sniffy Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 5, D:1) a +0 spear (4, -21, D:1) a +0 ring mail (6, -20, D:1) a hobgoblin skeleton (11, -29, D:1) a hobgoblin skeleton (19, -23, D:1) a +0 leather armour (19, -1, D:1) a rat skeleton (21, -38, D:1) a +0 quarterstaff (22, -33, D:1) a frilled lizard skeleton (23, -33, D:1) a bat skeleton (24, 3, D:1) a ball python skeleton (25, -37, D:1) a frilled lizard skeleton (25, -33, D:1) a +0 dagger a goblin skeleton (25, -18, D:1) a +0 robe (27, -33, D:1) a hobgoblin skeleton (29, -1, D:1) a frilled lizard skeleton (30, -47, D:1) a bat skeleton (33, -45, D:1) a +0 dagger a goblin skeleton (43, -42, D:1) a +0 club a goblin corpse (skeletalised by now) (45, -41, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (0, 6, D:2) a +0 dagger (3, 0, D:2) a bat corpse (skeletalised by now) (4, 24, D:2) a +0 dagger (4, 30, D:2) a +0 robe (5, 27, D:2) a rat skeleton (6, 29, D:2) a +0 club a goblin skeleton (15, 2, D:2) a +0 dagger (16, 17, D:2) a +0 dagger a +0 sling (17, -4, D:2) a quokka skeleton (18, -1, D:2) a +0 club a goblin skeleton (19, -4, D:2) a +0 club a goblin skeleton (19, 7, D:2) a +0 club (24, -4, D:2) a +0 spear a +0 dagger a hobgoblin skeleton a goblin skeleton (25, -4, D:2) a +0 dagger a goblin skeleton (26, -5, D:2) a +0 club (26, -4, D:2) a hobgoblin skeleton (26, -3, D:2) a +0 dagger a goblin skeleton (27, -6, D:2) a +0 dagger (27, 3, D:2) a +0 helmet a +0 animal skin a +0 whip the hobgoblin skeleton of Robin (28, 10, D:2) a +0 mace (35, -3, D:2) a +0 leather armour (37, 21, D:2) a +0 club a goblin skeleton (43, 6, D:2) a +0 dagger a kobold corpse (skeletalised by now) (53, 17, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe a +0 dagger a +0 chain mail (0, 2, D:3) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (5, 17, D:3) a +0 dagger (8, 8, D:3) a quokka skeleton (8, 20, D:3) an adder corpse (skeletalised by now) (11, -2, D:3) a ball python corpse (skeletalised by now) (20, 5, D:3) a +0 dagger a goblin skeleton (20, 17, D:3) a +0 club (22, 35, D:3) a +0 dagger a kobold corpse (skeletalised by now) (23, 48, D:3) a +0 ring mail (24, 14, D:3) a +0 war axe an orc skeleton (25, 5, D:3) a +0 dagger (25, 8, D:3) a +0 chain mail (31, 22, D:3) a bat corpse (skeletalised by now) (32, 4, D:3) a +0 mace (34, 37, D:3) a bat skeleton (35, 3, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (35, 5, D:3) a +0 dagger an orc corpse (skeletalised by now) (36, 3, D:3) a +0 club an orc corpse (skeletalised by now) (36, 6, D:3) a bat corpse (skeletalised by now) (38, 6, D:3) a +0 club an orc corpse (skeletalised by now) (38, 7, D:3) a +0 hand axe of freezing Level 4 of the Dungeon [Shop] Caomm's Armour Emporium a +0 helmet (67 gold) a +0 robe (13 gold) a +0 robe (13 gold) a +0 leather armour (30 gold) a +0 robe (13 gold) a +0 plate armour (270 gold) a +0 leather armour (30 gold) a +0 robe (13 gold) a +0 robe (13 gold) [Shop] Dominnom's Magic Scroll Boutique 2 scrolls of noise (26 gold) 2 scrolls of fog (104 gold) 2 scrolls of identify (52 gold) (0, 0, D:4) a +0 pair of boots (6, 1, D:4) a +0 ring mail (9, -28, D:4) the +0 cloak of the Scribe {-Tele Rampage Str+3 Int+3} -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (15, -31, D:4) a +0 dagger a +0 ring mail (16, -33, D:4) a +0 club (17, -35, D:4) a +0 morningstar (18, -35, D:4) a +0 short sword (29, -11, D:4) a +0 scale mail (29, 6, D:4) a +0 pair of gloves (36, -34, D:4) a +0 dagger (36, -33, D:4) a +0 dagger a goblin skeleton (36, -32, D:4) the felid skeleton of Natasha (36, -21, D:4) a +0 leather armour (41, -1, D:4) a +0 ring mail (47, -36, D:4) the +5 chain mail "Eguippost" {rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (47, 2, D:4) a +0 sling (47, 3, D:4) a +0 sling (47, 13, D:4) a +0 chain mail (47, 14, D:4) a +0 giant club (48, 2, D:4) a jackal skeleton (49, -40, D:4) an adder corpse (skeletalised by now) (50, 8, D:4) a +0 dagger a +0 leather armour a +0 dagger (54, 7, D:4) a +0 robe (54, 10, D:4) a +0 club (55, -2, D:4) a +0 robe (55, 8, D:4) a +0 club (57, 5, D:4) a +0 dagger (60, 3, D:4) a +0 sling Level 5 of the Dungeon [Shop] Leblirok's Jewellery Boutique a ring of resist corrosion (unknown) (300 gold) an amulet of faith (unknown) (600 gold) a scarab talisman (187 gold) a +6 ring of intelligence (unknown) (540 gold) a lupine talisman (225 gold) a ring of resist corrosion (unknown) (300 gold) the spore talisman "Ikhlushe" {rPois Will- Int+4 Slay-2} (367 gold) [spore talisman] rPois: It protects you from poison. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). an amulet of the acrobat (unknown) (450 gold) an amulet of dissipation (unknown) (450 gold) [Shop] Dywuthryn's Distillery a potion of haste (130 gold) a potion of brilliance (unknown) (52 gold) a potion of haste (130 gold) a potion of curing (39 gold) a potion of magic (104 gold) a potion of curing (39 gold) a potion of curing (39 gold) a potion of heal wounds (104 gold) a potion of heal wounds (104 gold) a potion of curing (39 gold) [Shop] Hilorch's Book Boutique a parchment of Summon Cactus Giant (350 gold) a parchment of Fireball (257 gold) a parchment of Passwall (123 gold) a parchment of Confusing Touch (123 gold) a parchment of Slow (56 gold) a parchment of Vhi's Electric Charge (182 gold) a parchment of Sublimation of Blood (81 gold) a parchment of Eringya's Surprising Crocodile (182 gold) [Shop] Kaetaw's Weapon Boutique 3 atropa-tipped darts (27 gold) the +7 great mace of Weit {heavy, Dex+2 SInv} (684 gold) Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. the +2 mace "Poabim" {reap, ^Drain rElec rF+ rC+} (354 gold) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. 4 poisoned darts (24 gold) a +2 bardiche of entangling (270 gold) a +2 dire flail of venom (180 gold) a +0 sling (15 gold) [Shop] Vezant's General Store a parchment of Ignition (459 gold) a +0 long sword (38 gold) the +0 rapier of Yschezomp {protect, Fly Dex+3} (242 gold) Fly: It grants you flight. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a parchment of Freeze (44 gold) a parchment of Dispel Undead (143 gold) a scroll of poison (44 gold) a scroll of amnesia (44 gold) a scroll of identify (22 gold) (0, 0, D:5) a +0 club (8, -6, D:5) a human skeleton (11, -6, D:5) a +0 club (11, 6, D:5) a +0 chain mail (27, -11, D:5) a quill talisman (40, 2, D:5) a +0 chain mail (43, -30, D:5) a +0 mace a +0 leather armour (63, -20, D:5) a +0 quarterstaff Level 6 of the Dungeon (2, 28, D:6) a +0 dagger (10, 14, D:6) a +0 shortbow (15, 34, D:6) a +0 short sword a +0 leather armour a +0 dagger a +0 club a +0 leather armour a +0 leather armour (17, 34, D:6) a +0 club (18, 47, D:6) a +0 flail a +0 chain mail (53, 41, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 spear (6, -7, D:7) a +0 arbalest (8, -6, D:7) a +0 orcbow (23, -3, D:7) a +0 ring mail (33, 31, D:7) a +0 hand axe (41, 2, D:7) a +0 club (42, 0, D:7) a +0 dagger of venom (44, -1, D:7) a +0 club (45, -1, D:7) a +1 dagger of draining (46, -2, D:7) a +0 short sword (46, -1, D:7) a +0 short sword (58, -22, D:7) a +0 ring mail (61, -6, D:7) a +0 dagger a +0 robe (62, -6, D:7) a +0 dagger a +0 robe a +0 hand axe a +0 dagger Level 8 of the Dungeon (2, 45, D:8) a ring of flight (5, 5, D:8) a +0 short sword (7, 5, D:8) a +0 leather armour a +0 dagger (17, 19, D:8) a +0 robe a +0 dagger a +0 robe a +0 dagger (18, 18, D:8) a +0 plate armour a +0 glaive (18, 20, D:8) a +0 ring mail a +0 mace a +0 club a +0 robe a +0 dagger (19, 18, D:8) a +0 robe a +0 dagger (19, 21, D:8) a +0 robe a +0 