stickyhippo Level 1 of the Dungeon [Shop] Nusov's Antique Weapon Emporium a +0 short sword (87 gold) a +0 orcbow of flaming (266 gold) a +0 whip (72 gold) the +4 dagger of Domination {freeze, Dex+2} (1009 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +2 orcbow of electrocution (638 gold) a +0 long sword (101 gold) a +0 sling (43 gold) (0, 0, D:1) a +0 leather armour (5, 8, D:1) a +0 mace (8, -4, D:1) a jackal corpse (skeletalised by now) (8, -2, D:1) a bat corpse (skeletalised by now) (8, 0, D:1) a rat corpse (skeletalised by now) (10, -20, D:1) a +0 dagger a stone (10, -4, D:1) a +0 whip a kobold corpse (skeletalised by now) (10, 2, D:1) a ball python corpse (skeletalised by now) (11, -1, D:1) a +0 dagger a kobold corpse (skeletalised by now) (12, 13, D:1) a +0 club (16, -2, D:1) a frilled lizard corpse (skeletalised by now) (18, -9, D:1) a +0 dagger 5 poisoned darts (18, 5, D:1) a ball python corpse (skeletalised by now) (19, -10, D:1) a ball python corpse (skeletalised by now) (21, -12, D:1) a bat corpse (skeletalised by now) (22, -11, D:1) a hobgoblin corpse (skeletalised by now) (29, -1, D:1) a +0 dagger a kobold skeleton (35, -11, D:1) a ball python skeleton (39, -4, D:1) a +0 club a +0 dagger a goblin skeleton (39, -1, D:1) a rat skeleton (39, 2, D:1) a +0 sling (40, -8, D:1) a +0 short sword 2 stones Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (5, 40, D:2) a +0 short sword (17, 15, D:2) a scarab talisman (23, 23, D:2) a rat skeleton (26, 8, D:2) a quill talisman (27, 30, D:2) a +0 dagger (31, 1, D:2) a +0 spear (33, 3, D:2) a frilled lizard skeleton (35, 19, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (37, 4, D:2) a +0 dagger (42, 5, D:2) a bat skeleton (43, 18, D:2) 6 poisoned darts (45, 17, D:2) a +0 hand axe (46, 20, D:2) a rat corpse (skeletalised by now) (55, 4, D:2) a +1 sling of freezing Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the necromancy staff of Sulphur {rN+ rCorr Necro Alch} (4320 gold) [staff of necromancy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. the inkwell talisman "Erhuugg" {Harm rCorr Int-3 SInv} (2500 gold) [inkwell talisman] Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. the +2 spear "Doat" {heavy, rN++ Will+} (3850 gold) rN++: It greatly protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. the +3 dagger of Spite {venom, Str+3} (3070 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the ring of the Fool {Fly rF+ Dex+2 Slay+4} (5250 gold) [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a +1 vampiric dagger (1300 gold) the +1 robe of Untruth {rC+ Dex+3} (2620 gold) rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the earth staff "Junek" {rPois Earth} (3620 gold) [staff of earth] rPois: It protects you from poison. Earth: It increases the power of your Earth spells. the +5 ring mail of the World {Regen+ Dex+3} (4230 gold) Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the amulet of Wiati {Rampage +Blink rF+ Regen+} (5100 gold) [amulet of regeneration] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. the +2 leather armour of Conatus {-Tele Regen+ Int+3 Slay+2} (2670 gold) -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the amulet "Jofuj" {Chemistry -Tele Str+5} (4050 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. -Tele: It prevents most forms of teleportation. Str+5: It affects your strength (+5). the +3 spear "stickyhippo's Regret" {elec, rElec rC+ Str+2} (4770 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. the granite talisman "Kunticum" {rF+ rN+ Dex+3} (12320 gold) [granite talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). the +2 robe of Tagocug {rPois Str-5 Dex+2} (1580 gold) rPois: It protects you from poison. