Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 13298365291669998359 438677 stickyhippo the Warrior (level 24, -14/210 HPs) Began as a Gnoll Ice Elementalist on Apr 10, 2026. Was a High Priest of Ashenzari. Killed from afar by a quicksilver dragon (35 damage) ... with a bolt of dispelling energy ... on level 5 of the Vaults on Apr 16, 2026. The game lasted 06:43:05 (60402 turns). stickyhippo the Warrior (Gnoll Ice Elementalist) Turns: 60402, Time: 06:43:06 Health: -14/210 AC: 25 Str: 16 XL: 24 Next: 6% Magic: 7/47 EV: 20 Int: 25 God: Ashenzari [*****.] Gold: 6276 SH: 17 Dex: 18 Spells: 7/63 levels left rFire + + . (33%) U - conjuration staff "Foluugh" {^Drain rElec rF+ Conj Necro} rCold + . . (50%) L - +2 kite shield of the Shattered Sky {rC+, Fort, Elem} (curse) rNeg + . . (50%) F - +1 scale mail "I Knew You'd Do That" {Archery, rF+ Regen+ Dex+3, Cun, Fort} (curse) rPois + (33%) g - +2 helmet of Curses and Power {+Blink +Inv Str+3, Cun, Sorc} (curse) rElec + (33%) z - +2 cloak "Ruined Seeker" {Fly rPois rN+ Air, Sorc, Comp} (curse) rCorr . (100%) h - +2 pair of gloves "I Knew You'd Do That" {Sorc, Self} (curse) SInv + u - +0 pair of boots of the Bound Seer {Fly, Elem, Sorc} (curse) Will +.... o - amulet "Share My Gnosis" {RegenMP+, Comp, Cun} (curse) Stlth +++++++ p - ring "Bound Together" {Str+6, Bglg, Self} (curse) HPRegen 1.35/turn s - ring "At What Cost Knowledge?" {rPois, Elem, Cun} (curse) MPRegen 0.70/turn %: clarity @: death channelling (expiring), flying, studying Fighting A: fangs 1, treasure sense, distributed training }: 2/15 runes: decaying, gossamer a: Renounce Religion (0%), Evoke Blink (1%), Evoke Invisibility (1%), Curse Item (0%), Shatter the Chains (0%) You were on level 5 of the Vaults. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You visited 9 branches of the dungeon, and saw 42 of its levels. You visited the Abyss 1 time. You visited the chambers of the Necropolis 1 time. You also visited: Bailey, Gauntlet and Ice Cave. You collected 7832 gold pieces. You spent 1556 gold pieces at shops. Inventory: Missiles n - a throwing net v - 2 curare-tipped darts C - 14 javelins M - 7 atropa-tipped darts Armour b - the +0 leather armour of Duty {rElec rC+ Dex+3} (You bought it in a shop on level 2 of the Orcish Mines) rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. e - the +0 fire dragon scales of Weim {rF++ rC- Regen+ Dex+2} (You found it on level 2 of the Vaults) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. g - the cursed +2 helmet of Curses and Power (worn) {+Blink +Inv Str+3, Cun, Sorc} (You took it off Robin on level 4 of the Dungeon) +Blink: It lets you blink. +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). It cannot be enchanted further. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Sorcery: Conjurations and Alchemy. h - the cursed +2 pair of gloves "I Knew You'd Do That" (worn) {Sorc, Self} (You found it on level 4 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Introspection: Fighting and Spellcasting. j - a +0 pair of boots l - a +2 hat of willpower m - an orb of stardust r - the orb of Experimentation {Energy, rC++} (You took it off Frederick on level 2 of the Vaults) rC++: It greatly protects you from cold. u - the cursed +0 pair of boots of the Bound Seer (worn) {Fly, Elem, Sorc} (You found it on level 3 of the Vaults) It cannot be enchanted further. