Dungeon Crawl Stone Soup version 0.33-a0-1616-gad0b78459f (webtiles) character file. Game seed: 2899288414118760574 2 steves the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on June 4, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (80 turns). steves the Vexing (Poltergeist Enchanter) Turns: 80, Time: 00:00:21 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 30% Magic: 3/3 EV: 11 Int: 17 God: Gold: 19 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.05/tile (no ring) MPRegen 0.03/tile (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls d - a scroll of teleportation f - a scroll of fear Potions c - 2 potions of invisibility e - a potion of curing Skills: + Level 1.4 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Zot: 1419 Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The elf shouts! You reach down and open the door. There is an open door here. Found an escape hatch in the floor. An endoplasm comes into view. Found vending machine's . Found 7 gold pieces. The helpless endoplasm fails to defend itself. You impale the endoplasm!! You kill the endoplasm! There is a vending machine here. Something appears before you! f - a scroll of fear There is an abandoned shop here. You now have 7 gold pieces. There is an escape hatch in the floor here. You now have 19 gold pieces (gained 12). A jackal comes into view. A goblin and a bat come into view. A jackal comes into view. 2 jackals come into view. The jackal barks! The goblin shouts! The bat hits you but does no damage. The goblin hits you with a +0 dagger. The jackal barks! x3 You hit the goblin. You kill the goblin! The bat barely misses you. The jackal misses you. You hit the jackal but do no damage. The bat closely misses you. The jackal bites you. You closely miss the jackal. The jackal completely misses you. The jackal bites you but does no damage. The bat hits you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The bat closely misses you. The jackal bites you. You die... ...................# ...............#####.# ................# ..# ....#...........# #.. .....#####.....# ..#.#.#####.....# ...............# #.#.#.............. #....b@h.......... #.#.#.h.h..#####... ......h...# ... ....#......# .. ...........# ..#.#......# ...........# .#.#.#.#### You could see 4 jackals and a bat. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | steves the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 2 | D:1 | Noticed a dwarf 2 | D:1 | Noticed a barachi 4 | D:1 | Noticed a djinni 4 | D:1 | Noticed a tengu 6 | D:1 | Noticed a merfolk 6 | D:1 | Noticed a minotaur 8 | D:1 | Noticed a demonspawn 10 | D:1 | Noticed a felid 10 | D:1 | Noticed a spriggan 12 | D:1 | Noticed a formicid 12 | D:1 | Noticed a revenant 14 | D:1 | Noticed a human 16 | D:1 | Noticed an oni 16 | D:1 | Noticed an armataur 18 | D:1 | Noticed a draconian 18 | D:1 | Noticed a vine stalker 20 | D:1 | Noticed an octopode 20 | D:1 | Noticed a demigod 22 | D:1 | Noticed a gargoyle 24 | D:1 | Noticed a troll 26 | D:1 | Noticed an elf 28 | D:1 | Noticed a naga 42 | D:1 | Found a vending machine. 52 | D:1 | Acquired a scroll of fear 80 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, hangedman_decor_riveting Action || total ---------------------------++------- Melee: Dagger || 4 Stab: Sleeping || 1 Armour: Skin || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 79 | 0 | 0 | 61 | 1 | 79.0 | Dungeon | 79 | 79 | 0 | 0 | 61 | 1 | 79.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 79 daAuts