spidder Level 1 of the Dungeon (0, 0, D:1) a +0 dagger of speed 4 stones a kobold corpse (skeletalised by now) (2, -11, D:1) a bat corpse (skeletalised by now) (5, 2, D:1) an orb of stardust (10, 16, D:1) a +0 club a kobold corpse (skeletalised by now) (12, 16, D:1) a +0 dagger a kobold corpse (skeletalised by now) (15, -6, D:1) a +0 club a goblin corpse (skeletalised by now) (18, -1, D:1) a +0 whip (18, 12, D:1) a bat corpse (skeletalised by now) (20, 3, D:1) a rat corpse (skeletalised by now) (25, -9, D:1) a +0 club a goblin skeleton (33, 0, D:1) a +0 scale mail (36, -9, D:1) a quokka corpse (skeletalised by now) a ball python corpse (skeletalised by now) (36, -8, D:1) a +0 short sword a stone (41, -9, D:1) a ball python corpse (skeletalised by now) (41, 6, D:1) a ball python skeleton (43, 8, D:1) a bat skeleton (48, -9, D:1) a +0 leather armour (49, 27, D:1) a ball python skeleton (50, -7, D:1) a +0 short sword (50, 26, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club a stone (4, 2, D:2) an adder corpse (skeletalised by now) (4, 3, D:2) an adder corpse (skeletalised by now) (6, 9, D:2) an adder corpse (skeletalised by now) (7, 9, D:2) a +0 robe a +0 dagger the human corpse of Jessica (skeletalised by now) (7, 11, D:2) a +0 short sword (21, -6, D:2) a +0 giant spiked club a bat corpse (skeletalised by now) (40, -1, D:2) a +0 eveningstar Level 3 of the Dungeon (0, 0, D:3) a +0 robe Level 4 of the Dungeon [Shop] Sehav's Distillery a potion of heal wounds (104 gold) 2 potions of moonshine (26 gold) a potion of enlightenment (unknown) (65 gold) a potion of might (52 gold) a potion of curing (39 gold) a potion of moonshine (13 gold) a potion of might (52 gold) a potion of curing (39 gold) [Shop] Hileuqes's Assorted Antiques a lightning rod (2/4) (1240 gold) the +6 flail of Quhilul {concuss, rElec rPois Int+7} (2058 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Int+7: It affects your intelligence (+7). It cannot be enchanted further. the +7 scimitar of Diwac {heavy, rElec rPois rC+ Dex-2} (2070 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a scroll of fear (124 gold) a +0 leather armour (62 gold) a Gell's gravitambourine (1/2) (1240 gold) a +4 spear of venom (793 gold) [Shop] Veja's Distillery a potion of mutation (120 gold) a potion of curing (45 gold) a potion of ambrosia (120 gold) a potion of might (60 gold) a potion of might (60 gold) a potion of haste (150 gold) [Shop] Tegeku's Distillery a potion of curing (33 gold) a potion of heal wounds (88 gold) 2 potions of brilliance (88 gold) a potion of ambrosia (88 gold) a potion of resistance (110 gold) a potion of magic (88 gold) a potion of might (44 gold) a potion of berserk rage (unknown) (55 gold) a potion of enlightenment (unknown) (55 gold) a potion of cancellation (88 gold) [Shop] Owoeg's Distillery a potion of curing (42 gold) 2 potions of invisibility (224 gold) a potion of resistance (140 gold) a potion of curing (42 gold) a potion of enlightenment (unknown) (70 gold) a potion of curing (42 gold) a potion of brilliance (56 gold) a potion of curing (42 gold) a potion of heal wounds (112 gold) (0, 0, D:4) a +0 dagger a +0 robe (6, 3, D:4) a +0 hand axe a +0 ring mail (7, 32, D:4) an iguana corpse (skeletalised by now) (7, 33, D:4) a +0 dagger Level 5 of the Dungeon (28, 39, D:5) a +0 short sword a +0 chain mail (31, 31, D:5) a jackal corpse (skeletalised by now) (31, 39, D:5) a +0 dagger a +0 robe the elf skeleton of Dowan Level 6 of the Dungeon (19, -7, D:6) a +0 leather armour (29, -14, D:6) a +0 leather armour a +0 mace an orc skeleton Level 7 of the Dungeon (25, 9, D:7) a +0 trident (33, 22, D:7) a bullfrog corpse (skeletalised by now) (35, 0, D:7) a +0 dagger a +0 orcbow a +0 hand axe a +0 leather armour a +0 battleaxe a +0 orcbow a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (41, 33, D:7) a +0 mace a +0 robe (47, 14, D:7) a +0 leather