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Sorcery: Conjurations and Alchemy. z - the cursed +2 cloak "Ruined Seeker" (worn) {Fly rPois rN+ Air, Sorc, Comp} (You found it in a Gauntlet) Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. It cannot be enchanted further. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Companions: Summonings, Necromancy and Forgecraft. E - +1 fire dragon scales F - the cursed +1 scale mail "I Knew You'd Do That" (worn) {Archery, rF+ Regen+ Dex+3, Cun, Fort} (You found it on level 5 of the Lair of Beasts) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Fortitude: Armour and Shields. G - a +2 crystal plate armour of cold resistance L - the cursed +2 kite shield of the Shattered Sky (worn) {rC+, Fort, Elem} (You found it in an ice cave) It cannot be enchanted further. It has a curse which improves the following skills: Fortitude: Armour and Shields. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. R - a +1 pair of boots of stealth T - a +0 pair of boots of earth Magical Staves q - the fire staff "Cuohef" {rF+ rN+ Stlth+ Fire Alch} (You found it on level 3 of the Crypt) [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. J - the conjuration staff of Fury {*Corrode rElec Dex+7 Conj} (You took it off a deep elf zephyrmancer on level 3 of the Elven Halls) [staff of conjuration] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Dex+7: It affects your dexterity (+7). Conj: It increases the power of your Conjurations spells. U - the conjuration staff "Foluugh" (weapon) {^Drain rElec rF+ Conj Necro} (You bought it in a shop on level 3 of the Crypt) [staff of conjuration] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Jewellery a - a ring of protection from cold d - a +4 ring of slaying f - a ring of flight i - a +6 ring of intelligence k - an amulet of magic regeneration o - the cursed amulet "Share My Gnosis" (worn) {RegenMP+, Comp, Cun} (You took it off an orc on level 9 of the Dungeon) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Cunning: Dodging and Stealth. p - the cursed ring "Bound Together" (worn) {Str+6, Bglg, Self} (You took it off a kobold geomancer on level 9 of the Dungeon) [ring of strength] Str+6: It affects your strength (+6). It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Introspection: Fighting and Spellcasting. s - the cursed ring "At What Cost Knowledge?" (worn) {rPois, Elem, Cun} (You took it off Erica on level 10 of the Dungeon) [ring of poison resistance] rPois: It protects you from poison. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Cunning: Dodging and Stealth. t - a +6 ring of strength w - a ring of positive energy x - the ring of Oziul {rF+ rN+ Str-2 Int+3} (You found it in the Necropolis) [ring of protection from fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). y - a +6 ring of dexterity A - a +5 ring of evasion B - a ring of positive energy D - a +4 ring of slaying H - the amulet of the Air {Inacc Fly rElec RMsl Air} (You took it off a deep elf pyromancer on level 3 of the Elven Halls) [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. K - a ring of wizardry N - the ring of Musall {rN+ Int+2 SInv} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of positive energy] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. O - an amulet of the acrobat P - a ring of magical power Q - an amulet of regeneration S - a ring of poison resistance Talismans c - a talisman of death I - a wellspring talisman Wands f - a wand of mindburst (38) c - a wand of iceblast (68) b - a wand of quicksilver (19) a - a wand of flame (53) e - a wand of