spf3250 Level 1 of the Dungeon (0, 0, D:1) 8 stones (1, -15, D:1) a bat corpse (skeletalised by now) (6, 20, D:1) a hobgoblin skeleton (11, -4, D:1) a +0 dagger a kobold corpse (skeletalised by now) (12, -3, D:1) a jackal corpse (skeletalised by now) (21, 14, D:1) 2 stones a +0 club a kobold corpse (skeletalised by now) (23, 14, D:1) 6 poisoned darts (30, -16, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Qutoam's One-of-a-Kind Rings the ring "Busmumuoff" {*Corrode Fly rPois rF++ Str+3} (492 gold) [ring of strength] Str+3: It affects your strength (+3). rF++: It greatly protects you from fire. rPois: It protects you from poison. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. a +8 ring of strength (770 gold) a +7 ring of slaying (1449 gold) a +1 ring of protection (42 gold) a +3 ring of dexterity (140 gold) the ring "Joror" {rC+ Dex+3} (536 gold) [ring of protection from cold] Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. the ring of Leukled {rElec Str+3 Int+6 Slay+2} (905 gold) [ring of intelligence] Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. the ring "Zaghol" {Fire rMut Str+6 Slay+2} (820 gold) [ring of fire] Fire: It enhances your fire magic. Str+6: It affects your strength (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rMut: It protects you from mutation. (3, -21, D:2) a +0 dagger (3, 5, D:2) a +0 quarterstaff (6, -26, D:2) a bat corpse (skeletalised by now) (8, -16, D:2) a +0 dagger a +0 club a +0 dagger a goblin skeleton a goblin skeleton (8, -14, D:2) a +0 dagger a +0 dagger a +0 dagger a +0 animal skin a +0 club a hobgoblin skeleton a goblin skeleton a hobgoblin skeleton (10, -11, D:2) a +0 club a goblin corpse (skeletalised by now) (11, -8, D:2) a jackal corpse (skeletalised by now) (20, -32, D:2) a quokka corpse (skeletalised by now) (29, -30, D:2) a +0 club (32, -10, D:2) a ball python corpse (skeletalised by now) (33, 1, D:2) a bat corpse (skeletalised by now) (34, -4, D:2) a +0 leather armour (34, -3, D:2) 4 boomerangs (34, -1, D:2) a +2 heavy hand axe (unseen) (39, 2, D:2) an adder corpse (skeletalised by now) (44, -12, D:2) 6 stones (50, -7, D:2) 7 stones a +0 club a goblin skeleton (58, -1, D:2) a +0 dagger a goblin skeleton (60, -1, D:2) a quokka skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 sling (8, 10, D:3) a +0 dagger a kobold corpse (skeletalised by now) (9, -11, D:3) a hobgoblin corpse (skeletalised by now) (15, 20, D:3) a +0 short sword an orc corpse (skeletalised by now) (28, -12, D:3) 5 stones (29, 24, D:3) a +0 hand axe (33, 2, D:3) a +0 leather armour (34, 16, D:3) a +0 ring mail a +0 flail (34, 17, D:3) a +0 club (42, 8, D:3) the +1 robe of the Poles {Rampage rC+ rCorr Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. Level 4 of the Dungeon (0, 0, D:4) 3 javelins (3, -23, D:4) a +0 robe (3, -13, D:4) a +0 club (10, -2, D:4) a ball python corpse (skeletalised by now) (10, 4, D:4) a +0 dagger (12, -13, D:4) a +0 flail (12, -11, D:4) a +0 spear (12, -8, D:4) a +0 helmet (25, -6, D:4) a hobgoblin corpse (skeletalised by now) (32, -8, D:4) 5 stones a +0 dagger (46, 16, D:4) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (49, 11, D:4) a +0 chain mail (52, -15, D:4) a +0 sling Level 5 of the Dungeon (0, 0, D:5) a +0 club a gnoll corpse (1, 0, D:5) a +0 club a +0 leather armour (1, 1, D:5) a +0 whip (3, -2, D:5) a +0 whip a gnoll corpse (17, -17, D:5) a +0 pair of boots (20, -18, D:5) a +0 shortbow (36, -14, D:5) a bombardier beetle corpse a jackal corpse (38, -13, D:5) 16 gold pieces