stickyhippo Level 1 of the Dungeon [Shop] Rohineikk's Magic Scroll Shoppe a scroll of identify (26 gold) a scroll of brand weapon (unknown) (123 gold) a scroll of teleportation (39 gold) a scroll of fear (52 gold) a scroll of vulnerability (52 gold) a scroll of identify (26 gold) a parchment of Blink (75 gold) a scroll of identify (26 gold) a scroll of poison (52 gold) a scroll of identify (26 gold) (0, 0, D:1) a +0 dagger (7, -27, D:1) a bat skeleton (8, -11, D:1) a +0 short sword (9, 10, D:1) a frilled lizard corpse (skeletalised by now) (9, 11, D:1) a rat corpse (skeletalised by now) (34, 15, D:1) a +0 dagger a goblin corpse (skeletalised by now) (41, -21, D:1) a +0 dagger a stone a kobold skeleton (42, -22, D:1) a hobgoblin skeleton (42, 26, D:1) a +0 leather armour (44, -5, D:1) a +0 short sword (47, -18, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Otuoz's Jewellery Shop a ring of protection from cold (unknown) (250 gold) a ring of willpower (unknown) (250 gold) a ring of resist corrosion (unknown) (200 gold) the ring of Juirho {rN+ Int+4 Slay+3} (480 gold) [ring of positive energy] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a ring of resist corrosion (unknown) (200 gold) a talisman of death (550 gold) a +6 ring of dexterity (unknown) (360 gold) a ring of positive energy (unknown) (200 gold) an amulet of reflection (unknown) (300 gold) (0, 0, D:2) 3 large rocks (2, -18, D:2) a +0 robe (12, 9, D:2) a +0 chain mail (13, 3, D:2) the +2 scale mail "Viariuru" {Archery, Rampage rElec Str-3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Str-3: It affects your strength (-3). It cannot be enchanted further. (16, 3, D:2) a +0 chain mail (18, -22, D:2) an adder corpse (skeletalised by now) (25, -9, D:2) a hobgoblin skeleton (35, 17, D:2) a +0 short sword 4 stones (35, 18, D:2) a +0 club a goblin skeleton (43, 11, D:2) an adder skeleton (49, 6, D:2) a +0 dagger a goblin skeleton (54, -22, D:2) a +0 club a goblin corpse (skeletalised by now) (57, -2, D:2) a quill talisman (59, -13, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (6, -4, D:3) a +0 club a goblin corpse (skeletalised by now) (11, -7, D:3) a quokka corpse (skeletalised by now) (11, 7, D:3) a +0 war axe (11, 8, D:3) a +0 hand axe an orc corpse (skeletalised by now) (14, -25, D:3) a +0 dagger a +0 leather armour a frilled lizard skeleton (15, -26, D:3) a +0 dagger (25, 13, D:3) a +0 dagger (25, 21, D:3) a hobgoblin skeleton (36, -6, D:3) a +0 mace (42, -21, D:3) the +2 leather armour of the Bedighting Gods {Harm Stlth+} Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. It cannot be enchanted further. (43, -9, D:3) a +0 club (45, -9, D:3) a +0 spear Level 4 of the Dungeon (3, 21, D:4) an adder corpse (skeletalised by now) (4, 21, D:4) a +0 mace a +0 helmet a +0 ring mail a +0 dagger a goblin corpse (skeletalised by now) (4, 34, D:4) a +0 dagger a +0 club (5, 21, D:4) a +0 dagger a +1 ring mail of cold resistance the goblin corpse of Ijyb (skeletalised by now) (5, 22, D:4) a +0 whip a +0 animal skin a hobgoblin corpse (skeletalised by now) (6, 28, D:4) a +0 club a +0 robe a goblin skeleton (8, 19, D:4) a +0 club (8, 31, D:4) a +0 dagger a goblin skeleton (12, 48, D:4) the +2 quarterstaff of the Secret Things {antimagic, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (15, 28, D:4) a +1 whip of draining (20, 46, D:4) a +0 club (27, 21, D:4) 5 poisoned darts a +0 short sword a kobold corpse (skeletalised by now) (29, 10, D:4) a +2 dagger of flaming (35, 41, D:4) a staff of earth Level 5 of the Dungeon (9, 5, D:5) a +3 flail of holy wrath a +0 chain mail the human corpse of Edmund (skeletalised by now) (19, 11, D:5) a +0 hand axe a +0 dagger a +0 robe a +0 flail an orc skeleton an orc skeleton (20, 12, D:5) a +0 short sword 2 boomerangs an orc skeleton (26, 23, D:5) a +0 hand axe (29, 6, D:5) a +0 hammer (30, 18, D:5) a +0 robe (31, 7, D:5) a +0 hammer (34, 30, D:5) a +0 giant club an ogre corpse (skeletalised by now) (36, 30, D:5) a +0 sling (38, 14, D:5) a +0 long sword (40, 30, D:5) a +0 dagger a +0 scale mail (40, 32, D:5) a +0 flail an orc corpse (skeletalised by now) (41, 29, D:5) a +0 club a +0 trident a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (42, 4, D:5) a +0 hammer (50, -8, D:5) an iguana corpse (skeletalised by now) (61, -13, D:5) a +3 hand axe a +0 robe a +2 spear a +0 robe (61, -11, D:5) a +1 long sword a +0 robe (61, -10, D:5) a +1 halberd a +0 robe Level 6 of the Dungeon (4, 42, D:6) the +4 dagger of Recklessness {chaos, *Noise rN+ Int+2 Stlth+} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (6, 18, D:6) a +0 war axe (7, 6, D:6) a +0 hand axe a +0 scale mail an orc skeleton (7, 7, D:6) a black bear skeleton (7, 50, D:6) an adder corpse (skeletalised by now) (8, -10, D:6) a +0 flail a +0 arbalest a +0 plate armour an orc skeleton (8, 5, D:6) a +0 dagger an orc skeleton (8, 8, D:6) a +0 sling (8, 10, D:6) a +0 club a +0 leather armour (9, -10, D:6) a +0 giant club (9, 5, D:6) a +1 mace of concussion (10, 13, D:6) a +0 hand axe a +0 chain mail (11, 14, D:6) an adder skeleton (13, -2, D:6) 2 large rocks (15, -6, D:6) a +0 dagger a +0 robe (16, -6, D:6) a +0 dagger a +0 robe (17, -7, D:6) a +0 club a +0 leather armour a +0 short sword an orc skeleton an orc skeleton (18, -7, D:6) a +0 flail of concussion (20, 7, D:6) a +0 pair of boots of flying (24, 38, D:6) a +0 dagger (28, 24, D:6) a +0 robe (33, 33, D:6) a +2 whip of electrocution an orc skeleton (34, 34, D:6) a +0 dagger a +0 robe (35, 34, D:6) a +0 hand axe 4 curare-tipped darts a +0 leather armour an orc skeleton (50, 21, D:6) a +0 whip an orc corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) the +5 spear of the Seven Xenophobes {pain, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (0, 6, D:7) a scorpion corpse (0, 7, D:7) a +0 club a +0 leather armour an orc corpse (0, 10, D:7) 13 gold pieces (2, 1, D:7) 2 silver javelins (4, 7, D:7) a +0 long sword (9, 6, D:7) a +0 sling of flaming (12, 1, D:7) a +0 war axe (14, -1, D:7) a +0 dagger the Ecumenical Temple