spidder Level 1 of the Dungeon (0, 0, D:1) 7 stones (5, 41, D:1) a +0 dagger 5 stones (5, 45, D:1) a +0 club (6, 31, D:1) a +0 dagger (8, 25, D:1) a +1 short sword of flaming 2 stones (10, 27, D:1) 9 stones (16, 12, D:1) a staff of cold (22, 48, D:1) a jackal skeleton (24, 48, D:1) a jackal corpse (skeletalised by now) (25, 37, D:1) a +0 club a goblin skeleton (25, 38, D:1) a +0 club a rat skeleton (27, 17, D:1) a +0 club a goblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (30, 18, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, 28, D:1) 4 stones (35, 32, D:1) 4 stones (36, 53, D:1) a jackal corpse (skeletalised by now) (36, 54, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (44, 9, D:1) 7 stones (44, 40, D:1) a +0 dagger (47, 21, D:1) a +0 dagger (49, 22, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (7, -4, D:2) a +0 dagger (8, -1, D:2) the +7 flail of a bailey {freeze, rElec Int-5 SInv} rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (10, -26, D:2) an adder skeleton (13, -19, D:2) a ball python skeleton (16, -16, D:2) the felid skeleton of Natasha (34, -19, D:2) a +0 leather armour (43, 9, D:2) an adder skeleton (44, 18, D:2) 4 stones (45, -6, D:2) an adder skeleton (46, -18, D:2) a +0 dagger a +0 sling a goblin skeleton (48, -17, D:2) a +1 spear of freezing a +0 animal skin a +0 helmet the hobgoblin skeleton of Robin (52, -17, D:2) a +0 club a goblin skeleton (58, -14, D:2) a +0 club a goblin corpse (skeletalised by now) (58, -12, D:2) a +0 dagger (59, -14, D:2) a +0 club a +0 club a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (59, -12, D:2) a +0 dagger (60, -14, D:2) a +0 dagger a hobgoblin corpse (skeletalised by now) (62, -1, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 robe (5, -11, D:3) a +0 short sword (7, -8, D:3) a quokka corpse (8, -5, D:3) a +0 scythe a +0 leather armour the human corpse of Sigmund (8, -4, D:3) a scarf of harm (10, -6, D:3) a dart slug corpse (11, -12, D:3) a +0 club (11, -10, D:3) a scroll of teleportation (18, 14, D:3) a +0 leather armour (35, 4, D:3) a quokka corpse (skeletalised by now) (36, -3, D:3) a ball python corpse (skeletalised by now) (42, 7, D:3) a +0 sling (44, 3, D:3) an adder skeleton (46, -4, D:3) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (46, 8, D:3) a +0 broad axe