot:5) the +2 whip of Deick {reap, +Blink rC- Int+3 SInv} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (4, 4, Zot:5) a +2 hand axe of venom (unseen) (4, 5, Zot:5) the +1 dagger of the Vaults {protect, rF++} rF++: It greatly protects you from fire. (4, 6, Zot:5) the +5 mace of Departure {venom, rElec} rElec: It insulates you from electricity. (unseen) (4, 7, Zot:5) the +10 spear of Symmetry {speed, rElec Will++ Str+3 Int-5} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). (unseen) (4, 8, Zot:5) the +1 short sword "Fyqouddo" {drain, Fly} Fly: It grants you flight. (unseen) (4, 9, Zot:5) the +4 dagger "Giran" {venom, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (4, 10, Zot:5) the +8 mace of Gallantry {venom, Fly rElec} Fly: It grants you flight. rElec: It insulates you from electricity. (4, 11, Zot:5) the +10 hand axe of the Middle {heavy, rElec} rElec: It insulates you from electricity. (4, 12, Zot:5) the +1 dagger of Bacsup {vamp, rC+} rC+: It protects you from cold. (unseen) (4, 13, Zot:5) the +2 dagger "Koefofao" {flame, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (4, 14, Zot:5) the +9 spear "Migodaewn" {drain, Will+ Str+6 Dex-2 SInv} Will+: It increases your willpower. Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (unseen) (4, 15, Zot:5) the +9 short sword "Tept" {freeze, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (4, 16, Zot:5) the +8 dagger of Cocudgh {heavy, ^Fragile rPois Stlth+} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (4, 17, Zot:5) the +10 dagger of Bekloun {freeze, Str+2} Str+2: It affects your strength (+2). (unseen) (4, 18, Zot:5) a +2 dagger of venom (unseen) (4, 19, Zot:5) the +2 dagger of Cilaifes {protect, rPois rN+ Str-3 Int+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). (unseen) (4, 20, Zot:5) the +3 dagger of Zearroif {freeze, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (4, 21, Zot:5) the +9 sling of Focus {antimagic, rElec rC+ rN+} rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (4, 22, Zot:5) the +3 dagger of the Bespelling Salmon {heavy, rElec rPois Int+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (unseen) (4, 23, Zot:5) the +4 dagger of Living Action {heavy, rPois rF+ Will+ Str+3} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). (4, 24, Zot:5) the +8 spear "Zyqyimom" {reap, rPois} rPois: It protects you from poison. (unseen) (5, -3, Zot:5) the +1 whip "Orumem" {flame, rN++ Int+3 Dex-4} rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). (unseen) (5, -2, Zot:5) the +11 spear of Sirig {elec, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (5, -1, Zot:5) the +6 hand axe of the Ubiquitous God {flame, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (5, 0, Zot:5) the +9 whip of the Winnowing Gods {freeze, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (5, 1, Zot:5) the +2 hand axe of Otuc Qis {flame, rF+++ Str-5 Dex-2 SInv} rF+++: It renders you almost immune to fire. Str-5: It affects your strength (-5). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (unseen) (5, 2, Zot:5) a +1 scimitar of protection (unseen) (5, 3, Zot:5) the +3 mace of Invincibility {vamp, rPois Str+4 Dex+2 Stlth+} rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (5, 4, Zot:5) the +11 dagger of the Rescuing Gods {holy, rF+ Int+3 Dex+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (5, 5, Zot:5) the +5 mace of Digupae Efen {pain, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (5, 6, Zot:5) the +7 dagger of the Shrimp {heavy, rF- rN+ Stlth+} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (5, 7, Zot:5) the +0 dagger of Fedhas's Grace {venom, rCorr MP+12 Str+2} rCorr: It protects you from acid and corrosion. MP+12: It affects your magic capacity (+12). Str+2: It affects your strength (+2). (unseen) (5, 8, Zot:5) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (unseen) (5, 9, Zot:5) the +10 dagger of the Growing King {vamp, rC+ Str+3 Dex-5} rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). (unseen) (5, 10, Zot:5) a +6 shortbow (unseen) (5, 11, Zot:5) the +9 dagger of the Glimmering Gods {drain, rElec rC+ Int+8 Stlth-} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+8: It affects your intelligence (+8). Stlth-: It makes you less stealthy. (unseen) (5, 13, Zot:5) the +0 whip "Diuroj" {heavy, rCorr Int+3 SInv} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (5, 14, Zot:5) the +0 dagger of Watchfulness {vamp, rC+ Str+2 Dex-3} rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). (unseen) (5, 15, Zot:5) the +9 sling of Doom {flame, Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (5, 16, Zot:5) the +8 spear "Habrub Lisk" {flame, *Corrode rElec rPois Int+2} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (unseen) (5, 17, Zot:5) the +0 dagger of Shrieking Terror {freeze, ^Contam Int+4 SInv Stlth+} ^Contam: It causes magical contamination when unequipped. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (5, 18, Zot:5) a +11 club of flaming (still there?) the +8 mace "Ycreczer" {elec, *Corrode Will++ Dex+2} (still there?) *Corrode: It may corrode you when you take damage. Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). a Killer Klown skeleton (still there?) (5, 19, Zot:5) the +8 dagger "Jiaby" {reap, Str+7 Dex+3} Str+7: It affects your strength (+7). Dex+3: It affects your dexterity (+3). (unseen) (5, 20, Zot:5) the +8 sling "Coahec" {chaos, rPois} rPois: It protects you from poison. (unseen) (5, 21, Zot:5) the +0 mace of Coygim {antimagic, rN+} rN+: It protects you from negative energy. (unseen) (5, 22, Zot:5) the +6 whip of Woupnuaq {venom, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (5, 23, Zot:5) the +4 mace "Tuaxuho" {reap, SInv} SInv: It lets you see invisible. (unseen) (5, 24, Zot:5) the +8 short sword "Jujuetuk" {vamp, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (5, 25, Zot:5) a +12 club of chaos (still there?) a +11 club of flaming (still there?) (5, 42, Zot:5) a +0 long sword a purple draconian skeleton (6, -3, Zot:5) the +11 mace "Beolyipno" {flame, Int+4} Int+4: It affects your intelligence (+4). (unseen) (6, -2, Zot:5) the +8 sling of the Key {elec, Str+6} Str+6: It affects your strength (+6). (unseen) (6, -1, Zot:5) the +9 whip of Arbitration {flame, rCorr Str+3 Stlth+} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (6, 0, Zot:5) the +5 dagger of Untimely Demise {drain, rF+ rN+ MP+9 Dex+2} rF+: It protects you from fire. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Dex+2: It affects your dexterity (+2). (unseen) (6, 1, Zot:5) the +7 spear of Crafting Peril {pain, +Blink} +Blink: It lets you blink. (unseen) (6, 2, Zot:5) the +0 mace "Orb Guardian's Peril" {protect, rPois Str+3 Dex+2} rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (6, 3, Zot:5) the +1 short sword of the Feeding Sybil {heavy, Fly rPois Str-4} Fly: It grants you flight. rPois: It protects you from poison. Str-4: It affects your strength (-4). (6, 4, Zot:5) the +7 spear of Governance {pain, Str+6 Int+3} Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). (unseen) (6, 5, Zot:5) the +10 dagger "Conservator" {flame, rF+} rF+: It protects you from fire. (unseen) (6, 6, Zot:5) the +4 short sword "Embalmer" {spect, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (6, 7, Zot:5) the +7 short sword of the Modern Mice {drain, ^Drain rElec rF+ Dex+5} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (unseen) (6, 8, Zot:5) the +5 dagger of Kismet {drain, Will++ MP+9 Str+3} Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). (unseen) (6, 9, Zot:5) the +2 dagger "Yvauf" {venom, Int+4} Int+4: It affects your intelligence (+4). (unseen) (6, 10, Zot:5) the +7 sling of Beyond {drain, Will++ MP+6 Str+2 Stlth-} Will++: It greatly increases your willpower. MP+6: It affects your magic capacity (+6). Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. (unseen) (6, 13, Zot:5) a +2 scimitar of protection (6, 14, Zot:5) the +3 dagger of the Shining Light {flame, Int+4 Dex+4 SInv} Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (6, 15, Zot:5) the +5 dagger of the Saviour {elec, Str+5 Stlth+} Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (unseen) (6, 16, Zot:5) the +6 dagger "Demonslayer" {freeze, +Blink Will+} +Blink: It lets you blink. Will+: It increases your willpower. (unseen) (6, 17, Zot:5) a +0 spectral quarterstaff (unseen) (6, 18, Zot:5) the +0 sling of Ascent {elec, rC+ Str+3 Dex+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (6, 19, Zot:5) a +1 sling of freezing (unseen) (6, 20, Zot:5) the +11 mace of Frustration {freeze, +Blink Str-2 Dex+3} +Blink: It lets you blink. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). (unseen) (6, 21, Zot:5) the +6 mace of Dim Light {elec, *Corrode ^Fragile Dex+6 SInv} *Corrode: It may corrode you when you take damage. ^Fragile: It will be destroyed if unequipped. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. (6, 22, Zot:5) the +4 dagger "Damimiq" {heavy, rPois rC- Str+3 Dex+2} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (6, 23, Zot:5) a +11 club of venom (still there?) the +0 sling of Ceomosomu {flame, Str+4} (still there?) Str+4: It affects your strength (+4). (6, 24, Zot:5) a +2 scimitar of flaming (unseen) (7, -3, Zot:5) the +8 hand axe of Joyful Slaughter {heavy, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (7, -2, Zot:5) the +6 sling "Acarineslayer" {drain, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (7, 0, Zot:5) the +2 dagger of Botty {spect, Will+} Will+: It increases your willpower. (unseen) (7, 1, Zot:5) the +5 dagger of Blind Justice {flame, rPois} rPois: It protects you from poison. (unseen) (7, 2, Zot:5) the +1 spear of Xuustotim {freeze, +Blink Str+5 Int-5} +Blink: It lets you blink. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). (7, 3, Zot:5) the +6 hand axe of Obiter Dictum {heavy, rC+} rC+: It protects you from cold. (unseen) (7, 4, Zot:5) the +2 sling of the People {speed, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (7, 5, Zot:5) the +4 whip of Fythum {venom, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (7, 6, Zot:5) the +4 short sword "Pogus" {flame, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (7, 7, Zot:5) a +0 battleaxe (7, 8, Zot:5) a +4 flail of protection (unseen) (7, 9, Zot:5) the +4 hand axe "Jenezoj" {freeze, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (7, 10, Zot:5) a +4 dagger of venom (unseen) (7, 11, Zot:5) the +0 mace of Doubt {venom, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (7, 13, Zot:5) the +6 dagger of the Desolation of Salt {drain, Int+2} Int+2: It affects your intelligence (+2). (unseen) (7, 14, Zot:5) the +9 dagger of Integrity {venom, Int+4 Dex+4} Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). (7, 15, Zot:5) the +5 whip "Qica Sym" {flame, Fly Dex+5} Fly: It grants you flight. Dex+5: It affects your dexterity (+5). (unseen) (7, 16, Zot:5) the +8 mace of Destiny {heavy, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (7, 17, Zot:5) the +4 dagger of Guile {flame, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (7, 18, Zot:5) the +0 mace of Kismet {venom, ^Contam rF+ rC+ Dex+3} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (7, 19, Zot:5) a +2 shortbow of flaming (unseen) (7, 20, Zot:5) the +8 mace "Jellyslayer" {spect, rC+ Str+2 Int+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (7, 21, Zot:5) a +4 mace of holy wrath (unseen) (7, 22, Zot:5) the +4 dagger of a volcano {venom, rF+ rC+ Dex-2} rF+: It protects you from fire. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). (unseen) (7, 23, Zot:5) a +0 cloak (still there?) the +9 dagger of a bailey {heavy, Fly Str+2 Int+3} (still there?) Fly: It grants you flight. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (7, 24, Zot:5) the +1 whip "Cyquni Bookk" {pain, rN++ Will- Int-2 Stlth+} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (unseen) (8, -3, Zot:5) the +5 dagger "Xoc Xer" {heavy, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (8, -2, Zot:5) the +5 spear "Osempomu" {freeze, Str-2 Dex+7} Str-2: It affects your strength (-2). Dex+7: It affects your dexterity (+7). (unseen) (8, -1, Zot:5) a +0 arbalest of freezing (unseen) (8, 0, Zot:5) a +2 whip of flaming (unseen) (8, 1, Zot:5) the +8 spear "Dulyg" {antimagic, *Corrode rElec rN+ Stlth+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (8, 3, Zot:5) the +1 whip "Sinadgh" {heavy, Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). (unseen) (8, 4, Zot:5) the +11 hand axe of the Briny Deep {freeze, Will+ MP+4} Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). (unseen) (8, 5, Zot:5) the +2 whip of Conscience {speed, rN+ Will++} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (unseen) (8, 6, Zot:5) the +1 mace of the Jester {drain, rF+ rC+ rN++ Str-3} rF+: It protects you from fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). (unseen) (8, 7, Zot:5) the +3 spear of Joergh {flame, ^Fragile rElec Dex+5 Stlth+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (unseen) (8, 9, Zot:5) the +0 dagger "Fikhic" {freeze, Str+2 Int+4 SInv} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (unseen) (8, 10, Zot:5) the +4 dagger "Zataosuoch" {vamp, rPois} rPois: It protects you from poison. (unseen) (8, 11, Zot:5) the +5 short sword of the Orb {freeze, rElec rPois Will+ Str+4} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Str+4: It affects your strength (+4). (unseen) (8, 12, Zot:5) a +4 spectral quarterstaff (unseen) (8, 13, Zot:5) the +1 spear of the Moon {flame, rC+ Int+2 Dex+4} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (unseen) (8, 14, Zot:5) the +8 dagger "Rixerr" {pain, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (8, 15, Zot:5) the +4 spear of Leforig {flame, rC+ rN+ Dex-2} rC+: It protects you from cold. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). (8, 17, Zot:5) a +2 long sword of freezing (unseen) (8, 18, Zot:5) the +7 sling of Gluttony {freeze, Fly} Fly: It grants you flight. (unseen) (8, 20, Zot:5) the +8 short sword of an ice cave {freeze, rPois Will+ Int+4 Stlth+} rPois: It protects you from poison. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (8, 21, Zot:5) the +5 dagger "Cecirr" {reap, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (8, 22, Zot:5) the +3 hand axe "Taucoibu" {protect, Will+} Will+: It increases your willpower. (unseen) (8, 23, Zot:5) the +1 dagger of the Ancient Domains {flame, Int+8} Int+8: It affects your intelligence (+8). (unseen) (8, 24, Zot:5) the +4 spear of Karma {flame, Stlth+} Stlth+: It makes you more stealthy. (unseen) (9, -3, Zot:5) a +4 heavy war axe (unseen) (9, -2, Zot:5) the +4 whip of Ledoameo {spect, rF+ rN+ Dex+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (9, -1, Zot:5) the +5 hand axe of the Trees {protect, Stlth+} Stlth+: It makes you more stealthy. (unseen) (9, 0, Zot:5) the +5 dagger "Conservator" {venom, *Corrode *Slow rElec rN+++} *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. (9, 1, Zot:5) the +4 dagger of Qoily {drain, rF++} rF++: It greatly protects you from fire. (unseen) (9, 2, Zot:5) the +6 mace "Yletonuh" {holy, rPois rCorr Str+2 Dex+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (9, 3, Zot:5) the +8 mace of Kip Sobo {holy, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (unseen) (9, 5, Zot:5) the +3 spear of Sharkskin {flame, ^Fragile Str+3 Dex+5} ^Fragile: It will be destroyed if unequipped. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). (unseen) (9, 6, Zot:5) the +6 whip of the Lurker {spect, rElec rPois Int+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (unseen) (9, 7, Zot:5) the +1 whip of the Eternal Warrior {drain, rC++ Dex-4} rC++: It greatly protects you from cold. Dex-4: It affects your dexterity (-4). (unseen) (9, 8, Zot:5) the +1 mace "Tofoaz" {spect, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (9, 9, Zot:5) a +1 war axe of flaming (unseen) (9, 10, Zot:5) a +5 glaive of venom (unseen) (9, 11, Zot:5) the +7 hand axe of Quaceck {flame, ^Fragile rC+ SInv} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (9, 13, Zot:5) the +8 hand axe "Fito" {pain, +Blink Int+7} +Blink: It lets you blink. Int+7: It affects your intelligence (+7). (unseen) (9, 14, Zot:5) the +8 mace of Red Wine {flame, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (9, 15, Zot:5) a +1 whip of flaming (unseen) (9, 16, Zot:5) a +2 great sword of electrocution (9, 17, Zot:5) the +8 dagger of Xucemez {venom, rN+ Will- Str+7} rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+7: It affects your strength (+7). (unseen) (9, 18, Zot:5) the +6 short sword "Bysashry" {distort, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (9, 19, Zot:5) the +1 dagger of Gallantry {antimagic, rC- Will+++ Int+2 Stlth+} rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (9, 20, Zot:5) the +11 dagger of the Louse {freeze, *Rage Will++} *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. (unseen) (9, 21, Zot:5) the +7 hand axe of Tenuodd {speed, Str+2 Int+2 Dex+3} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (9, 22, Zot:5) the +9 mace "Caep" {antimagic, rPois rCorr Dex-4} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). (unseen) (9, 23, Zot:5) the +9 short sword "Imnaem" {freeze, rElec Str+3 Dex+4} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (9, 24, Zot:5) the +6 mace "Zelom" {protect, ^Drain rF+++ Dex+4 Stlth+} ^Drain: It drains your maximum health when unequipped. rF+++: It renders you almost immune to fire. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (10, -3, Zot:5) the +1 sling "Hanaal" {elec, *Slow rN+ Int+6} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). (unseen) (10, -2, Zot:5) the +3 hand axe of Ani Xioq {pain, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (10, -1, Zot:5) the +9 hand axe "Mumnigul" {venom, *Noise Fly Str+3 SInv} *Noise: It may make a loud noise when swung. Fly: It grants you flight. