steves Level 1 of the Dungeon (3, -21, D:1) an inkwell talisman (10, -2, D:1) a ball python skeleton (10, 0, D:1) a quill talisman (13, -40, D:1) a +0 helmet (18, -18, D:1) a +0 whip a kobold skeleton (18, -17, D:1) a +0 short sword (23, -12, D:1) a bat skeleton (28, -21, D:1) a jackal skeleton (28, -17, D:1) a jackal skeleton (28, -12, D:1) a jackal skeleton (32, -6, D:1) a +0 chain mail (34, -50, D:1) a +0 whip (50, -30, D:1) a spider talisman (58, -48, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin skeleton (10, 27, D:2) an adder corpse (skeletalised by now) (11, 25, D:2) a +0 falchion (12, 7, D:2) a +0 whip (12, 8, D:2) a +0 short sword a kobold skeleton (12, 20, D:2) an inkwell talisman (13, 1, D:2) a quokka skeleton (13, 8, D:2) a ball python skeleton (16, 1, D:2) a frilled lizard skeleton an adder skeleton (17, -2, D:2) a hobgoblin skeleton (18, 0, D:2) a rat skeleton (18, 29, D:2) a +0 club (37, 36, D:2) an adder corpse (skeletalised by now) (42, 10, D:2) the spore talisman "Puig" {rF+ Will+ Str-5} [spore talisman] rF+: It protects you from fire. Will+: It increases your willpower. Str-5: It affects your strength (-5). Level 3 of the Dungeon (2, -1, D:3) a +0 whip (15, 46, D:3) a +0 club (19, -11, D:3) a +0 robe (21, -11, D:3) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (28, -7, D:3) a ball python skeleton (35, 34, D:3) a ball python skeleton (36, 45, D:3) a +0 ring mail (39, 10, D:3) a +0 spear a gnoll skeleton (40, 1, D:3) a hobgoblin skeleton (40, 5, D:3) a +0 spear a gnoll skeleton (40, 10, D:3) a +0 whip (41, 9, D:3) a +0 whip a gnoll corpse (skeletalised by now) (42, 12, D:3) a +0 robe (47, 6, D:3) a +0 dagger (47, 47, D:3) a quokka corpse (skeletalised by now) (59, -9, D:3) a +0 whip a +0 robe (59, -3, D:3) a quokka skeleton (62, 31, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (1, 17, D:4) a +0 ring mail (2, 4, D:4) 3 large rocks (8, 8, D:4) a +0 ring mail (9, 27, D:4) a +0 club (14, 19, D:4) a +0 whip (15, -5, D:4) a +0 short sword (19, 0, D:4) a +4 spear of venom (21, -15, D:4) a +0 hand axe a +0 leather armour (23, -21, D:4) a +0 dagger (23, -20, D:4) a +0 dagger a +0 club (23, -19, D:4) a +0 chain mail a +0 dagger (24, -3, D:4) a +0 dagger (26, -27, D:4) a +0 scale mail a +0 hand axe (26, -26, D:4) a +0 hand axe (27, -26, D:4) a +0 trident (27, -5, D:4) a +0 halberd (28, -24, D:4) a +0 spear (35, 15, D:4) a +0 dagger (38, -1, D:4) a +0 ring mail (39, 0, D:4) a +0 whip (40, 10, D:4) a +0 club (40, 12, D:4) a +0 giant club (51, 1, D:4) a +0 club (52, -9, D:4) a +0 dagger a +0 robe (53, -9, D:4) a +0 trident a +0 chain mail (53, -8, D:4) a +0 war axe a +0 mace (53, -7, D:4) a +0 club (60, 1, D:4) a +0 hand axe Level 5 of the Dungeon (13, 19, D:5) a +0 short sword (15, 42, D:5) a +0 dire flail (17, 58, D:5) a +0 flail (20, 50, D:5) a +0 trident (21, 50, D:5) a +0 giant club (33, 16, D:5) a +0 war axe (44, 38, D:5) a +0 short sword a +0 falchion a +0 hand axe a +0 club (47, 45, D:5) a +0 giant club (54, 51, D:5) a +0 pair of boots Level 6 of the Dungeon (1, 9, D:6) a +0 leather armour a +0 helmet of light a +0 dagger a +0 war