charming (25) p - a wand of polymorph (3) Scrolls w - 17 scrolls of enchant weapon i - 29 scrolls of identify T - 5 scrolls of torment t - 18 scrolls of teleportation S - 5 scrolls of silence a - 9 scrolls of enchant armour g - 7 scrolls of fog W - 5 scrolls of brand weapon V - 7 scrolls of vulnerability I - 7 scrolls of immolation r - 8 scrolls of revelation p - 6 scrolls of poison b - 4 scrolls of blinking x - 2 scrolls of amnesia f - 4 scrolls of fear s - 2 scrolls of summoning Potions g - 8 potions of magic i - 5 potions of invisibility A - 4 potions of attraction b - 5 potions of brilliance e - 7 potions of enlightenment C - 4 potions of cancellation h - 13 potions of haste c - 19 potions of curing o - 6 potions of moonshine r - 4 potions of resistance L - 6 potions of lignification M - 7 potions of mutation w - 3 potions of heal wounds m - 5 potions of might B - 4 potions of berserk rage a - 7 potions of ambrosia Miscellaneous g - a +1 box of beasts (inert) h - a +0 tin of tremorstones (2/2) i - a +0 phantom mirror j - a +1 lightning rod (4/4) Skills: + Level 19.0(21.9) Fighting + Level 16.3 Short Blades + Level 16.3 Long Blades + Level 16.3 Axes + Level 16.3 Maces & Flails + Level 16.3 Polearms + Level 16.3 Staves + Level 16.3 Ranged Weapons + Level 16.3 Throwing + Level 16.3(19.3) Armour + Level 16.9(21.8) Dodging + Level 16.8(21.7) Stealth + Level 16.3(19.3) Shields + Level 16.3 Unarmed Combat + Level 17.0(20.0) Spellcasting + Level 13.9(18.9) Conjurations + Level 13.9(16.0) Hexes + Level 13.9(17.0) Summonings + Level 13.9(17.0) Necromancy + Level 13.9(16.0) Translocations + Level 13.9(17.0) Forgecraft + Level 13.9(18.0) Fire Magic + Level 15.4(19.5) Ice Magic + Level 13.9(18.0) Air Magic + Level 13.9(18.0) Earth Magic + Level 13.9(18.9) Alchemy + Level 17.7 Invocations + Level 16.3 Evocations + Level 15.1 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 0% 1 b - Frozen Ramparts Ice 100% 1d16 0% 3 c - Ozocubu's Armour Ice 89% N/A 0% 3 d - Plasma Beam Fire/Air 53% 2x1d68 1% 6 e - Mephitic Cloud Conj/Alch/Air 100% N/A 0% 3 f - Iskenderun's Battles Conj/Frge 100% 2d18 1% 4 g - Shock Conj/Air 100% 1d9 0% 1 h - Passage of Golubria Tloc 81% N/A 1% 4 i - Sticky Flame Fire/Alch 87% 2d13 1% 4 k - Hoarfrost Cannonade Ice/Frge 43% 3d9/3d18 1% 5 l - Freezing Cloud Conj/Ice/Air 66% 6-21 1% 5 m - Borgnjor's Vile Clut Necr/Erth 53% N/A 1% 5 n - Summon Cactus Giant Summ 41% N/A 1% 6 o - Death Channel Necr 52% N/A 1% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 0% 1 Kinetic Grapnel Frge 100% 1d8 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Poisonous Vapours Alch/Air 100% 1d4 0% 1 Sandblast Erth 100% 2d20 0% 1 Slow Hex 100% N/A 0% 1 Soul Splinter Necr 100% N/A 0% 1 Summon Small Mammal Summ 100% N/A 0% 1 Blink Tloc 100% N/A 0% 2 Call Imp Summ 100% N/A 0% 2 Construct Spike Launche Frge 100% 2d7 0% 2 Grave Claw Necr 100% 2d14 0% 2 Jinxbite Hex 100% 2d4 0% 2 Lesser Beckoning Tloc 100% N/A 0% 2 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Scorch Fire 100% 2d9 0% 2 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Call Canine Familiar Summ 83% N/A 0% 3 Hailstorm Conj/Ice 100% 3d16 0% 3 Inner Flame Hex/Fire 83% N/A 0% 3 Launch Clockwork Bee Frge 83% N/A 0% 3 Stone Arrow Conj/Erth 100% 3d13 0% 3 Summon Ice Beast Ice/Summ 86% N/A 0% 3 Swiftness Air 100% N/A 0% 3 Vampiric Draining Necr 100% 2d13 0% 3 Confusing Touch Hex 81% N/A 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Maxwell's Portable Pile Tloc 81% (3-9)d8 1% 