Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4885916679781490339 21 spigot the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Mar 3, 2025. Slain by Terence ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:06 (898 turns). spigot the Conjurer (Deep Elf Conjurer) Turns: 898, Time: 00:01:09 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 62% Magic: 0/8 EV: 11 Int: 22 God: Gold: 26 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 3 scrolls of identify {unknown} f - a scroll of fog {unknown} g - a scroll of vulnerability {unknown} Potions b - 3 potions of magic c - a potion of brilliance {unknown} e - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.5 Stealth + Level 3.2 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You see here 8 gold pieces. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +3 chain mail of cold resistance (85% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence closely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence misses you. Terence hits you with a +0 hand axe. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +3 chain mail of cold resistance (heavily wounded, 85% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence completely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +3 chain mail of cold resistance (heavily wounded, 85% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. You die... Terence says, "And stay out!" #.###.###.# #.........# #####.##### ##'## # ##...## .# ##.....## #.# #.......## #..# #.........####...## +.........'.@@....# #.........####.###..# ##.......## .# ##.....## .# ##...## #. ##+# # You could see Terence. Vanquished Creatures An adder (D:2) A bat (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 frilled lizards (D:1) 5 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spigot the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 336 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 705 | D:1 | Found Xuow's Vocational Training. 716 | D:1 | Learned a level 2 spell: Searing Ray 877 | D:2 | Reached skill level 5 in Conjurations 889 | D:2 | Noticed Terence 898 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_c, layout_basic, nicolae_shop_vocational D:2: layout_loops_corners, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.5 Spellcasting | | 3.2 Action || total ---------------------------++------- Cast: Magic Dart || 20 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 4