Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-751-gb74a43c243 Platform: unix Bits: 64 Game mode: seeded Tiles: online Seed: 14853375200679431073, deterministic pregen: 1 Version history: Game started: 0.34-a0-746-g2b4b8e2f9e 0.34-a0-751-gb74a43c243 Command line: /usr/games/crawl-git-b74a43c243 -name stinkchinker -rc /dgldir/rcfiles/crawl-git/stinkchinker.rc -macro /dgldir/rcfiles/crawl-git/stinkchinker.macro -morgue /dgldir/morgue/stinkchinker/ -seed -webtiles-socket /crawl-master/webserver/sockets/stinkchinker:2025-09-10.05:52:16.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 21 stack frames. /usr/games/crawl-git-b74a43c243(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x58075970dc1e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-b74a43c243(_Z13do_crash_dumpv+0x43a) [0x58075971bcea]: do_crash_dump() /usr/games/crawl-git-b74a43c243(_Z20crash_signal_handleri+0x1fa) [0x58075970e0fa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x790289042910]: /usr/games/crawl-git-b74a43c243(_Z15is_range_weaponRK8item_def+0x4) [0x580759949de4]: is_range_weapon(item_def const&) /usr/games/crawl-git-b74a43c243(_Z8throw_itRN6quiver6actionE+0xc8d) [0x580759dbb5dd]: throw_it(quiver::action&) /usr/games/crawl-git-b74a43c243(+0x7540fd) [0x5807599850fd]: /lib/x86_64-linux-gnu/liblua5.1.so.0(+0xfcfd) [0x7902898fbcfd]: /lib/x86_64-linux-gnu/liblua5.1.so.0(+0x1a2ba) [0x7902899062ba]: /lib/x86_64-linux-gnu/liblua5.1.so.0(+0xe71d) [0x7902898fa71d]: /lib/x86_64-linux-gnu/liblua5.1.so.0(+0xae23) [0x7902898f6e23]: /lib/x86_64-linux-gnu/liblua5.1.so.0(+0xd7b0) [0x7902898f97b0]: /lib/x86_64-linux-gnu/liblua5.1.so.0(lua_pcall+0x5c) [0x7902898f98dc]: /usr/games/crawl-git-b74a43c243(_ZN4CLua6callfnEPKcii+0xca) [0x5807596f4fea]: CLua::callfn(char const*, int, int) /usr/games/crawl-git-b74a43c243(_Z15process_command12command_typeS_+0x208) [0x580759ebff58]: process_command(command_type, command_type) /usr/games/crawl-git-b74a43c243(+0xc8d10a) [0x580759ebe10a]: /usr/games/crawl-git-b74a43c243(+0xc8dc95) [0x580759ebec95]: /usr/games/crawl-git-b74a43c243(main+0x1f7) [0x580759642497]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x7902890280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x790289028189]: /usr/games/crawl-git-b74a43c243(_start+0x25) [0x580759642f85]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000079028910fbf7 in __GI___wait4 (pid=1064877, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000079028910fbf7 in __GI___wait4 (pid=1064877, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000058075970e2cc in call_gdb (file=0x7902891ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1064829\000\000\000\000\000" #2 0x000058075971bd08 in do_crash_dump () at dbg-asrt.cc:673 t = 1757483794 dir = "/dgldir/morgue/stinkchinker/" name = "/dgldir/morgue/stinkchinker/crash-stinkchinker-20250910-055634.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7902891ff6c0 <_IO_2_1_stderr_> #3 0x000058075970e0fa in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 is_weapon (item=...) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/item-prop.h:284 No locals. #6 is_range_weapon (item=...) at item-prop.cc:2153 No locals. #7 0x0000580759dbb5dd in throw_it (a=...) at throw.cc:609 primary = 0x58075a44cad8 offhand = 0x0 launcher = alt_launcher = ammo_slot = pbolt = {origin_spell = SPELL_NO_SPELL, range = 0, glyph = 1820420096 U'\x6c816800', colour = 46 '.', flavour = 1547087664, real_flavour = 22535, drop_item = 176, item_mulches = 151, item = 0x58075c48e8f0, launcher = 0x100000159ef8c5c, source = {x = 1368734008, y = 32766}, target = {x = 1548281904, y = 22535}, damage = {num = 1547087664, size = 22535}, ench_power = -1987068644, hit = 30978, thrower = 1368733936, ex_size = 32766, source_id = 4, source_name = "", name = "", short_name = "h\377\377\377\377\377\377\377\002", '\000' , "h\201l.