axe a +0 chain mail a +0 club (2, 10, D:6) a +0 ring mail a +0 short sword (2, 13, D:6) a +0 robe a +0 dagger a +0 dagger (3, 2, D:6) a +0 war axe of venom (3, 5, D:6) a +0 short sword (3, 11, D:6) a +0 hand axe a +0 leather armour a +0 short sword (4, 4, D:6) a +0 robe (26, 28, D:6) a quill talisman (30, 13, D:6) a +0 dagger (34, 23, D:6) a +0 robe a +0 dagger (41, 10, D:6) a +0 hand axe (45, 16, D:6) a +0 shortbow (45, 38, D:6) a +0 scythe a +0 robe Level 7 of the Dungeon [Shop] Eba Hap's Antique Armour Shoppe a +0 ring mail (124 gold) a +0 scale mail (124 gold) the +4 swamp dragon scales of Poidgh {+Blink rPois Int+5 Dex-2} (2644 gold) +Blink: It lets you blink. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a +0 scale mail (124 gold) a +0 scale mail (124 gold) a +0 cloak (139 gold) (0, 0, D:7) a medusa talisman (2, 30, D:7) a +0 flail (2, 31, D:7) a +0 chain mail a +0 battleaxe a +0 orcbow (2, 32, D:7) a +0 robe a +0 hand axe (7, 38, D:7) a +0 robe a +0 dagger (9, 42, D:7) a +0 ring mail a +0 club (9, 46, D:7) a +0 spear (10, 42, D:7) a +0 helmet of sniping (10, 47, D:7) a +3 spear (11, 34, D:7) a +0 club a +0 robe (11, 46, D:7) a +0 spear (11, 47, D:7) a +0 spear (14, 43, D:7) a +0 giant club (15, 16, D:7) a +0 falchion (15, 18, D:7) a +0 glaive (15, 43, D:7) a +0 giant club (21, 36, D:7) 4 large rocks (22, 35, D:7) a +0 dagger a +0 robe (23, 16, D:7) a +0 club (24, 27, D:7) a staff of necromancy (24, 31, D:7) a +0 hand axe (24, 33, D:7) a +0 dagger a +0 robe (25, 29, D:7) 4 large rocks (26, 18, D:7) a +0 plate armour a +0 trident (26, 25, D:7) a +0 antimagic war axe (26, 27, D:7) a +3 great sword of holy wrath (27, 18, D:7) a +0 robe a +0 dagger (31, 58, D:7) a +0 pair of gloves (34, 27, D:7) a maw talisman (34, 48, D:7) an orb of mesmerism (37, 54, D:7) a +0 club (45, 29, D:7) a +0 short sword 2 stones (45, 44, D:7) a +0 trident (45, 54, D:7) a +0 trident (45, 55, D:7) a +0 ring mail (46, 54, D:7) a +0 club a +0 scale mail (48, 50, D:7) a +0 giant spiked club (48, 51, D:7) a +0 club (48, 53, D:7) a +0 dagger (51, 36, D:7) a +0 club (56, 40, D:7) a +0 short sword Level 8 of the Dungeon [Shop] Paorch's Self-Improvement Boutique a manual of Alchemy (880 gold) a manual of Polearms (880 gold) a manual of Polearms (880 gold) a manual of Armour (880 gold) [Shop] Daetuob's Jewellery Emporium the spore talisman of Finiu {SInv} (665 gold) [spore talisman] SInv: It lets you see invisible. a ring of flight (unknown) (367 gold) a ring of flight (unknown) (367 gold) an amulet of the acrobat (unknown) (630 gold) an amulet of regeneration (630 gold) a ring of willpower (525 gold) a +6 ring of strength (756 gold) the ring of the Hare {EV+10} (2688 gold) [ring of evasion] EV+10: It affects your evasion (+10). [Shop] Zebetzua's Armour Boutique a +3 leather armour of positive energy (378 gold) a +7 plate armour of ponderousness (540 gold) the +0 plate armour of Rotation {rC+ Int+3} (689 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 ring mail of poison resistance (144 gold) a +1 kite shield of protection (342 gold) +1 acid dragon scales (846 gold) a +1 pair of boots