Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8826945057299763949 16 spookalook the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Apr 20, 2024. Frozen to death by an endoplasm (1 damage) ... on level 3 of the Dungeon. The game lasted 00:01:58 (336 turns). spookalook the Magician (Djinni Conjurer) Turns: 336, Time: 00:01:59 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 70% Gold: 5 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 5 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 4 scrolls of identify {unknown} c - a scroll of teleportation {unknown} Skills: + Level 1.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes Level 0.0 Charms * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations Level 0.0 Transmutations * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a ribbon worm (moderately wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, 92% to hit) The searing ray hits the ribbon worm! The ribbon worm is almost dead. (Press . to maintain the ray.) The endoplasm quivers. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (almost dead, catching its breath, 92% to hit) You miscast Searing Ray. Nothing appears to happen. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. The endoplasm barely misses you. The ribbon worm closely misses you. You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (severely wounded, catching its breath, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... #)..##########.# +.♣............# #...†.########## ###....## ##..##### #...# #.♣.# #J.w# ##@## ### You could see a ribbon worm (catching breath) and an endoplasm. Vanquished Creatures A giant cockroach (D:3) 4 goblins A hobgoblin (D:3) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spookalook the Djinni Conjurer began the quest for the Orb. 0 | D:1 | spookalook set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 121 | D:1 | Reached XP level 2. HP: 3/22 MP: 0/0 314 | D:3 | Reached skill level 1 in Fighting 336 | D:3 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_basic, nicolae_eternal_life D:2: layout_rooms, hangedman_decor_clover_reticule D:3: layout_loops_ring, grunt_ministairs_4, palyth_stone_intersect, serial_bayou_pond_c, uniq_ijyb D:4: layout_rooms, nicolae_hexahallways, uniq_duvessa Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 2 Armour: Robe || 6 Dodge: Dodged || 11