\214\327*p;\225Q\376\177\000\000\260\227\217\211\002y\000\000\000\000\000\000\000\000\000\0000\030\343\\\001\000\000\001\300;\225Q\376\177\000\0000\2576\\\aX\000\000\001\000\000\000\000\000\000\000\001\000\000\000\000\000\000\000\220;\225Q\376\177", '\000' , "<\225Q\376\177\000\000ܘ\217\211\002y\000\000\020\350H\\\aX\000\0000\036oY\aX\000\000@\370UZ\aX\000\000\000h\201l.\214\327*\021\324\356Y\aX\000\000\273\037oY\aX\000\000\220;\225Q\376\177\000\000\245BoY\376\377\377\377@\370UZ\aX\000\000"..., hit_verb = "\305\300\000\000\316@\200\001Y\300\000\001\026\000\000\200\202@\000\000\202\000\200\000\236\000\000\001\036\000\200\000 {} earthy gem\000.P\000\000\000\000\000\000\000Q", '\000' , "\005\000\000\000\340\312K\\\aX", '\000' , "\300\336K\\\aX\000\000\n\000\000\000\000\000\000\000earthy gem\000aff).\021\003\000\000\000\000\000\000A\000\000\000\000\000\000\000\000\336K\\\aX\000\000\a\002\000\000\000\000\000\000\360>E\\\aX\000\000\260\vA\\\aX\000\000\b\000\000\000\000\000\000\000ps\334\\\aX\000\000\000\000\000\000\000\000\000\000"..., loudness = 1550284096, hit_noise_msg = "0\271\326\\\aX\000\000\006\002\000\000\000\000\000\0000\vA\\\aX\000\000\260\vA\\\aX\000\000p(H\\\aX\000\0001", '\000' , "\004\002\000\000&|\003\000\003\000\000\000\000\000\000\000fdy\000\005A\000\000\000\000\000\000\000\000\000\0001", '\000' , "\004\002\000\000Ȝ\021\021\005\000\000\000\000\000\000\000polar\000\000\000 one. InQ\000\000\000\000\000\000\000\3205M\\\aX\000\000\004\002\000\000@Xѐ*\000\000\000\000\000\000\000Your surroundings suddenly seem "..., explode_noise_msg = "", pierce = 5, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = , affects_nothing = 48, effect_known = 175, effect_wanton = 54, no_saving_throw = 92, draw_delay = 22535, explode_delay = 1548281872, redraw_per_cell = 7, special_explosion = 0x7ffe51953b90, was_missile = 48, animate = 175, ac_rule = 22535, obvious_effect = 80, seen = 13, heard = 65, path_taken = std::vector of length 959807795848, capacity 959807795826 = {{x = 1217449707, y = 1209582723}, {x = 1096675209, y = 140634460}, {x = 1217396736, y = -1986513523}, {x = -1070530559, y = 203707529}, {x = -2752792, y = 609520639}, {x = -1097405684, y = 5}, {x = -2269464, y = 778462975}, {x = 8658703, y = 0}, {x = -218095857, y = 1442455055}, {x = 1220961096, y = -997689}, {x = -712376321, y = -524203949}, {x = -74889212, y = 1220946248}, {x = 1208544387, y = -401574141}, {x = -217, y = 1962933635}, {x = -998029302, y = -1017292024}, {x = 1207967503, y = 1210598283}, {x = 1209029515, y = 1913671739}, {x = 1351174376, y = -998029296}, {x = -1017292024, y = 254699110}, {x = 33823, y = 251658240}, {x = -218087393, y = -1946542577}, {x = -1958213546, y = -18749130}, {x = -208601089, y = 1106910735}, {x = -1991748268, y = -1991748611}, {x = 1200310515, y = 1195067432}, {x = -2071720112, y = 1207959552}, {x = 1208500363, y = -1957953397}, {x = -1991763872, y = 2669039}, {x = -768540672, y = -1997998543}, {x = 1224736733, y = 1210078603}, {x = -1958154359, y = -1991759798}, {x = 1116293128, y = 1387663144}, {x = 138462752, y = 65176326}, {x = 408979788, y = -1173794680}, {x = 1, y = 276138824}, {x = 173050214, y = 1209240392}, {x = 824201353, y = 109660370}, {x = 138644296, y = 101205703}, {x = 1207959552, y = 1209026185}, {x = -954186099, y = 137286}, {x = 1213923328, y = 1561347465}, {x = 1156144193, y = 268435454}, {x = 1275084831, y = -377985141}, {x = -130, y = 8396559}, {x = 1342177280, y = -326940584}, {x = -2020915176, y = 176}, {x = 1958774088, y = 1191397461}, {x = 142115648, y = 1213560070}, {x = 1209038731, y = 