Dungeon Crawl Stone Soup version 0.35-a0-480-g92050278c1 (webtiles) character file. Game seed: 11853462846481483244 23783 sniffy the Covert (level 12, 101/101 HPs) Began as a Gale Centaur Enchanter on June 11, 2026. Was an Initiate of Gozag. Quit the game on level 4 of the Lair of Beasts. The game lasted 00:49:07 (15891 turns). sniffy the Covert (Gale Centaur Enchanter) Turns: 15891, Time: 00:49:07 Health: 101/101 AC: 18 Str: 10 XL: 12 Next: 74% Magic: 27/27 EV: 13 Int: 18 God: Gozag Gold: 37 SH: 0 Dex: 23 Spells: 2/19 levels left rFire . . . (100%) e - +2 dagger (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) C - +3 leather armour "Qelosuw" {rCorr} rPois . (100%) A - +2 helmet rElec . (100%) B - +0 cloak rCorr + (50%) F - +2 pair of gloves {Dex+3} SInv . G - +1 barding {Earth} Will ..... a - amulet of regeneration Stlth +++++ c - ring of magical power HPRegen 1.16/turn b - +6 ring of dexterity MPRegen 0.20/turn %: stampede @: no status effects A: large, hooves 3, deformed body, stampede 2, South Wind's embodiment a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 4 of the Lair of Beasts. You worshipped Gozag. Gozag was noncommittal. You visited 3 branches of the dungeon, and saw 15 of its levels. You collected 2534 gold pieces. You spent 1041 gold pieces at shops. You paid 1456 gold pieces to Gozag. Inventory: Hand Weapons e - a +2 dagger of electrocution (weapon) g - a +1 rapier of electrocution j - a +0 dagger of venom k - a +1 dagger m - a +2 short sword of speed o - a +3 scimitar of flaming w - the +2 dagger of the Jolly Stories {vamp, rN++} (You found it on level 4 of the Dungeon) rN++: It greatly protects you from negative energy. It cannot be enchanted further. Missiles d - 10 poisoned darts h - 3 boomerangs (quivered) i - 7 javelins l - 3 throwing nets Armour p - a +0 barding of stealth A - a +2 helmet (worn) B - a +0 cloak (worn) C - the +3 leather armour "Qelosuw" (worn) {rCorr} (You bought it in a shop on level 10 of the Dungeon) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. F - a +2 pair of gloves of dexterity (worn) G - a +1 barding of earth (worn) Jewellery a - an amulet of regeneration (worn) b - a +6 ring of dexterity (worn) c - a ring of magical power (worn) f - a ring of protection from fire n - a ring of protection from fire s - the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} (You found it on level 3 of the Lair of Beasts) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Wands b - a wand of acid (4) a - a wand of flame (46) p - a wand of polymorph (14) e - a wand of paralysis (12) Scrolls c - a scroll of blinking {unknown} H - 2 scrolls of teleportation d - a scroll of amnesia {unknown} e - 2 scrolls of revelation {unknown} N - a scroll of noise W - a scroll of brand weapon w - 4 scrolls of enchant weapon h - a scroll of torment {unknown} K - 2 scrolls of fog J - 2 scrolls of fear I - a scroll of immolation p - 2 scrolls of poison Potions C - a potion of cancellation S - a potion of ambrosia Y - 6 potions of curing n - 4 potions of moonshine {unknown} o - 3 potions of lignification {unknown} f - 2 potions of heal wounds {unknown} V - 2 potions of resistance R - 3 potions of enlightenment T - 2 potions of might p - 2 potions of brilliance {unknown} k - a potion of attraction {unknown} W - 3 potions of haste j - a potion of mutation {unknown} l - a potion of magic {unknown} Skills: - Level 8.0 Fighting - Level 10.0 Short Blades + Level 3.2 Armour - Level 10.0 Dodging - Level 12.0 Stealth - Level 4.0 Spellcasting - Level 8.0 Hexes - Level 2.0 Translocations - Level 4.0 Ice Magic - Level 2.