steves Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (12, -46, D:1) a +0 falchion (13, -46, D:1) a +0 club a quokka skeleton a goblin skeleton (21, -43, D:1) a spore talisman (26, -41, D:1) a rat skeleton (26, -39, D:1) a +0 club a goblin skeleton (26, -25, D:1) a +0 hand axe (36, -43, D:1) a rat skeleton (45, -32, D:1) a +0 short sword (53, -27, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (3, -21, D:2) a +0 falchion (3, -19, D:2) a bat corpse (skeletalised by now) (8, -10, D:2) a +0 whip (11, 16, D:2) a +0 whip (16, -2, D:2) a +0 club a goblin skeleton (20, 7, D:2) a frilled lizard skeleton (26, 8, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (27, 8, D:2) a +0 flail (36, 1, D:2) a +0 dagger Level 3 of the Dungeon (6, -23, D:3) a bat corpse (skeletalised by now) (7, -10, D:3) a frilled lizard skeleton (8, -20, D:3) a +0 dagger (12, -44, D:3) a +0 dagger (12, -26, D:3) a +0 vampiric spear (13, 7, D:3) a +0 short sword (18, -34, D:3) a +0 hand axe a +0 buckler a ball python skeleton a hobgoblin skeleton (18, -13, D:3) a +0 dagger a kobold skeleton (30, -24, D:3) a +0 dagger (30, -16, D:3) a +0 short sword (30, -6, D:3) a +0 morningstar (30, -2, D:3) a +0 club (30, -1, D:3) a +0 dagger an adder corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Xatucoit's Firing Range a +1 hand cannon of draining (834 gold) a +0 longbow (165 gold) 5 javelins (225 gold) 5 poisoned darts (45 gold) 3 boomerangs (90 gold) a +0 arbalest (112 gold) a +2 hand cannon of freezing (909 gold) a +0 plate armour of archery (330 gold) [Shop] Kovaek's Jewellery Emporium a storm talisman (770 gold) an amulet of magic regeneration (unknown) (420 gold) an inkwell talisman (105 gold) a quill talisman (105 gold) a serpent talisman (210 gold) a +6 ring of dexterity (unknown) (504 gold) an amulet of regeneration (unknown) (420 gold) (0, 0, D:4) a quokka skeleton (9, 9, D:4) a +0 sling (21, -2, D:4) a hobgoblin skeleton (22, 22, D:4) a +0 quarterstaff (25, 2, D:4) a gold piece (25, 36, D:4) a ball python skeleton (29, 5, D:4) the +2 leather armour "Maoczeame" {^Contam Rampage rElec rC++} ^Contam: It causes magical contamination when unequipped. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. It cannot be enchanted further. (36, 36, D:4) a +0 leather armour (44, -3, D:4) a +0 short sword (46, 37, D:4) a staff of conjuration a +0 short sword (52, -2, D:4) a ball python corpse (skeletalised by now) (58, 3, D:4) a hound corpse (skeletalised by now) Level 5 of the Dungeon (2, 6, D:5) a +0 spear (6, -13, D:5) a +0 pair of gloves (6, -7, D:5) a +0 spear (7, -16, D:5) a +0 whip a gnoll corpse (skeletalised by now) (10, -17, D:5) a +0 halberd a gnoll corpse (skeletalised by now) (13, -5, D:5) a hound skeleton (21, -14, D:5) an adder skeleton (22, -8, D:5) a +0 whip a +0 leather armour a gnoll corpse (skeletalised by now) (29, 13, D:5) a +0 whip (38, 12, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) an iguana skeleton (1, 3, D:6) a +0 dagger (2, 3, D:6) a +0 hand axe a +0 short sword an orc skeleton (12, -3, D:6) a steam dragon skeleton (15, -9, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (19, -10, D:6) a +2 heavy mace a +0 leather armour an orc corpse (skeletalised by now) (20, -13, D:6) a +0 hand axe (34, -19, D:6) a +0 robe (34, -17, D:6) a +0 glaive a +0 plate armour (34, 26, D:6) a bullfrog corpse (skeletalised by now) (35, -17, D:6) a +0 dagger (35, 30, D:6) a +0 short sword (40, 19, D:6) an amulet of faith (49, -9, D:6) a ring of see invisible (52, -14, D:6) a +0 whip (52, -7, D:6) an iguana corpse (skeletalised by now) (52, 2, D:6) an adder corpse (skeletalised by now) Level 7 of the Dungeon (10, -2, D:7) a +0 dagger (10, 27, D:7) a +0 dagger (13, 19, D:7) a +0 robe (23, 34, D:7) a steam dragon corpse (skeletalised by now) (24, 14, D:7) a +0 mace (24, 37, D:7) a +0 robe (25, 13, D:7) a +0 ring mail a +0 hand axe a +0 