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (10, 0, Zot:5) the +11 mace of Teonwiz {vamp, Int+5} Int+5: It affects your intelligence (+5). (unseen) (10, 1, Zot:5) a +4 spectral quarterstaff (unseen) (10, 3, Zot:5) the +8 short sword of the Snake Pit {flame, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (10, 5, Zot:5) the +6 hand axe of Gatosum {protect, MP-9 Dex+6} MP-9: It affects your magic capacity (-9). Dex+6: It affects your dexterity (+6). (unseen) (10, 6, Zot:5) the +5 sling of Eternity {flame, rElec Int+4 Stlth+} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (10, 7, Zot:5) the +0 short sword "Waxkucuva" {chaos, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (10, 8, Zot:5) the +0 hand axe "Akohoh" {flame, rElec rF+ Will+} rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (10, 9, Zot:5) the +7 dagger of Extremism {heavy, rC++ Will+++ rCorr Int-3} rC++: It greatly protects you from cold. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). (unseen) (10, 10, Zot:5) the +1 spear of Byishrem {flame, Fly rF++ rC- Str+3} Fly: It grants you flight. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). (unseen) (10, 11, Zot:5) the +9 short sword of Xakk {flame, ^Drain MP+7 Dex+5} ^Drain: It drains your maximum health when unequipped. MP+7: It affects your magic capacity (+7). Dex+5: It affects your dexterity (+5). (unseen) (10, 13, Zot:5) the +7 mace "Giwn" {speed, Str+3 Int+4 Dex-2 SInv} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (unseen) (10, 14, Zot:5) the +1 dagger of Rykylog {protect, *Rage rF+ Str+5} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Str+5: It affects your strength (+5). (unseen) (10, 15, Zot:5) the +7 spear of Xuzal {pain, Will+ Str-5 Int+2 Dex+2} Will+: It increases your willpower. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (unseen) (10, 16, Zot:5) the +1 short sword of Yman {freeze, Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (10, 17, Zot:5) the +8 dagger of Excruciating Pain {drain, rF+} rF+: It protects you from fire. (unseen) (10, 19, Zot:5) the +6 dagger "Arbiter" {freeze, Int+3} Int+3: It affects your intelligence (+3). (unseen) (10, 20, Zot:5) the +7 spear "Jicixt" {drain, Str+5} Str+5: It affects your strength (+5). (unseen) (10, 22, Zot:5) the +5 dagger of Iciatzec {holy, Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (10, 23, Zot:5) the +6 short sword "Murmur" {spect, Str+7} Str+7: It affects your strength (+7). (unseen) (10, 24, Zot:5) the +8 spear of Okawaru's Approval {freeze, rC+ rCorr Str+3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (11, -3, Zot:5) the +8 sling of Narrow Defiance {drain, rElec rC- Str+9 Int-2} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+9: It affects your strength (+9). Int-2: It affects your intelligence (-2). (unseen) (11, -2, Zot:5) the +9 mace of Inflation {reap, rElec rPois Int+5 Dex-3} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). (11, -1, Zot:5) the +1 sling of the Four Knives {drain, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (11, 0, Zot:5) the +6 sling of Death's Door {drain, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (11, 1, Zot:5) the +3 hand axe of Qymnihas {heavy, rN+ Will+ Str+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (11, 2, Zot:5) the +1 hand axe of Defiance {speed, +Blink Int+5 Dex-2} +Blink: It lets you blink. Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). (unseen) (11, 3, Zot:5) the +4 sling of the Unstoppable Youths {elec, *Corrode rElec Str+2 SInv} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (11, 4, Zot:5) a +4 spectral lajatang (unseen) (11, 5, Zot:5) the +5 spear of the Lamprey {heavy, rN+ Will- rCorr Dex+4} rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (unseen) (11, 7, Zot:5) the +2 dagger "Fulelam" {flame, rCorr Str+2 Dex+3 Stlth+} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (11, 8, Zot:5) the +2 whip "Suonk" {holy, rElec rF+ Will- Str+5} rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. Str+5: It affects your strength (+5). (unseen) (11, 9, Zot:5) a +0 scale mail (still there?) a +4 dagger of venom (still there?) (11, 10, Zot:5) the +7 dagger "Woicebo" {distort, Int+3} Int+3: It affects your intelligence (+3). (unseen) (11, 11, Zot:5) a +0 mace (11, 13, Zot:5) the +5 short sword of Somewhere Else {pain, ^Fragile rPois rCorr Stlth+} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (11, 14, Zot:5) the +6 spear of Hacking and Slashing {flame, rN+++ Will- Dex+3} rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (11, 15, Zot:5) the +8 short sword of the Building Hero {freeze, +Blink Str+4 Stlth-} +Blink: It lets you blink. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. (unseen) (11, 16, Zot:5) the +4 short sword of Kunav {holy, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (11, 17, Zot:5) the +7 spear "Kostofe" {chaos, rC+ rCorr Int+3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (11, 18, Zot:5) the +7 dagger "Loaph" {freeze, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (11, 19, Zot:5) the +4 dagger "Coibanost" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (11, 20, Zot:5) the +8 spear of Etocs {flame, Int+5 Stlth+} Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (unseen) (11, 21, Zot:5) the +11 dagger "Usidd" {protect, *Noise Will+++ Dex+4} *Noise: It may make a loud noise when swung. Will+++: It greatly increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (11, 22, Zot:5) the +4 whip "Puneff" {freeze, Fly rPois} Fly: It grants you flight. rPois: It protects you from poison. (unseen) (11, 23, Zot:5) the +0 mace of Nimifoar {flame, rN++ Dex+2} rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (11, 24, Zot:5) the +6 dagger "Zurghela" {holy, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (12, -3, Zot:5) the +4 spear "Jateron" {heavy, rF+} rF+: It protects you from fire. (unseen) (12, -2, Zot:5) the +8 hand axe of Starshine {distort, Stlth+} Stlth+: It makes you more stealthy. (unseen) (12, -1, Zot:5) the +7 short sword of Extermination {heavy, +Blink rPois Dex+3} +Blink: It lets you blink. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (12, 0, Zot:5) the +1 spear of Cowardice {freeze, Will+ Str+3 SInv} Will+: It increases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (12, 1, Zot:5) a +5 arbalest of freezing (unseen) (12, 2, Zot:5) the +8 whip of Time Moved Backwards {heavy, Will+ MP+9 Dex+4} Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Dex+4: It affects your dexterity (+4). (unseen) (12, 3, Zot:5) the +8 sling of the Insatiable Knives {flame, rC+ Int+5} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (12, 4, Zot:5) the +0 short sword of Biblyr {heavy, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (12, 5, Zot:5) the +9 whip of Peril {drain, Int+9} Int+9: It affects your intelligence (+9). (unseen) (12, 7, Zot:5) the +3 sling "Xelic" {flame, rF++ Stlth+} rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. (unseen) (12, 8, Zot:5) the +3 short sword of Ceosy {venom, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (unseen) (12, 9, Zot:5) the +9 hand axe of Midwinter {reap, rF+ rC+ Str-4} rF+: It protects you from fire. rC+: It protects you from cold. Str-4: It affects your strength (-4). (unseen) (12, 10, Zot:5) a +0 battleaxe of electrocution (unseen) (12, 11, Zot:5) the +5 mace "Yxoddut" {spect, SInv} SInv: It lets you see invisible. (unseen) (12, 13, Zot:5) the +7 dagger of Strategic Superiority {protect, Int+2} Int+2: It affects your intelligence (+2). (unseen) (12, 14, Zot:5) the +6 short sword "Onep" {flame, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (12, 15, Zot:5) the +5 short sword of Conscience {speed, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (12, 16, Zot:5) the +7 dagger of Circularity {heavy, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (12, 17, Zot:5) a +1 heavy war axe (unseen) (12, 18, Zot:5) a +1 dagger of speed (12, 19, Zot:5) the +1 sling of Truncation {flame, rN+ Int+5 SInv Stlth+} rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (12, 20, Zot:5) a +2 quarterstaff of draining (unseen) (12, 21, Zot:5) the +4 mace of Brawling {speed, rF- Will+ rCorr Str+2} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (12, 22, Zot:5) the +9 dagger of Guile {heavy, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (12, 23, Zot:5) the +6 spear of Xaqaf {flame, ^Drain rElec Dex+6} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). (unseen) (12, 24, Zot:5) the +4 hand axe of the Heart {flame, rElec rPois rF++ Str-2} rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. Str-2: It affects your strength (-2). (unseen) (13, -3, Zot:5) the +3 hand axe "Newtslayer" {freeze, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (13, -2, Zot:5) a +0 shortbow of draining (unseen) (13, -1, Zot:5) the +10 whip of Echelouh {heavy, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (13, 0, Zot:5) the +2 whip "Gyxzier" {flame, rC- Will+ Int+4 Dex+3} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (13, 1, Zot:5) the +5 dagger "Booc" {freeze, rC++ Will+} rC++: It greatly protects you from cold. Will+: It increases your willpower. (unseen) (13, 2, Zot:5) the +11 short sword of the Final Decision {speed, rF+} rF+: It protects you from fire. (13, 3, Zot:5) the +1 dagger of the Omega Point {flame, Str+3} Str+3: It affects your strength (+3). (unseen) (13, 4, Zot:5) the +3 short sword of Jadiesux {pain, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (13, 5, Zot:5) the +1 dagger of Yeast {elec, Str+2} Str+2: It affects your strength (+2). (unseen) (13, 6, Zot:5) the +6 dagger of Goojeuqela {protect, ^Drain +Blink rF+} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rF+: It protects you from fire. (unseen) (13, 8, Zot:5) a +0 short sword (13, 9, Zot:5) the +7 short sword of Recklessness {flame, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (13, 10, Zot:5) the +10 whip of Tartarus {elec, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (13, 11, Zot:5) the +9 whip "Killer Bee's Bane" {freeze, *Noise rN+ Str+3 Int+4} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (unseen) (13, 13, Zot:5) the +8 mace "Osilyps" {venom, rC+} rC+: It protects you from cold. (unseen) (13, 14, Zot:5) a +1 hand axe of venom (unseen) (13, 15, Zot:5) the +8 hand axe "Vimar" {antimagic, rPois rF+ Str+3 SInv} rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (13, 16, Zot:5) the +10 hand axe "Neilat" {spect, rF+ Str+3 Int+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (13, 17, Zot:5) a +4 orcbow of draining (unseen) (13, 18, Zot:5) the +1 spear of Defence by Offence {elec, *Rage rElec Int+5 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (unseen) (13, 19, Zot:5) a +3 sling of electrocution (13, 21, Zot:5) the +7 spear "Vija Dah" {venom, +Blink Str-5 Int+2} +Blink: It lets you blink. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). (unseen) (13, 22, Zot:5) the +6 hand axe "Raurolo" {freeze, rPois Int-2 Stlth+} rPois: It protects you from poison. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (unseen) (13, 23, Zot:5) the +5 hand axe "Qeisub" {freeze, Fly rF++ rCorr MP+8} Fly: It grants you flight. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). (unseen) (13, 24, Zot:5) the +7 dagger of Anger {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (14, -3, Zot:5) the +4 spear "Tuesh" {venom, Fly Str+2 Int+2 Stlth+} Fly: It grants you flight. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (14, -2, Zot:5) the +4 hand axe "Beasm" {venom, Str+3 Int+2 Stlth+} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (14, -1, Zot:5) the +7 dagger of Bakits {heavy, Will+ Dex+2} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (14, 0, Zot:5) a +2 hand axe of electrocution (unseen) (14, 1, Zot:5) the +4 spear of the Big Bang {freeze, rPois rF++ Str-5 Stlth+} rPois: It protects you from poison. rF++: It greatly protects you from fire. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (14, 2, Zot:5) the +1 dagger "Hydraslayer" {flame, ^Fragile rF++} ^Fragile: It will be destroyed if unequipped. rF++: It greatly protects you from fire. (unseen) (14, 4, Zot:5) the +3 dagger "Ogoixt" {freeze, *Noise rPois Dex+5} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). (unseen) (14, 5, Zot:5) the +1 short sword of Gianun Deme {freeze, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (14, 6, Zot:5) the +9 dagger "Heink" {spect, Will+ Str+5} Will+: It increases your willpower. Str+5: It affects your strength (+5). (unseen) (14, 7, Zot:5) the +6 short sword "Murmur" {flame, *Rage Dex+5 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (unseen) (14, 8, Zot:5) a +2 rapier of distortion (unseen) (14, 9, Zot:5) the +11 sling "Muhotsaa" {drain, rF++ rCorr Int+4} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (unseen) (14, 10, Zot:5) the +0 mace of the Equator {heavy, *Rage rCorr Str+6} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). (unseen) (14, 11, Zot:5) the +4 dagger "Akuavij" {antimagic, *Noise rElec rPois Int+3} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (14, 13, Zot:5) a +4 heavy battleaxe (unseen) (14, 14, Zot:5) the +0 sling of Royalism {flame, rCorr Int+4 Stlth+} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (14, 15, Zot:5) the +5 hand axe "Beastslayer" {distort, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (14, 16, Zot:5) the +8 mace "Gebop" {venom, rPois Str+3 Int+2 Stlth-} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. (unseen) (14, 17, Zot:5) the +6 short sword of the Hall of Blades {spect, SInv} SInv: It lets you see invisible. (unseen) (14, 18, Zot:5) the +5 mace "Leviticus" {pain, rElec} rElec: It insulates you from electricity. (unseen) (14, 19, Zot:5) the +7 dagger "Arcanum" {antimagic, rPois} rPois: It protects you from poison. (unseen) (14, 20, Zot:5) the +4 mace of Temperance {spect, +Blink} +Blink: It lets you blink. (14, 21, Zot:5) the +3 dagger of Raing {freeze, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (14, 22, Zot:5) the +3 short sword of the Sage {freeze, rElec Str-5 Stlth+} rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (unseen) (14, 23, Zot:5) a scroll of identify (still there?) the +8 hand axe "Pucis" {flame, rPois Will+} (still there?) rPois: It protects you from poison. Will+: It increases your willpower. (14, 24, Zot:5) the +5 hand axe of Xealekuph {speed, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (15, -3, Zot:5) the +1 hand axe "Podwija" {drain, Will- Dex+8} Will-: It decreases your willpower. Dex+8: It affects your dexterity (+8). (unseen) (15, -2, Zot:5) a +3 glaive of protection (unseen) (15, -1, Zot:5) the +7 spear "Nar Keym" {freeze, rC++ Dex+2} rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). (unseen) (15, 0, Zot:5) a +2 hand axe of freezing (15, 1, Zot:5) the +3 hand axe of Otsaitue {flame, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (15, 2, Zot:5) the +10 hand axe of Symmetry {elec, ^Drain rPois rCorr Dex+3} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (15, 3, Zot:5) the +0 dagger "Buesm" {speed, rF+} rF+: It protects you from fire. (unseen) (15, 4, Zot:5) the +5 short sword of Lupines {elec, *Rage rN+++ Will+ rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (15, 5, Zot:5) the +7 mace of Abomination {drain, rN+ SInv Stlth+} rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (15, 6, Zot:5) the +9 hand axe of the Priest {protect, rF+} rF+: It protects you from fire. (unseen) (15, 7, Zot:5) the +11 spear of Destiny {antimagic, Fly rN+ Str+2 Int+4} Fly: It grants you flight. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (unseen) (15, 8, Zot:5) the +4 hand axe "Iqialukk" {elec, rPois} rPois: It protects you from poison. (unseen) (15, 9, Zot:5) the +11 mace of Seh Fovo {drain, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (15, 10, Zot:5) the +6 mace "Bimek" {flame, rF+} rF+: It protects you from fire. (unseen) (15, 11, Zot:5) the +5 whip "Feesaipo" {spect, rN+} rN+: It protects you from negative energy. (unseen) (15, 13, Zot:5) the +7 mace of Laime {chaos, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (15, 14, Zot:5) the +2 hand axe "Fissuagh" {spect, rPois Dex+5} rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). (unseen) (15, 15, Zot:5) the +1 dagger of the Snake Pit {heavy, rN+ Int+4} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (unseen) (15, 16, Zot:5) the +8 mace of Gehenna {heavy, *Noise rCorr Int-4 Dex+8} *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+8: It affects your dexterity (+8). (unseen) (15, 17, Zot:5) the +6 dagger of Daulul {protect, MP+10 Int+2 SInv} MP+10: It affects your magic capacity (+10). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (15, 18, Zot:5) the +6 mace "Raewobb" {venom, Int+5} Int+5: It affects your intelligence (+5). (unseen) (15, 19, Zot:5) the +3 whip of Dithmenos {antimagic, rC+ Int-3 SInv} rC+: It protects you from cold. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (unseen) (15, 20, Zot:5) a +1 great mace of holy wrath (unseen) (15, 21, Zot:5) the +7 mace "Rocetunn" {heavy, Fly rPois} Fly: It grants you flight. rPois: It protects you from poison. (15, 22, Zot:5) the +6 dagger of Qiesox {drain, Int+4} Int+4: It affects your intelligence (+4). (unseen) (15, 23, Zot:5) the +1 dagger "Pimn" {flame, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (15, 24, Zot:5) the +3 dagger of Conscience {freeze, rC+ rN+ Int+3 Dex-2} rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (unseen) (16, -3, Zot:5) the +10 spear of Peril {drain, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (16, -2, Zot:5) the +5 dagger "Noyf" {freeze, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (16, -1, Zot:5) the +9 short sword "Gaibb" {flame, *Noise rN++} *Noise: It may make a loud noise when swung. rN++: It greatly protects you from negative energy. (unseen) (16, 0, Zot:5) the +8 dagger of Youthful Indiscretion {venom, rF+ rCorr Int-4 Dex+6} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). (16, 1, Zot:5) a +1 antimagic halberd (unseen) (16, 3, Zot:5) the +9 whip "Death Rattle" {speed, Str+3} Str+3: It affects your strength (+3). (unseen) (16, 4, Zot:5) the +3 short sword of the Sage {vamp, rF++ Int+2} rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (16, 5, Zot:5) the +3 mace "Neref" {drain, Fly Will++ Str-4 Int+3} Fly: It grants you flight. Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). (unseen) (16, 6, Zot:5) a +2 arbalest of flaming (unseen) (16, 7, Zot:5) the +2 dagger "Iwahiup" {pain, rPois rCorr Dex+3 Stlth-} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (unseen) (16, 8, Zot:5) the +7 sling "Rufawuv" {speed, +Blink Str+3} +Blink: It lets you blink. Str+3: It affects your strength (+3). (unseen) (16, 9, Zot:5) a +0 antimagic mace (unseen) (16, 10, Zot:5) the +1 short sword of Corporal Punishment {venom, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (16, 11, Zot:5) the +1 dagger of Siosoq {flame, rPois rC++ Will- Str+2} rPois: It protects you from poison. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Str+2: It affects your strength (+2). (unseen) (16, 13, Zot:5) the +1 sling "Yduoqem" {freeze, rF+ rN+ Dex+3} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (16, 14, Zot:5) the +8 short sword of Integrity {pain, rCorr Str+2 Int+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (16, 15, Zot:5) a +1 great sword of holy wrath (unseen) (16, 16, Zot:5) the +7 mace of the Skies Above {flame, rF++ Int+4 Dex-5} rF++: It greatly protects you from fire. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). (unseen) (16, 17, Zot:5) the +6 whip of Vuryin {holy, rN+ Will++ Str-2} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Str-2: It affects your strength (-2). (unseen) (16, 18, Zot:5) the +8 whip of Watchfulness {freeze, rPois rF+ Str-3 Dex+2} rPois: It protects you from poison. rF+: It protects you from fire. Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). (unseen) (16, 19, Zot:5) a +2 whip of draining (unseen) (16, 21, Zot:5) a +2 heavy battleaxe (16, 22, Zot:5) the +11 dagger of the Cup {distort, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (16, 23, Zot:5) the +9 dagger "Degheh" {speed, Int+2} Int+2: It affects your intelligence (+2). (unseen) (16, 24, Zot:5) the +1 spear of Resourcefulness {protect, rN+ Str+3 Dex+4} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (17, -3, Zot:5) the +11 hand axe of Autumn {venom, rF+ Will+ Int+3} rF+: It protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (17, -2, Zot:5) the +5 spear of Teej {spect, Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (unseen) (17, -1, Zot:5) the +8 sling of Skirmishing {heavy, *Corrode rC+ rN+ Int+3} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (17, 0, Zot:5) the +0 mace "Dragon's Tongue" {pain, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (17, 1, Zot:5) the +2 mace "Teroero Qesh" {elec, Fly MP+5 Dex+2} Fly: It grants you flight. MP+5: It affects your magic capacity (+5). Dex+2: It affects your dexterity (+2). (unseen) (17, 2, Zot:5) the +6 whip of Terror {antimagic, Will++ rCorr Int-2 Dex+2} Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). (unseen) (17, 3, Zot:5) the +10 short sword of Wondrous Power {flame, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (17, 4, Zot:5) the +8 dagger of the Big Bang {venom, rC+} rC+: It protects you from cold. (unseen) (17, 5, Zot:5) the +6 dagger "Kodool" {flame, rN+} rN+: It protects you from negative energy. (unseen) (17, 7, Zot:5) the +1 short sword of Losugrar {venom, rC+} rC+: It protects you from cold. (unseen) (17, 9, Zot:5) the +9 whip of Causality {freeze, rElec rF+ Will-} rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. (unseen) (17, 10, Zot:5) the +1 sling of the Seeker {flame, rC+ rN+ Int+6} rC+: It protects you from cold. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). (unseen) (17, 11, Zot:5) the +3 short sword of the People {freeze, rC+ rN+ Will++} rC+: It protects you from cold. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (unseen) (17, 14, Zot:5) the +7 dagger of the Spheres {drain, Int+2} Int+2: It affects your intelligence (+2). (17, 15, Zot:5) the +1 hand axe of Inuirog {antimagic, *Corrode rN+ Dex+5 Stlth+} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (17, 16, Zot:5) the +7 short sword of Zotieqib {elec, rElec rPois rC+} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. (17, 17, Zot:5) the +11 hand axe "Cinaorchi" {reap, Str+4} Str+4: It affects your strength (+4). (17, 18, Zot:5) the +8 mace "Tuumacig" {flame, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (17, 19, Zot:5) the +1 dagger of Courage {freeze, rC+ Dex+3 SInv} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (17, 20, Zot:5) the +8 spear "Huedead" {chaos, rC+ Int+6} rC+: It protects you from cold. Int+6: It affects your intelligence (+6). (17, 21, Zot:5) the +2 whip of the New World {distort, ^Fragile +Blink SInv} ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. SInv: It lets you see invisible. (unseen) (17, 22, Zot:5) the +7 hand axe "Widowmaker" {holy, rN++ Int+3} rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (17, 23, Zot:5) the +5 dagger "Raides" {venom, Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (18, -2, Zot:5) the +7 hand axe of Tif Peosko {venom, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (18, -1, Zot:5) the +6 short sword "Juympep" {heavy, rPois} rPois: It protects you from poison. (unseen) (18, 0, Zot:5) the +1 mace of the Snake Pit {protect, Int+2} Int+2: It affects your intelligence (+2). (18, 1, Zot:5) the +1 dagger "Yleocoak" {elec, rF+} rF+: It protects you from fire. (unseen) (18, 3, Zot:5) the +4 whip "Wybuh" {pain, rF+ Int+4 SInv} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (unseen) (18, 4, Zot:5) the +9 hand axe of Vanity {venom, rN+ Int+5} rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (unseen) (18, 5, Zot:5) a +1 bardiche of protection (unseen) (18, 6, Zot:5) a +4 orcbow of flaming (unseen) (18, 7, Zot:5) the +4 spear of Demonkind {drain, rF+ Str+3 SInv} rF+: It protects you from fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (18, 9, Zot:5) the +0 mace of Decaying Offence {heavy, rN++} rN++: It greatly protects you from negative energy. (unseen) (18, 10, Zot:5) the +0 spear of Somewhere Else {vamp, +Blink Fly rF++ Stlth-} +Blink: It lets you blink. Fly: It grants you flight. rF++: It greatly protects you from fire. Stlth-: It makes you less stealthy. (unseen) (18, 13, Zot:5) the +5 hand axe of Gloom {flame, rF- rCorr Dex+4 Stlth+} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (18, 15, Zot:5) the +1 spear of Responsibility {elec, *Noise rPois Will+ Str+3} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (18, 16, Zot:5) a +2 spectral quarterstaff (unseen) (18, 17, Zot:5) a +2 morningstar of pain (unseen) (18, 18, Zot:5) the +2 dagger of the Establishment {holy, rElec Dex+4 SInv} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (18, 19, Zot:5) a +0 scimitar of protection (unseen) (18, 20, Zot:5) the +5 spear "Lanomaug" {freeze, rCorr Int+2 SInv Stlth-} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (18, 21, Zot:5) the +6 spear of Arphagi {chaos, ^Contam rF+ Stlth+} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (18, 22, Zot:5) the +4 dagger of Tortfeasance {drain, Int+2} Int+2: It affects your intelligence (+2). (unseen) (19, -2, Zot:5) the +9 dagger of an ossuary {freeze, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (19, 0, Zot:5) a +2 shortbow of draining (unseen) (19, 1, Zot:5) the +11 sling "Fucerog" {chaos, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (19, 2, Zot:5) the +0 short sword of Ykleh {freeze, Will+ Dex+3 SInv} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (19, 3, Zot:5) the +5 whip of the Dwarven Hall {flame, ^Fragile rPois rC+++ Str-5} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Str-5: It affects your strength (-5). (unseen) (19, 4, Zot:5) the +7 dagger of Spores {flame, Str+2} Str+2: It affects your strength (+2). (unseen) (19, 5, Zot:5) the +7 sling of the Middle {chaos, Str+3 Dex+6 Stlth-} Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. (unseen) (19, 6, Zot:5) the +1 hand axe of Damp Guilt {flame, Will+ MP+8 Str-5 Dex+8} Will+: It increases your willpower. MP+8: It affects your magic capacity (+8). Str-5: It affects your strength (-5). Dex+8: It affects your dexterity (+8). (unseen) (19, 7, Zot:5) the +3 hand axe of the Nexus {elec, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (19, 8, Zot:5) the +1 dagger of Iphior {flame, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (19, 9, Zot:5) a +2 spear of venom (unseen) (19, 10, Zot:5) the +1 spear "Ultimatum" {pain, ^Fragile Will++ rCorr Int+3} ^Fragile: It will be destroyed if unequipped. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (19, 13, Zot:5) the +5 Force Lance {heavy, knockback} (19, 16, Zot:5) the +3 hand axe "Jounluz" {drain, *Slow +Blink Int+6} *Slow: It may slow you when you take damage. +Blink: It lets you blink. Int+6: It affects your intelligence (+6). (unseen) (19, 17, Zot:5) the +3 dagger of Eternal Harmony {flame, *Slow rElec rPois} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (19, 18, Zot:5) the +10 spear of Truncation {drain, Str+2} Str+2: It affects your strength (+2). (unseen) (19, 19, Zot:5) the +7 sling of Ihivae {flame, rF+ rN++ Will+ Str-2} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Str-2: It affects your strength (-2). (unseen) (19, 20, Zot:5) the +3 hand axe "Moduiga" {holy, rPois rF+ Will+} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (19, 21, Zot:5) the +3 mace "Ciwyq" {heavy, *Rage Int+5} *Rage: It berserks you when you make melee attacks (+20% chance). Int+5: It affects your intelligence (+5). (unseen) (20, -2, Zot:5) a +0 heavy war axe (unseen) (20, -1, Zot:5) the +6 short sword of Mourning {protect, rN+} rN+: It protects you from negative energy. (unseen) (20, 0, Zot:5) the +8 dagger of Flawed Execution {protect, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (20, 1, Zot:5) the +5 whip "Umochom" {vamp, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (unseen) (20, 2, Zot:5) the +1 whip of the Pillar {protect, rC+ rCorr Int+3 Stlth+} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (20, 3, Zot:5) the +10 short sword of the Crushed Violins {elec, *Corrode +Blink rElec} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. (unseen) (20, 4, Zot:5) the +3 whip of Punishment {protect, rN+ Str+2 Dex-2 Stlth+} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (20, 5, Zot:5) the +9 hand axe "Xymaessi" {heavy, Int+3} Int+3: It affects your intelligence (+3). (unseen) (20, 6, Zot:5) the +2 mace of Inference {pain, rCorr Int-4 Dex+7} rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+7: It affects your dexterity (+7). (unseen) (20, 7, Zot:5) the +1 short sword "Beetlebane" {freeze, rF- rN+++ MP+5 Int+3} rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. MP+5: It affects your magic capacity (+5). Int+3: It affects your intelligence (+3). (unseen) (20, 8, Zot:5) the +5 dagger of the Sharing Goose {drain, Int+6} Int+6: It affects your intelligence (+6). (unseen) (20, 9, Zot:5) a +1 sling of freezing (unseen) (20, 10, Zot:5) the +6 dagger "Acirrud" {freeze, rPois Str+3 Int-2 Dex+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). (unseen) (21, -1, Zot:5) the +1 whip "Buigg" {heavy, rPois} rPois: It protects you from poison. (unseen) (21, 0, Zot:5) the +5 hand axe of Death's Door {speed, rPois Int+6} rPois: It protects you from poison. Int+6: It affects your intelligence (+6). (unseen) (21, 1, Zot:5) the +3 dagger "Cesefocs" {heavy, *Slow ^Fragile rF+ Will+ Str+9} *Slow: It may slow you when you take damage. ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Will+: It increases your willpower. Str+9: It affects your strength (+9). (unseen) (21, 2, Zot:5) the +1 whip "Aponkefi" {flame, ^Contam rN+ Dex+5 Stlth+} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (unseen) (21, 3, Zot:5) the +6 sling "Tozuukly" {heavy, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (21, 4, Zot:5) the +3 short sword of the Carved God {freeze, Will+ Str+3 Stlth+} Will+: It increases your willpower. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (21, 5, Zot:5) the +2 spear "Hydrabane" {spect, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (21, 6, Zot:5) the +3 spear of Amorality {drain, *Corrode rF+ Will++} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Will++: It greatly increases your willpower. (unseen) (21, 7, Zot:5) a +0 long sword of electrocution (unseen) (21, 8, Zot:5) the +2 spear of Aqoitogre {heavy, rElec MP+9 Int+2} rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). (unseen) (21, 9, Zot:5) the +4 whip "Tetiklud" {freeze, rElec Will- rCorr Int-5} rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). (unseen) (21, 14, Zot:5) the +5 short sword of the Pariah {venom, Str+3} Str+3: It affects your strength (+3). (22, -1, Zot:5) the +1 sling of Moup {flame, ^Contam rPois rF+++ rCorr} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. (unseen) (22, 0, Zot:5) the +7 hand axe of Gozag's Delight {drain, *Rage rPois rCorr Int-2} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). (unseen) (22, 1, Zot:5) the +2 mace "Setiehis" {protect, rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). (unseen) (22, 2, Zot:5) the +6 sling of Tension {drain, *Corrode rF++ rN+ Dex+2} *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (22, 3, Zot:5) a +3 long sword of protection (unseen) (22, 4, Zot:5) the +6 dagger of Caena {venom, *Corrode +Blink rC++ SInv} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rC++: It greatly protects you from cold. SInv: It lets you see invisible. (22, 5, Zot:5) the +4 short sword of Earthquakes {drain, Int+2} Int+2: It affects your intelligence (+2). (22, 6, Zot:5) the +6 dagger of Revolt {freeze, rC+ Will+ Str-5} rC+: It protects you from cold. Will+: It increases your willpower. Str-5: It affects your strength (-5). (unseen) (22, 7, Zot:5) the +5 mace of Caewued {drain, *Noise rPois Str+3} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (22, 8, Zot:5) the +11 hand axe of Annihilation {pain, rPois rF- rCorr Int+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (22, 9, Zot:5) the +6 short sword of the Median {heavy, rF+ rC+ Dex+2} rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (unseen) (22, 14, Zot:5) the +4 mace "Kil Hua" {freeze, rC+ Str+3 Dex+2} rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (22, 15, Zot:5) the +4 short sword of Mil Upal {speed, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (23, 0, Zot:5) the +3 mace "Emoload" {vamp, rN+} rN+: It protects you from negative energy. (unseen) (23, 1, Zot:5) a +1 scimitar of holy wrath (unseen) (23, 2, Zot:5) the +2 sling "Saxik" {elec, Str+5} Str+5: It affects your strength (+5). (unseen) (23, 3, Zot:5) the +10 short sword "Duts" {freeze, rPois rF- rN+ Int+2} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (unseen) (23, 4, Zot:5) the +7 spear "Vidd" {drain, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (23, 5, Zot:5) a +0 falchion (still there?) the +8 short sword of Poverty {freeze, rCorr Dex+4} (still there?) rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (23, 6, Zot:5) the +4 short sword of Traps {heavy, rPois} rPois: It protects you from poison. (unseen) (23, 7, Zot:5) a +0 spear of freezing (unseen) (23, 8, Zot:5) the +6 mace of Largesse {antimagic, rF+ rN+ rCorr Dex-5} rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). (unseen) (23, 14, Zot:5) a +2 trident of venom (unseen) (23, 15, Zot:5) a +0 scimitar of electrocution (23, 16, Zot:5) the +5 spear "Keyr" {flame, *Rage Str-4 Dex+3 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (24, 4, Zot:5) a +1 long sword of pain (24, 15, Zot:5) the +1 dagger "Beysill" {heavy, rF- MP+11 Str+2 Int+4} rF-: It makes you vulnerable to fire. MP+11: It affects your magic capacity (+11). Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (unseen) (24, 16, Zot:5) a +3 shortbow of flaming (24, 17, Zot:5) a +0 cloak (still there?) the +11 whip "Cockur" {elec, Str+2 Int+4} (still there?) Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). the +7 sceptre of Torment {pain, torment} (still there?) a black draconian skeleton (still there?) (24, 18, Zot:5) the +2 whip "Bele" {drain, rElec Int+3 Dex-5 SInv} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (unseen) (24, 23, Zot:5) the +5 dagger of the Harvest {venom, +Blink SInv} +Blink: It lets you blink. SInv: It lets you see invisible. (24, 24, Zot:5) the +6 mace of Gehenna {elec, rC+ rN+ Str+5 Stlth-} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. (25, 4, Zot:5) the +3 mace of Grace {flame, rN+ rCorr Int+8} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+8: It affects your intelligence (+8). (25, 16, Zot:5) the +11 whip "Leviticus" {flame, rElec Will- Int+2 Dex+3} rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (25, 17, Zot:5) the +6 hand axe of Xom's Esteem {flame, rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). the +12 hand axe of Maoschyb {venom, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (25, 18, Zot:5) a +0 cloak the +0 spear of Foizedup {speed, Fly rC- Str+4} Fly: It grants you flight. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). a +5 lajatang of electrocution (25, 19, Zot:5) the +4 mace of Ziqauwn {elec, rElec MP+5} rElec: It insulates you from electricity. MP+5: It affects your magic capacity (+5). (25, 20, Zot:5) the +0 spear "Kinomo" {drain, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (25, 21, Zot:5) the +3 whip "Asath" {reap, *Rage rCorr MP+4 Int+5} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). Int+5: It affects your intelligence (+5). (25, 22, Zot:5) the +3 dagger of Houmatt {antimagic, Int+4} Int+4: It affects your intelligence (+4). (25, 23, Zot:5) a +1 hand cannon of electrocution (25, 24, Zot:5) the +8 hand axe "Jiul" {flame, ^Fragile rPois Will++ Str-5} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Will++: It greatly increases your willpower. Str-5: It affects your strength (-5). (26, 2, Zot:5) the +0 hand axe "Xuif" {heavy, rElec rC+ rN+ Dex-4} rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). (26, 3, Zot:5) the +6 dagger of the Hall of Blades {freeze, rPois rC- Int-4 Dex+5} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). (unseen) (26, 4, Zot:5) a +3 heavy hand axe (26, 5, Zot:5) the +6 short sword of the Median {venom, rCorr Str+2 Int+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (26, 6, Zot:5) the +9 hand axe of Beogh's Regard {heavy, rC+ Str+3 Int+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (26, 16, Zot:5) quicksilver dragon scales a +2 falchion of flaming a quicksilver dragon skeleton (26, 17, Zot:5) a +0 falchion of holy wrath (unseen) (26, 18, Zot:5) the +6 whip of Arigras {pain, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (26, 21, Zot:5) the +5 dagger of the Silent Majority {protect, rElec Int-5 Dex+3} rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). (26, 22, Zot:5) the +8 mace of the Orcish Mines {antimagic, rElec rF++ rC- Dex+2} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). (26, 23, Zot:5) the +4 dagger of Irohan {flame, Will- Str+9 Int+3} Will-: It decreases your willpower. Str+9: It affects your strength (+9). Int+3: It affects your intelligence (+3). (26, 24, Zot:5) the +2 sling of Duty {freeze, *Slow rElec rF- Stlth+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. (27, 1, Zot:5) the +11 spear of Pain and Death {freeze, ^Drain MP+6 Dex+3} ^Drain: It drains your maximum health when unequipped. MP+6: It affects your magic capacity (+6). Dex+3: It affects your dexterity (+3). (27, 2, Zot:5) the +6 mace of Fosocyxt {protect, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (27, 3, Zot:5) the +5 hand axe of Exquisite Death {flame, Fly rF++ rC+ Int-4} Fly: It grants you flight. rF++: It greatly protects you from fire. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). (unseen) (27, 5, Zot:5) the +2 dagger of the Priest {protect, rPois MP-5 Dex+2} rPois: It protects you from poison. MP-5: It affects your magic capacity (-5). Dex+2: It affects your dexterity (+2). (unseen) (27, 6, Zot:5) the +6 short sword of the Well-Known Deaths {antimagic, rElec Dex+5} rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). (unseen) (27, 7, Zot:5) the +10 dagger of the Inferno {heavy, rElec Will+ Stlth+} rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (27, 16, Zot:5) the +4 hand axe "Pumm" {drain, *Rage rC- Str+4 Int+2} *Rage: It berserks you when you make melee attacks (+20% chance). rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (27, 17, Zot:5) the +5 whip "Maecy" {venom, Will- rCorr Int+4} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (27, 18, Zot:5) the +9 mace of the Orcish Mines {vamp, *Rage rF- Int+5 Dex+2} *Rage: It berserks you when you make melee attacks (+20% chance). rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). (unseen) (27, 19, Zot:5) a +1 quarterstaff of speed (27, 20, Zot:5) the +1 whip of Classification {chaos, rF- rN++} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. (27, 21, Zot:5) the +5 dagger of the Eel {freeze, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (27, 22, Zot:5) the +4 sling "Dyohoe" {speed, Dex+3} Dex+3: It affects your dexterity (+3). (27, 23, Zot:5) the +6 hand axe "Hin Pikh" {heavy, Will- Str+3 Int+3} Will-: It decreases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (27, 24, Zot:5) the +5 dagger of Grandeur {freeze, +Blink rC+ Str+3 Stlth+} +Blink: It lets you blink. rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (28, 1, Zot:5) the +1 short sword of the Spider {holy, rF- Dex+4} rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). (unseen) (28, 3, Zot:5) the +6 sling of the Endless Expanse {drain, rF- Str+5 Dex+3} rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). (unseen) (28, 4, Zot:5) a +5 hand axe of venom (28, 5, Zot:5) the +0 short sword of Veoging {protect, Str+5} Str+5: It affects your strength (+5). (unseen) (28, 7, Zot:5) the +8 short sword of the King {venom, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (28, 16, Zot:5) the +5 short sword "Imeyc" {flame, rN+ Will+ rCorr} rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (28, 17, Zot:5) the +0 mace of the Superb Lyrebird {venom, *Noise rN+++ Dex-2 SInv} *Noise: It may make a loud noise when swung. rN+++: It renders you almost immune to negative energy. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (28, 18, Zot:5) the +1 short sword "Mureacut" {drain, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (28, 19, Zot:5) the +12 mace "Hiteev" {venom, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (28, 20, Zot:5) a +4 sling of freezing (unseen) (28, 21, Zot:5) the +1 dagger "Ziemad" {vamp, Will+ Str+3 Dex+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (28, 22, Zot:5) a +4 eveningstar of protection (28, 23, Zot:5) the +4 dagger of the Everdark {antimagic, ^Fragile rF+ Int+3 Dex+6} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (28, 24, Zot:5) the +6 dagger of the Inferno {flame, rPois rC- Str+2 Dex+4} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (29, 2, Zot:5) the +5 hand axe of the Thirteen Dances {venom, *Corrode rF++ Will++} *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Will++: It greatly increases your willpower. (unseen) (29, 3, Zot:5) the +10 dagger "Iclac" {flame, rPois MP+12 Int+6} rPois: It protects you from poison. MP+12: It affects your magic capacity (+12). Int+6: It affects your intelligence (+6). (unseen) (29, 4, Zot:5) the +5 short sword of Truncation {freeze, Fly rCorr Int+2 Stlth+} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (29, 5, Zot:5) a +0 falchion of holy wrath (29, 7, Zot:5) the +5 short sword "Beiniak" {flame, Will+} Will+: It increases your willpower. (unseen) (29, 16, Zot:5) the +7 short sword "Lifebane" {freeze, rElec Str-5 Int+3 Stlth+} rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (29, 17, Zot:5) the +11 whip "Uqeam" {flame, rElec} rElec: It insulates you from electricity. (29, 18, Zot:5) the +7 dagger of Indomitability {protect, rC+ Int+3 Dex+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (29, 19, Zot:5) the +0 mace of the Lurker {heavy, rN+} rN+: It protects you from negative energy. (29, 20, Zot:5) the +3 spear of Balance {freeze, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (29, 21, Zot:5) the +0 spear "Conservator" {flame, rPois rF++ rCorr Int-4} rPois: It protects you from poison. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (29, 22, Zot:5) the +10 sling of the Rescuing Sybil {freeze, ^Fragile rPois rF+ rC++} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. rC++: It greatly protects you from cold. (29, 23, Zot:5) the +1 sling of Evolution {drain, rC+++ rN+ Str-4 Stlth-} rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Stlth-: It makes you less stealthy. (29, 24, Zot:5) the +3 dagger of the Spectre {heavy, rF+ rN+ Str+4} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (30, 2, Zot:5) the +3 spear "Tasch" {pain, rElec rF- rN+ Dex+6} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). (unseen) (30, 3, Zot:5) the +5 sling of Inquiry {freeze, rC+ Int+4 Stlth+} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (30, 5, Zot:5) a +2 trident of freezing (30, 6, Zot:5) the +5 whip of Jiohialoet {spect, *Rage rCorr Dex+7 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. (unseen) (30, 16, Zot:5) the +11 mace of Dullness {venom, rC++ Int+3} rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). (30, 18, Zot:5) the +2 mace "Eculuev" {pain, Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (30, 20, Zot:5) the +5 dagger of Fimbulwinter {antimagic, Fly rN+ Str-5} Fly: It grants you flight. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). (30, 21, Zot:5) 4 stones a +4 dagger of speed (30, 22, Zot:5) the +11 spear of the Arcadian God {drain, rPois rC+ Will+ Int+2} rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (30, 23, Zot:5) the +5 spear of Diet Blood {freeze, +Blink rC- Will+++ Int-3} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). (30, 24, Zot:5) the +4 dagger of the End of Times {protect, *Rage rN+ Int+3 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (30, 33, Zot:5) a +0 chain mail (31, 1, Zot:5) a +0 whip of holy wrath (unseen) (31, 2, Zot:5) the +7 sling "Buczyq" {flame, ^Contam *Corrode +Blink SInv} ^Contam: It causes magical contamination when unequipped. *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. SInv: It lets you see invisible. (unseen) (31, 3, Zot:5) a +3 spectral quarterstaff (31, 5, Zot:5) the +1 whip "Iluru" {heavy, rN+} rN+: It protects you from negative energy. (31, 6, Zot:5) the +1 short sword of Zaeliv {heavy, ^Contam rElec rPois Dex+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (31, 7, Zot:5) the +0 short sword "Dauppysch" {flame, rN+ Will+ Dex-2} rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). (unseen) (31, 16, Zot:5) the +8 sling "Ykliodyt" {drain, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (31, 17, Zot:5) the +5 dagger of Miovogeq {elec, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (31, 18, Zot:5) the +11 whip of Laosiak {vamp, rN++ Will+} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (unseen) (31, 19, Zot:5) the +4 mace of Action {flame, ^Fragile Str+3 Dex+8} ^Fragile: It will be destroyed if unequipped. Str+3: It affects your strength (+3). Dex+8: It affects your dexterity (+8). (31, 20, Zot:5) the +5 sling of Skirmishing {holy, rPois rF++ Dex-4} rPois: It protects you from poison. rF++: It greatly protects you from fire. Dex-4: It affects your dexterity (-4). (31, 21, Zot:5) the +6 hand axe of Corporal Punishment {heavy, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (31, 22, Zot:5) the +3 dagger "Egatsike" {protect, Will++} Will++: It greatly increases your willpower. (31, 23, Zot:5) the +9 sling of Beilum {freeze, rPois Str+3 Dex+3 Stlth-} rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (31, 24, Zot:5) the +5 hand axe of Causality {antimagic, *Noise rElec rN+++ Stlth+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. (31, 36, Zot:5) 8 stones (32, 1, Zot:5) the +4 whip "Suniedd" {flame, rElec rCorr Int-5} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). (unseen) (32, 3, Zot:5) the +6 dagger "Xoiwoneo" {drain, rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (32, 4, Zot:5) the +4 mace of Overwhelming Force {freeze, rC+} rC+: It protects you from cold. (32, 5, Zot:5) the +2 sling "Beetlebane" {speed, *Corrode Fly rC+++ Will+} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rC+++: It renders you almost immune to cold. Will+: It increases your willpower. (unseen) (32, 7, Zot:5) the +9 whip of the Ten Servitors {freeze, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (32, 16, Zot:5) the +8 short sword of Gakhany {protect, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (32, 18, Zot:5) the +7 short sword of Foolhardiness {flame, rF+ Int+6} rF+: It protects you from fire. Int+6: It affects your intelligence (+6). (32, 19, Zot:5) a +0 dagger of venom (32, 20, Zot:5) the +4 dagger "Voujux" {protect, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (32, 21, Zot:5) the +1 short sword of Syxzead {vamp, Fly rPois rF++ Stlth-} Fly: It grants you flight. rPois: It protects you from poison. rF++: It greatly protects you from fire. Stlth-: It makes you less stealthy. (32, 22, Zot:5) a +1 dagger of venom (unseen) (32, 23, Zot:5) the +5 spear "Plog" {freeze, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (32, 24, Zot:5) the +2 short sword of Fresh Integrity {spect, +Blink rC+ rCorr} +Blink: It lets you blink. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (33, 1, Zot:5) the +8 short sword of the Hierophant {heavy, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (33, 2, Zot:5) the +8 dagger of the Puffball {heavy, *Noise rN+ Will+} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (33, 3, Zot:5) the +8 short sword "Irchef" {flame, rC+ Will+ Str+3 Int-5} rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). (33, 5, Zot:5) the +6 sling of the Ninety-Nine Lovers {flame, rF+} rF+: It protects you from fire. (unseen) (33, 6, Zot:5) the +12 sling of sniffy's Terror {flame, Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (33, 16, Zot:5) a +2 vampiric halberd (unseen) (33, 17, Zot:5) the +6 dagger "Mytom" {freeze, *Rage rC++ Dex+5} *Rage: It berserks you when you make melee attacks (+20% chance). rC++: It greatly protects you from cold. Dex+5: It affects your dexterity (+5). (unseen) (33, 18, Zot:5) the +1 hand axe of Extinguishment {freeze, rPois MP+4 Int+4} rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). Int+4: It affects your intelligence (+4). (unseen) (33, 19, Zot:5) the +9 short sword of Budoczea {vamp, Fly rPois rN+ Stlth-} Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (33, 20, Zot:5) the +8 spear of the Coin {pain, rC- Str+3 Int+4 Dex+2} rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (unseen) (33, 21, Zot:5) the +0 spear of the Turnip {reap, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (33, 22, Zot:5) the +5 dagger of Haef Josk {drain, rElec rF- rC+++ Str-3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Str-3: It affects your strength (-3). (33, 23, Zot:5) the +4 dagger of Starshine {heavy, rPois rF+ SInv} rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. (33, 24, Zot:5) the +7 short sword of Melee {venom, rPois rF- rC+ Int+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (34, 2, Zot:5) the +9 sling "Rohur" {drain, *Corrode Will+ Int+3} *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (34, 3, Zot:5) the +6 mace of Ygagiatoss {flame, Int+3} Int+3: It affects your intelligence (+3). (34, 4, Zot:5) the +1 whip "sniffy's Bane" {elec, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (34, 5, Zot:5) the +6 sling of the Changing Saviour {antimagic, rF+ Dex+7} rF+: It protects you from fire. Dex+7: It affects your dexterity (+7). (unseen) (34, 6, Zot:5) the +7 hand axe of Xahepixt {freeze, *Noise rN++ rCorr Stlth+} *Noise: It may make a loud noise when swung. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (34, 16, Zot:5) the +5 whip of Past Mistakes {venom, rF+} rF+: It protects you from fire. (unseen) (34, 17, Zot:5) a +8 club of electrocution (still there?) the +4 hand axe of Titiprat {flame, rPois rN+} (still there?) rPois: It protects you from poison. rN+: It protects you from negative energy. a Killer Klown skeleton (still there?) (34, 18, Zot:5) the +8 dagger "Esinn" {venom, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (34, 20, Zot:5) the +6 dagger of Xutyd {vamp, rF+} rF+: It protects you from fire. (34, 21, Zot:5) the +7 whip of the Growing Razorbill {holy, Dex+3} Dex+3: It affects your dexterity (+3). (34, 22, Zot:5) the +8 spear of Distant Shores {spect, Will+ Str+6 Int+3} Will+: It increases your willpower. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). (unseen) (34, 23, Zot:5) the +1 short sword "Qeimeist" {heavy, Dex+4} Dex+4: It affects your dexterity (+4). (34, 24, Zot:5) +0 storm dragon scales the +2 hand axe "Awnuaw" {venom, Str+5} Str+5: It affects your strength (+5). a storm dragon skeleton (35, 4, Zot:5) the +4 spear of the Eight Continents {heavy, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (35, 16, Zot:5) the +1 mace of Feuqusi {freeze, Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (35, 17, Zot:5) the +1 dagger "Geotovuh" {holy, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (35, 18, Zot:5) the +4 spear of the Dead {freeze, *Rage rF+ Int+5 Dex+2} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). (unseen) (35, 19, Zot:5) the +2 dagger of Jiurigg {venom, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (35, 20, Zot:5) the +1 spear "Lummoowo" {speed, rElec rF+ Will+} rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. (35, 21, Zot:5) a +3 heavy arbalest (35, 22, Zot:5) the +2 hand axe "Kerigus" {venom, Int+2} Int+2: It affects your intelligence (+2). (unseen) (35, 23, Zot:5) a +9 club of flaming the +2 dagger of Change {holy, rF++ SInv} rF++: It greatly protects you from fire. SInv: It lets you see invisible. a Killer Klown skeleton (35, 24, Zot:5) the +1 dagger "Byrrip" {chaos, rF+++ Dex+2 SInv Stlth-} rF+++: It renders you almost immune to fire. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (36, 4, Zot:5) the +5 spear "Nuysurum" {flame, rC- Will+ MP+10} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). (36, 15, Zot:5) the +7 spear of the Hungering Gods {protect, rPois} rPois: It protects you from poison. (unseen) (36, 16, Zot:5) the +9 spear of Dim Light {flame, rC+} rC+: It protects you from cold. (unseen) (36, 17, Zot:5) the +5 hand axe "Wothrul" {venom, rN+ MP+12} rN+: It protects you from negative energy. MP+12: It affects your magic capacity (+12). (unseen) (36, 18, Zot:5) a +0 mace of protection (unseen) (36, 22, Zot:5) the +7 dagger of Vosivefe {heavy, ^Fragile Str+6} ^Fragile: It will be destroyed if unequipped. Str+6: It affects your strength (+6). (36, 23, Zot:5) the +8 dagger of the Undead {holy, Str+2 Int-5 Dex+4} Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). (36, 24, Zot:5) the +8 sling "Hoddoxyn" {drain, +Blink Dex+2 Stlth+} +Blink: It lets you blink. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (37, 0, Zot:5) the +8 sling of Jojebb {drain, rPois rC- Int+2 Dex+4} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (unseen) (37, 1, Zot:5) the +5 dagger of the Lurker {heavy, rPois rF- rN+ Str-4 Int+2} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). (unseen) (37, 2, Zot:5) the +1 dagger "Byimn" {drain, rN+ SInv Stlth+} rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (37, 3, Zot:5) the +8 mace of Ruination {vamp, rPois Str+9} rPois: It protects you from poison. Str+9: It affects your strength (+9). (unseen) (37, 4, Zot:5) the +5 whip "Goroufink" {heavy, rElec rN++} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. (37, 5, Zot:5) the +9 mace "Suotimy" {spect, Will++ rCorr Str+4} Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (37, 6, Zot:5) the +6 short sword of Hepliaklqana's Regard {heavy, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (37, 7, Zot:5) the +6 short sword "Meru" {freeze, Str+4} Str+4: It affects your strength (+4). (unseen) (37, 8, Zot:5) the +9 mace of Chance {antimagic, rElec rF+ Will++ Dex-2} rElec: It insulates you from electricity. rF+: It protects you from fire. Will++: It greatly increases your willpower. Dex-2: It affects your dexterity (-2). (unseen) (37, 14, Zot:5) the +3 dagger "Axohauri" {flame, Will++} Will++: It greatly increases your willpower. (unseen) (37, 15, Zot:5) the +11 short sword of Outrage {heavy, rPois rC+ Dex+3 Stlth-} rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (unseen) (37, 16, Zot:5) the +2 dagger of Arror {venom, rPois rCorr Int+2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (38, -1, Zot:5) the +6 mace of Annihilation {drain, *Slow rF- Str+6 Int+4} *Slow: It may slow you when you take damage. rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). (unseen) (38, 0, Zot:5) the +9 spear of Raonapp {freeze, ^Contam rF- rC+ Int+5} ^Contam: It causes magical contamination when unequipped. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (unseen) (38, 1, Zot:5) the +4 hand axe "Fullyj" {venom, +Blink rC+ Dex+3} +Blink: It lets you blink. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (38, 2, Zot:5) the +4 sling "Ugedoeme" {flame, ^Drain rPois Str+3} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (38, 3, Zot:5) the +7 short sword "Guekky" {speed, rC- Str+7 Stlth+} rC-: It makes you vulnerable to cold. Str+7: It affects your strength (+7). Stlth+: It makes you more stealthy. (unseen) (38, 4, Zot:5) the +8 short sword of Distant Worlds {reap, Fly rC+ Dex+2} Fly: It grants you flight. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (38, 5, Zot:5) the +4 whip "Ellaxar" {elec, Str+2} Str+2: It affects your strength (+2). (unseen) (38, 6, Zot:5) the +7 mace "Hemagoch" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (38, 7, Zot:5) the +2 spear "Micorus" {freeze, rElec rN+ Str+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (38, 8, Zot:5) the +9 hand axe "Moesmon" {chaos, rF+ rN++ Will+ Stlth-} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Stlth-: It makes you less stealthy. (unseen) (38, 9, Zot:5) the +1 dagger "Ficerol" {protect, rPois rN+ Dex-5} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). (unseen) (38, 15, Zot:5) the +4 hand axe "Haykh" {heavy, Str+3} Str+3: It affects your strength (+3). (unseen) (39, -1, Zot:5) the +4 sling "Avver" {elec, rElec rF+ SInv} rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. (39, 0, Zot:5) the +4 spear "Dowoliysch" {vamp, Str+4} Str+4: It affects your strength (+4). (39, 1, Zot:5) the +5 sling of a Labyrinth {drain, rPois rCorr Int+6 Dex+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). (39, 2, Zot:5) the +0 spear "Gargoyle's Curse" {freeze, rPois} rPois: It protects you from poison. (39, 3, Zot:5) the +10 whip "Kohe" {flame, Int+3 Dex+6} Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (39, 4, Zot:5) a +2 triple crossbow of freezing (39, 5, Zot:5) the +11 dagger "Beetlebane" {pain, *Noise rC++ rN++} *Noise: It may make a loud noise when swung. rC++: It greatly protects you from cold. rN++: It greatly protects you from negative energy. (39, 6, Zot:5) the +7 sling "Emutix" {freeze, rElec rN+ Dex-2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). (unseen) (39, 7, Zot:5) the +0 sling "Fereemete" {freeze, rElec rF+ rC+} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. (39, 8, Zot:5) the +2 sling "Cuecatin" {drain, Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. (39, 9, Zot:5) the +4 spear of Wankah {spect, rF- Dex+4} rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). (unseen) (39, 14, Zot:5) the +11 sling of Arrival {freeze, Fly Will- Str+5 SInv} Fly: It grants you flight. Will-: It decreases your willpower. Str+5: It affects your strength (+5). SInv: It lets you see invisible. (unseen) (40, -2, Zot:5) the +0 sling of Beplor {elec, rPois Int+2 Dex-3 Stlth+} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (40, -1, Zot:5) the +5 mace "Xoeptuf" {pain, *Rage rC+ rN+ Int+2} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (40, 0, Zot:5) a +3 shortbow of flaming (40, 2, Zot:5) the +1 dagger of the Axolotl {freeze, SInv} SInv: It lets you see invisible. (unseen) (40, 3, Zot:5) the +5 mace of Dishonour {holy, rElec rC+ SInv} rElec: It insulates you from electricity. rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (40, 4, Zot:5) the +5 spear of Destruction {venom, Fly Will- Int+3} Fly: It grants you flight. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). (40, 5, Zot:5) the +5 spear of Fate {spect, rF+ rC+ Dex+2} rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (unseen) (40, 6, Zot:5) the +4 short sword of Amortisation {holy, rCorr Str+3 Dex+2} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (40, 7, Zot:5) the +12 whip of Hoarchodo {drain, rF+ rC+ Dex-5 Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen) (40, 8, Zot:5) the +2 spear of Feilink {heavy, Will++} Will++: It greatly increases your willpower. (40, 9, Zot:5) the +3 hand axe "Imp's Undoing" {antimagic, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). (unseen) (40, 10, Zot:5) the +4 mace "Ushec" {freeze, rElec Str+7} rElec: It insulates you from electricity. Str+7: It affects your strength (+7). (unseen) (40, 13, Zot:5) the +5 sling of Execution {antimagic, rElec rPois rC- Dex+5} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). (unseen) (41, -2, Zot:5) the +1 whip of Discomfort {chaos, rF++ rCorr Dex+3} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (41, -1, Zot:5) a +2 antimagic shortbow (unseen) (41, 0, Zot:5) the +5 short sword "Coxocas" {protect, *Noise rElec Int+2 Dex+5} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). (41, 1, Zot:5) the +4 hand axe "Qagiy" {protect, rC+ Str+5} rC+: It protects you from cold. Str+5: It affects your strength (+5). (unseen) (41, 3, Zot:5) the +5 dagger "Bayg" {freeze, rPois rC++ Will+ Str-3} rPois: It protects you from poison. rC++: It greatly protects you from cold. Will+: It increases your willpower. Str-3: It affects your strength (-3). (unseen) (41, 4, Zot:5) the +7 dagger "Ysann" {antimagic, *Corrode rElec rF- rN+++} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. (41, 5, Zot:5) the +11 dagger "Peilib" {holy, ^Contam rPois rN+} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (41, 6, Zot:5) the +5 mace "Tool" {flame, rPois rF+ Will+} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (41, 7, Zot:5) the +4 dagger of Erghaff {freeze, rC+ Str+4} rC+: It protects you from cold. Str+4: It affects your strength (+4). (41, 8, Zot:5) the +4 dagger of Stickiness {holy, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (41, 9, Zot:5) the +6 sling "Runeidur" {drain, rN+ Int-4 Dex+3 SInv} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (41, 13, Zot:5) the +0 mace of Grandeur {freeze, rF+ Int+5 Dex+3} rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (unseen) (41, 16, Zot:5) a +3 scimitar of freezing (unseen) (41, 17, Zot:5) a +2 flail of draining (unseen) (41, 18, Zot:5) the +6 dagger of the Lair of Beasts {vamp, Will+ Str+7} Will+: It increases your willpower. Str+7: It affects your strength (+7). (unseen) (41, 19, Zot:5) the +8 hand axe "Adasoet" {freeze, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (41, 20, Zot:5) the +8 dagger "Ilotuvvo" {drain, rC+} rC+: It protects you from cold. (unseen) (41, 21, Zot:5) the +6 spear of Ziofihuo {pain, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (42, -2, Zot:5) the +6 hand axe of Imbalance {elec, *Rage rElec rN+ Str+2} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (42, -1, Zot:5) the +4 short sword "Fiekuz" {chaos, rN++ Int-2} rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). (unseen) (42, 0, Zot:5) the +6 spear "Ziruanam" {freeze, rElec rPois rC- Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Stlth-: It makes you less stealthy. (42, 1, Zot:5) the +4 mace of Fuelo {protect, rF++} rF++: It greatly protects you from fire. (unseen) (42, 2, Zot:5) the +4 whip of Chaos {antimagic, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (42, 3, Zot:5) the +3 sling "Gegaererchef" {drain, Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (unseen) (42, 4, Zot:5) the +7 spear "Nosuhaifa" {vamp, rElec rN+ Str+2 Dex-4} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). (42, 5, Zot:5) the +3 sling of Qosiw {drain, ^Contam rPois Str+4 Dex+10} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex+10: It affects your dexterity (+10). (unseen) (42, 6, Zot:5) the +7 mace of Thoughtfulness {freeze, rPois rCorr Str-3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). (unseen) (42, 7, Zot:5) a +0 triple crossbow of flaming (unseen) (42, 8, Zot:5) a +6 sling (42, 9, Zot:5) the +6 spear of Dionwuuf {freeze, Will+} Will+: It increases your willpower. (unseen) (42, 10, Zot:5) the +5 whip of Domination {protect, *Slow rF+ rC+ Str+6} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Str+6: It affects your strength (+6). (42, 15, Zot:5) a +2 flail of draining (unseen) (42, 16, Zot:5) the +3 dagger "Zudo" {heavy, SInv} SInv: It lets you see invisible. (unseen) (42, 17, Zot:5) the +8 mace "Worm's Wrath" {freeze, *Noise Str+9 Int+4} *Noise: It may make a loud noise when swung. Str+9: It affects your strength (+9). Int+4: It affects your intelligence (+4). (unseen) (42, 18, Zot:5) the +9 hand axe "Zeruzeemn" {spect, rElec rF+ Int+4 Dex-3} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). (unseen) (42, 19, Zot:5) the +3 mace "Goplailo" {venom, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (42, 20, Zot:5) the +4 short sword "Vettiusa" {spect, rElec} rElec: It insulates you from electricity. (unseen) (42, 21, Zot:5) the +1 spear of the Orange Skies {drain, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (42, 22, Zot:5) the +5 short sword of Fuzxon {flame, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (42, 28, Zot:5) +0 storm dragon scales a storm dragon skeleton (43, -3, Zot:5) the +4 short sword of Division {drain, rPois Will+ Str+3 Int-3} rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). (unseen) (43, -2, Zot:5) the +4 mace "Cescheigao" {heavy, rF+ Str+4 Int+4 Dex-5} rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). (unseen) (43, -1, Zot:5) the +2 sling of Qeajyit {flame, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (43, 0, Zot:5) the +7 dagger "Xuune" {flame, rElec MP+4 Int+3} rElec: It insulates you from electricity. MP+4: It affects your magic capacity (+4). Int+3: It affects your intelligence (+3). (43, 1, Zot:5) the +4 whip "Eplol" {flame, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (43, 2, Zot:5) the +4 spear "Icipt" {freeze, *Corrode rElec rC- Int+4} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). (unseen) (43, 3, Zot:5) the +9 dagger "Nihorch" {freeze, Will+ Int+4} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (unseen) (43, 4, Zot:5) the +8 hand axe of Suwounua {distort, Int+6} Int+6: It affects your intelligence (+6). (43, 5, Zot:5) the +4 short sword "Cieth" {antimagic, rElec Int+5 Dex+3} rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (unseen) (43, 7, Zot:5) the +3 short sword of False Accusations {elec, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (43, 8, Zot:5) the +9 spear of Revolt {distort, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (43, 9, Zot:5) the +3 dagger of Circularity {flame, rPois Dex+2 Stlth+} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (43, 10, Zot:5) the +11 whip of Armageddon {freeze, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (43, 11, Zot:5) the +8 mace of Ywuosiun {heavy, rF- rN+ Will+++ Stlth+} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Stlth+: It makes you more stealthy. (43, 13, Zot:5) the +3 dagger "Kofudghy" {pain, rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (43, 14, Zot:5) the +8 dagger of Laemypibla {elec, rF+} rF+: It protects you from fire. (unseen) (43, 15, Zot:5) the +3 dagger of Moral Flaws {freeze, Str+2} Str+2: It affects your strength (+2). (unseen) (43, 16, Zot:5) the +1 sling of Overwhelming Force {flame, rF+ Str+5} rF+: It protects you from fire. Str+5: It affects your strength (+5). (unseen) (43, 17, Zot:5) the +7 whip of Remu {flame, rElec} rElec: It insulates you from electricity. (unseen) (43, 18, Zot:5) the +8 spear of Kyahoeh {freeze, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (43, 19, Zot:5) a +3 sling of electrocution (unseen) (43, 20, Zot:5) the +4 spear of Calculation {heavy, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (43, 21, Zot:5) the +8 dagger of Rafoir {heavy, *Noise rF+ Dex+5} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (unseen) (43, 22, Zot:5) the +3 mace "Reole" {speed, rF++} rF++: It greatly protects you from fire. (unseen) (43, 23, Zot:5) the +4 short sword "Jaupix" {spect, *Slow +Blink Will+++ Str+5} *Slow: It may slow you when you take damage. +Blink: It lets you blink. Will+++: It greatly increases your willpower. Str+5: It affects your strength (+5). (unseen) (44, -3, Zot:5) the +0 dagger "Wuariu" {freeze, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (44, -2, Zot:5) the +7 hand axe of Watchfulness {vamp, ^Drain rPois rCorr SInv} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (44, -1, Zot:5) the +0 short sword of Imminent Death {freeze, *Noise rPois Dex+4} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (unseen) (44, 0, Zot:5) the +2 hand axe of Iptatepro {drain, rF+ Dex-5 Stlth+} rF+: It protects you from fire. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (44, 1, Zot:5) the +1 hand axe of the Gloaming {venom, Int+5} Int+5: It affects your intelligence (+5). (unseen) (44, 2, Zot:5) the +8 hand axe of Dissolution {heavy, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (44, 3, Zot:5) the +0 sling of a Million Queens {drain, rN++} rN++: It greatly protects you from negative energy. (unseen) (44, 4, Zot:5) a +2 dagger of speed (44, 5, Zot:5) a +3 heavy flail (unseen) (44, 6, Zot:5) the +10 mace "Ridof" {heavy, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (44, 7, Zot:5) the +2 hand axe of the Last Deaths {heavy, +Blink Fly rPois} +Blink: It lets you blink. Fly: It grants you flight. rPois: It protects you from poison. (unseen) (44, 8, Zot:5) the +10 dagger of Plague {elec, rF++ Str-2 Int+3} rF++: It greatly protects you from fire. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). (44, 9, Zot:5) the +7 dagger "Puf Weij" {flame, rF+ rN+ Int+3} rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (44, 10, Zot:5) the +7 short sword "Edaa" {vamp, *Noise ^Fragile rF+ Int+7} *Noise: It may make a loud noise when swung. ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Int+7: It affects your intelligence (+7). (unseen) (44, 11, Zot:5) the +12 mace of Xioplim {freeze, Int+5 Stlth-} Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. (44, 13, Zot:5) the +8 whip "No More Talking" {flame, *Corrode Dex+4 Stlth+} *Corrode: It may corrode you when you take damage. