spidder Level 1 of the Dungeon (0, 0, D:1) a +0 rapier (2, -8, D:1) a +0 robe (2, -7, D:1) a rat corpse (skeletalised by now) (10, 19, D:1) a +0 falchion (13, 3, D:1) a jackal corpse (skeletalised by now) (17, -9, D:1) a rat skeleton (18, -9, D:1) a +0 short sword a kobold skeleton (21, 13, D:1) a quokka corpse (skeletalised by now) (22, -39, D:1) a jackal corpse (skeletalised by now) (24, 13, D:1) a ball python skeleton (33, -3, D:1) a bat skeleton (45, -22, D:1) a +0 leather armour (55, -29, D:1) a frilled lizard corpse (skeletalised by now) (57, -37, D:1) a ball python corpse (skeletalised by now) (57, -6, D:1) a +0 ring mail Level 2 of the Dungeon (5, -7, D:2) a +0 quarterstaff (9, 12, D:2) a rat skeleton (12, 11, D:2) a jackal skeleton a jackal skeleton (17, 27, D:2) a +0 short sword an adder skeleton (20, 7, D:2) a +0 short sword (23, 5, D:2) a hobgoblin corpse (skeletalised by now) (29, 6, D:2) a +0 dagger (30, 32, D:2) a jackal skeleton (31, 33, D:2) a +0 short sword a ball python skeleton a kobold skeleton (33, 2, D:2) a ball python skeleton (39, 22, D:2) 6 poisoned darts (43, 11, D:2) a bat corpse (skeletalised by now) (48, 21, D:2) a +0 club (48, 22, D:2) a +0 club a +2 leather armour of fire resistance a +0 club (48, 23, D:2) a +0 club (49, 23, D:2) a +0 dagger a +0 dagger a +0 club a goblin corpse (skeletalised by now) (50, 23, D:2) a +0 club a goblin corpse (skeletalised by now) (52, 19, D:2) a ball python corpse (skeletalised by now) (53, 15, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (1, -25, D:3) a +0 flail (2, -22, D:3) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (2, -21, D:3) a +0 whip a kobold corpse (skeletalised by now) (5, -24, D:3) the +7 dagger of the Wizarding Boar {spect, rElec} rElec: It insulates you from electricity. (5, 0, D:3) 4 poisoned darts (6, -15, D:3) a +0 leather armour (10, -3, D:3) a +0 whip a +0 dagger a +0 chain mail a +0 short sword an orc corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (12, -14, D:3) 3 boomerangs (12, -7, D:3) a +0 mace (12, -6, D:3) a rat skeleton (12, -4, D:3) a +0 hand axe an orc corpse (skeletalised by now) (12, -2, D:3) a +0 short sword (14, 2, D:3) a +0 kite shield (16, -12, D:3) a bat corpse (skeletalised by now) (17, -23, D:3) a rat skeleton (27, -7, D:3) a +0 whip a kobold skeleton (28, -8, D:3) a ball python skeleton (32, -1, D:3) a +0 short sword (41, -8, D:3) a +0 dagger 2 boomerangs a +0 ring mail an orc corpse (skeletalised by now) (42, -8, D:3) a +0 war axe a +0 mace a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (42, -7, D:3) a +0 morningstar a +0 leather armour (44, -26, D:3) the +0 barding "Dyhum" {Harm rF- rN++ Regen+} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. Level 4 of the Dungeon (0, 0, D:4) a +0 halberd a gnoll corpse (14, -7, D:4) a +0 short sword (19, 2, D:4) a +0 flail a +0 flail a +0 spear a gnoll corpse an adder corpse a gnoll corpse (26, -6, D:4) a +0 short sword a +0 club a +0 mace a +0 chain mail a +0 whip a +0 leather armour a +0 hand axe a +0 dagger a +0 robe a kobold corpse an orc corpse an orc corpse an orc corpse an adder corpse