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Confusing Touch Hex 32% N/A 2% 3 e - Ensorcelled Hibernat Hex/Ice 50% N/A 2% 2 f - Cause Fear Hex 16% N/A 7% 4 g - Gloom Hex/Necr 36% N/A 11% 3 l - Blink Tloc 20% N/A 13% 2 t - Tukima's Dance Hex 32% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 12% 1d4 19% 1 Poisonous Vapours Alch/Air 12% 1d1 19% 1 Sandblast Erth 10% 2d5 19% 1 Summon Small Mammal Summ 12% N/A 19% 1 Call Imp Summ 6% N/A 28% 2 Mercury Arrow Conj/Alch 6% 2d5 28% 2 Launch Clockwork Bee Frge 3% N/A 50% 3 Mephitic Cloud Conj/Alch/Air 3% N/A 50% 3 Swiftness Air 3% N/A 50% 3 Yara's Violent Unravell Hex/Alch 9% 3d6 71% 5 Vhi's Electric Charge Tloc/Air 14% N/A 77% 4 Brom's Barrelling Bould Conj/Erth 5% 2d4 88% 4 Eringya's Surprising Cr Summ 3% N/A 88% 4 Flame Wave Conj/Fire 3% 2d5 88% 4 Forge Lightning Spire Air/Frge 3% 3d4 88% 4 Fulminant Prism Conj/Alch 1% 3d5 88% 4 Iskenderun's Battlesphe Conj/Frge 3% 2d7 88% 4 Leda's Liquefaction Alch/Erth 2% N/A 88% 4 Rending Blade Conj/Frge 3% 2d6 88% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 99% 5 Curse of Agony Necr 3% N/A 99% 5 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Permafrost Eruption Ice/Erth 8% 2x4d3 100% 6 Manifold Assault Tloc 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:5 Lair (4/5) D:10 Snake (0/4) Lair:3 Swamp: Lair:2-3 Shoals: Lair:2-3 Slime: Lair:4-5 Orc: D:9-12 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:8 [ D:9 * D:10 [[ Annotations: D:7 exclusion: 2 skeletal warriors D:9 1 runed translucent door Lair:1 exclusion: cane toad, Sprozz Lair:2 exclusions: iguana and swamp worm Lair:3 exclusion: 3 death yaks Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. The South Wind quickens your rampage movements after stabbing. Message History As you open the door, it creaks loudly! Found an escape hatch in the ceiling. You encounter a water moccasin. The water moccasin hisses angrily. You stampede towards the water moccasin! The water moccasin misses you. Casting: Confusing Touch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (chance to affect: 56%) The water moccasin looks drowsy... You stop stampeding. The helpless water moccasin fails to defend itself. The winds around you quicken. You spit the water moccasin like a pig!!!! Lightning courses through the water moccasin! You kill the water moccasin! Your Armour skill increases to level 3! Magic restored. Your tailwind grows less brisk. You now have 31 gold pieces (gained 9). You encounter a water moccasin. Found a scroll of identify. You stampede towards the water moccasin! The helpless water moccasin fails to defend itself. The winds around you quicken. You perforate the water moccasin like a sieve!!!! Lightning courses through the water moccasin! You kill the water moccasin! You stop stampeding. You now have 37 gold pieces (gained 6). You encounter a skyshark and 3 dream sheep. The dream sheep bleats! You hear a bleat! The dream sheep leaves your sight. The dream sheep is distracted by your dazzling golden aura. Your tailwind grows less brisk. You start waiting. Done waiting. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######P..................## .. .. #.#####......##..##.......##.#◊.. #....#......##...##......◊#...... .............#...##.F.......?.... .....##.....#....#.......#....... .....##..........##.............. ...P.........##..........##...#.# #.P..#.......###.#.#.....##.#.# #