3 Sigil of Binding Hex 81% N/A 1% 3 Teleport Other Tloc 81% N/A 1% 3 Airstrike Air 53% 2d(8-24) 1% 4 Anguish Hex/Necr 52% N/A 1% 4 Cigotuvi's Putrefaction Necr/Air 100% N/A 1% 4 Dimensional Bullseye Hex/Tloc 40% N/A 1% 4 Dispel Undead Necr 100% 3d31 1% 4 Eringya's Surprising Cr Summ 83% N/A 1% 4 Flame Wave Conj/Fire 100% 2d21 1% 4 Iskenderun's Mystic Bla Conj/Tloc 100% 2d19 (+2d11% 4 Martyr's Knell Necr/Summ 100% N/A 1% 4 Petrify Alch/Erth 43% N/A 1% 4 Summon Seismosaurus Egg Summ/Erth 85% N/A 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Alistair's Intoxication Alch 58% N/A 1% 5 Alistair's Walking Alem Alch/Frge 86% N/A 1% 5 Arcjolt Conj/Air 66% 1d76 1% 5 Fireball Conj/Fire 54% 3d21 1% 5 Irradiate Conj/Alch 54% 3d29 1% 5 Nazja's Percussive Temp Frge 41% 4d10 1% 5 Summon Forest Summ/Tloc 41% N/A 1% 5 Eringya's Noxious Bog Alch 44% 4d6 1% 6 Fortress Blast Frge 100% 6d12 1% 6 Starburst Conj/Fire 54% 6d15 1% 6 Orb of Destruction Conj 54% 9d14 1% 7 Ozocubu's Refrigeration Ice 44% 4d17 1% 7 Spellspark Servitor Conj/Frge 53% N/A 3% 7 Summon Hydra Summ 41% N/A 4% 7 Manifold Assault Tloc 40% N/A 6% 7 Fulsome Fusillade Conj/Alch 54% (3-5)d18 16% 8 Polar Vortex Ice 44% 12d5* 88% 9 Fire Storm Conj/Fire 54% 8d14 95% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:11 Swamp (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (0/4) D:15 Bailey (visited) IceCv (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D:12 ( Orc:2 :[(* Elf:1 :: Elf:3 :[ Crypt:3 * Annotations: D:8 exclusion: orange demon Spider:4 Bai Suzhen Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You feel very sick. The vault guard is engulfed in freezing vapours. Your spectral vault guard is engulfed in freezing vapours. The frost giant points at you and mumbles some strange words. The bolt of cold hits you!! You resist. * * * LOW HITPOINT WARNING * * * Your spectral vault guard barely misses the vault warden. You feel much better. Your surroundings suddenly seem different. You encounter a golden dragon, a frost giant, a crawling flesh cage, an ironbound preserver and a dread lich. The frost giant is wielding a +2 battleaxe of freezing. You feel sick. Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel sick. You feel better. The dread lich shouts! The ironbound preserver shouts! The frost giant shouts! You hear a shout! The golden dragon roars deafeningly! The ironbound preserver hits you with a +0 great mace. * * * LOW HITPOINT WARNING * * * The crawling flesh cage misses you. The frost giant gestures at you while chanting. The bolt of cold hits you!! You resist. * * * LOW HITPOINT WARNING * * * You hear a deafening roar! Okay, then. Blink to where? Press: ? - help, Dir - move target You encounter a vault guard and 2 storm dragons. As you read the scroll of blinking, it crumbles to dust. Your surroundings suddenly seem different. You encounter a deep elf high priest. It is wielding a +0 scimitar, wearing a ring of magical power and quivering curare-tipped darts. Found a potion of invisibility, a scroll of amnesia and a +0 trident. The deep elf high priest shouts! You hear a deafening roar! You encounter a quicksilver dragon. The vault guard leaves your sight. The storm dragon leaves your sight. x2 You feel much better. The quicksilver dragon breathes dispelling energy at you. The bolt of dispelling energy hits you!! Your magical effects are unravelling. You die... ,,,,,,,,,,*****#.....)..C **************###.C...Z.. ,,,,,,,∆,,,,,,Cp..p.p)... ,,,,,,,,,,,,,,....).