trident (25, 27, D:8) a +0 shortbow (37, 35, D:8) a +0 orcbow (45, 7, D:8) a spore talisman (49, 27, D:8) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (52, 7, D:8) a +4 dagger of venom (56, 7, D:8) a +0 short sword a +0 short sword (56, 8, D:8) a +0 dagger (57, 7, D:8) a +0 short sword a +0 dagger a +0 robe a +0 whip of electrocution (58, 7, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +2 short sword of speed (4, 5, D:9) a +0 hand axe (6, 5, D:9) a +0 quarterstaff (8, -25, D:9) 2 potions of moonshine (9, -8, D:9) a +0 robe a +0 dagger a +0 robe a +0 dagger (10, -15, D:9) a +0 morningstar (11, 10, D:9) a +0 flail (13, -8, D:9) 4 large rocks (19, 13, D:9) a +0 whip (20, 14, D:9) a +0 club (21, -23, D:9) a +0 dire flail a +0 giant club (23, -7, D:9) a +0 pair of boots (25, -11, D:9) a +0 spear (27, -14, D:9) a +0 orcbow (27, -11, D:9) a +0 lajatang (28, -26, D:9) a +0 kite shield a +0 ring mail a +0 spear (30, 17, D:9) a +0 dagger a +0 robe (30, 18, D:9) a +0 club a +0 chain mail (40, 3, D:9) a +0 chain mail a +0 halberd (40, 19, D:9) the +7 dagger of Watchfulness {devious, ^Fragile rElec rC+ rN+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (40, 20, D:9) a +0 club (41, 3, D:9) a +0 robe a +0 dagger (41, 4, D:9) a +0 ring mail a +0 flail (41, 20, D:9) a +0 dagger a +0 club a +0 dagger (41, 21, D:9) a +0 short sword (41, 22, D:9) a +0 short sword (42, 23, D:9) a +0 short sword (51, -19, D:9) a +0 morningstar (54, -13, D:9) a +0 short sword Level 10 of the Dungeon (4, 13, D:10) a large rock (9, -10, D:10) a +0 morningstar (25, -6, D:10) a +0 quarterstaff (25, 13, D:10) a +0 quarterstaff (30, -5, D:10) a +4 sling (32, 4, D:10) a +0 mace (34, 23, D:10) a +0 chain mail (35, 32, D:10) a +0 dagger of venom a +0 robe a +0 long sword a +0 plate armour (37, 32, D:10) a +0 club (38, 3, D:10) a +0 giant club a +0 dire flail (43, 1, D:10) a +0 whip a +0 club (43, 3, D:10) a +0 rapier (43, 35, D:10) a +0 flail (44, 1, D:10) a +0 whip a +0 dagger a +0 robe a +0 hand axe a +0 battleaxe a +0 plate armour a +0 short sword (45, 1, D:10) a +0 short sword (45, 2, D:10) a +0 club a +0 dagger (45, 3, D:10) a +0 club (45, 5, D:10) a +0 short sword (46, -1, D:10) a +0 leather armour (46, 3, D:10) a +0 club (47, 12, D:10) a +0 robe a +0 trident (49, 14, D:10) a +0 robe a +0 falchion (49, 16, D:10) a +0 robe a +4 dagger (49, 17, D:10) a +0 robe a +3 halberd a +0 robe a +0 flail Level 11 of the Dungeon [Shop] Nepsos's Assorted Antiques the +7 hand cannon "Mule" {flame, backblast, rF+} (2147 gold) rF+: It protects you from fire. It cannot be enchanted further. the Charlatan's Orb {orb Charlatan} (242 gold) It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. a Gell's gravitambourine (2/2) (880 gold) a +4 dagger of venom (536 gold) a scroll of blinking (209 gold) a scroll of poison (88 gold) a +0 chain mail of death (286 gold) a scroll of noise (22 gold) a phantom mirror (880 gold) a scroll of teleportation (66 gold) a +2 scale mail of archery (396 gold) (11, 4, D:11) a spore talisman (22, 38, D:11) a +0 rapier (28, 46, D:11) a +1 cloak of willpower a +0 short sword (29, -6, D:11) a +0 giant club a +0 giant spiked club (32, 26, D:11) a +0 giant club a +0 giant club (39, 39, D:11) a +0 dagger (42, 30, D:11) a +0 sling the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a parchment of Soul Splinter (31, 17, Lair:1) a +0 mace (34, 5, Lair:1) a +0 dagger a +0 arbalest a +0 robe (35, 15, Lair:1) a +2 ring mail of fire resistance (38, -10, Lair:1) a +0 short sword (38, 10, Lair:1) a +0 flail (40, -12, Lair:1) a +0 spear (48, -11, Lair:1) a +0 dagger Level 2 of the Lair of Beasts (0, 0, Lair:2) 6 gold pieces (1, 0, Lair:2) 6 gold pieces (2, -7, Lair:2) a parchment of Static Discharge (2, 0, Lair:2) 4 gold pieces