Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 13544400268927433491 29 spf3250 the Conjurer (level 3, 25/25 HPs) Began as a Demonspawn Conjurer on Apr 18, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:15 (1231 turns). spf3250 the Conjurer (Demonspawn Conjurer) Turns: 1231, Time: 00:03:16 Health: 25/25 AC: 3 Str: 7 XL: 3 Next: 1% Magic: 7/15 EV: 11 Int: 20 God: Gold: 55 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . n - +0 dagger (protect) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . j - +0 pair of boots Will ..... (no amulet) Stlth ++ c - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: powered by death 1, powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons n - a +0 dagger of protection (weapon) Armour a - a +0 robe (worn) j - a +0 pair of boots (worn) Jewellery c - a ring of magical power (left hand) Scrolls d - 3 scrolls of teleportation {unknown} f - 2 scrolls of immolation {unknown} h - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of attraction {unknown} g - 2 potions of curing {unknown} i - 2 potions of heal wounds {unknown} k - a potion of might {unknown} m - a potion of haste {unknown} Skills: + Level 0.6 Fighting + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 24% 2 Call Imp Summ 4% N/A 24% 2 Lesser Beckoning Tloc 4% N/A 24% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 43% 3 Teleport Other Tloc 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. You sometimes gain a little power by taking damage. Message History You kill the hobgoblin! You see here a +0 club. Found a long sword. You see here a hobgoblin corpse. You now have 52 gold pieces (gained 6). You now have 55 gold pieces (gained 3). You see here a +0 long sword. You see here a hobgoblin corpse. You see here a +0 club. Things that are here: a +0 short sword; a kobold corpse There is an open door here. You open the door. There is an open door here. A kobold and a hobgoblin come into view. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit) The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) The hobgoblin shouts! You hear an angry hiss. An adder comes into view. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. You finish channelling your searing ray. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #......##.)# ##......##..## ##......##....# ##......##..##.# ##......##....### ##......##.†##...# #......###..)###.# #'#......###...### #@###......###)..# #..)###......###.# ######## ##.S..###......#'# ....<..# .#....###......# ####...# ##.##.. ###..... #...# # # ###..# #...# # ############# #...# .. #.. ......... ####...# #. #.# ####....# You could see an adder. Vanquished Creatures A bat (D:2) 4 endoplasms 2 goblins 3 hobgoblins (D:2) 5 jackals 4 kobolds A ball python (D:2) A frilled lizard (D:1) 5 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spf3250 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 184 | D:1 | Found Hebefoul's Book Shoppe. 333 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 333 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 451 | D:1 | Learned a level 2 spell: Searing Ray 1231 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1231 | D:2 | Reached XP level 3. HP: 25/25 MP: 6/6 1231 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_loops_ring, serial_shops, shop D:2: minmay_razor_zed, layout_basic, minmay_misc_feat_room Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Stealth | 2 | 2.2 Fighting | | 0.6 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Short sword || 1 Cast: Magic Dart || 30 Searing Ray || 8 Dodge: Dodged || 2