Dungeon Crawl Stone Soup version 0.35-a0-750-g4e1d064212 (webtiles) character file. Game seed: 7557987819767710674 969 stickyhippo the Conjurer (level 8, -1/46 HPs) Began as an Octopode Conjurer on July 23, 2026. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:10:45 (5457 turns). stickyhippo the Conjurer (Octopode Conjurer) Turns: 5457, Time: 00:10:45 Health: -1/46 AC: 1 Str: 7 XL: 8 Next: 16% Magic: 6/16 EV: 11 Int: 22 God: Gold: 256 SH: 0 Dex: 6 Spells: 10/17 levels left rFire + . . (50%) c - +4 trident "Sarcophage" {entangle, +Blink rElec Will++ Dex-4} rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec + (33%) a - ring of protection from fire rCorr . (100%) b - ring of wizardry SInv . (no ring) Will ++... (no ring) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) %: wizardry (x1) @: lethally poisoned (-1 -> -24) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Evoke Blink (28%) You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 346 gold pieces. You spent 90 gold pieces at shops. Inventory: Hand Weapons c - the +4 trident "Sarcophage" (weapon) {entangle, +Blink rElec Will++ Dex-4} (You found it on level 4 of the Dungeon) +Blink: It lets you blink. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. Jewellery a - a ring of protection from fire (worn) b - a ring of wizardry (worn) Wands a - a wand of flame (14) c - a wand of iceblast (8) Scrolls w - a scroll of enchant weapon N - 2 scrolls of noise p - a scroll of poison Potions g - a potion of magic A - a potion of attraction f - 2 potions of ambrosia {unknown} j - a potion of mutation {unknown} k - a potion of cancellation {unknown} l - 2 potions of enlightenment {unknown} n - a potion of moonshine {unknown} o - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 5.4 Spellcasting + Level 6.8 Conjurations + Level 4.6 Alchemy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 3% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 84% 1d8 1% 1 Apportation Tloc 12% N/A 4% 1 Kinetic Grapnel Frge 24% 1d4 4% 1 Construct Spike Launche Frge 12% 2d3 6% 2 Grave Claw Necr 12% 2d7 6% 2 Flame Wave Conj/Fire 21% 2d8 10% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 10% 4 Frozen Ramparts Ice 12% 1d2 12% 3 Sigil of Binding Hex 6% N/A 12% 3 Arcjolt Conj/Air 10% 1d20 26% 5 Eringya's Noxious Bog Alch 13% 4d6 61% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Cheibriados Dithmenos Kikubaaqudgha Yredelemnul Shops: D:3 ! D:5 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are poisoned. The water moccasin poisons you! Your fulminant prism crackles loudly. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You barely miss the water moccasin. Your grab misses the water moccasin. Your squeeze misses the water moccasin. The water moccasin is lightly wounded. You feel extremely sick. The water moccasin completely misses you. Your fulminant prism explodes! The blast of energy engulfs the water moccasin! The water moccasin is heavily wounded. The howler monkey howls! You hear an angry hiss. The magic dart hits the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin misses you. The water moccasin bites you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. You kill the water moccasin! The searing ray misses the howler monkey. * * * LOW HITPOINT WARNING * * * You feel extremely sick. You encounter a jelly. The searing ray hits the howler monkey! The howler monkey is severely wounded. You die... ... ... # .. .# .. .. # .##.# ... ... ###..####.## .......<@..# ###j.####..# # a.# .... .##.# .. ... .. #.# .. .