Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 10049009267625692284 14 spookalook the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Apr 17, 2024. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:24 (847 turns). spookalook the Conjurer (Octopode Conjurer) Turns: 847, Time: 00:03:25 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 41% Magic: 0/5 EV: 13 Int: 20 God: Gold: 24 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . b - +0 trident rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . h - ring of protection from cold rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons b - a +0 trident (weapon) Jewellery h - a ring of protection from cold (left tentacle) Scrolls e - a scroll of vulnerability {unknown} g - a scroll of teleportation {unknown} i - a scroll of fear {unknown} Potions a - a potion of magic c - a potion of enlightenment {unknown} d - 2 potions of resistance {unknown} f - a potion of ambrosia {unknown} Skills: - Level 2.1 Dodging - Level 2.9 Stealth + Level 2.2 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading up here. You open the door. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 100% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund barely misses you. The searing ray hits Sigmund. Sigmund is heavily wounded. The searing ray hits Sigmund. Sigmund is severely wounded. You finish channelling your searing ray. Sigmund barely misses you. Sigmund barely misses you. Reach: b) +0 trident Press: ? - help, Dir - move target, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, about 53% to evade your +0 trident) You reach to attack! You hit Sigmund. Sigmund is severely wounded. Reach: b) +0 trident Press: ? - help, Dir - move target, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, about 53% to evade your +0 trident) You reach to attack! You hit Sigmund but do no damage. Sigmund is severely wounded. Sigmund points at you and mumbles some strange words. The magic dart hits you! Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ########## #...<#...# #........# ######........# #.............# #............... #......@......#.# ....#####........... . +...@.>........ #####.......... ##+######## You could see Sigmund. Vanquished Creatures 3 ball pythons (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spookalook the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 380 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 836 | D:2 | Noticed Sigmund 840 | D:2 | Learned a level 2 spell: Searing Ray 847 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_behind_doors, basic_altar, mrwooster_statue_mirror, serial_bayou_ford_a, minmay_misc_feat_square, uniq_robin, uniq_sigmund Action || total ---------------------------++------- Melee: Trident || 13 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 15 Searing Ray || 1 Armour: Skin || 4 Dodge: Dodged || 11