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (44, 14, Zot:5) a +4 short sword of distortion (unseen) (44, 15, Zot:5) a +1 great sword of holy wrath (unseen) (44, 16, Zot:5) the +5 spear "Concordance" {heavy, rC+} rC+: It protects you from cold. (unseen) (44, 17, Zot:5) the +7 dagger "Luolecw" {elec, MP+6 Str+3} MP+6: It affects your magic capacity (+6). Str+3: It affects your strength (+3). (unseen) (44, 18, Zot:5) the +5 whip "Yvideza" {speed, *Noise rC+ Dex+2 SInv} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (44, 19, Zot:5) the +7 dagger of Defiance {protect, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (44, 21, Zot:5) the +7 dagger of Absolution {venom, rN+ Int+6} rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). (unseen) (44, 22, Zot:5) a +3 morningstar of holy wrath (unseen) (44, 23, Zot:5) the +8 dagger of Generosity {flame, *Noise rPois rN++ Str-2} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). (unseen) (44, 24, Zot:5) the +9 dagger of Anger {spect, rC+} rC+: It protects you from cold. (unseen) (44, 28, Zot:5) a +11 club of pain (unseen) (45, -3, Zot:5) the +7 whip "Leviticus" {heavy, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (unseen) (45, -2, Zot:5) a +3 quarterstaff (unseen) (45, -1, Zot:5) the +10 dagger of Purpose {antimagic, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (45, 0, Zot:5) the +1 spear of Malaise {drain, +Blink rF- Int+3} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). (45, 1, Zot:5) the +11 dagger of the Moon {freeze, Str+2} Str+2: It affects your strength (+2). (unseen) (45, 2, Zot:5) the +6 whip "Dukhluc" {freeze, Str+3} Str+3: It affects your strength (+3). (unseen) (45, 4, Zot:5) the +3 whip of Balance {venom, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (45, 5, Zot:5) the +8 dagger "Xoget" {protect, Will- Int+3 Stlth+} Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (45, 6, Zot:5) the +7 whip of Propriety {freeze, rElec Str-5 Int+2 Dex+5} rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). (unseen) (45, 7, Zot:5) the +8 spear of Earthquakes {freeze, +Blink rCorr Dex-2} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). (unseen) (45, 8, Zot:5) the +1 sling of the Pyrrhic Victory {drain, rC+} rC+: It protects you from cold. (45, 9, Zot:5) the +2 whip "Exkios" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (45, 10, Zot:5) the +7 hand axe of Internal Strife {vamp, rPois rN+ Will+ Str-4} rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Str-4: It affects your strength (-4). (unseen) (45, 11, Zot:5) the +6 mace of the Cup {antimagic, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (45, 14, Zot:5) the +8 hand axe "Tutsomu" {protect, rPois rC+ Str+2} rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (45, 15, Zot:5) the +11 spear of Yghialit {flame, *Noise rPois Str+3 Dex+7} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+7: It affects your dexterity (+7). (unseen) (45, 16, Zot:5) the +1 hand axe "Seahirev" {drain, rF+ Str+3 Dex+4} rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (45, 17, Zot:5) the +3 sling of Analysis {heavy, MP-8 Dex+3} MP-8: It affects your magic capacity (-8). Dex+3: It affects your dexterity (+3). (unseen) (45, 18, Zot:5) the +4 dagger of Nacax {protect, Int+3} Int+3: It affects your intelligence (+3). (unseen) (45, 19, Zot:5) the +1 dagger of Action {heavy, Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (45, 21, Zot:5) the +3 spear of the Shrike {flame, rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (45, 22, Zot:5) the +7 mace of Dalanokisch {protect, rElec rPois Will+ Int-4} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). (45, 23, Zot:5) the +11 mace of Massacring {freeze, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (45, 24, Zot:5) the +5 dagger of Zibb {venom, rF+ Will+ Int+4} rF+: It protects you from fire. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (46, -3, Zot:5) the +8 mace of the Wilderness {venom, Fly rPois Stlth+} Fly: It grants you flight. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (46, -2, Zot:5) the +6 spear of the Unseen Realm {venom, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (46, 0, Zot:5) the +3 hand axe of Dishonesty {protect, rPois} rPois: It protects you from poison. (46, 1, Zot:5) the +3 mace of Diet Blood {venom, *Noise Will+ Str+3 Dex+4} *Noise: It may make a loud noise when swung. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (46, 2, Zot:5) the +4 short sword of the Coin {freeze, rCorr MP+4} rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). (unseen) (46, 3, Zot:5) the +1 dagger of Slow Death {pain, Int+5 Dex+3} Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (unseen) (46, 4, Zot:5) the +9 dagger "Aklea" {chaos, rF++} rF++: It greatly protects you from fire. (unseen) (46, 5, Zot:5) the +10 spear of Qoenaxud {freeze, rF++ rC- Int+3 Stlth+} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (46, 7, Zot:5) the +1 dagger of Zaxud {holy, ^Fragile rPois rC- Dex+8} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+8: It affects your dexterity (+8). (unseen) (46, 8, Zot:5) the +5 dagger of the Hurting Hawk {holy, Str+4} Str+4: It affects your strength (+4). (46, 9, Zot:5) the +10 whip of Wibodgh {heavy, Fly Int+4} Fly: It grants you flight. Int+4: It affects your intelligence (+4). (unseen) (46, 10, Zot:5) the +4 hand axe of Vohat {flame, *Rage Will+ Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (46, 11, Zot:5) the +8 short sword "Memis" {protect, Fly Int+3 Dex+3} Fly: It grants you flight. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (46, 13, Zot:5) the +6 dagger of the Empty Page {freeze, Str+3} Str+3: It affects your strength (+3). (unseen) (46, 14, Zot:5) the +7 spear of the Volcano {pain, Str+4} Str+4: It affects your strength (+4). (unseen) (46, 15, Zot:5) the +4 dagger of Isix {antimagic, ^Contam rF++ rC+ SInv} ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (46, 16, Zot:5) the +3 sling "Demonbane" {freeze, rElec rC- Will+++} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. (unseen) (46, 17, Zot:5) the +3 hand axe of Hasubbar {heavy, Int-2 Dex+6 Stlth+} Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (unseen) (46, 18, Zot:5) the +6 whip of Uncomfortable Rashes {spect, *Slow Will+ Str+2 Int+3} *Slow: It may slow you when you take damage. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (46, 19, Zot:5) the +2 spear "Munec" {protect, ^Fragile rN+ rCorr} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (46, 20, Zot:5) the +10 dagger "Meenar" {vamp, Str+5} Str+5: It affects your strength (+5). (46, 21, Zot:5) the +6 mace of Wrongful Imprisonment {flame, Fly Str-5 SInv} Fly: It grants you flight. Str-5: It affects your strength (-5). SInv: It lets you see invisible. (46, 22, Zot:5) the +7 mace of Okusojid {vamp, rPois} rPois: It protects you from poison. (46, 23, Zot:5) the +8 short sword "Joiss" {freeze, Stlth+} Stlth+: It makes you more stealthy. (46, 24, Zot:5) the +3 mace of Watchfulness {drain, Str+5 Stlth-} Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. (unseen) (47, -3, Zot:5) the +8 mace "Hydrabane" {speed, Int-3 Dex+4 SInv} Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (47, -2, Zot:5) the +4 sling "Zecrok" {freeze, *Slow rElec MP+8 SInv} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. MP+8: It affects your magic capacity (+8). SInv: It lets you see invisible. (unseen) (47, -1, Zot:5) the +9 mace "Daalial" {flame, *Slow rElec rPois Int+8} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Int+8: It affects your intelligence (+8). (unseen) (47, 0, Zot:5) the +6 mace of the Ghost {flame, Int-2 Dex+5} Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). (47, 1, Zot:5) the +7 sling of Valour {heavy, Int+5} Int+5: It affects your intelligence (+5). (unseen) (47, 3, Zot:5) the +2 spear "Qaecak" {venom, *Slow rN+ rCorr Dex+7} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). (unseen) (47, 4, Zot:5) the +8 mace "Ohaing" {vamp, *Noise Str+5 Int+2} *Noise: It may make a loud noise when swung. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). (unseen) (47, 5, Zot:5) a +2 heavy hand axe (47, 6, Zot:5) the +9 sling "Xeeh" {drain, +Blink Dex+2} +Blink: It lets you blink. Dex+2: It affects your dexterity (+2). (unseen) (47, 7, Zot:5) the +7 hand axe "Xiawnem" {flame, Str+6} Str+6: It affects your strength (+6). (unseen) (47, 9, Zot:5) the +10 whip "Nito" {heavy, rElec rF+ Dex+2} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (unseen) (47, 10, Zot:5) the +4 short sword "Eqow" {venom, rF+} rF+: It protects you from fire. (unseen) (47, 11, Zot:5) the +7 short sword of the Harvest {spect, rElec rF++ Str-3} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str-3: It affects your strength (-3). (47, 13, Zot:5) the +3 dagger "Xyuf" {freeze, rF+ Will+ Int+3} rF+: It protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (47, 14, Zot:5) the +8 sling of Anxiety {flame, Will+} Will+: It increases your willpower. (unseen) (47, 15, Zot:5) the +3 sling of the Toad {heavy, Int+5} Int+5: It affects your intelligence (+5). (unseen) (47, 16, Zot:5) the +1 whip "Repaneca" {protect, rElec} rElec: It insulates you from electricity. (unseen) (47, 17, Zot:5) the +1 dagger of Noxious Subterfuge {elec, rPois rC+ rN+ Will+} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (47, 18, Zot:5) the +8 mace "Timyn" {flame, rPois rC- SInv} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. (47, 19, Zot:5) the +10 spear "Leinkuoni" {spect, SInv} SInv: It lets you see invisible. (47, 20, Zot:5) a +3 antimagic hand axe (unseen) (47, 21, Zot:5) the +8 whip of the Hodge-Podge {protect, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (47, 24, Zot:5) a +4 heavy mace (unseen) (48, -3, Zot:5) the +2 dagger of Vugh {heavy, Will+ Str+4} Will+: It increases your willpower. Str+4: It affects your strength (+4). (unseen) (48, -2, Zot:5) the +2 whip "Zippoth" {venom, Int+3} Int+3: It affects your intelligence (+3). (unseen) (48, -1, Zot:5) the +6 spear "Trog's Righteous Fury" {flame, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (unseen) (48, 0, Zot:5) the +11 spear "Demonslayer" {venom, rPois rF- Will++ Str+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). (48, 1, Zot:5) a +2 shortbow of electrocution (unseen) (48, 2, Zot:5) a +2 spear of venom (unseen) (48, 3, Zot:5) a +2 rapier of venom (unseen) (48, 4, Zot:5) the +5 hand axe of Dishonesty {holy, *Slow rC+ rN+++ Will-} *Slow: It may slow you when you take damage. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. (unseen) (48, 5, Zot:5) the +11 dagger "Spider's Nightmare" {elec, ^Fragile Str-3 Dex+5 Stlth+} ^Fragile: It will be destroyed if unequipped. Str-3: It affects your strength (-3). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (48, 6, Zot:5) the +9 spear "Xecvamm" {antimagic, Str+4 Stlth+} Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (unseen) (48, 7, Zot:5) the +7 short sword of the Briny Deep {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (48, 8, Zot:5) the +11 dagger of Amorality {spect, rPois rF+ Int-4} rPois: It protects you from poison. rF+: It protects you from fire. Int-4: It affects your intelligence (-4). (48, 9, Zot:5) the +5 short sword "Hiytelu" {heavy, rF- rC+ Dex+2 SInv} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (48, 10, Zot:5) the +5 hand axe of Dim Light {chaos, rF+ Str+5} rF+: It protects you from fire. Str+5: It affects your strength (+5). (unseen) (48, 11, Zot:5) the +6 whip of Foolhardiness {flame, SInv} SInv: It lets you see invisible. (48, 13, Zot:5) the +5 mace of Floral Valiance {freeze, rElec rPois Str+3 Dex-2} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (unseen) (48, 15, Zot:5) the +11 short sword "Giantslayer" {protect, rPois MP+8} rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). (48, 16, Zot:5) a +1 great sword of protection (48, 17, Zot:5) a +0 hand axe of freezing (48, 18, Zot:5) a +1 antimagic orcbow (48, 19, Zot:5) the +8 dagger "Reesy" {heavy, rF+ MP+5 Int+3 Stlth+} rF+: It protects you from fire. MP+5: It affects your magic capacity (+5). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (48, 20, Zot:5) the +4 spear of Esmestur {freeze, rPois rC+ Str-5 Stlth+} rPois: It protects you from poison. rC+: It protects you from cold. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (48, 21, Zot:5) the +8 spear of Juigreer {freeze, *Corrode +Blink rC+++ Dex+3} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rC+++: It renders you almost immune to cold. Dex+3: It affects your dexterity (+3). (48, 22, Zot:5) the +10 spear of Foul Odours {speed, rCorr} rCorr: It protects you from acid and corrosion. (48, 23, Zot:5) the +10 dagger of the Manifold Visions {elec, Str+3} Str+3: It affects your strength (+3). (48, 24, Zot:5) the +6 sling of Experimentation {freeze, +Blink} +Blink: It lets you blink. (unseen) (49, -3, Zot:5) the +9 whip "Tasm" {flame, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (unseen) (49, -2, Zot:5) the +12 mace of Xayplac {flame, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (49, -1, Zot:5) the +5 sling "Heom Som" {heavy, rN+ Int+2 Dex+5} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). (unseen) (49, 1, Zot:5) the +6 mace "Vomol" {holy, ^Contam Int+8 Dex+8} ^Contam: It causes magical contamination when unequipped. Int+8: It affects your intelligence (+8). Dex+8: It affects your dexterity (+8). (49, 2, Zot:5) the +4 dagger "Vorib" {speed, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (49, 3, Zot:5) the +6 sling of Untruth {elec, rF+ Str+5} rF+: It protects you from fire. Str+5: It affects your strength (+5). (unseen) (49, 4, Zot:5) the +7 spear of Extermination {distort, Int+2} Int+2: It affects your intelligence (+2). (unseen) (49, 5, Zot:5) the +8 sling of Gucwu {elec, rElec Dex+3 Stlth+} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (49, 6, Zot:5) the +9 mace of Tiunor {heavy, rC+ Str+5} rC+: It protects you from cold. Str+5: It affects your strength (+5). (unseen) (49, 8, Zot:5) the +7 dagger "Vofetoc" {venom, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (49, 9, Zot:5) the +3 hand axe "Testudine's Nightmare" {holy, rC++} rC++: It greatly protects you from cold. (unseen) (49, 10, Zot:5) the +10 dagger of Defiance {heavy, rF++ rCorr} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (49, 11, Zot:5) a +0 heavy trident (49, 13, Zot:5) the +5 dagger "Hell-Harrower" {spect, rC+ Will++} rC+: It protects you from cold. Will++: It greatly increases your willpower. (unseen) (49, 14, Zot:5) the +2 dagger of Kindness {drain, ^Drain +Blink Str-4 SInv} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. Str-4: It affects your strength (-4). SInv: It lets you see invisible. (unseen) (49, 15, Zot:5) the +2 sling of Uncomfortable Rashes {freeze, Str+2 Dex+2} Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (unseen) (49, 16, Zot:5) the +7 spear "Girow" {flame, ^Drain rElec Dex+4} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). (49, 17, Zot:5) the +3 spear of Trog's Pride {flame, rF+ rN+ Will+ Dex+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (49, 18, Zot:5) a +2 morningstar of protection (unseen) (49, 19, Zot:5) the +7 dagger "Juafuddenn" {freeze, rC+ Will+ Str-2} rC+: It protects you from cold. Will+: It increases your willpower. Str-2: It affects your strength (-2). (49, 20, Zot:5) the +7 spear of Weupos {pain, rElec rF+ Dex+2 Stlth+} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (49, 21, Zot:5) the +9 short sword "Caes" {freeze, rPois Will+ Str-4 Dex+7} rPois: It protects you from poison. Will+: It increases your willpower. Str-4: It affects your strength (-4). Dex+7: It affects your dexterity (+7). (unseen) (49, 22, Zot:5) the +11 dagger "Feiniop" {heavy, rF+ Int+4 Dex+2} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (49, 23, Zot:5) the +11 spear of the Mish-Mash {protect, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (49, 24, Zot:5) a +4 orcbow of flaming (unseen) (50, -3, Zot:5) the +9 short sword "Qityaco" {pain, *Noise Int+4 Stlth+} *Noise: It may make a loud noise when swung. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (50, -2, Zot:5) the +10 short sword of Omnirr {drain, *Noise rPois MP-8 Dex+8} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. MP-8: It affects your magic capacity (-8). Dex+8: It affects your dexterity (+8). (unseen) (50, -1, Zot:5) the +1 mace of the Foremost Artisans {flame, *Slow rF+ Int+3 SInv} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (50, 0, Zot:5) the +8 mace "Gargoyle's Doom" {freeze, rElec rC+ Str-5 Int+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). (50, 2, Zot:5) the +8 dagger of Makhleb's Condemnation {freeze, Will+} Will+: It increases your willpower. (unseen) (50, 4, Zot:5) the +6 hand axe "Plog" {heavy, *Slow rC+++ rN+ Int+3} *Slow: It may slow you when you take damage. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (50, 5, Zot:5) the +4 whip of the Other Side {vamp, ^Fragile rPois rF+ SInv} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. (50, 6, Zot:5) the +2 short sword of Assibae {heavy, Int+3} Int+3: It affects your intelligence (+3). (unseen) (50, 8, Zot:5) the +1 spear "Spiderbane" {protect, ^Contam rF- rCorr Stlth+} ^Contam: It causes magical contamination when unequipped. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (50, 9, Zot:5) the +12 spear of Pride {venom, rF+ rC+ Str+3 Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (50, 10, Zot:5) a +6 quarterstaff of speed (unseen) (50, 11, Zot:5) the +4 short sword "Aweuson" {flame, Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (50, 13, Zot:5) the +5 dagger of the Slimy God {venom, ^Drain Will+ Dex+2} ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (50, 14, Zot:5) the +8 dagger "Yreemokegi" {distort, *Noise rPois rF+ rCorr} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (50, 15, Zot:5) the +9 dagger of Analysis {holy, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (50, 16, Zot:5) the +1 sling "Hararux" {drain, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (unseen) (50, 17, Zot:5) the +4 dagger of Doom {holy, *Rage Fly rC+ Dex+5} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). (unseen) (50, 18, Zot:5) the +6 spear of Byixt {freeze, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (50, 19, Zot:5) the +7 dagger of Quick Death {protect, *Noise rElec Will++ Int+3} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). (50, 20, Zot:5) a +2 heavy war axe (unseen) (50, 21, Zot:5) the +1 hand axe of Ash {heavy, *Rage rPois Str+3 Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (50, 22, Zot:5) a +7 antimagic hand axe (unseen) (50, 23, Zot:5) the +0 short sword of Reason {speed, rF+++ Str+3 Dex-5} rF+++: It renders you almost immune to fire. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). (unseen) (50, 24, Zot:5) the +3 sling of Valour {elec, rC++ Int+2 Dex-2} rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). (unseen) (51, -3, Zot:5) the +3 mace of Wrongful Imprisonment {drain, Int+2} Int+2: It affects your intelligence (+2). (unseen) (51, -2, Zot:5) the +13 sword of the Doom Knight {doom -Cast ^Drain Will+} -Cast: It prevents spellcasting. ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. (unseen) (51, -1, Zot:5) the +7 spear of Descent {elec, rF+} rF+: It protects you from fire. (unseen) (51, 0, Zot:5) the +1 short sword "Rior" {elec, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (51, 2, Zot:5) the +6 spear of Lahead {flame, ^Drain Will+ Dex+5 SInv} ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (unseen) (51, 4, Zot:5) the +11 mace of the Sky {pain, rC++} rC++: It greatly protects you from cold. (51, 5, Zot:5) the +4 sling "Newtslayer" {drain, ^Fragile Will+ rCorr} ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (51, 6, Zot:5) the +3 whip of Division {speed, rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (51, 7, Zot:5) the +9 dagger of Saymuon {protect, rF+ Will+ Dex-3 SInv} rF+: It protects you from fire. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (unseen) (51, 8, Zot:5) the +1 whip "Geneutz" {speed, Str+5} Str+5: It affects your strength (+5). (unseen) (51, 9, Zot:5) the +3 dagger of Lust {spect, rElec rN+ Dex+3 Stlth-} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (unseen) (51, 10, Zot:5) a +4 antimagic arbalest (51, 11, Zot:5) the +12 short sword "Jellybane" {antimagic, Fly Str+4 Dex+4} Fly: It grants you flight. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). (51, 13, Zot:5) the +3 whip "Byusuf" {freeze, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (51, 14, Zot:5) the +5 mace of Currency {holy, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (51, 15, Zot:5) the +0 dagger of Igodiem {freeze, rElec rF- rN+ Will+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (51, 16, Zot:5) the +9 hand axe "Dypecseu" {speed, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (51, 17, Zot:5) a +2 mace of protection (51, 18, Zot:5) the +1 dagger "Waemis" {drain, rCorr Dex+4} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (51, 19, Zot:5) the +12 sling of the Realm of Zot {flame, rC++ rCorr Int+6} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). (unseen) (51, 20, Zot:5) the +4 dagger of Bynufet {freeze, rElec rPois Str-4 Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. (unseen) (51, 21, Zot:5) the +7 mace "Bematz" {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (51, 22, Zot:5) the +7 whip of the Several Planets {flame, rF+++ Str+4 Int-4 Dex-2} rF+++: It renders you almost immune to fire. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). Dex-2: It affects your dexterity (-2). (unseen) (51, 23, Zot:5) the +8 hand axe of Rinuefeo {venom, *Noise rPois rC+ Int+3} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (51, 24, Zot:5) the +8 hand axe "Muziggiteu" {vamp, Stlth+} Stlth+: It makes you more stealthy. (unseen) (52, -2, Zot:5) the +3 mace of Hige Nih {freeze, rPois rN+ Will+} rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (52, -1, Zot:5) the +8 hand axe of Massacring {flame, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (52, 0, Zot:5) the +7 mace of Ysixueze {holy, rC- Will+ Int+2 Dex+2} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (unseen) (52, 1, Zot:5) the +7 whip of Qalaom {freeze, rElec rF+ rN+ Stlth+} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (52, 2, Zot:5) the +11 short sword of Houn {flame, rPois rC+ rN+ Dex+2} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (52, 3, Zot:5) the +6 sling of Vanity {chaos, ^Contam rPois rC- Int+4} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). (52, 4, Zot:5) the +9 dagger of Deformation {flame, rF+ rC+ rN++ Will-} rF+: It protects you from fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. (unseen) (52, 5, Zot:5) the +2 whip of the Arena {drain, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (52, 6, Zot:5) a +0 long sword of electrocution (unseen) (52, 7, Zot:5) a +2 short sword of venom (unseen) (52, 8, Zot:5) the +10 sling of Aniraano {flame, Will++} Will++: It greatly increases your willpower. (unseen) (52, 9, Zot:5) the +5 dagger "Hiosuiwa" {freeze, rC+ Str+2 Int+4 Dex+3} rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (52, 10, Zot:5) the +9 mace "Embalmer" {flame, +Blink} +Blink: It lets you blink. (52, 11, Zot:5) the +3 dagger of the Extremes {freeze, Fly Will+ Int+3} Fly: It grants you flight. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (52, 13, Zot:5) the +2 mace of Fana {holy, rPois} rPois: It protects you from poison. (52, 14, Zot:5) the +5 hand axe "Agytiw" {protect, rF+ Int+3 Dex+2} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (52, 15, Zot:5) the +4 hand axe "Hesaen" {freeze, rN+} rN+: It protects you from negative energy. (unseen) (52, 16, Zot:5) the +11 hand axe of Overwhelming Force {heavy, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (52, 17, Zot:5) the +7 spear of Roffil {spect, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (52, 18, Zot:5) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (52, 19, Zot:5) the +3 hand axe of Departure {antimagic, rPois rF+ rC- rCorr Str+4} rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (unseen) (52, 20, Zot:5) the +1 dagger of Quick Death {reap, rC+ Will- Dex+4} rC+: It protects you from cold. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (52, 21, Zot:5) the +2 mace "Undertaker" {elec, rElec Will++ Int+3 Dex-4} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). (unseen) (52, 22, Zot:5) the +10 mace "Abbapyow" {flame, rPois MP-9 Str+3 SInv} rPois: It protects you from poison. MP-9: It affects your magic capacity (-9). Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (52, 23, Zot:5) the +4 mace of the Winnowing Newt {venom, rElec rC+ Dex+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (52, 24, Zot:5) the +5 mace of Responsibility {pain, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (53, -3, Zot:5) the +0 short sword "Oskimm" {heavy, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (53, -2, Zot:5) the +10 dagger "Xiufuon" {heavy, Str+5} Str+5: It affects your strength (+5). (unseen) (53, -1, Zot:5) the +5 dagger "Yrurghom" {venom, rPois Str-4 Dex+3} rPois: It protects you from poison. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). (unseen) (53, 0, Zot:5) the +6 hand axe "Nuurojest" {flame, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (unseen) (53, 1, Zot:5) a +5 orcbow (unseen) (53, 2, Zot:5) the +1 sling of Reapportionment {heavy, rC+} rC+: It protects you from cold. (53, 3, Zot:5) a +2 lajatang of pain (unseen) (53, 4, Zot:5) the +4 dagger of Indignation {antimagic, rPois rN+ Int+3 Dex-3} rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). (unseen) (53, 5, Zot:5) the +6 sling of Res Ipsa Loquitur {heavy, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (53, 6, Zot:5) the +1 sling of Hoosheci {flame, *Slow rN+ Int+5 SInv} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (unseen) (53, 7, Zot:5) the +1 spear of Mezxostum {flame, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (53, 8, Zot:5) the +1 whip of Causk {reap, rC+ MP+6 Dex-4 SInv} rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (unseen) (53, 9, Zot:5) the +8 sling "Gargoyle's Foe" {heavy, rPois Int+3 Dex+2} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (53, 10, Zot:5) the +7 dagger of the Freezing God {flame, *Corrode rF++ MP+9 Int+4} *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. MP+9: It affects your magic capacity (+9). Int+4: It affects your intelligence (+4). (unseen) (53, 11, Zot:5) the +8 dagger "Fiusmab" {freeze, Will+++} Will+++: It greatly increases your willpower. (53, 13, Zot:5) the +1 sling of Gedwewon {antimagic, rPois rF+ rN+} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. (53, 14, Zot:5) the +1 spear "Gashral" {chaos, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (53, 15, Zot:5) the +1 dagger of the Evil Eye {elec, rN++ rCorr Str+5} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (53, 16, Zot:5) a +2 vampiric falchion (unseen) (53, 17, Zot:5) a +0 heavy flail (unseen) (53, 18, Zot:5) the +5 sling of Trial by Ordeal {chaos, rPois rN+ Dex+2} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (53, 19, Zot:5) a +1 hand axe of flaming (unseen) (53, 20, Zot:5) the +5 mace of Midgho {holy, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (53, 21, Zot:5) the +6 dagger of Ad Valorem {spect, +Blink rPois rN++ Dex+4} +Blink: It lets you blink. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (53, 22, Zot:5) the +8 spear of Saltpetre {speed, Str+5} Str+5: It affects your strength (+5). (unseen) (53, 23, Zot:5) the +6 whip of the Apocalypse {freeze, ^Fragile rC+ rCorr Dex+2} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (unseen) (53, 34, Zot:5) a +0 falchion (54, -3, Zot:5) the +8 short sword of World Downfall {freeze, Str+3} Str+3: It affects your strength (+3). (unseen) (54, -2, Zot:5) the +9 mace "Concordance" {venom, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (54, -1, Zot:5) the +8 dagger "Pefurim" {venom, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (54, 1, Zot:5) the +9 whip of Dithmenos's Pride {distort, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (54, 2, Zot:5) a +1 rapier of electrocution (unseen) (54, 3, Zot:5) the +6 sling of Empeph {chaos, +Blink Str+3 Stlth+} +Blink: It lets you blink. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (54, 4, Zot:5) the +3 dagger of the Shrieking God {freeze, rElec rN++ Dex+2} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (54, 5, Zot:5) the +8 dagger "Fovithiga" {freeze, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (54, 6, Zot:5) a +0 heavy great mace (unseen) (54, 7, Zot:5) the +12 dagger of Dugoho {elec, +Blink Dex+4} +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). (unseen) (54, 8, Zot:5) the +5 short sword of the Walnut {freeze, Will- Int+4 Dex+2} Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (unseen) (54, 9, Zot:5) the +6 sling of Outrage {speed, rF+ rC++ rN+ Str-4} rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). (unseen) (54, 10, Zot:5) the +4 dagger of Distraction {heavy, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). (unseen) (54, 11, Zot:5) the +6 dagger "Wace" {flame, rPois rF- rC- Str+8} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). (unseen) (54, 13, Zot:5) the +6 whip of Profit {vamp, rN+ Will- MP+6} rN+: It protects you from negative energy. Will-: It decreases your willpower. MP+6: It affects your magic capacity (+6). (unseen) (54, 14, Zot:5) a +5 halberd of venom (unseen) (54, 15, Zot:5) a +1 shortbow of electrocution (unseen) (54, 16, Zot:5) the +3 hand axe "Giogim" {antimagic, Str+4 Int+3 SInv} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (54, 17, Zot:5) the +1 mace "Iloseiru" {reap, rElec} rElec: It insulates you from electricity. (unseen) (54, 18, Zot:5) the +1 hand axe of the Mosquito {antimagic, *Rage Dex+5 SInv Stlth-} *Rage: It berserks you when you make melee attacks (+20% chance). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (54, 19, Zot:5) the +8 whip of the Equator {vamp, rElec rC+++ Str-3 Int-3} rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Str-3: It affects your strength (-3). Int-3: It affects your intelligence (-3). (unseen) (54, 20, Zot:5) the +4 short sword "Qageim" {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (54, 21, Zot:5) the +5 hand axe of the Fox {protect, Str+5} Str+5: It affects your strength (+5). (unseen) (54, 22, Zot:5) the +1 sling "Tajuib" {elec, rPois rCorr Str+5 Stlth-} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. (unseen) (54, 23, Zot:5) the +4 sling "Qoirizxu" {flame, Str+5} Str+5: It affects your strength (+5). (unseen) (54, 24, Zot:5) the +5 mace "Cunnoati" {protect, *Slow Fly rPois Str-5} *Slow: It may slow you when you take damage. Fly: It grants you flight. rPois: It protects you from poison. Str-5: It affects your strength (-5). (unseen) (55, -3, Zot:5) the +7 hand axe of Past Mistakes {antimagic, Int+4} Int+4: It affects your intelligence (+4). (unseen) (55, -2, Zot:5) the +1 hand axe of Beogh's Benevolence {heavy, *Noise rC+ rCorr Str+3} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (55, -1, Zot:5) a +2 shortbow of draining (unseen) (55, 0, Zot:5) the +3 dagger "Zisaczec" {heavy, *Noise rC+ Int+2 Stlth+} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (55, 1, Zot:5) the +6 spear "Okhoamyr" {holy, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (55, 2, Zot:5) the +7 dagger "Huimmoi" {elec, rPois} rPois: It protects you from poison. (unseen) (55, 3, Zot:5) the +4 short sword of Aguil {freeze, *Rage Fly rN++ MP+6} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rN++: It greatly protects you from negative energy. MP+6: It affects your magic capacity (+6). (unseen) (55, 4, Zot:5) the +1 dagger "Tith" {elec, *Rage Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). Dex+3: It affects your dexterity (+3). (unseen) (55, 5, Zot:5) the +7 sling "Ytihabbu" {speed, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (55, 6, Zot:5) the +8 mace "Foturch" {drain, rF+ rCorr Str+2} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (55, 7, Zot:5) the +11 sling "Enabb" {freeze, +Blink rCorr Int+2 Stlth+} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (55, 8, Zot:5) the +6 spear of Xuedurus {drain, rElec rC+ rN+} rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (55, 9, Zot:5) the +1 whip of Hatred {elec, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (55, 10, Zot:5) the +3 spear of Pestilence {drain, ^Drain rElec Str+3 Dex+7} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+7: It affects your dexterity (+7). (unseen) (55, 11, Zot:5) the +5 whip of the Hills {heavy, *Corrode rC- Str+9 Stlth+} *Corrode: It may corrode you when you take damage. rC-: It makes you vulnerable to cold. Str+9: It affects your strength (+9). Stlth+: It makes you more stealthy. (unseen) (55, 13, Zot:5) the +5 short sword of Esighal {flame, rPois rN+++ Dex-4} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Dex-4: It affects your dexterity (-4). (unseen) (55, 15, Zot:5) the +4 sling of Youthful Indiscretion {heavy, rElec rPois rN+ Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (55, 16, Zot:5) the +6 spear of Anoecrod {holy, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (55, 17, Zot:5) the +9 whip of Tomorrow {pain, rPois rF- Str+5} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). (unseen) (55, 18, Zot:5) the +3 dagger of Absolution {holy, rPois rF+ Str+3 Stlth-} rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. (unseen) (55, 19, Zot:5) the +4 hand axe of the Coward {vamp, rN+ Str+3 Stlth+} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (55, 20, Zot:5) the +0 hand axe of the Shining Light {venom, rF++ rN+ Dex+2} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (55, 21, Zot:5) the +8 dagger "Coorru" {spect, rF+ rCorr Int-3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). (unseen) (55, 22, Zot:5) the +6 mace of Coekh {protect, rPois Str+4 SInv} rPois: It protects you from poison. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (55, 23, Zot:5) the +6 whip "Neozunai" {protect, *Noise Str+6} *Noise: It may make a loud noise when swung. Str+6: It affects your strength (+6). (unseen) (55, 24, Zot:5) the +7 dagger of the Fray {speed, rC- rN+++ rCorr Stlth+} rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (56, -2, Zot:5) the +6 mace of Fedhas's Whim {venom, rF+ rCorr Str+3 Dex+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (56, -1, Zot:5) a +0 flail of holy wrath (unseen) (56, 0, Zot:5) the +4 mace of Tofoar {drain, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (56, 1, Zot:5) the +9 dagger of Ruasapnu {freeze, rF+} rF+: It protects you from fire. (unseen) (56, 2, Zot:5) the +10 mace of Luxury {venom, Will- Int+3 Stlth+} Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (56, 3, Zot:5) a +0 triple sword of holy wrath (unseen) (56, 4, Zot:5) the +6 short sword "Giant's Curse" {freeze, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (56, 5, Zot:5) the +8 mace "Pemeeh" {venom, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (56, 6, Zot:5) the +4 sling "Puwk" {chaos, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (56, 7, Zot:5) the +2 sling of Ucuqorph {drain, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (56, 8, Zot:5) a +1 long sword of pain (unseen) (56, 9, Zot:5) a +3 scimitar of flaming (unseen) (56, 10, Zot:5) the +5 dagger of the Barnacle {venom, Str+3} Str+3: It affects your strength (+3). (unseen) (56, 11, Zot:5) a +1 rapier of freezing (unseen) (56, 12, Zot:5) the +0 sling "Goblinbane" {heavy, rF+ Str+3 Dex+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (56, 13, Zot:5) the +9 sling "Abrojasm" {chaos, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (56, 14, Zot:5) the +6 short sword of the Grave {flame, Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (56, 15, Zot:5) the +10 dagger of Incongruity {heavy, Will+ MP-4 Str+3 Dex+3} Will+: It increases your willpower. MP-4: It affects your magic capacity (-4). Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (56, 16, Zot:5) the +3 sling "Oliasufo" {drain, Str+3 Int+4 Dex+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). (unseen) (56, 17, Zot:5) the +7 sling of Immorality {flame, rPois rN+++} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. (unseen) (56, 18, Zot:5) the +1 spear of Shame {elec, Int+3 Dex+6} Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (unseen) (56, 20, Zot:5) the +10 dagger of Accord {spect, rElec rPois MP+7} rElec: It insulates you from electricity. rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). (unseen) (56, 21, Zot:5) the +10 dagger "Killer Bee's Bane" {freeze, Int+5 Dex+3} Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (unseen) (56, 22, Zot:5) the +2 hand axe "Qoicegogh" {antimagic, rPois} rPois: It protects you from poison. (unseen) (56, 23, Zot:5) the +5 whip of Okawaru's Reproof {heavy, rF+} rF+: It protects you from fire. (unseen) (56, 24, Zot:5) the +2 spear "Xadorr" {venom, Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (57, -2, Zot:5) the +1 mace of the Salamander {freeze, MP+7 Stlth+} MP+7: It affects your magic capacity (+7). Stlth+: It makes you more stealthy. (unseen) (57, -1, Zot:5) the +6 whip of Expedience {spect, *Corrode rElec rF+ Int+3} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (57, 0, Zot:5) the +5 dagger "Lorem Ipsum" {reap, +Blink rElec rPois Str-2} +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. Str-2: It affects your strength (-2). (unseen) (57, 1, Zot:5) the +1 sling of the Blushing Stork {drain, rElec} rElec: It insulates you from electricity. (unseen) (57, 2, Zot:5) the +11 sling of Gallantry {flame, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (57, 3, Zot:5) the +8 short sword of Slow Death {freeze, Fly Will- MP+10 Str+3} Fly: It grants you flight. Will-: It decreases your willpower. MP+10: It affects your magic capacity (+10). Str+3: It affects your strength (+3). (unseen) (57, 4, Zot:5) the +6 short sword of Hujem {antimagic, +Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. (unseen) (57, 5, Zot:5) a +1 morningstar of flaming (unseen) (57, 6, Zot:5) a +1 broad axe of flaming (unseen) (57, 7, Zot:5) the +6 dagger of Victory {flame, SInv} SInv: It lets you see invisible. (unseen) (57, 8, Zot:5) the +1 hand axe of Cobwebs {elec, rPois MP-10 Dex+7} rPois: It protects you from poison. MP-10: It affects your magic capacity (-10). Dex+7: It affects your dexterity (+7). (unseen) (57, 9, Zot:5) a +4 falchion of protection (unseen) (57, 10, Zot:5) the +3 whip "Jagih" {vamp, Int+2} Int+2: It affects your intelligence (+2). (unseen) (57, 11, Zot:5) the +11 dagger of the Candelabrum {distort, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (57, 13, Zot:5) the +9 dagger "Xumadali" {drain, rPois rN++} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (unseen) (57, 15, Zot:5) the +9 hand axe "Jyadib Ippa" {flame, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (57, 16, Zot:5) the +1 spear "Seonk" {pain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (57, 17, Zot:5) the +0 sling "Kaluoh" {drain, rElec} rElec: It insulates you from electricity. (unseen) (57, 18, Zot:5) the +4 whip of Bereluek {heavy, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (57, 19, Zot:5) the +11 whip "Plojy" {freeze, ^Contam Str+4 Int+3 Dex+2} ^Contam: It causes magical contamination when unequipped. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (57, 20, Zot:5) the +2 sling of the Throat {antimagic, rF++ rC+ Will- Int+2} rF++: It greatly protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). (unseen) (57, 21, Zot:5) the +7 dagger of Discretion {venom, rElec rPois rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (57, 22, Zot:5) the +6 spear "Jusunap" {flame, ^Contam Str+3 Dex+8} ^Contam: It causes magical contamination when unequipped. Str+3: It affects your strength (+3). Dex+8: It affects your dexterity (+8). (unseen) (57, 23, Zot:5) the +9 dagger "Xuesat" {reap, ^Drain Will+ Str+3 Int+3} ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (57, 24, Zot:5) the +0 dagger of Disgust {pain, Will- Str+4} Will-: It decreases your willpower. Str+4: It affects your strength (+4). (unseen) (58, -2, Zot:5) a +0 heavy sling (unseen) (58, -1, Zot:5) the +7 whip of Tuxump {distort, rPois} rPois: It protects you from poison. (unseen) (58, 0, Zot:5) a +1 orcbow of electrocution (unseen) (58, 1, Zot:5) the +3 whip "Yhioggeo" {elec, Will+ Int+4} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (unseen) (58, 2, Zot:5) a +1 vampiric battleaxe (unseen) (58, 3, Zot:5) the +2 whip of the Heavens {elec, *Rage *Slow rF+++ Int+4} *Rage: It berserks you when you make melee attacks (+20% chance). *Slow: It may slow you when you take damage. rF+++: It renders you almost immune to fire. Int+4: It affects your intelligence (+4). (unseen) (58, 5, Zot:5) the +5 spear "Murmur" {speed, rF+} rF+: It protects you from fire. (unseen) (58, 6, Zot:5) the +11 mace "Finade" {spect, *Corrode rC+ rN++ SInv} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (unseen) (58, 7, Zot:5) a +3 flail of distortion (unseen) (58, 8, Zot:5) the +7 whip of the Blowfly {protect, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (58, 9, Zot:5) the +3 sling "Ammise" {drain, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (58, 10, Zot:5) the +6 mace "Heghuydosa" {pain, *Corrode +Blink Will+ Str+9} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. Will+: It increases your willpower. Str+9: It affects your strength (+9). (unseen) (58, 14, Zot:5) the +8 mace "Amops" {flame, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (58, 15, Zot:5) the +5 mace of Valiance {venom, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (58, 16, Zot:5) the +8 whip of Xeenoimepp {speed, rPois} rPois: It protects you from poison. (unseen) (58, 17, Zot:5) the +8 mace "Boeveepp" {freeze, Will+ rCorr Dex+2 Stlth-} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. (unseen) (58, 18, Zot:5) the +2 hand axe "Waqirphi" {drain, rC- Will++} rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. (unseen) (58, 19, Zot:5) the +9 spear "Irual" {freeze, rElec rC- rCorr Str-5} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (unseen) (58, 20, Zot:5) the +9 dagger of Petitap {flame, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (58, 21, Zot:5) the +10 hand axe "Tormentor" {freeze, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (58, 22, Zot:5) the +8 short sword "Eloomal" {flame, rF+ rCorr MP-4 Str+6} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. MP-4: It affects your magic capacity (-4). Str+6: It affects your strength (+6). (unseen) (58, 23, Zot:5) the +4 hand axe of the Lost Xalams {venom, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (59, -1, Zot:5) the +9 mace of Premature Burial {drain, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (59, 0, Zot:5) the +8 whip "Vileopiu" {speed, Will- Dex+4 Stlth+} Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (59, 1, Zot:5) a +4 dagger of venom (unseen) (59, 2, Zot:5) the +4 whip "Wijov" {speed, Int+5} Int+5: It affects your intelligence (+5). (unseen) (59, 6, Zot:5) the +7 dagger of Zaisk {antimagic, rC++} rC++: It greatly protects you from cold. (unseen) (59, 7, Zot:5) the +8 dagger of Disorder {distort, rPois Int+3 Stlth+} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (59, 8, Zot:5) the +8 sling "Deanootu" {elec, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (unseen) (59, 9, Zot:5) the +7 short sword of the Axolotl {flame, Fly rC+ Str+3} Fly: It grants you flight. rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (59, 15, Zot:5) the +1 dagger "Hydraslayer" {drain, rC+++ Str+5 Int-5} rC+++: It renders you almost immune to cold. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). (unseen) (59, 16, Zot:5) the +0 whip of Risk Management {flame, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (59, 17, Zot:5) the +8 sling of Neripn {chaos, rElec rF+ Str+4 Dex-3} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). (unseen) (59, 18, Zot:5) the +6 spear of Etash {venom, rF- Str+8 Dex-5} rF-: It makes you vulnerable to fire. Str+8: It affects your strength (+8). Dex-5: It affects your dexterity (-5). (unseen) (59, 19, Zot:5) the +4 sling "Vilof" {freeze, ^Fragile Fly rPois Stlth+} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (59, 20, Zot:5) the +0 mace of Contradiction {drain, rF++ Int+2} rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (59, 21, Zot:5) a +1 vampiric spear (unseen) (59, 22, Zot:5) the +5 mace "Raohul" {antimagic, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (60, 0, Zot:5) the +3 mace "Cipner" {heavy, rElec rC++ rCorr Stlth-} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (unseen) (60, 1, Zot:5) the +3 whip "Gargoyle's Death" {venom, Str+2} Str+2: It affects your strength (+2). (unseen) (60, 7, Zot:5) the +7 dagger "Inutyuz" {antimagic, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (60, 8, Zot:5) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (unseen) (60, 16, Zot:5) a +0 falchion of electrocution (unseen) (60, 17, Zot:5) the +10 dagger "Viufuh" {drain, rElec rPois rF+ Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (60, 18, Zot:5) the +1 short sword "Uqefo" {drain, rElec rC+ Int-2} rElec: It insulates you from electricity. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). (unseen) (60, 19, Zot:5) the +5 hand axe of Hacking and Slashing {spect, ^Fragile Dex+2 SInv} ^Fragile: It will be destroyed if unequipped. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (60, 20, Zot:5) the +3 short sword of Hepliaklqana {holy, *Slow rElec rN+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (60, 21, Zot:5) the +9 dagger of Exoneration {freeze, rC+ Int+4} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (unseen) Level 1 of the Depths [Shop] Vuosocom's Armour Boutique a +0 tower shield (99 gold) a +2 robe of cold resistance (389 gold) a +0 plate armour (506 gold) the +1 chain mail "Buteukoz" {MP+8} (732 gold) MP+8: It affects your magic capacity (+8). a +0 leather armour (44 gold) a +0 ring mail (88 gold) a +0 barding (506 gold) the +1 cloak of Dithmenos's Approval {rCorr Str+4 Slay-4} (301 gold) rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). a +0 leather armour (44 gold) a +0 chain mail (99 gold) (0, 0, Depths:1) a scroll of identify (5, 9, Depths:1) a guardian sphinx skeleton (6, 19, Depths:1) a +0 great sword of flaming (8, 20, Depths:1) a +0 troll leather armour a deep troll skeleton (8, 24, Depths:1) an ugly thing skeleton (11, 24, Depths:1) an ice dragon skeleton (13, 25, Depths:1) a +0 robe a +0 whip (14, -21, Depths:1) a +0 long sword (14, 6, Depths:1) a staff of fire (14, 9, Depths:1) a +2 pair of gloves of dexterity (18, -2, Depths:1) a ring of protection from cold (20, 11, Depths:1) a scroll of identify (25, -5, Depths:1) a scroll of identify (25, 20, Depths:1) a +0 pair of boots (28, -4, Depths:1) 5 stones (33, 27, Depths:1) a deep troll skeleton (34, 23, Depths:1) a deep troll skeleton (34, 24, Depths:1) a +0 troll leather armour an iron troll skeleton (34, 26, Depths:1) a +0 troll leather armour a deep troll skeleton (35, 2, Depths:1) a +2 battleaxe of freezing a frost giant skeleton (35, 24, Depths:1) a deep troll skeleton (44, 27, Depths:1) a +0 rapier (45, 24, Depths:1) a +1 trident of venom (45, 26, Depths:1) a +0 dire flail of holy wrath a +0 dire flail an ettin skeleton (50, 5, Depths:1) a +0 halberd (53, -23, Depths:1) a +0 trident Level 2 of the Depths (10, -12, Depths:2) a +2 chain mail of willpower (12, -25, Depths:2) a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (19, -4, Depths:2) a +0 robe (22, -6, Depths:2) a +0 battleaxe of freezing a frost giant skeleton (22, -4, Depths:2) +0 fire dragon scales a fire dragon skeleton (22, 2, Depths:2) a +3 lajatang of electrocution a +0 robe a spriggan skeleton (26, -20, Depths:2) a +0 longbow (27, 2, Depths:2) a +0 dire flail a +0 dire flail an ettin skeleton (29, -40, Depths:2) 6 stones (30, -35, Depths:2) the +1 spear of Leipsawu {venom, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (31, -5, Depths:2) a +3 hand axe of electrocution a +0 animal skin (32, -28, Depths:2) a +0 long sword a +0 scale mail a +0 buckler a tengu skeleton (32, -8, Depths:2) 4 large rocks (32, 2, Depths:2) a +1 battleaxe of freezing (32, 3, Depths:2) a potion of moonshine (33, -36, Depths:2) a staff of death (33, -34, Depths:2) a +0 rapier (33, -20, Depths:2) a +2 glaive a +2 ring mail of fire resistance a tengu corpse (skeletalised by now) (33, -9, Depths:2) 3 large rocks a stone giant skeleton (34, -2, Depths:2) a stone a +0 leather armour a +0 dire flail a +0 arbalest a tengu skeleton (34, 12, Depths:2) a +1 battleaxe of freezing a frost giant skeleton (35, -1, Depths:2) +0 ice dragon scales an ice dragon skeleton (35, 0, Depths:2) a +2 battleaxe of freezing (35, 10, Depths:2) a +2 battleaxe of freezing (45, -35, Depths:2) a +0 troll leather armour a deep troll skeleton (45, -32, Depths:2) a +1 chain mail of fire resistance a +4 broad axe of flaming a +0 plate armour a +3 war axe a human skeleton (45, -31, Depths:2) a +0 robe a +2 vampiric dagger a human skeleton (45, -29, Depths:2) a +0 robe a +0 dagger a human skeleton (46, -35, Depths:2) a +0 troll leather armour an iron troll skeleton (46, -32, Depths:2) a +0 chain mail a +1 broad axe (47, -31, Depths:2) a +0 chain mail a +3 heavy great mace (47, -4, Depths:2) a +0 animal skin a +0 quarterstaff (48, -34, Depths:2) +0 ice dragon scales an ice dragon skeleton (49, -14, Depths:2) a +0 robe (49, -6, Depths:2) a +0 great sword of flaming (51, -30, Depths:2) a hell hog corpse (skeletalised by now) (52, -31, Depths:2) a hell hog corpse (skeletalised by now) (52, -2, Depths:2) 4 stones (55, -30, Depths:2) 5 large rocks (58, -30, Depths:2) a +0 robe a +0 dagger (65, -33, Depths:2) a +0 robe (69, -39, Depths:2) a staff of cold Level 3 of the Depths (0, 0, Depths:3) a +0 robe (4, -26, Depths:3) a +0 great mace 2 poisoned darts a +0 ring mail a tengu corpse (skeletalised by now) (6, -17, Depths:3) a +0 buckler a +2 scale mail of cold resistance a +2 heavy war axe (8, -19, Depths:3) a scroll of identify (10, -31, Depths:3) a deep troll skeleton (13, 6, Depths:3) a very ugly thing skeleton (14, -31, Depths:3) a deep troll corpse (skeletalised by now) (14, 7, Depths:3) an ugly thing skeleton (15, 7, Depths:3) a very ugly thing skeleton (16, -31, Depths:3) a +0 dire flail of holy wrath (16, -26, Depths:3) a +0 helmet (16, -16, Depths:3) a scarf of harm (20, -11, Depths:3) a +0 mace of draining (21, -33, Depths:3) a potion of moonshine (21, -10, Depths:3) a +0 chain mail a +5 long sword a human skeleton (22, 6, Depths:3) a +0 robe (22, 11, Depths:3) a +0 robe a +0 long sword (23, -23, Depths:3) a scroll of identify (23, -19, Depths:3) 5 stones (23, -14, Depths:3) a +0 chain mail a juggernaut skeleton (23, -13, Depths:3) a +0 animal skin a +1 antimagic flail a spriggan skeleton (24, 11, Depths:3) 3 stones (26, -3, Depths:3) an orb of energy (27, -9, Depths:3) a caustic shrike skeleton (28, -19, Depths:3) a +0 long sword (30, -17, Depths:3) a +2 hand axe of draining a ring of poison resistance a +0 robe a spriggan skeleton (30, 10, Depths:3) a +0 dire flail a +0 dire flail (36, -13, Depths:3) 5 stones (37, -12, Depths:3) a +2 hand axe of electrocution (41, -26, Depths:3) a +0 partisan a salamander skeleton (43, -32, Depths:3) a +1 rapier of electrocution 8 stones a +0 robe a +0 buckler of poison resistance a ring of positive energy a +0 leather armour a spriggan skeleton (43, -27, Depths:3) a +0 spear a tengu skeleton (44, -29, Depths:3) a +0 dire flail a +0 dire flail an ettin skeleton (45, -41, Depths:3) a +2 halberd a +0 plate armour a human corpse (skeletalised by now) (45, -5, Depths:3) a +0 scale mail (48, -36, Depths:3) a +0 scimitar (49, -4, Depths:3) a +0 flail (51, -6, Depths:3) 8 stones Level 4 of the Depths (0, 0, Depths:4) a +0 broad axe a +0 scale mail a +1 buckler of cold resistance a tengu corpse (skeletalised by now) (2, -40, Depths:4) a staff of cold (2, -39, Depths:4) the +0 helmet "Qusucs" {rN+} rN+: It protects you from negative energy. (2, -38, Depths:4) a +0 arbalest (2, -35, Depths:4) a scroll of identify (3, -41, Depths:4) a +1 scale mail of cold resistance (3, -34, Depths:4) a glowing shapeshifter skeleton (4, -41, Depths:4) a beast talisman (4, -30, Depths:4) 6 boomerangs (5, -41, Depths:4) a wand of flame (7) (5, -30, Depths:4) 3 stones (6, -41, Depths:4) a +0 robe (6, -30, Depths:4) 8 stones (7, -41, Depths:4) a +0 club (7, -30, Depths:4) a ring of poison resistance (8, -41, Depths:4) a +0 war axe (9, -41, Depths:4) a +0 ring mail (9, -32, Depths:4) a +0 buckler a +1 scale mail of cold resistance a +0 long sword (9, -29, Depths:4) a +2 cloak a +3 glaive of venom a black draconian skeleton (10, -41, Depths:4) a +0 short sword (10, -27, Depths:4) a +0 leather armour (10, -26, Depths:4) a +0 scale mail (10, -25, Depths:4) 5 stones (10, -22, Depths:4) a +1 ring mail of fire resistance (11, -19, Depths:4) an iron dragon skeleton (12, -3, Depths:4) +0 golden dragon scales a golden dragon corpse (skeletalised by now) (13, -41, Depths:4) 2 atropa-tipped darts (13, -22, Depths:4) a +2 ring mail of fire resistance (14, -22, Depths:4) a +0 ring mail (14, -16, Depths:4) +0 fire dragon scales a fire dragon skeleton (15, -13, Depths:4) a +3 lajatang of speed 8 stones a +0 robe a spriggan skeleton (16, -35, Depths:4) a +0 animal skin a +0 broad axe (16, -33, Depths:4) 4 stones (16, -12, Depths:4) 4 large rocks (17, -39, Depths:4) a quicksilver dragon skeleton (17, -22, Depths:4) a guardian sphinx skeleton (17, -3, Depths:4) a +1 great sword of flaming (17, 4, Depths:4) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (18, -5, Depths:4) a +0 quick blade of venom a +0 robe a +2 buckler (19, -39, Depths:4) a +0 dire flail a +0 dire flail an ettin skeleton (19, -33, Depths:4) a scroll of identify (19, -19, Depths:4) a titan skeleton (20, -41, Depths:4) +0 ice dragon scales a +2 heavy dire flail a +0 dire flail an ice dragon skeleton an ettin skeleton (21, -38, Depths:4) a storm dragon skeleton (21, -36, Depths:4) a +0 ring mail a +0 great sword (21, -32, Depths:4) 7 stones (21, -31, Depths:4) a +0 rapier (21, -30, Depths:4) a +0 glaive (22, -35, Depths:4) a golden dragon skeleton (23, -34, Depths:4) a very ugly thing skeleton (24, -35, Depths:4) a +0 buckler a +0 robe a +0 morningstar 7 stones (25, -40, Depths:4) 3 large rocks (25, -37, Depths:4) 4 large rocks an ugly thing skeleton (29, -27, Depths:4) a titan skeleton (31, -23, Depths:4) a +0 heavy flail (32, -25, Depths:4) 5 large rocks (33, -21, Depths:4) a +0 shortbow a +1 long sword of electrocution a +0 plate armour a +0 animal skin a +0 quarterstaff (36, -25, Depths:4) a +2 buckler a +0 scale mail a +0 long sword a tengu skeleton (39, -26, Depths:4) 3 large rocks (40, -26, Depths:4) +0 ice dragon scales an ice dragon skeleton (43, -33, Depths:4) a +0 troll leather armour a deep troll skeleton (46, -31, Depths:4) a deep troll skeleton (47, -29, Depths:4) a deep troll skeleton (50, -2, Depths:4) a +2 great sword of flaming a fire giant skeleton (51, -39, Depths:4) a +0 bardiche a +0 ring mail a tengu skeleton