# You could see a howler monkey and a jelly (wandering). Vanquished Creatures A water moccasin (D:6) A black bear (D:5) 2 ogres (D:4) A scorpion (D:4) A howler monkey (D:4) A bombardier beetle (D:4) 2 hounds A jelly (D:5) 2 orc priests (D:5) A gnoll bouda (D:5) A clockroach (D:5) 2 orc wizards 5 gnolls 4 adders A shadow imp (D:5) 2 ufetubi (D:5) 5 dart slugs 21 orcs 2 ribbon worms 10 endoplasms 10 hobgoblins 8 jackals 5 quokkas 8 ball pythons 7 bats 5 frilled lizards 8 goblins 7 kobolds 4 rats 128 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stickyhippo the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 155 | D:1 | Reached XP level 2. HP: 14/17 MP: 3/5 482 | D:1 | Reached XP level 3. HP: 19/21 MP: 2/6 1424 | D:2 | Reached XP level 4. HP: 14/27 MP: 5/8 1427 | D:2 | Learned a level 2 spell: Searing Ray 1943 | D:3 | Reached skill level 5 in Conjurations 2091 | D:3 | Reached XP level 5. HP: 29/31 MP: 8/10 2106 | D:3 | Found a snail-covered altar of Cheibriados. 2135 | D:3 | Learned a level 4 spell: Fulminant Prism 2245 | D:3 | Found Ysaashruf's Distillery. 2908 | D:4 | Encountered an ogre 2914 | D:4 | Killed an ogre 2915 | D:4 | Reached skill level 1 in Alchemy 2915 | D:4 | Reached XP level 6. HP: 36/36 MP: 3/11 3456 | D:4 | Identified the +4 trident "Sarcophage" {entangle, +Blink | rElec Will++ Dex-4} 3815 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 3820 | D:4 | Reached skill level 6 in Conjurations 3820 | D:4 | Reached XP level 7. HP: 41/41 MP: 7/13 3864 | D:4 | Found a shadowy altar of Dithmenos. 3908 | D:5 | Entered Level 5 of the Dungeon 4300 | D:5 | Found a basalt altar of Yredelemnul. 4316 | D:5 | Reached skill level 5 in Spellcasting 4744 | D:5 | Found Rohawixi's Antique Scrolls. 4752 | D:5 | Bought a scroll labelled QUS QOMIFEOSO for 18 gold pieces 4752 | D:5 | Bought a scroll labelled TITZOXTEPUMM for 18 gold pieces 4755 | D:5 | Bought 3 scrolls labelled NOZOM CAMMEGG for 54 gold pieces 4767 | D:5 | Reached XP level 8. HP: 28/46 MP: 10/15 5457 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_rooms, palyth_stone_intersect D:2: layout_rooms, cheibrodos_gnoll_hut D:3: layout_basic, nicolae_overflow_four_foyers_diagonal, serial_shops, nicolae_shop_industrial_runoff, kennysheep_generic_room_8 D:4: layout_cave_pools, jmf_multi_god_temple2 D:5: layout_basic, mainiacjoe_overflow_alcove_1, nicolae_shop_antique_consumables D:6: layout_basic, mainiacjoe_overflow_cross_hatched, kennysheep_mini, uniq_maggie Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 5 | 5.4 Conjurations | 5 6 | 6.8 Stealth | 3 | 3.0 Alchemy | 1 3 4 | 4.6 Dodging | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 54 | 19 | 9 || 82 Melee: Unarmed | 54 | 19 | || 73 Tentacles | 9 | 5 | 2 || 16 Constrict | 12 | 5 | 2 || 19 Trident | | | 9 || 9 Cast: Magic Dart | 65 | 93 | 47 || 205 Searing Ray | | 5 | 8 || 13 Fulminant Prism | | | 3 || 3 Read: Teleportation | | 1 | || 1 Fear | | 1 | || 1 Fog | | 1 | || 1 Enchant armour | | 1 | || 1 Vulnerability | | 1 | || 1 Poison | | 1 | || 1 Identify | | | 1 || 1 Noise | | | 1 || 1 Enchant weapon | | | 1 || 1 Blinking | | | 1 || 1 Revelation | | | 1 || 1 Armour: None | 32 | 10 | 12 || 54 Dodge: Dodged | 40 | 10 | 5 || 55 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5461 | 5250 | 211 | 246 | 4369 | 6 | 910.2 | Dungeon | 5461 | 5250 | 211 | 246 | 4369 | 6 | 910.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1542 daAuts D:4: 1088 daAuts D:1: 997 daAuts D:2: 917 daAuts D:3: 906 daAuts D:6: 10 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+