Dungeon Crawl Stone Soup version 0.35-a0-995-g32aa59703e (webtiles) character file. Game seed: 9192559088509023012 709 stickyhippo the Shooter (level 7, -1/55 HPs) Began as a Coglin Hunter on Sept 6, 2026. Slain by Prince Ribbit (13 damage) ... on level 5 of the Dungeon. The game lasted 00:04:21 (3295 turns). stickyhippo the Shooter (Coglin Hunter) Turns: 3295, Time: 00:04:22 Health: -1/55 AC: 3 Str: 12 XL: 7 Next: 68% Magic: 7/7 EV: 11 Int: 8 God: Gold: 220 SH: 0 Dex: 19 Spells: 6/6 levels left rFire . . . (100%) a - +2 sling (drain) {Hamal} rCold . . . (100%) c - +0 sling {Audrea} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.29/turn MPRegen 0.10/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 220 gold pieces. Inventory: Hand Weapons a - a +2 sling of draining (weapon) {Hamal} c - a +0 sling (offhand) {Audrea} Armour b - a +0 leather armour (worn) d - a scarf of invisibility e - the scarf of Wariness {Repulsion, rC+ Int+3 Slay+3} (You found it on level 3 of the Dungeon) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). f - a +0 helmet Scrolls s - a scroll of butterflies b - a scroll of blinking c - 3 scrolls of poison {unknown} r - 2 scrolls of revelation V - a scroll of vulnerability e - a scroll of teleportation {unknown} h - a scroll of amnesia {unknown} i - 2 scrolls of identify Potions d - a potion of curing {unknown} j - a potion of berserk rage {unknown} f - 3 potions of magic {unknown} k - a potion of resistance {unknown} l - a potion of moonshine {unknown} Skills: + Level 4.3 Fighting + Level 7.5 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 0% N/A 50% 1 Grave Claw Necr 0% 2d7 63% 2 Jinxbite Hex 0% 2d2 63% 2 Confusing Touch Hex 0% N/A 86% 3 Launch Clockwork Bee Frge 0% N/A 86% 3 Ozocubu's Armour Ice 0% N/A 86% 3 Tukima's Dance Hex 0% N/A 86% 3 Sticky Flame Fire/Alch 0% 2d4 99% 4 Vhi's Electric Charge Tloc/Air 0% N/A 99% 4 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Trog Shops: D:3 [ D:5 * Annotations: D:5 Prince Ribbit Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History i - 2 scrolls of identify (gained 1) You encounter Prince Ribbit. You shoot a sling bullet. The sling bullet hits Prince Ribbit. Prince Ribbit gives a loud, deep croak! Prince Ribbit is lightly wounded. You shoot a sling bullet. The sling bullet closely misses Prince Ribbit. You shoot a sling bullet. The sling bullet hits Prince Ribbit but does no damage. Prince Ribbit is lightly wounded. You shoot a sling bullet. The sling bullet hits Prince Ribbit. Prince Ribbit is lightly wounded. Prince Ribbit blinks! You shoot a sling bullet. The sling bullet hits Prince Ribbit. Prince Ribbit is moderately wounded. You shoot a sling bullet. The sling bullet misses Prince Ribbit. Prince Ribbit hops awkwardly around. Prince Ribbit hits you! x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +2 sling (drain) {Hamal} Press: ? - help, Q - select action Shift-Dir - straight line Aim: Prince Ribbit (moderately wounded, 48% to hit) You shoot a sling bullet. The sling bullet hits Prince Ribbit. Prince Ribbit is moderately wounded. You shoot a sling bullet. The sling bullet hits Prince Ribbit. Prince Ribbit is heavily wounded. Prince Ribbit hits you! * * * LOW HITPOINT WARNING * * * Fire: a) +2 sling (drain) {Hamal} Press: ? - help, Q - select action Shift-Dir - straight line Aim: Prince Ribbit (heavily wounded, 48% to hit) You shoot a sling bullet. The sling bullet hits Prince Ribbit. Prince Ribbit is heavily wounded. You shoot a sling bullet. The sling bullet closely misses Prince Ribbit. Prince Ribbit hits you! You die... #.# #.# ####### #.# #.....# #.# ...##.# #.# #..##.# #.###### #..##.####......# ..............#F######## #..##.####..#...@....... #..##.###...###.#######. ...##.##........# ......###...##### ##.#### ##.## .#.# #.# .#.# #.# .#.# ##+## ...# ##...## You could see Prince Ribbit. Vanquished Creatures Sigmund (D:4) Edmund (D:4) A kobold geomancer (D:4) An ogre (D:4) A scorpion (D:4) A bombardier beetle (D:4) A jelly (D:5) An orc priest (D:4) An iguana (D:4) 2 adders (D:3) 2 dart slugs 2 orcs (D:4) 4 ribbon worms 8 endoplasms 4 hobgoblins 4 quokkas 4 ball pythons 6 bats 5 frilled lizards 3 goblins 9 kobolds 6 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stickyhippo the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 241 | D:1 | Reached skill level 4 in Ranged Weapons 241 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 951 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 995 | D:2 | You fall into a shaft and drop 1 floor! 1000 | D:3 | Found Omibixzi's Armour Shoppe. 1680 | D:3 | Reached skill level 5 in Ranged Weapons 1680 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/4 1757 | D:3 | Identified the scarf of Wariness {Repulsion, rC+ Int+3 | Slay+3} 2228 | D:4 | Reached XP level 5. HP: 38/38 MP: 5/5 2279 | D:4 | Encountered a kobold geomancer 2288 | D:4 | Killed a kobold geomancer 2289 | D:4 | Reached skill level 6 in Ranged Weapons 2289 | D:4 | Reached XP level 6. HP: 14/44 MP: 6/6 2549 | D:4 | Encountered Edmund 2569 | D:4 | Killed Edmund 2785 | D:4 | Reached skill level 7 in Ranged Weapons 2785 | D:4 | Reached XP level 7. HP: 52/52 MP: 7/7 2826 | D:4 | Found a bloodstained altar of Trog. 2938 | D:4 | Encountered Sigmund 2943 | D:4 | Killed Sigmund 3195 | D:5 | Entered Level 5 of the Dungeon 3195 | D:5 | Found Ziyhiyc's Gadget Gallery. 3290 | D:5 | Encountered Prince Ribbit 3295 | D:5 | Slain by Prince Ribbit Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_ring D:2: layout_rooms, chequers_hall_statues_corner_a, st_stairs_3, grunt_decor_mini_mirrors, hangedman_decor_clover_reticule, bh_walls_and_bars D:3: layout_basic, serial_shops, shop D:4: layout_basic, mainiacjoe_overflow_catwalk, uniq_edmund, uniq_sigmund D:5: layout_loops_corners, nicolae_ashenzari_panopticon, kennysheep_generic_room_7, nicolae_shop_gadgets, uniq_prince_ribbit1, uniq_grinder, uniq_ijyb, uniq_menkaure Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Ranged Weapons | 4 5 6 7 | 7.5 Fighting | 3 4 | 4.3 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 164 | 152 | 46 || 362 Read: Identify | 3 | | || 3 Noise | 1 | | || 1 Brand weapon | 1 | | || 1 Armour: Leather armour | 8 | 19 | 5 || 32 Dodge: Dodged | 7 | 9 | 2 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3327 | 3047 | 280 | 0 | 2691 | 5 | 665.4 | Dungeon | 3327 | 3047 | 280 | 0 | 2691 | 5 | 665.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1089 daAuts D:1: 924 daAuts D:3: 670 daAuts D:2: 542 daAuts D:5: 101 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+