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +0 leather armour of the Armoured One {rElec rPois rN+ Stlth-} (2300 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. the amulet "Toockikh" {Acrobat rElec Dex+4 Stlth+} (5520 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. the +4 barding of Hedging {Regen+} (5000 gold) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +7 sling "Dacann" {heavy, rF+ Dex+2} (5590 gold) rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring of Day {rElec rC+ MP+9} (4100 gold) [ring of magical power] rElec: It insulates you from electricity. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). (2, 19, D:3) an adder corpse (skeletalised by now) (5, 4, D:3) a +0 leather armour (6, -10, D:3) a ball python skeleton (6, 2, D:3) a bat skeleton (6, 3, D:3) a +0 hand axe a rat skeleton an orc skeleton (12, -4, D:3) a +0 flail an orc corpse (skeletalised by now) (19, 17, D:3) a +0 dagger (31, -2, D:3) an orb of attunement (39, 16, D:3) a +4 ring of protection (42, 0, D:3) a +0 short sword 3 stones (48, 7, D:3) a +0 club 3 stones (49, -14, D:3) a bat corpse (skeletalised by now) (50, -10, D:3) a rat corpse (skeletalised by now) (50, 22, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (4, -16, D:4) a ball python skeleton (10, -1, D:4) 2 poisoned darts a +0 whip a kobold skeleton (16, -22, D:4) a +0 ring mail (27, -25, D:4) a hobgoblin skeleton (31, 1, D:4) a +0 flail (44, -6, D:4) a +5 ring of evasion (48, -7, D:4) a +0 dagger Level 5 of the Dungeon (5, -9, D:5) an adder corpse (skeletalised by now) (10, -9, D:5) an adder corpse (skeletalised by now) (12, 28, D:5) a jackal skeleton (13, 27, D:5) an amulet of reflection (13, 28, D:5) a jackal skeleton (14, 37, D:5) a human skeleton (15, 10, D:5) a parchment of Sublimation of Blood (15, 26, D:5) a jackal skeleton (16, 25, D:5) a jackal skeleton (19, 28, D:5) a human skeleton (20, 25, D:5) an oni skeleton (20, 26, D:5) a +0 ring mail (21, 49, D:5) a ring of poison resistance (22, 34, D:5) a +0 ring mail (29, -2, D:5) a +0 giant spiked club a hound skeleton (29, 15, D:5) an adder corpse (skeletalised by now) (29, 17, D:5) a yak skeleton (52, 4, D:5) a +0 dagger 3 stones a +0 dagger (52, 6, D:5) a +0 whip (52, 8, D:5) a +0 short sword a +2 dagger of venom a kobold corpse (skeletalised by now) (52, 9, D:5) a +0 dagger 4 poisoned darts a kobold corpse (skeletalised by now) (52, 13, D:5) a +0 chain mail Level 6 of the Dungeon (20, 27, D:6) a +0 hand axe an orc skeleton (21, 5, D:6) a +0 short sword of flaming a curare-tipped dart (30, 10, D:6) a +0 whip (30, 14, D:6) a hound skeleton (31, 13, D:6) a +0 short sword 2 stones (33, 11, D:6) a parchment of Call Canine Familiar (38, 33, D:6) an adder corpse (skeletalised by now) (48, 12, D:6) a +0 club an orc corpse (52, 4, D:6) a black bear corpse Level 7 of the Dungeon (1, -2, D:7) a +0 flail (12, -2, D:7) a rat corpse (skeletalised by now) (18, -35, D:7) a +0 club (18, -9, D:7) a river rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) (19, -36, D:7) a +0 spear a gnoll skeleton (19, -15, D:7) a rat corpse (skeletalised by now) (19, -11, D:7) a +0 chain mail a rat corpse (skeletalised by now) a river rat skeleton a hell rat skeleton (20, -37, D:7) a +0 whip a gnoll skeleton (20, -36, D:7) a +0 halberd a +0 whip a +0 robe a gnoll skeleton (20, -11, D:7) a rat skeleton a hell rat skeleton (20, -10, D:7) a quokka corpse (skeletalised by now) (20, -9, D:7) a rat skeleton a river rat skeleton (20, -8, D:7) a rat skeleton a rat skeleton (21, -15, D:7) a rat skeleton (21, -12, D:7) a +0 giant spiked club a quokka skeleton a quokka skeleton a rat skeleton a rat skeleton an ogre skeleton (22, -32, D:7) a medusa talisman (22, -9, D:7) a rat corpse (skeletalised by now) the Ecumenical Temple