snorkmaiden Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (2, 4, D:1) an orb of guile (3, 4, D:1) a +0 arbalest (14, -12, D:1) a +0 ring mail (15, -5, D:1) a +0 club (17, 11, D:1) a +0 club (18, 8, D:1) a +0 club (19, -4, D:1) a +0 club (19, 8, D:1) a +0 dagger (20, -7, D:1) a bat corpse (skeletalised by now) (26, -8, D:1) a +0 short sword a kobold corpse (skeletalised by now) (29, -7, D:1) a +0 club (31, -7, D:1) a +0 hand axe (39, 2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (0, 1, D:2) the felid corpse of Natasha (5, -7, D:2) a bat corpse (13, -13, D:2) 3 boomerangs a +0 dagger (21, -3, D:2) a +0 club a +0 club (23, -3, D:2) a +0 club (25, 5, D:2) a +0 dagger (29, 3, D:2) 7 stones (30, -10, D:2) a +0 club (32, -13, D:2) the +7 sling of the Present {drain, Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (35, 2, D:2) a +0 whip (41, 7, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 club a +0 club a +0 dagger of protection a +0 dagger