Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 9634580522495282752 28 spf3250 the Conjurer (level 3, 19/24 HPs) Began as a Demonspawn Conjurer on Apr 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:36 (893 turns). spf3250 the Conjurer (Demonspawn Conjurer) Turns: 893, Time: 00:02:36 Health: 19/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 0/6 EV: 11 Int: 20 God: Gold: 11 SH: 4 Dex: 11 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: flying A: powered by death 1, condensation shield a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of flight (left hand) Scrolls e - a scroll of noise {unknown} Potions b - a potion of magic Skills: + Level 2.2 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 4% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Starburst Conj/Fire 5% 6d4 100% 6 Fulsome Fusillade Conj/Alch 5% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. A meltable shield of frost defends you. (SH +4) Message History The kobold throws a stone. The stone closely misses you. An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +2 dagger of protection and quivering stones (100% to hit) The magic dart hits the kobold. You kill the kobold! The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# #..#######..#####.######.# .#######......###...............# .........~.~~.....~..~.P~.~###### #..~~P~~~P~~~~~~~..~~~~≈≈≈≈≈≈≈≈≈≈ ....P~~~~~≈≈≈~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ....≈≈≈≈≈≈≈≈~~~≈≈≈≈≈≈≈≈.≈~~≈≈≈### ~.P~≈≈≈≈≈≈≈~~≈~.~≈~~P≈~~~P..#### ≈~≈≈≈≈≈≈≈≈~P~~..~~.~~...~...~..# ~≈≈≈≈~≈P~~~~~...@..............# ≈≈≈~~~. ~.....##...###>#.#####)# ≈~≈.... ...#.# #...# #...#####.## ≈..~... .# #. #...# #.........). ≈~~... # #$).# #.#########. ~P..# #...# #. #. ..... ..... #. ..... ....## #. ... #######. There were no monsters in sight! Vanquished Creatures 3 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 5 kobolds (D:1) 5 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spf3250 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 290 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 290 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 563 | D:1 | Found a faded altar of an unknown god. 789 | D:1 | Learned a level 2 spell: Searing Ray 893 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 893 | D:1 | Reached XP level 3. HP: 19/24 MP: 0/6 893 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_c, layout_loops_ring, serial_shops, shop, hellmonk_ecumenical_altar_arch_garden, chequers_big_river Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | 2 | 2.2 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Dagger || 15 Unarmed || 1 Cast: Magic Dart || 43 Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 21 Dodge: Dodged || 15