armour Level 8 of the Dungeon (13, 19, D:8) an orb of mayhem (17, -16, D:8) a +0 club (20, 9, D:8) an orb of pyromania (27, 13, D:8) a +0 kite shield Level 9 of the Dungeon (29, 34, D:9) a +3 hand axe an orc corpse (skeletalised by now) (39, 6, D:9) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (55, 11, D:9) a +0 whip a gnoll corpse (skeletalised by now) (55, 31, D:9) a +0 hand axe a +0 leather armour (56, 15, D:9) a +0 leather armour Level 10 of the Dungeon (12, -38, D:10) a +0 whip (13, -39, D:10) a +0 dagger (13, -38, D:10) a +0 whip Level 11 of the Dungeon Level 12 of the Dungeon (2, -6, D:12) a +0 whip (2, -5, D:12) a +0 long sword (2, -3, D:12) a +0 hand axe (2, -2, D:12) a +0 shortbow (2, 0, D:12) a +0 leather armour (2, 1, D:12) a +0 ring mail (2, 3, D:12) a +0 scale mail (2, 4, D:12) a +0 ring mail (3, -6, D:12) a +0 scimitar (3, -5, D:12) a +0 war axe (3, -3, D:12) a +0 glaive (3, -2, D:12) a +0 glaive (3, 0, D:12) the +2 robe "Diubb" {rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (3, 1, D:12) a +0 scale mail (3, 3, D:12) the +0 leather armour "Ompar" {rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (3, 4, D:12) a +0 scale mail (6, 43, D:12) 4 large rocks (9, 1, D:12) the +0 halberd of Disgust {venom, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. (14, 33, D:12) a +0 heavy hand axe (29, 22, D:12) a +0 giant spiked club a +0 giant club (42, -16, D:12) 4 large rocks (46, 13, D:12) a +2 scimitar of flaming (47, 3, D:12) a +1 dagger of venom a +0 falchion 2 boomerangs a +0 chain mail (48, 3, D:12) a +0 mace a +0 leather armour a +0 dagger a +0 robe a +0 dire flail a +0 dire flail (49, 3, D:12) a +0 short sword a +0 giant spiked club a +0 giant club Level 13 of the Dungeon (14, -13, D:13) a +0 buckler (17, -10, D:13) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. a +2 robe (22, -14, D:13) a +3 scimitar of flaming (49, 17, D:13) a +0 chain mail Level 14 of the Dungeon [Shop] Caewaduch's Magic Scroll Shoppe a scroll of enchant armour (124 gold) a scroll of noise (16 gold) a scroll of amnesia (66 gold) a scroll of teleportation (49 gold) a scroll of identify (33 gold) a parchment of Brom's Barrelling Boulder (208 gold) a scroll of identify (33 gold) a scroll of acquirement (unknown) (859 gold) a scroll of teleportation (49 gold) a parchment of Petrify (208 gold) (0, 0, D:14) a human corpse (skeletalised by now) (1, -1, D:14) a human corpse (skeletalised by now) (1, 1, D:14) a human corpse (skeletalised by now) (3, -3, D:14) a human corpse (skeletalised by now) (3, 29, D:14) a +0 flail (6, 2, D:14) a +2 athame of electrocution a +0 robe (7, -8, D:14) a +0 scale mail (27, -8, D:14) a +0 shortbow (28, -10, D:14) a +0 orcbow (29, -6, D:14) a +0 shortbow a +0 shortbow (29, 0, D:14) a +0 ring mail (37, 3, D:14) a +0 sling (49, 38, D:14) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. It cannot be enchanted further. (58, 29, D:14) a +2 great mace a +0 ring mail (60, 21, D:14) a +2 long sword of valour a +1 scale mail of cold resistance a +2 buckler of protection (60, 26, D:14) a +2 great sword of flaming (62, 14, D:14) a +2 battleaxe of freezing a +2 great sword of flaming Level 15 of the Dungeon (4, 0, D:15) a centaur corpse (skeletalised by now) (5, 0, D:15) a +0 orcbow (5, 2, D:15) a +0 orcbow Level 1 of the Orcish Mines [Shop] Poath's Mass Market a +0 heavy triple crossbow (532 gold) the granite talisman "Ochyf" {Harm Will+ MP+9} (1967 gold) [granite talisman] Harm: It increases damage dealt and taken. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). a +0 heavy eveningstar (708 gold) 5 large rocks (105 gold) a book of the Fortress (606 gold) a +0 tower shield (112 gold) a +0 heavy giant club (79 gold) a book of the Fortress (606 gold) (0, 0, Orc:1) a +0 mace (0, 3, Orc:1) a +0 dagger a +0 robe a +0 dagger a +0 robe (1, 3, Orc:1) a +0 dagger a +0 robe Level 2 of the Orcish Mines [Shop] Faavar's Jewellery Shoppe the amulet of Tekkiato {Rampage RegenMP+ Dex+2 Slay+2} (644 gold) [amulet of magic regeneration] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. RegenMP+: It increases your rate of magic regeneration. Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). an amulet of the acrobat (unknown) (390 gold) a +6 ring of intelligence (468 gold) a +6 ring of strength (468 gold) the ring of Esmonec {rPois Dex+4} (460 gold) [ring of poison resistance] rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). a ring of magical power (260 gold) [Shop] Kihid's General Store a scroll of identify (36 gold) a +0 great sword (170 gold) a +0 heavy flail (141 gold) a +0 sling (25 gold) a scroll of identify (36 gold) a potion of moonshine (18 gold) a scroll of identify (36 gold) a condenser vane (680 gold) a +0 club (8 gold) a phantom mirror (680 gold) a +0 great sword (170 gold) [Shop] Geodieg's Distillery a potion of might (72 gold) a potion of heal wounds (145 gold) a potion of haste (181 gold) a potion of lignification (54 gold) a potion of attraction (54 gold) a potion of lignification (54 gold) (11, -46, Orc:2) a +0 giant spiked club (11, -2, Orc:2) a +0 hand axe a +0 dagger a +0 robe (12, -3, Orc:2) a +1 whip of draining a +0 mace (12, -2, Orc:2) a +0 glaive a +0 chain mail (13, -3, Orc:2) a +0 dire flail a +0 chain mail a +0 morningstar a +0 scale mail (13, -2, Orc:2) a +0 club (14, -44, Orc:2) a +0 club a +0 leather armour (15, -45, Orc:2) a +1 short sword of speed a +0 falchion a +0 chain mail a boomerang a +0 chain mail (15, -44, Orc:2) a +0 glaive a +0 plate armour (15, -12, Orc:2) a +0 short sword a +0 leather armour (15, -11, Orc:2) a +0 hand axe a +0 chain mail (19, -42, Orc:2) a +0 glaive a +0 chain mail (20, -42, Orc:2) a +0 great sword a +0 chain mail (21, -44, Orc:2) a +0 club (21, -43, Orc:2) a +0 flail a +0 chain mail (22, -44, Orc:2) a +0 giant spiked club a +0 giant club (22, -43, Orc:2) a +2 hand axe of freezing (unseen) (23, -42, Orc:2) a +0 dagger a +0 robe (26, -46, Orc:2) 29 gold pieces (29, 0, Orc:2) a +0 mace (30, -2, Orc:2) a +0 battleaxe a +0 orcbow a +0 plate armour (30, -1, Orc:2) a +0 club (30, 0, Orc:2) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a black bear skeleton (1, -3, Lair:1) a black bear skeleton (1, 0, Lair:1) a black bear skeleton (2, -2, Lair:1) a black bear skeleton (4, -3, Lair:1) a black bear skeleton (5, -4, Lair:1) a black bear skeleton (5, 14, Lair:1) a +0 chain mail (7, -4, Lair:1) a +0 leather armour (7, 2, Lair:1) a black bear skeleton (7, 15, Lair:1) a blink frog skeleton (7, 43, Lair:1) a cane toad corpse (skeletalised by now) (8, 2, Lair:1) a black bear skeleton (9, -4, Lair:1) a black bear skeleton (13, -1, Lair:1) a bullfrog corpse (skeletalised by now) (13, 1, Lair:1) a black bear skeleton (26, 39, Lair:1) a water moccasin corpse (skeletalised by now) (27, 40, Lair:1) a parchment of Ozocubu's Armour (37, 44, Lair:1) a +0 dagger (42, 32, Lair:1) 3 curare-tipped darts (44, 32, Lair:1) 4 poisoned darts (46, -2, Lair:1) a +0 tower shield Level 2 of the Lair of Beasts (0, 0, Lair:2) a black mamba corpse (skeletalised by now) (18, 26, Lair:2) a rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) (19, 22, Lair:2) a river rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (19, 25, Lair:2) a rat corpse (skeletalised by now) (20, 19, Lair:2) a bullfrog corpse (skeletalised by now) (20, 22, Lair:2) a hell rat corpse (skeletalised by now) a hell rat corpse (skeletalised by now) (20, 23, Lair:2) a river rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (20, 24, Lair:2) a hell rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a hell rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) (20, 25, Lair:2) a hell rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) (21, 25, Lair:2) a quokka corpse (skeletalised by now) (31, 