Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 7312069111634902256 52 spookalook the Conjurer (level 3, -1/20 HPs) Began as a Tengu Conjurer on July 25, 2024. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:51 (1776 turns). spookalook the Conjurer (Tengu Conjurer) Turns: 1776, Time: 00:01:52 Health: -1/20 AC: 2 Str: 7 XL: 3 Next: 85% Magic: 1/7 EV: 12 Int: 20 God: Gold: 131 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: very slightly contaminated A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 131 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of resist corrosion Wands j - a wand of acid (10) Scrolls c - 3 scrolls of identify {unknown} e - 3 scrolls of enchant armour {unknown} Potions f - a potion of haste {unknown} g - 2 potions of ambrosia {unknown} h - a potion of heal wounds {unknown} i - a potion of brilliance {unknown} Skills: + Level 1.2 Fighting + Level 1.3 Armour - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting * Level 6.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Malign Gateway Summ/Tloc 1% N/A 100% 7 Summon Horrible Things Summ 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +1 chain mail of poison resistance (heavily wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is severely wounded. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence misses you. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence completely misses you. Terence closely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +1 chain mail of poison resistance (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +1 chain mail of poison resistance (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You barely miss Terence. You claw Terence, but do no damage. Terence is almost dead. Terence hits you with a +0 hand axe. You die... Terence says, "That felt goooood." .# .. #.#.# ## #.######.#.# #........#.#### # ###...####.##.. #.#.# #.##.# ####.#.####.##.# #... #....#.##.### #.#######......... #@@..#.......#.### ######### ###..#.##......### ##.......# ####..#.###...#.... ......# # #.......# ##.###### ##.##.##.# #.##<##.# #.# #.......# # #....# #.# ####.#### ###### #+# #..# ###.## You could see Terence. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) An endoplasm (D:1) A hobgoblin (D:1) 3 jackals (D:1) 3 ball pythons A bat (D:2) A frilled lizard (D:1) 5 kobolds A rat (D:2) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spookalook the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 299 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/6 327 | D:1 | Learned a level 2 spell: Searing Ray 503 | D:1 | Found a faded altar of an unknown god. 1133 | D:2 | Reached skill level 1 in Fighting 1133 | D:2 | Reached skill level 1 in Armour 1133 | D:2 | Reached XP level 3. HP: 13/20 MP: 2/7 1364 | D:2 | Reached skill level 6 in Conjurations 1715 | D:2 | Noticed Terence 1776 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic, ebering_ecumenical_altar_webs D:2: layout_loops_corners, minmay_split_cup_small, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Armour | 1 | 1.3 Conjurations | 6 | 6.1 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 7 Kick || 4 Peck || 2 Cast: Magic Dart || 49 Searing Ray || 6 Use: Potion || 1 Armour: Robe || 21 Dodge: Dodged || 36