Dungeon Crawl Stone Soup version 0.35-a0-743-g84e60c1e85 (webtiles) character file. Game seed: 922128338787289226 207 stickyhippo the Conjurer (level 5, -4/30 (31) HPs) Began as an Octopode Conjurer on July 21, 2026. Slain by a water moccasin zombie (7 damage) ... in an ossuary. The game lasted 00:06:15 (2757 turns). stickyhippo the Conjurer (Octopode Conjurer) Turns: 2757, Time: 00:06:15 HP: -4/30 (31) AC: 1 Str: 12 XL: 5 Next: 85% MP: 6/11 EV: 12 Int: 23 God: Gold: 79 SH: 5 Dex: 10 Spells: 9/12 levels left rFire + + + (20%) c - +5 flail "Xozinam" {freeze, *Noise ^Fragile rF+++ Str+6} rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) b - amulet of reflection rElec . (100%) d - ring of protection from fire rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: reflection @: lightly drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 79 gold pieces. Inventory: Hand Weapons a - a +1 dagger c - the +5 flail "Xozinam" (weapon) {freeze, *Noise ^Fragile rF+++ Str+6} (You found it on level 2 of the Dungeon) *Noise: It may make a loud noise when swung. ^Fragile: It will be destroyed if unequipped. rF+++: It renders you almost immune to fire. Str+6: It affects your strength (+6). It cannot be enchanted further. Jewellery b - an amulet of reflection (worn) d - a ring of protection from fire (worn) Wands f - a wand of mindburst (17) Potions g - 3 potions of magic d - a potion of enlightenment {unknown} r - a potion of resistance c - 2 potions of curing n - 2 potions of cancellation {unknown} o - a potion of lignification {unknown} p - 2 potions of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 3.1 Stealth + Level 4.0 Spellcasting + Level 5.5 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History (Press . to maintain the ray.) The weeping skull touches you. The searing ray hits the weeping skull but does no damage. The weeping skull is moderately damaged. The searing ray hits the adder zombie. The adder zombie is heavily damaged. The searing ray misses the water moccasin zombie. The searing ray hits the gnoll zombie. The gnoll zombie is moderately damaged. The searing ray hits the jackal zombie! You destroy the jackal zombie! The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. The weeping skull unleashes gushing sobs. The wave of grief passes through you. The water moccasin zombie closely misses you. The searing ray hits the water moccasin zombie! The water moccasin zombie is severely damaged. The searing ray hits the adder zombie. The adder zombie is severely damaged. The searing ray hits the gnoll zombie! The gnoll zombie is almost destroyed. The searing ray hits the orc zombie! You destroy the orc zombie! You finish channelling your searing ray. The weeping skull touches you! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * You aren't carrying any scrolls. Okay, then. You sock the weeping skull! You freeze the weeping skull. You grab the weeping skull. The weeping skull is severely damaged. You constrict the weeping skull. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The weeping skull closely misses you. The water moccasin zombie bites you! You die... #..ℓ# #..Z# #'### #Z..# #.Z.# #.ℓ.# #ZZ.# ##Z## #ξ@ž# ### #####ℓℓℓ# #!!!?#...#ζζℓ# +!?!!#.∩.'...# #!?!!#...#..∩# ### ######### You could see a weeping skull, an adder zombie, a water moccasin zombie and 3 gnoll zombies. Vanquished Creatures A bombardier beetle (D:4) 2 iguanas (D:3) Terence (D:3) 5 adders 2 dart slugs (D:1) An adder zombie (Ossuary) A gnoll zombie (Ossuary) 3 orcs (D:3) A ribbon worm (D:2) 6 endoplasms 3 hobgoblins (D:1) 4 jackals (D:3) A quokka (D:1) 4 ball pythons 5 bats 3 frilled lizards 8 goblins A jackal zombie (Ossuary) 2 kobolds An orc zombie (Ossuary) 7 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stickyhippo the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 249 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 848 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1045 | D:2 | Identified the +5 flail "Xozinam" {freeze, *Noise ^Fragile | rF+++ Str+6} 1285 | D:2 | Found a faded altar of an unknown god. 1767 | D:2 | Reached XP level 4. HP: 27/27 MP: 5/8 1992 | D:3 | Reached skill level 5 in Conjurations 1995 | D:3 | Learned a level 2 spell: Searing Ray 2007 | D:3 | Encountered Terence 2012 | D:3 | Killed Terence 2013 | D:3 | Reached XP level 5. HP: 18/31 MP: 0/10 2646 | D:4 | Found a sand-covered staircase. 2651 | Ossuary | Entered an ossuary 2757 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_basic D:2: layout_loops_ring, chequers_ecumenical_altar_simple_redux D:3: layout_basic, uniq_terence D:4: layout_basic, enter_ossuary_2 Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.1 Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.5 Dodging | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 12 | 17 || 29 Melee: Unarmed | 9 | || 9 Constrict | 3 | 6 || 9 Tentacles | 1 | 2 || 3 Dagger | 1 | || 1 Flail | 2 | 17 || 19 Cast: Magic Dart | 66 | 26 || 92 Searing Ray | | 5 || 5 Read: Identify | | 2 || 2 Teleportation | | 1 || 1 Noise | | 1 || 1 Enchant weapon | | 1 || 1 Immolation | | 1 || 1 Blinking | | 1 || 1 Revelation | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: None | 5 | 15 || 20 Dodge: Dodged | 6 | 6 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2764 | 2717 | 47 | 0 | 2392 | 5 | 552.8 | Dungeon | 2657 | 2610 | 47 | 0 | 2305 | 4 | 664.2 | Ossuary | 106 | 106 | 0 | 0 | 87 | 1 | 106.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1027 daAuts D:2: 832 daAuts D:3: 751 daAuts Ossuary: 106 daAuts D:4: 45 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+