Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 1966500973162934664 5 ssays the Magician (level 1, 16/16 HPs) Began as a Djinni Necromancer on Oct 19, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:48 (125 turns). ssays the Magician (Djinni Necromancer) Turns: 125, Time: 00:00:49 Health: 16/16 AC: 2 Str: 7 XL: 1 Next: 88% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of silence {unknown} Potions c - a potion of curing {unknown} Skills: + Level 0.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.7 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes * Level 3.7 Summonings * Level 3.7 Necromancy * Level 3.7 Translocations * Level 3.7 Fire Magic * Level 3.7 Ice Magic * Level 3.7 Air Magic * Level 3.7 Earth Magic * Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 3% 1 b - Grave Claw Necr 28% 2d9 6% 2 c - Vampiric Draining Necr 14% 2d7 12% 3 d - Animate Dead Necr 14% N/A 36% 4 e - Curse of Agony Necr 14% N/A 71% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History d - a scroll labelled JUYKIN ROERPH An endoplasm comes into view. Found 8 gold pieces. An endoplasm is nearby! A hobgoblin comes into view. The hobgoblin shouts! The endoplasm quivers. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (chance to affect: 64%) The endoplasm struggles to resist. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (chance to affect: 64%) A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. The hobgoblin completely misses you. The endoplasm completely misses you. Your soul wisp touches the endoplasm. You hit the endoplasm. You kill the endoplasm! The hobgoblin barely misses you. Your soul wisp touches the hobgoblin. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin barely misses you. Your soul wisp touches the hobgoblin but does no damage. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. Your soul wisp touches the hobgoblin but does no damage. You hit the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a ring mail. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..[.. ..... # #...###.# ##. .....#.# ..... ....... ##...# #....# ... ....# #$...# ##.#. ... #..###@...#+## ......... #.....*......# ..#.#.#.# #............# ..+.#.#.# #............# ..#...#.###............# ..........#............# ..###.....#............# ........................ ....##...)#..........$.. You could see a friendly soul wisp (summoned). Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ssays the Djinni Necromancer began the quest for the Orb. 0 | D:1 | ssays set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 125 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_altar, layout_basic Action || total ---------------------------++------- Melee: Dagger || 14 Cast: Soul Splinter || 7 Armour: Robe || 9 Dodge: Dodged || 23