steves Level 1 of the Dungeon (0, 0, D:1) a +0 spear (7, 2, D:1) a +0 mace (9, 21, D:1) a hobgoblin corpse (skeletalised by now) (14, -3, D:1) a +0 robe (23, -1, D:1) a +0 rapier (24, 0, D:1) a +0 club (34, -17, D:1) a +0 whip (36, 12, D:1) a ball python skeleton (43, 3, D:1) a +0 mace (47, 13, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -35, D:2) a bat corpse (skeletalised by now) (14, -32, D:2) a +0 short sword (14, -7, D:2) an adder skeleton (16, 3, D:2) a +0 war axe (18, -9, D:2) a +0 trident (26, -20, D:2) a +0 dagger (26, -5, D:2) a frilled lizard skeleton (32, -31, D:2) a +0 whip a kobold corpse (skeletalised by now) (35, -29, D:2) a +1 heavy mace Level 3 of the Dungeon (0, 0, D:3) a kobold corpse (6, 7, D:3) a hobgoblin corpse (7, 0, D:3) the +1 leather armour of Hetam {Harm rElec} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. It cannot be enchanted further. (32, 1, D:3) a bat corpse (39, 12, D:3) 10 gold pieces