spidder Level 1 of the Dungeon (0, 0, D:1) a +0 plate armour (2, -21, D:1) 5 stones (6, -17, D:1) a +0 war axe (8, -19, D:1) a +0 chain mail (9, -19, D:1) a bat skeleton (10, -20, D:1) a +0 club 2 stones a bat skeleton a kobold skeleton (11, -20, D:1) a ball python skeleton (19, -24, D:1) a +2 dagger of protection (19, -7, D:1) a +1 short sword of protection (22, -24, D:1) a +0 chain mail 5 stones (23, 3, D:1) a +0 ring mail (32, -25, D:1) a +0 dagger a kobold corpse (skeletalised by now) (36, 1, D:1) a +0 morningstar of protection (42, 8, D:1) a frilled lizard corpse (skeletalised by now) (44, -32, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) (47, -36, D:1) a ball python corpse (skeletalised by now) (47, -26, D:1) a ball python corpse (skeletalised by now) (48, 8, D:1) a ball python corpse (skeletalised by now) (52, -1, D:1) a +0 dagger a kobold corpse (skeletalised by now) (57, -30, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (0, 14, D:2) a +0 ring mail (3, 22, D:2) a quokka corpse (skeletalised by now) (3, 24, D:2) 5 stones (4, 22, D:2) a hobgoblin corpse (skeletalised by now) (12, 57, D:2) a +0 hand axe (35, 4, D:2) the +5 mace "Amesmuom" {freeze, *Corrode rElec Dex+2 SInv} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (35, 5, D:2) a +0 whip 3 stones (36, 6, D:2) a +0 spear (42, 22, D:2) an adder skeleton (43, 43, D:2) a hobgoblin skeleton (44, 1, D:2) a +0 hand axe (44, 43, D:2) a +2 dagger of electrocution a kobold skeleton (45, 1, D:2) 6 stones Level 3 of the Dungeon (21, 20, D:3) a +0 dagger (29, 1, D:3) a +0 whip