leather armour a +0 whip (25, 16, D:7) a +0 falchion (25, 24, D:7) a +0 short sword a +0 war axe an orc skeleton (41, 26, D:7) a +0 hand axe (43, 10, D:7) 2 gold pieces (43, 11, D:7) 2 gold pieces (43, 12, D:7) 2 gold pieces (44, 11, D:7) 2 gold pieces (45, 18, D:7) a +0 mace a +0 dagger a +0 robe (46, 18, D:7) a +0 sling Level 8 of the Dungeon [Shop] Olyarr's Jewellery Shop an amulet of magic regeneration (unknown) (450 gold) a ring of see invisible (225 gold) the ring "Udauvahy" {rPois rC++ Dex+2 Stlth-} (690 gold) [ring of protection from cold] rPois: It protects you from poison. rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. the amulet "Himootyv" {Reflect SH+5 Stlth+} (597 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. a +5 ring of evasion (540 gold) the ring "Kein" {rElec rPois rC- Will+ Int+6} (732 gold) [ring of willpower] rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). a ring of positive energy (300 gold) a riddle talisman (450 gold) a ring of flight (262 gold) [Shop] Acwe's Antique Armour Shop a +0 helmet of intelligence (207 gold) a +2 plate armour of willpower (630 gold) a +4 ring mail of willpower (558 gold) the +1 chain mail "Tookeste" {Command, Will+ Int+2} (563 gold) Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +4 chain mail of command (567 gold) the +5 ring mail "Uczo" {rElec Str+2} (849 gold) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. a +2 plate armour of fire resistance (630 gold) a +1 plate armour of willpower (540 gold) a +3 scale mail of cold resistance (468 gold) (0, 0, D:8) a +0 robe (6, 43, D:8) a +0 flail a +0 ring mail (17, 11, D:8) a +0 dagger (22, 12, D:8) the +1 robe "Joeruneu" {Str+5 Int-5} Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). It cannot be enchanted further. (24, 13, D:8) a ring of protection from cold a ring of protection from fire a ring of positive energy (25, 13, D:8) a scarab talisman an amulet of wildshape an amulet of guardian spirit an amulet of chemistry (27, 39, D:8) a +0 club a +0 dagger a +0 short sword (28, 39, D:8) a +0 short sword a +0 short sword (28, 40, D:8) a +0 dagger (29, -1, D:8) a +0 war axe (29, 39, D:8) a +0 short sword (34, 17, D:8) a +0 spear (42, 14, D:8) 2 potions of moonshine (44, 1, D:8) a +0 robe a +0 dagger a +0 dagger (45, 1, D:8) a +0 dagger (48, 1, D:8) a +0 flail (48, 2, D:8) a +0 ring mail a +0 flail (55, 12, D:8) a +1 vampiric spear (69, -16, D:8) a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +0 short sword (0, 1, D:9) a +0 robe a +0 robe (0, 2, D:9) a +0 robe a +0 trident (0, 3, D:9) a +1 spear (0, 8, D:9) a +0 robe (0, 9, D:9) a +1 great sword (10, -37, D:9) the +0 leather armour of Ekkess {rElec Dex+4} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (17, -31, D:9) a +0 chain mail (24, -24, D:9) a +0 mace (29, -18, D:9) a +0 robe (29, -17, D:9) a +5 mace (29, -16, D:9) a +0 robe a +0 robe a +0 battleaxe (30, -16, D:9) a +3 hand axe (32, 11, D:9) a +0 scale mail (35, -24, D:9) a +0 trident (37, -21, D:9) a +0 orcbow (44, -15, D:9) a +0 leather armour (57, 1, D:9) a staff of necromancy Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (12, 11, D:10) a +0 ring mail (13, -29, D:10) a +0 short sword (14, 1, D:10) a +0 short sword (27, -21, D:10) a +0 morningstar a +0 chain mail (28, 11, D:10) a +0 chain mail (32, 24, D:10) a +0 club (33, 23, D:10) a +0 hand axe a +0 flail a +0 plate armour (34, -1, D:10) a +0 spear (50, -29, D:10) a +0 hand axe (56, -2, D:10) a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a +0 whip (0, 2, D:11) a +0 war axe a +0 long sword a +0 chain mail (0, 33, D:11) a +0 dagger a +0 robe (0, 34, D:11) a +0 halberd a +0 chain mail (0, 35, D:11) a +0 club a +0 leather armour (1, 1, D:11) a +0 club (1, 2, D:11) a +1 war axe of flaming a +0 leather armour (1, 30, D:11) a +0 hand axe (2, 1, D:11) a +0 giant club (4, 2, D:11) a +0 giant club (9, 12, D:11) a potion