Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6810351221289745872 25 spookalook the Magician (level 3, -1/27 HPs) Began as a Djinni Conjurer on Apr 20, 2024. Slain by an adder (2 damage) ... on level 3 of the Dungeon. The game lasted 00:03:14 (452 turns). spookalook the Magician (Djinni Conjurer) Turns: 452, Time: 00:03:14 Health: -1/27 AC: 2 Str: 6 XL: 3 Next: 17% Gold: 77 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons b - a +1 mace of holy wrath Armour a - a +0 robe (worn) Jewellery c - a ring of protection from cold Scrolls f - a scroll of blinking {unknown} g - a scroll of noise {unknown} Potions e - a potion of curing {unknown} h - a potion of degeneration {unknown} i - a potion of heal wounds {unknown} Skills: + Level 1.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes Level 0.0 Charms * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations Level 0.0 Transmutations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 e - Sandblast Erth 42% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The bat hits you but does no damage. The bat closely misses you. The orc wizard hits you with a +0 dagger. The frilled lizard bites you. The adder barely misses you. You bump into the rock wall. The bat completely misses you. The adder barely misses you. The orc wizard hits you with a +0 dagger. The frilled lizard bites you. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The adder bites you but does no damage. The bat misses you. The orc wizard completely misses you. The frilled lizard misses you. The adder bites you. You are too berserk! You feel a strong urge to attack something. The frilled lizard closely misses you. The adder misses you. The bat barely misses you. The orc wizard attacks as it pursues you! The orc wizard misses you. You feel your anger nearly subside. The bat hits you but does no damage. The adder bites you. You are no longer berserk. You are exhausted. You feel yourself slow down. The adder bites you. * * * LOW HITPOINT WARNING * * * The orc wizard barely misses you. You feel less confused. The bat misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The bat hits you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The frilled lizard bites you but does no damage. The bat barely misses you. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... ...... ..... # ... .# . ##.###.#####.#.###. #....)..<..#.#)#... #####..##.#....... ..#..##.#.#.#.# #.......)b...... #.......@#.#.#.## #.##.##oSl.....$. [...!............. ###.##.##.......... #. #.##....... #. #.# #...?.# ... ...... ..... .#...# ###.###.#...# You could see an orc wizard, an adder, a bat and a frilled lizard. Vanquished Creatures An adder (D:2) 2 orcs A giant cockroach (D:1) 3 goblins 3 hobgoblins A kobold (D:3) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spookalook the Djinni Conjurer began the quest for the Orb. 0 | D:1 | spookalook set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 115 | D:3 | Noticed an orc wizard 161 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 309 | D:2 | Reached skill level 1 in Fighting 348 | D:2 | Reached XP level 3. HP: 20/27 MP: 0/0 348 | D:2 | Learned a level 1 spell: Sandblast 452 | D:3 | HP: 1/27 [orc wizard/+0 dagger (2)] 452 | D:3 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_loops_ring, ebering_ecumenical_altar_petrified, minmay_misc_feat_doors D:2: layout_rooms, nrook_loot_triangle D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 22 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 28 Dodge: Dodged || 26