Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15728351516836516576 123 spookalook the Caller (level 5, -10/38 HPs) Began as a Merfolk Summoner on Apr 21, 2024. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 5 of the Dungeon. The game lasted 00:05:40 (633 turns). spookalook the Caller (Merfolk Summoner) Turns: 633, Time: 00:05:43 Health: -10/38 AC: 7 Str: 9 XL: 5 Next: 7% Magic: 6/9 EV: 13 Int: 16 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +4 ring of protection HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. Inventory: Hand Weapons f - a +0 flail Armour a - a +1 robe (worn) Jewellery g - a +4 ring of protection (left hand) Wands c - a wand of paralysis (7) Skills: + Level 1.7 Fighting - Level 3.2 Dodging - Level 2.6 Stealth + Level 2.8 Spellcasting * Level 5.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 72% N/A 2% 1 b - Call Imp Summ 36% N/A 3% 2 c - Call Canine Familiar Summ 18% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Blazeheart Golem Fire/Summ 10% N/A 56% 4 Summon Lightning Spire Summ/Air 10% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Nothing appears to happen. Something hits your cerulean imp but does no damage. Your cerulean imp hits the scorpion from afar with a -3 spear. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The helpless scorpion fails to defend itself. You hit the scorpion but do no damage. The scorpion is heavily wounded. Something hits your cerulean imp. Your cerulean imp hits the scorpion but does no damage. As you read the scroll of enchant armour, it crumbles to dust. Your +0 robe glows green for a moment. Something hits your cerulean imp. Your cerulean imp hits the scorpion from afar with a -3 spear. Magic courses through your body. The scorpion is no longer paralysed. The scorpion stings you but does no damage. Something closely misses your cerulean imp. Your cerulean imp closely misses the scorpion. Casting: Summon Small Mammal (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Nothing appears to happen. The scorpion barely misses you. Something hits your cerulean imp. Your cerulean imp hits the scorpion but does no damage. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Nothing appears to happen. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Something closely misses your cerulean imp. Your cerulean imp hits the scorpion from afar with a -3 spear. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Nothing appears to happen. Your cerulean imp disappears in a puff of smoke! The scorpion closely misses you. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #.# #§# #○# #§# #§# #§# #O# #s# #@# #§# #{# #o# # #o####... #o§...... #☼§#####. #§§# #..# You could see an ogre, a scorpion, an orc priest and 2 orcs. Vanquished Creatures An adder (D:2) 1 creature vanquished. Vanquished Creatures (collateral kills) A howler monkey (D:5) An orc priest (D:5) A hound (D:5) An adder (D:2) 3 ball pythons (D:2) A bat (D:2) 3 hobgoblins (D:2) A rat (D:2) 12 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spookalook the Merfolk Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 31 | D:2 | Reached XP level 2. HP: 12/19 MP: 0/5 280 | D:2 | Reached XP level 3. HP: 16/24 MP: 1/6 412 | D:5 | Entered Level 5 of the Dungeon 445 | D:5 | Reached skill level 1 in Fighting 515 | D:5 | Learned a level 2 spell: Call Imp 519 | D:5 | Learned a level 3 spell: Call Canine Familiar 600 | D:5 | Reached XP level 4. HP: 32/32 MP: 3/8 601 | D:5 | Noticed a scorpion 601 | D:5 | Noticed an ogre 620 | D:5 | Reached skill level 5 in Summonings 620 | D:5 | Reached XP level 5. HP: 21/38 MP: 0/9 633 | D:5 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_loops_cross, minmay_heptomino_d4 D:2: layout_rooms, uniq_natasha D:3: layout_basic, mainiacjoe_overflow_alcove_2, chequers_temple_overflow_statue_of_worship, minmay_checkerbox D:4: minmay_chambers_of_threes, layout_loops_ring, chei_slow_surprise, uniq_eustachio, uniq_menkaure D:5: layout_loops_ring, nicolae_ru_awakened_eye, elyvilon_altar_3, nicolae_overflow_crystal_walls, minmay_temple_entry_fiery, dk_rats_in_the_wall Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.2 Fighting | 1 | 1.7 Summonings | 5 | 5.0 Stealth | | 2.6 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 36 | 4 || 40 Cast: Summon Small Mamm | 23 | 6 || 29 Call Imp | 1 | 2 || 3 Evoke: Wand | 2 | 2 || 4 Use: Scroll | | 3 || 3 Potion | | 1 || 1 Stab: Paralysed | 5 | 4 || 9 Armour: Robe | 36 | 3 || 39 Dodge: Dodged | 36 | 2 || 38