Dungeon Crawl Stone Soup version 0.33-a0-1446-g9efba704ed (webtiles) character file. Game seed: 11595105975923546002 2 spf3250 the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Apr 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:37 (97 turns). spf3250 the Conjurer (Deep Elf Conjurer) Turns: 97, Time: 00:00:38 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 33% Magic: 4/6 EV: 11 Int: 22 God: Gold: 32 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of curing {unknown} d - a potion of heal wounds {unknown} Skills: + Level 0.0 Fighting + Level 2.5 Dodging + Level 2.5 Stealth + Level 3.0 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Magic restored. HP restored. A bat comes into view. You see here a hobgoblin corpse. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is moderately wounded. The bat hits you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You now have 32 gold pieces (gained 15). d - a lumpy emerald potion You open the door. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #........#.#...#.##...# #<.......#...†.#.##.### #........#...#.#.##.# #........'.#........# #...##..('.#.#.#.#..# #........#.#.#.#.#..# ############.#...#.... #.......#...#.#### #@#######.###.. #'# #.# ### ).. #.# ..... ......# #......# ####.### ..# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A bat (D:1) A goblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spf3250 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 97 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_basic, chequers_hall_statues_corner_a Action || total ---------------------------++------- Cast: Magic Dart || 7 Armour: Robe || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 97 | 97 | 0 | 0 | 84 | 1 | 97.0 | Dungeon | 97 | 97 | 0 | 0 | 84 | 1 | 97.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 97 daAuts