27, Lair:2) a hell rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) (31, 28, Lair:2) a water moccasin corpse (skeletalised by now) a rat corpse (skeletalised by now) (32, 29, Lair:2) a river rat corpse (skeletalised by now) (72, -4, Lair:2) a catoblepas corpse (skeletalised by now) Level 3 of the Lair of Beasts (5, 24, Lair:3) a yak corpse (skeletalised by now) (6, 24, Lair:3) a yak corpse (skeletalised by now) (17, 19, Lair:3) a basilisk corpse (skeletalised by now) (63, 17, Lair:3) a komodo dragon corpse (skeletalised by now) Level 4 of the Lair of Beasts (11, 42, Lair:4) a komodo dragon corpse (skeletalised by now) (13, 60, Lair:4) a +0 leather armour Level 1 of the Shoals [Shop] Ykhikeij's Book Boutique a parchment of Orb of Destruction (623 gold) a parchment of Death's Door (988 gold) a parchment of Ozocubu's Refrigeration (623 gold) a parchment of Starburst (475 gold) a parchment of Dispel Undead (247 gold) a parchment of Rending Blade (247 gold) a parchment of Gell's Gavotte (475 gold) a parchment of Slow (76 gold) Level 2 of the Shoals (0, 0, Shoals:2) a +0 trident a +0 robe (8, -5, Shoals:2) an orb of attunement (30, -15, Shoals:2) a +0 dagger (48, -14, Shoals:2) a +0 trident Level 3 of the Shoals [Shop] Itson's Jewellery Shop a ring of willpower (450 gold) a ring of willpower (450 gold) a +5 ring of evasion (648 gold) a ring of protection from fire (450 gold) the riddle talisman "Zoraut" {rPois} (1404 gold) [riddle talisman] rPois: It protects you from poison. (19, 34, Shoals:3) a +0 spear a +0 sling a faun skeleton (20, 36, Shoals:3) a +2 longbow of draining a +0 spear (21, 34, Shoals:3) a +0 club a +0 sling a faun corpse (skeletalised by now) (23, 35, Shoals:3) a +0 glaive (23, 36, Shoals:3) a +1 sling of freezing a +0 spear (24, 34, Shoals:3) a +0 demon trident of electrocution a +0 robe (25, 35, Shoals:3) a +2 quarterstaff of draining a +0 sling (26, 33, Shoals:3) 2 boomerangs a +0 glaive a merfolk corpse (skeletalised by now) (26, 35, Shoals:3) 3 boomerangs a +0 spear a merfolk corpse (skeletalised by now) (28, 38, Shoals:3) a +0 halberd (45, -3, Shoals:3) a +0 trident Level 4 of the Shoals (0, 0, Shoals:4) a +0 spear (1, -1, Shoals:4) a +0 trident (2, -1, Shoals:4) a +1 trident of protection a +0 spear 3 boomerangs a +0 robe (9, 6, Shoals:4) 6 large rocks (9, 10, Shoals:4) a +0 ring mail (11, 36, Shoals:4) the +2 trident of Midsummer {protect, rPois} rPois: It protects you from poison. It cannot be enchanted further. (12, 13, Shoals:4) 5 large rocks (13, 3, Shoals:4) 4 large rocks (21, 39, Shoals:4) 6 silver javelins (29, 42, Shoals:4) 3 large rocks Level 1 of the Spider Nest (5, -13, Spider:1) the +8 quarterstaff "Vuokhlyu" {rebuke, rC+ rN+ Str+3 Dex+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Level 2 of the Spider Nest (0, 0, Spider:2) a +0 robe (29, -10, Spider:2) a +0 orcbow Level 3 of the Spider Nest Level 4 of the Spider Nest (1, -13, Spider:4) a +2 spectral broad axe a +0 chain mail a +0 kite shield the minotaur skeleton of Asterion (11, 16, Spider:4) a +0 rapier (13, 18, Spider:4) a +0 club (17, 2, Spider:4) an orb of pyromania (18, -6, Spider:4) the orb "Citurown" {Mesmerism, Int-3 Forge Tloc Ice} Int-3: It affects your intelligence (-3). Forge: It increases the power of your Forgecraft spells. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (38, 17, Spider:4) the +8 war axe of Equivocation {venom, Fly rElec Dex+3} Fly: It grants you flight. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the +1 quarterstaff of Ingeneil {holy, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (30, 26, Slime:5) the +0 falchion "Wees" {protect, rElec rCorr Dex+4 Stlth-} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (31, 28, Slime:5) the +8 quarterstaff of Ufim {vamp, *Noise Int+3 Dex+5} *Noise: It may make a loud noise when swung. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further.