Dungeon Sprint DCSS version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 4873790262603313117 28 spiderdance the Conjurer (level 3, 0/24 HPs) Began as a Merfolk Conjurer on Sept 21, 2025. Slain by a human (8 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:44 (153 turns). spiderdance the Conjurer (Merfolk Conjurer) Turns: 153, Time: 00:01:44 Health: 0/24 AC: 2 Str: 9 XL: 3 Next: 14% Magic: 0/6 EV: 11 Int: 17 God: Gold: 4 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . h - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no teleportation @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch You collected 4 gold pieces. Inventory: Hand Weapons h - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 3.3 Dodging + Level 2.8 Stealth + Level 2.5 Spellcasting + Level 5.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 1 runed door Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History A human comes into view. Found a runed door to the Ecumenical Temple. The human shouts! A crimson imp comes into view. It is carrying a wand of flame. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a human (100% to hit) Okay, then. Press: ? - help, . - travel You can't see that place. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a human (69% to hit) You focus your ray upon the human. The searing ray misses the human. (Press . to maintain the ray.) The searing ray hits the human! The human is moderately wounded. The human hits you. The searing ray hits the human. The human is moderately wounded. The human hits you. The searing ray hits the human but does no damage. The human is moderately wounded. You finish channelling your searing ray. The human hits you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a human (moderately wounded, 100% to hit) The magic dart hits the human but does no damage. The human is moderately wounded. The human hits you. You closely miss the human. The human is moderately wounded. The human hits you! You barely miss the human. The human is moderately wounded. The human hits you! You die... ▓..##.......# .# ▓##.##.##.[.# .# ##.##.###..# ..# ▓#.####.##..# ...+ ▓.###..##..## #...# ▓#.....##..# #....# ###..##...##.....# ##..##....#p.....# #..###..##@#..5..# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓ You could see a human. Vanquished Creatures Jessica (D) 2 endoplasms (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | spiderdance the Merfolk Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 74 | D | Noticed Jessica 78 | D | Killed Jessica 79 | D | Reached skill level 5 in Conjurations 79 | D | Reached XP level 2. HP: 9/19 MP: 0/5 79 | D | Reached XP level 3. HP: 11/24 MP: 0/6 82 | D | Learned a level 2 spell: Searing Ray 153 | D | Slain by a human Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.3 Conjurations | 5 | 5.5 Stealth | | 2.8 Spellcasting | | 2.5 Action || total ---------------------------++------- Melee: Club || 2 Cast: Magic Dart || 8 Searing Ray || 1 Armour: Robe || 6