Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 14570867868663576057 101 spookalook the Conjurer (level 4, 0/24 HPs) Began as a Tengu Conjurer on Sept 27, 2025. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:37 (2310 turns). spookalook the Conjurer (Tengu Conjurer) Turns: 2310, Time: 00:02:38 Health: 0/24 AC: 3 Str: 8 XL: 4 Next: 75% Magic: 4/9 EV: 11 Int: 20 God: Gold: 87 SH: 0 Dex: 12 Spells: 8/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Inventory: Armour a - a +1 robe (worn) Scrolls c - 3 scrolls of identify {unknown} f - 4 scrolls of teleportation {unknown} h - 2 scrolls of torment {unknown} j - 2 scrolls of fog {unknown} Potions d - a potion of curing {unknown} g - a potion of attraction {unknown} i - a potion of mutation {unknown} k - a potion of heal wounds {unknown} Skills: + Level 2.2 Dodging + Level 2.1 Stealth * Level 3.0 Spellcasting * Level 7.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 62% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Frozen Ramparts Ice 6% 1d1 38% 3 Maxwell's Portable Pile Tloc 3% (3-9)d2 38% 3 Ozocubu's Armour Ice 3% N/A 38% 3 Metabolic Englaciation Hex/Ice 1% N/A 98% 5 Magnavolt Erth/Air 1% 4d9 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword (heavily wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is almost dead. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" Something hits you but does no damage. The orc priest closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword (almost dead, 100% to hit) The magic dart hits the orc priest. You kill the orc priest! Something hits you but does no damage. Your Spellcasting skill increases to level 3! Your Conjurations skill increases to level 7! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jackal comes into view. Something hits you but does no damage. Things that are here: a +0 short sword; an orc corpse Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. The jackal barks! You hear a bark! Reactivating autopickup. An orc wizard appears from thin air! The orc wizard hits you with a +0 dagger. You die... #.# #.# #.# #.# #.# #######.####### ?.............. ########o####### h......@.# ########## You could see an orc wizard and a jackal. Vanquished Creatures 2 orc priests (D:3) 3 dart slugs A ribbon worm (D:3) 7 endoplasms 2 hobgoblins (D:2) 4 jackals (D:1) 3 orcs (D:3) A quokka (D:1) 5 ball pythons 2 frilled lizards (D:1) 4 goblins 4 kobolds 3 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spookalook the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 305 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 481 | D:1 | Reached skill level 6 in Conjurations 1110 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/7 2258 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/9 2308 | D:3 | Reached skill level 7 in Conjurations 2310 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_loops_ring D:2: layout_loops_corners, minmay_misc_feat_more_columns D:3: layout_basic, st_stairs_9 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 6 7 | 7.0 Spellcasting | 3 | 3.0 Dodging | | 2.2 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | 2 || 7 Kick | 1 | || 1 Cast: Magic Dart | 73 | 14 || 87 Use: Scroll | | 1 || 1 Potion | | 1 || 1 Armour: Robe | 1 | 13 || 14 Dodge: Dodged | 7 | 2 || 9