spidder Level 1 of the Dungeon (0, 0, D:1) a +0 dagger of electrocution (3, -1, D:1) a +0 club (5, -42, D:1) a frilled lizard corpse (skeletalised by now) (5, -25, D:1) a ball python skeleton (5, -10, D:1) a +0 leather armour (6, -42, D:1) a +2 dagger of electrocution (6, -10, D:1) a rat skeleton (10, -32, D:1) a ball python skeleton (16, -13, D:1) a +0 club a goblin corpse (skeletalised by now) (17, -37, D:1) a +0 dagger (17, -34, D:1) a jackal corpse (skeletalised by now) (18, -32, D:1) a +0 dagger a goblin corpse (skeletalised by now) (18, -22, D:1) a +0 dagger (28, -7, D:1) a ball python skeleton (29, -49, D:1) a quokka skeleton (30, -45, D:1) 3 curare-tipped darts (31, -39, D:1) a hobgoblin corpse (skeletalised by now) (32, -12, D:1) a bat skeleton (35, -51, D:1) a +0 short sword a kobold skeleton (38, -51, D:1) a +0 whip (40, -47, D:1) a bat skeleton (40, -46, D:1) a +0 dagger (40, -13, D:1) a ball python skeleton (40, -12, D:1) a +0 dagger (45, -31, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (19, -12, D:2) a rat skeleton (37, 7, D:2) a +0 sling a +0 dagger (43, -31, D:2) a +0 club a +0 club a +0 club a goblin skeleton a goblin skeleton (43, -30, D:2) a +0 club a +0 animal skin a +0 dagger the hobgoblin skeleton of Robin (43, -29, D:2) a +0 club a goblin skeleton (44, -31, D:2) a rat skeleton (44, -29, D:2) a +0 club (45, -31, D:2) a +0 dagger a +0 sling a goblin skeleton (45, -30, D:2) a +0 club a +0 sling a goblin skeleton (45, -29, D:2) a +0 club a +0 sling a +0 club a goblin skeleton (48, -18, D:2) a +0 spear (49, -6, D:2) a +0 leather armour (49, 4, D:2) a +0 dagger (50, 4, D:2) a hobgoblin skeleton (53, 3, D:2) a ball python skeleton (55, 13, D:2) a +0 dagger (56, -36, D:2) a +0 club Level 3 of the Dungeon [Shop] Falidda's Armour Shop the +1 ring mail "Tasorpham" {rElec Dex+3} (351 gold) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 robe of the Snake Pit {rN+} (205 gold) rN+: It protects you from negative energy. It cannot be enchanted further. a +0 pair of gloves (54 gold) a +0 leather armour (24 gold) a +0 helmet (54 gold) a +0 robe (10 gold) a +0 robe (10 gold) a +0 leather armour (24 gold) (0, 0, D:3) a +0 whip (4, 24, D:3) a quokka skeleton (6, -1, D:3) a +0 club (8, 5, D:3) a +0 short sword (9, 4, D:3) a rat skeleton (10, 2, D:3) 3 boomerangs (20, 14, D:3) a +0 club (27, -16, D:3) a rat skeleton (28, -12, D:3) a rat skeleton (48, -27, D:3) a bat corpse (skeletalised by now) (57, 14, D:3) a +0 dagger a kobold skeleton (61, -12, D:3) a +0 dagger Level 4 of the Dungeon (8, 12, D:4) a -1 mace (8, 13, D:4) a -2 short sword (12, 4, D:4) a +0 great mace (16, 33, D:4) a jackal corpse (skeletalised by now) (17, 1, D:4) a scorpion corpse a scorpion corpse (22, 7, D:4) 6 poisoned darts (33, 28, D:4) a +0 giant club a ball python corpse (skeletalised by now) an ogre corpse (skeletalised by now) (43, 12, D:4) a +0 robe (43, 18, D:4) a hound corpse (skeletalised by now) (46, 14, D:4) a staff of necromancy