Dungeon Crawl Stone Soup version 0.32-a0-932-g546787307d (webtiles) character file. Game seed: 775152053087474083 19 steves the Magician (level 2, 21/21 HPs) Began as a Djinni Conjurer on Apr 18, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:38 (999 turns). steves the Magician (Djinni Conjurer) Turns: 999, Time: 00:00:39 Health: 21/21 AC: 2 Str: 6 XL: 2 Next: 95% Gold: 19 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . d - +0 spear rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons d - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant weapon {unknown} Potions c - a potion of cancellation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A quokka is nearby! The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Search for what [? for help]? . You see here a +0 spear. d - a +0 spear d - a +0 spear (weapon) You see here a quokka corpse. A ball python comes into view. The magic dart hits the ball python. The ball python is severely wounded. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You reach down and open the door. Found a whip. There is an open door here. A ball python comes into view. The magic dart hits the ball python. The ball python is heavily wounded. The ball python barely misses you. The ball python grabs you. The ball python constricts you. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. There is an open door here. You see here a hobgoblin skeleton. There is a stone staircase leading down here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. Done exploring. Done exploring. Search for what [Enter for "."]? . Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### ########## #.......# #@.......######## #.#####.# #.######.##.....# #.# #.### #.# ####.##.....# #.#####.#.## #.# #...........# #.##.......###.###.##.##.....# #.##.##.#.###.........##.....# #.##.##.#.##.....#.#######.### #....[..#..........# #.# ####.#########.##### ###.#### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 5 ball pythons (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 quokkas (D:1) 2 bats (D:1) 2 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | steves the Djinni Conjurer began the quest for the Orb. 0 | D:1 | steves set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 524 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 999 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 32 Armour: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 998 | 990 | 8 | 0 | 932 | 1 | 998.0 | Dungeon | 998 | 990 | 8 | 0 | 932 | 1 | 998.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 998 daAuts