of moonshine (15, 5, D:11) a +0 plate armour (26, 37, D:11) a +0 leather armour a +0 dagger a +0 leather armour a +0 short sword (27, 37, D:11) a +0 hand axe a +0 plate armour a +0 battleaxe (27, 39, D:11) a +0 chain mail a +0 flail (28, 36, D:11) a +0 mace (28, 37, D:11) a +0 robe a +0 dagger a +0 short sword (29, 38, D:11) a +0 ring mail a +0 club (30, 38, D:11) a +0 ring mail a +0 whip (38, 25, D:11) a +0 robe (44, 2, D:11) a +0 robe (47, 4, D:11) a +0 orcbow Level 12 of the Dungeon (7, -1, D:12) 17 gold pieces (11, -16, D:12) 7 gold pieces a +0 hand axe (15, -3, D:12) 25 gold pieces (still there?) a +0 long sword of flaming (still there?) (16, -3, D:12) 7 gold pieces a +0 battleaxe (33, -27, D:12) a +0 dire flail a +0 giant spiked club (38, 6, D:12) a +0 barding (51, -13, D:12) 16 gold pieces (55, -7, D:12) a +0 orcbow (57, -3, D:12) 19 gold pieces (58, -5, D:12) a +0 battleaxe Level 13 of the Dungeon (7, -37, D:13) a +0 leather armour (7, 5, D:13) a spider talisman the Ecumenical Temple Level 1 of the Orcish Mines (7, -2, Orc:1) 7 gold pieces a +0 whip (7, 0, Orc:1) 19 gold pieces a +0 giant spiked club (7, 2, Orc:1) 8 gold pieces a +0 dagger a +0 chain mail (8, -2, Orc:1) 22 gold pieces a +0 giant club (8, 0, Orc:1) 21 gold pieces (9, 1, Orc:1) 9 gold pieces a +0 short sword a +0 chain mail (9, 2, Orc:1) 9 gold pieces a +0 club a +0 leather armour (10, -1, Orc:1) 5 gold pieces Level 1 of the Lair of Beasts (7, 0, Lair:1) a +0 flail (15, 6, Lair:1) the +1 pair of gloves of the Ecumenical Temple {rPois} rPois: It protects you from poison. It cannot be enchanted further. (21, 18, Lair:1) a +0 quarterstaff (40, 3, Lair:1) an anaconda skeleton (41, 3, Lair:1) a -3 short sword (41, 4, Lair:1) a -1 helmet (42, 4, Lair:1) a human skeleton Level 2 of the Lair of Beasts (1, 24, Lair:2) a human skeleton (45, 14, Lair:2) a +2 great mace of venom (46, 14, Lair:2) a +0 ring mail (57, 16, Lair:2) a +0 club Level 3 of the Lair of Beasts (5, 10, Lair:3) a +0 leather armour (10, 11, Lair:3) a +0 robe (22, -8, Lair:3) a +0 spear (27, -18, Lair:3) a +0 ring mail (48, 7, Lair:3) the +6 morningstar of Destruction {freeze, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (58, -30, Lair:3) a +0 robe Level 4 of the Lair of Beasts (0, 0, Lair:4) a bullfrog corpse (skeletalised by now) (1, -2, Lair:4) a basilisk corpse (skeletalised by now) (1, 3, Lair:4) a wyvern corpse (skeletalised by now) (1, 5, Lair:4) a polar bear corpse (skeletalised by now) (2, 6, Lair:4) a basilisk corpse (skeletalised by now) (3, -1, Lair:4) a komodo dragon corpse (skeletalised by now) (3, 4, Lair:4) a yak corpse (skeletalised by now) (3, 6, Lair:4) a wolf corpse (skeletalised by now) (4, -1, Lair:4) a cane toad corpse (skeletalised by now) (4, 2, Lair:4) a hydra corpse (skeletalised by now) (4, 4, Lair:4) a cane toad corpse (skeletalised by now) (5, 4, Lair:4) a yak corpse (skeletalised by now) (13, -5, Lair:4) a human skeleton (13, -4, Lair:4) a human skeleton (15, -2, Lair:4) a +0 hand axe (17, -27, Lair:4) a +0 whip (18, -31, Lair:4) a +0 long sword (26, -4, Lair:4) an amulet of reflection (49, -21, Lair:4) a +0 robe a +0 dagger (55, -7, Lair:4) a +0 chain mail (61, -32, Lair:4) a +0 leather armour Level 5 of the Lair of Beasts (15, -24, Lair:5) the storm talisman of Vehumet's Benevolence {Rampage Str+3 Slay-6 SInv} [storm talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+3: It affects your strength (+3). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). SInv: It lets you see invisible. (16, 2, Lair:5) a +0 quarterstaff (16, 26, Lair:5) a +0 robe (18, -22, Lair:5) a +0 hand axe (18, 32, Lair:5) a +0 robe (23, 10, Lair:5) 3 flux baubles (27, 17, Lair:5) the +6 sling of Deformation {antimagic, Will- rCorr Str+3 Dex+4} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (28, 21, Lair:5) a +0 ring mail (46, 5, Lair:5) a ring of protection from fire