Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 9003351873692928460 27 ssays the Tinkerer (level 3, 0/23 (26) HPs) Began as a Formicid Forgewright on Apr 26, 2025. Slain by Terence ... wielding a +2 flail of draining (13 damage) ... on level 1 of the Dungeon. The game lasted 00:04:23 (1440 turns). ssays the Tinkerer (Formicid Forgewright) Turns: 1440, Time: 00:04:23 HP: 0/23 (26) AC: 2 Str: 16 XL: 3 Next: 25% MP: 0/6 EV: 11 Int: 14 God: Gold: 22 SH: 0 Dex: 12 Spells: 0/6 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) h - a +0 pair of gloves i - a +0 leather armour Scrolls d - a scroll of noise {unknown} e - a scroll of revelation {unknown} g - a scroll of identify {unknown} Potions c - a potion of magic Skills: * Level 1.1 Fighting * Level 1.0 Maces & Flails + Level 1.9 Dodging + Level 2.4 Stealth + Level 2.2 Spellcasting + Level 4.4 Forgecraft You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 52% 1d6 3% 1 b - Construct Spike Laun Frge 26% 2d4 6% 2 c - Launch Clockwork Bee Frge 13% N/A 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 1% N/A 34% 2 Forge Blazeheart Golem Fire/Frge 7% N/A 67% 4 Forge Lightning Spire Air/Frge 7% 3d4 67% 4 Ignite Poison Fire/Alch 1% N/A 93% 4 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History There is a stone staircase leading down here. Casting: Construct Spike Launcher (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There are no nearby walls to construct a spike launcher in. Terence attacks as he pursues you! Terence hits you with a +2 flail of draining! You feel drained. Terence hits you with a +2 flail of draining! You feel drained. Casting: Construct Spike Launcher (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target Aim: Terence, wielding a +2 flail of draining and wearing a +2 scale mail of fire resistance You lock target on Terence and prepare to deploy your bee. (Press . to continue winding your bee.) Terence hits you with a +2 flail of draining. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Launch Clockwork Bee (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Launch Clockwork Bee (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target Aim: Terence, wielding a +2 flail of draining and wearing a +2 scale mail of fire resistance You lock target on Terence and prepare to deploy your bee. (Press . to continue winding your bee.) Terence misses you. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. It was a potion of curing. You feel better. You stop assembling your clockwork bee. Terence hits you with a +2 flail of draining! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ### ..###################### .........[.............# ................@.####.# ...............@..# #.# .............>[...# #.# ..................# #.# ##..).............# #.# #####............# #.# ###########.......# #.# ........# #.......# #.# .....##.###.......# #รท# You could see Terence. Vanquished Creatures 4 giant cockroaches (D:1) 3 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 6 bats (D:1) 4 endoplasms (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 5 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ssays the Formicid Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 388 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 759 | D:1 | Reached skill level 1 in Fighting 855 | D:1 | Reached XP level 3. HP: 24/26 MP: 4/6 952 | D:1 | Learned a level 2 spell: Construct Spike Launcher 956 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1024 | D:1 | Reached skill level 1 in Maces & Flails 1431 | D:2 | Noticed Terence 1440 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_basic, minmay_tiny_reverse_x D:2: layout_loops_ring, basic_altar, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Maces & Flails | 1 | 1.0 Dodging | | 1.9 Stealth | | 2.4 Spellcasting | | 2.2 Forgecraft | | 4.4 Action || total ---------------------------++------- Melee: Mace || 42 Cast: Kinetic Grapnel || 26 Construct Spike L || 6 Launch Clockwork || 2 Use: Potion || 1 Stab: Sleeping || 3 Armour: Robe || 44 Dodge: Dodged || 47