Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 3429098925096052534 39 soltaker21 the Conjurer (level 3, -5/28 HPs) Began as a Draconian Conjurer on Nov 6, 2025. Succumbed to Terence's poison ... on level 1 of the Dungeon. The game lasted 00:08:41 (1720 turns). soltaker21 the Conjurer (Draconian Conjurer) Turns: 1720, Time: 00:08:41 Health: -5/28 AC: 5 Str: 9 XL: 3 Next: 28% Magic: 1/6 EV: 11 Int: 20 God: Gold: 36 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . c - +0 trident rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-5 -> -27), very slightly contaminated A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons c - a +0 trident (weapon) Scrolls b - 3 scrolls of revelation {unknown} d - 2 scrolls of identify {unknown} Potions a - a potion of magic e - 2 potions of brilliance {unknown} f - a potion of enlightenment {unknown} Skills: * Level 1.3 Fighting + Level 0.4 Polearms + Level 2.0 Dodging + Level 1.9 Stealth + Level 2.2 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 4% 2d10 43% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Vhi's Electric Charge Tloc/Air 4% N/A 83% 4 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 : Annotations: D:2 Natasha, Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident of venom and wearing a +0 scale mail (asleep, 100% to hit) Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident of venom and wearing a +0 scale mail (asleep, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident of venom and wearing a +0 scale mail (asleep, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. Terence shouts! (Press . to maintain the ray.) Natasha hisses angrily. The searing ray hits Terence. Terence is heavily wounded. A hobgoblin comes into view. Natasha zaps a wand. The puff of flame hits you! You stop channelling your searing ray. Terence hits you from afar with a +0 trident of venom! You are lethally poisoned! Natasha growls. You feel very sick. Terence hits you from afar with a +0 trident of venom. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. * * * LOW HITPOINT WARNING * * * You feel very sick. Terence hits you but does no damage. You are more poisoned. You climb upwards. You die... #.# ###.#..#.#### #.# #....... #.## #.#.....(.# #.#####.####. ...####.........#####.#.# #.#.... ........................# #.#.##. ..................÷#.##.# #.#.##. ...................#.##.###.#.... ##^......##........#>...#........ ##########..)......#############. # #......@...#~~≈≈~~~~~##. # #....................... # #.....###.##~~≈~~≈~≈≈#.. ##########.....###.############.# .>.......#............#.#.#...#.# ########.#.###..##.####.#.#.....# ########.#......##.##.#.#.#.....# .........######.##....#.#.#...... .######### #.#####.#.#.#.###.# There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 5 hobgoblins (D:1) 2 quokkas (D:2) 3 ball pythons 3 bats 2 frilled lizards 3 kobolds (D:1) 5 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | soltaker21 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 409 | D:1 | Reached XP level 2. HP: 14/20 MP: 3/5 707 | D:1 | Learned a level 2 spell: Searing Ray 1457 | D:2 | Noticed Natasha 1537 | D:2 | Reached skill level 1 in Fighting 1537 | D:2 | Reached XP level 3. HP: 28/28 MP: 1/6 1678 | D:2 | Found Kielo's Book Shop. 1713 | D:2 | Noticed Terence 1720 | D:1 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_basic, amcnicky_mini_rare_corridor_liquid D:2: layout_basic, serial_shops, nicolae_shop_glassy, uniq_crazy_yiuf_cottage, uniq_terence, uniq_sigmund, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | 1 | 1.3 Polearms | | 0.4 Stealth | | 1.9 Spellcasting | | 2.2 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 77 Tailslap || 15 Trident || 9 Cast: Magic Dart || 40 Searing Ray || 3 Armour: Skin || 61 Dodge: Dodged || 62