of flying (297 gold) a +1 leather armour of positive energy (198 gold) the +1 robe of Fallacy {Will+} (333 gold) Will+: It increases your willpower. It cannot be enchanted further. a +2 pair of boots of rampaging (387 gold) (0, 0, D:8) a +2 trident of draining a +0 robe (2, 29, D:8) a spore talisman (4, 3, D:8) a +0 falchion (7, 13, D:8) a +0 robe (15, 36, D:8) a +0 shortbow (23, 17, D:8) a +0 hand axe a +0 ring mail (24, 17, D:8) a +0 hand axe (26, 19, D:8) a +0 hand axe a +0 chain mail (28, 21, D:8) a +0 scale mail a +0 short sword (30, 28, D:8) a +0 sling (31, 23, D:8) a +0 dagger (33, 23, D:8) a +0 club a +0 plate armour a +0 short sword a +0 leather armour a +0 club (34, 23, D:8) a +0 ring mail a +0 club a +0 dagger (36, 21, D:8) a +5 war axe a +0 robe (37, 19, D:8) a +0 robe a +0 trident (37, 23, D:8) a +0 chain mail a +0 scimitar (38, 20, D:8) a +3 great sword a +0 ring mail (38, 21, D:8) a +0 scale mail a +0 spear (39, 0, D:8) a +0 robe (39, 19, D:8) a +0 scale mail of willpower a +0 club (42, 2, D:8) a +0 short sword (49, 7, D:8) a +0 short sword (50, 22, D:8) a +0 war axe (53, 16, D:8) a +0 whip (59, 12, D:8) a +0 robe (59, 16, D:8) a ring of positive energy Level 9 of the Dungeon [Shop] Jameemes's Jewellery Boutique an amulet of regeneration (420 gold) a wellspring talisman (175 gold) a scarab talisman (175 gold) an amulet of guardian spirit (unknown) (420 gold) the ring "Pil Igem" {^Contam Fly rF+ AC+4 Int+2} (709 gold) [ring of protection] ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rF+: It protects you from fire. AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). a +4 ring of protection (unknown) (504 gold) a ring of positive energy (280 gold) a +4 ring of protection (unknown) (504 gold) an amulet of chemistry (unknown) (420 gold) (0, 0, D:9) 3 boomerangs (0, 1, D:9) a parchment of Slow (0, 2, D:9) a potion of brilliance (1, 0, D:9) 29 gold pieces (1, 1, D:9) a potion of curing (1, 2, D:9) a parchment of Fulminant Prism (2, 0, D:9) 14 gold pieces (2, 1, D:9) a parchment of Brom's Barrelling Boulder (2, 2, D:9) a scroll of identify (3, 1, D:9) 60 gold pieces (4, 1, D:9) 8 gold pieces a +0 athame a +0 robe (11, 17, D:9) a +2 long sword of venom a +0 robe a +0 robe (13, 17, D:9) a +3 morningstar a +0 robe (17, 17, D:9) a +0 plate armour a +0 mace (18, 13, D:9) 4 large rocks (22, 7, D:9) a +0 robe a +0 dagger (29, -9, D:9) a +0 dagger (29, 12, D:9) a +0 chain mail (30, -13, D:9) a +0 whip (30, 12, D:9) a +0 dire flail of distortion (31, -20, D:9) a +0 dagger (31, -11, D:9) a +0 hand axe (32, -10, D:9) a +0 glaive a +0 plate armour (33, -22, D:9) a +0 falchion a +0 leather armour (33, -21, D:9) a +0 dagger a +0 robe (33, -20, D:9) a +0 flail (34, -21, D:9) a +0 robe (35, -7, D:9) a staff of cold (35, 11, D:9) a +0 short sword (35, 14, D:9) a +0 dagger a +0 robe (36, 13, D:9) a +0 dagger a +0 scale mail a +0 dire flail a +0 plate armour (36, 14, D:9) a +0 short sword (37, 6, D:9) a +0 rapier (38, 2, D:9) a +0 club (38, 5, D:9) a +0 sling (44, 1, D:9) a +0 orcbow Level 10 of the Dungeon [Shop] Upsohu's Distillery a potion of mutation (132 