spidder Level 1 of the Dungeon (1, 8, D:1) a +2 dagger of distortion a goblin corpse (skeletalised by now) (6, 2, D:1) a +0 dagger (9, 3, D:1) a +0 leather armour (13, 9, D:1) a rat corpse (skeletalised by now) (16, 12, D:1) a +0 dagger a goblin skeleton (17, 10, D:1) a +0 dagger a goblin skeleton (23, 8, D:1) a +0 spear (29, -9, D:1) a +0 club a goblin corpse (skeletalised by now) (48, -9, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (2, 27, D:2) a +0 long sword (8, -3, D:2) a +0 flail the human corpse of Terence (skeletalised by now) (11, 42, D:2) a +3 whip of pain (28, 30, D:2) 2 stones (28, 32, D:2) a +0 whip a +0 ring mail (34, 24, D:2) 3 poisoned darts (42, 13, D:2) a ball python skeleton (49, 23, D:2) an adder skeleton (51, 5, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (4, 2, D:3) the +9 hand axe "Grim" {venom, ^Contam rPois SInv} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (16, 7, D:3) a +0 chain mail (17, -5, D:3) a +0 ring mail