Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6542275220466519089 20 spookalook the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Apr 17, 2024. Slain by a dart slug (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:37 (1024 turns). spookalook the Conjurer (Octopode Conjurer) Turns: 1024, Time: 00:03:37 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 79% Magic: 2/5 EV: 13 Int: 20 God: Gold: 49 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . h - +0 spear rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . f - ring of resist corrosion rCorr + (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons h - a +0 spear (weapon) Jewellery f - a ring of resist corrosion (left tentacle) Scrolls b - a scroll of immolation {unknown} c - 2 scrolls of identify {unknown} d - a scroll of amnesia {unknown} Potions e - a potion of heal wounds {unknown} g - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.7 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal. The jackal is heavily wounded. The searing ray misses the jackal. (Press . to maintain the ray.) The bat completely misses you. The jackal bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (72% to hit) Okay, then. The bat hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat, p - jackal Aim: a bat (66% to hit) The searing ray misses the jackal. The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) The jackal barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The jackal closely misses you. The jackal barely misses you. x2 The jackal completely misses you. The adder closely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The adder bites you. The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The dart slug bites you. You die... ### ..# # #.# #.## #.# .....##.# #.......# ..##.##@# #....Swh## #.##...h.# [#####g.# .......†# .######.# ###.### #.....# #.#.#.# You could see an adder, a dart slug, 2 jackals and a goblin. Vanquished Creatures 4 bats 2 endoplasms (D:1) 3 goblins A hobgoblin (D:2) 4 jackals (D:2) A ball python (D:2) A frilled lizard (D:1) A kobold (D:2) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spookalook the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 379 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 950 | D:2 | Learned a level 2 spell: Searing Ray 1024 | D:2 | Slain by a dart slug Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_loops_ring D:2: layout_loops_cross Action || total ---------------------------++------- Melee: Unarmed || 4 Tentacles || 1 Spear || 1 Cast: Magic Dart || 14 Searing Ray || 7 Use: Potion || 1 Armour: Skin || 42 Dodge: Dodged || 58