gold) a potion of lignification (49 gold) a potion of lignification (49 gold) a potion of curing (49 gold) a potion of curing (49 gold) a potion of haste (165 gold) a potion of mutation (132 gold) [Shop] Xeng's Armour Shop the +11 plate armour of Distant Worlds {rF+} (1653 gold) rF+: It protects you from fire. It cannot be enchanted further. the +1 cloak "Miepal" {Rampage Dex+3} (433 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 robe of Going Fast {-Tele Fly rN+++ Stlth-} (524 gold) -Tele: It prevents most forms of teleportation. Fly: It grants you flight. rN+++: It renders you almost immune to negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +0 ring mail of Belorow {Regen+ Str-4 Stlth+} (102 gold) Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 robe of willpower (340 gold) the +0 robe "Hero's Friend" {rPois Will+ SInv} (416 gold) rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (0, 0, D:10) a +0 orcbow (1, 46, D:10) a +0 dire flail (1, 47, D:10) a +0 giant spiked club (7, 2, D:10) a +0 giant club a +0 giant club (7, 13, D:10) 2 potions of moonshine (11, 42, D:10) a scroll of identify (11, 43, D:10) 23 gold pieces (11, 45, D:10) a +0 robe (12, 18, D:10) a +0 leather armour (12, 42, D:10) a potion of might (12, 43, D:10) a +0 dagger (12, 44, D:10) a fortress talisman (unseen) (12, 45, D:10) a potion of enlightenment (12, 47, D:10) 20 gold pieces (13, 20, D:10) a +0 shortbow (13, 23, D:10) a +3 ring mail a +0 robe a +0 pair of gloves of strength (13, 42, D:10) a scroll of amnesia (13, 43, D:10) a +0 dagger (13, 46, D:10) 14 gold pieces (14, 21, D:10) a +0 shortbow (14, 43, D:10) a potion of curing (14, 44, D:10) a scroll of teleportation (14, 45, D:10) a scroll of fog (14, 47, D:10) 17 gold pieces (15, 49, D:10) a +0 giant spiked club a +0 giant club (19, 48, D:10) a +0 robe a +0 hand axe (23, 1, D:10) a +0 helmet (25, 50, D:10) a +6 spear a +0 robe (25, 51, D:10) a +0 short sword (43, 8, D:10) a +0 kite shield (58, 30, D:10) a potion of moonshine the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 mace (23, -21, Lair:1) a medusa talisman (24, -41, Lair:1) a +0 leather armour (48, -11, Lair:1) a potion of moonshine (50, -17, Lair:1) a +0 sling (57, -4, Lair:1) a +0 quarterstaff Level 2 of the Lair of Beasts (2, 2, Lair:2) a +0 trident (3, -6, Lair:2) a +0 flail (5, 11, Lair:2) a medusa talisman (26, 26, Lair:2) the +3 leather armour of Leon {-Tele *Silence Str+7 Dex+3} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. Str+7: It affects your strength (+7). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (45, -21, Lair:2) a +0 quarterstaff (47, 22, Lair:2) a +0 giant club (53, -2, Lair:2) a +0 shortbow (59, -2, Lair:2) a +0 battleaxe (59, 21, Lair:2) a +0 scale mail Level 3 of the Lair of Beasts (8, 14, Lair:3) a +0 sling (28, -6, Lair:3) a +0 giant spiked club (33, 26, Lair:3) a +0 robe (36, 8, Lair:3) a +0 quarterstaff (36, 32, Lair:3) the +1 kite shield of Epufuj {Reflect, Bane rF- rN++ Int+2} Bane: It inflicts you with a random bane when you equip it. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (40, 33, Lair:3) a +0 whip