solus21 Level 1 of the Dungeon (13, 9, D:1) a +0 dagger a quokka corpse (skeletalised by now) a kobold corpse (skeletalised by now) Level 2 of the Dungeon (8, 16, D:2) a +0 club a goblin corpse (skeletalised by now) (15, 8, D:2) a +0 club a goblin skeleton (15, 17, D:2) a +0 robe (24, 15, D:2) a +0 club a +0 sling (27, 19, D:2) a +0 short sword a +0 animal skin a +0 helmet a +0 dagger a +0 club a +0 club a +0 club a +0 dagger the hobgoblin skeleton of Robin a goblin skeleton a goblin skeleton a goblin skeleton a hobgoblin skeleton a goblin skeleton a goblin skeleton (28, 18, D:2) a +0 dagger a goblin skeleton (29, 10, D:2) a +0 club 3 stones a kobold skeleton (32, -2, D:2) a +0 dagger (33, -3, D:2) a hobgoblin skeleton (33, 21, D:2) 2 boomerangs (33, 24, D:2) a frilled lizard corpse (skeletalised by now) (39, 6, D:2) a +0 club a +0 robe the human skeleton of Jessica (39, 34, D:2) a +0 rapier (42, 5, D:2) a +0 quarterstaff (46, 6, D:2) a jackal skeleton (47, 7, D:2) a hobgoblin skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 leather armour an orc skeleton (12, 4, D:3) a +0 robe (13, -7, D:3) a rat skeleton (13, 5, D:3) 5 silver javelins (47, 26, D:3) a +0 leather armour (49, 2, D:3) a +0 dagger (50, 0, D:3) a +0 dagger (53, -5, D:3) the quill talisman of the Hidden Vale {-Tele Dex+2 SInv} [quill talisman] -Tele: It prevents most forms of teleportation. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (56, -16, D:3) a +0 club a +0 short sword a +0 hand axe a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 2, D:3) a +0 dagger a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 ring mail an orc corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Qicoups's Jewellery Boutique a ring of resist corrosion (unknown) (260 gold) a +4 ring of slaying (unknown) (468 gold) a ring of poison resistance (unknown) (260 gold) the fortress talisman of Evolution {rElec rF- MP+5 Int+5} (975 gold) [fortress talisman] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. MP+5: It affects your magic capacity (+5). Int+5: It affects your intelligence (+5). an amulet of the acrobat (unknown) (390 gold) a scarab talisman (162 gold) the ring of the Dropbear {rElec rC+ rCorr} (533 gold) [ring of resist corrosion] rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a ring of willpower (325 gold) (1, 15, D:4) a howler monkey corpse (skeletalised by now) (2, 18, D:4) a +0 whip (3, -3, D:4) a +0 trident an orc skeleton (3, 17, D:4) a +0 rapier a +0 leather armour the human skeleton of Eustachio (4, -3, D:4) a +0 club a +0 dagger a +0 robe an orc skeleton (18, 27, D:4) a +0 flail (24, 23, D:4) a +0 short sword a +0 leather armour an orc skeleton (28, -5, D:4) a +0 short sword an orc skeleton (28, 35, D:4) a +0 long sword (29, 25, D:4) a +0 falchion a +0 leather armour a +0 club (33, 32, D:4) a +1 dagger of speed a +0 robe an orc skeleton (34, 14, D:4) a +0 short sword (34, 32, D:4) a +0 dagger a +0 leather armour an orc skeleton (34, 33, D:4) a +0 dagger (36, -7, D:4) 6 poisoned darts (36, 15, D:4) a +0 dagger Level 5 of the Dungeon