1223710347}, {x = 1451955849, y = 139889144}, {x = -1961850040, y = -1991768000}, {x = 1183445078, y = 1200310520}, {x = -265729992, y = 284721992}, {x = -1924647810, y = 28971078}, {x = 1207959552, y = 1209069187}, {x = 136608905, y = 273123656}, {x = -143640, y = 2089502975}, {x = 46008356, y = -402653184}, {x = -9281, y = 1470}, {x = -608835584, y = 2005663743}, {x = 2130085208, y = 1224081687}, {x = 136608905, y = -2305304}, {x = 2089502975, y = -1958213596}, {x = -1360326537, y = 1208075907}, {x = 136608905, y = -2311448}, {x = 2089502975, y = -1958213596}, {x = -1762979721, y = 254699110}, {x = 33823, y = 251658240}, {x = -218087393, y = 1224351247}, {x = -402068349, y = -205}, {x = -218095857, y = 1106910735}, {x = 1431585109, y = -74889133}, {x = 149717832, y = 544181064}, {x = 1346734920, y = 1209043784}, {x = -2079338439, y = 243}, {x = 1208650568, y = -1958213495}, {x = 45189, y = 1921730560}, {x = 143345680, y = 1208650056}, {x = -1240526711, y = -1240528574}, {x = -528277427, y = 65111032}, {x = 1116260361, y = -159037431}, {x = -1240528268, y = -163575170}, {x = 259261639, y = 147096392}, {x = 1547787611, y = 264461633}, {x = 1207975967, y = 253772683}, {x = 1275809462, y = 20480139}, {x = 28835840, y = -754974720}, {x = 32015328, y = 205529921}, {x = -1924622264, y = -1958182900}, {x = -1924652986, y = 216778756}, {x = 1207967503, y = 1210073227}, {x = 2138357893, y = 68712579}, {x = 994898293, y = -344649664}, {x = 138447684, y = 1958774085}, {x = 1703627882, y = -1240513424}, {x = 1137075563, y = -1991770011}, {x = 1972062431, y = 9128056}, {x = 906792264, y = 276007752}, {x = 1884129608, y = 1208387912}, {x = 1210074765, y = 823154313}, {x = 1183401170, y = 407291656}, {x = 7, y = 272861512}, {x = -237848, y = 1804092671}, {x = 1703496805, y = -998029200}, {x = 1096637192, y = -1017298596}, {x = 1207967503, y = 5260743}, {x = -385875968, y = -250}, {x = -2097144049, y = -2009070385}, {x = 770247294, y = 1728053247}, {x = 521088614, y = 132}, {x = 1099956224, y = 1096106326}, {x = 1213420884, y = -2145357941}, {x = 251928957, y = -7447929}, {x = 1169559551, y = 361580577}, {x = 100983, y = 1224509769}, {x = 1216480355, y = -12660735}, {x = 1217423072, y = -1171229301}, {x = 40, y = 2019396424}, {x = -946456, y = 948127999}, {x = 1166624768, y = 981733168}, {x = 1207959556, y = 1215841675}, {x = 8422659, y = 692584448}, {x = -2054600488, y = 128}, {x = 102584, y = 1096637184}, {x = 1096630620, y = 521126750}, {x = 1207959620, y = 5275011}, {x = 10847503, y = 1170604032}, {x = -1070530527, y = -2004498616}, {x = 0, y = 1526726656}, {x = 1096565085, y = -1017233059}, {x = -402645233, y = -13941}, {x = 1572876635, y = 1564564545}, {x = 1220763201, y = 3702147}, {x = 10322959, y = 1213923328}, {x = 1096675209, y = 1096630620}, {x = -200939170, y = 521142271}, {x = 1207959620, y = 1210348899}, {x = 1207977355, y = -1921491573}, {x = -1924660906, y = 1435103284}, {x = -1027127260, y = -3}, {x = -991512, y = 205884415}, {x = 2082751801, y = 558220804}, {x = 1166755843, y = -2063382408}, {x = 128, y = 1222125896}, {x = 8422793, y = 179830784}, {x = 1526726656, y = 1096565085}, {x = -1017233059, y = 8396559}, {x = -402653184, y = -621}, {x = -2137683128, y = -1207959552}, {x = 100, y = 1694139208}, {x = -14186993, y = -2092367873}, {x = -1991744278, y = 32917}, {x = -15210240, y = 521142271}, {x = 1207959620, y = 14192011}, {x = -1924399104, y = 47237}, {x = -1053209600, y = 521094260}, {x = -167772092, y = 1963395393}, {x = 1099647002, y = 142115600}, {x = 1209040387, y = 1190539403}, {x = -2062613751, y = 752}, {x = 1207967503, y = 1277184395}, {x = -680148679, y = 947749704}, {x = 1208972288, y = 686354313}, {x = 1224736755, y = 3702147}, {x = -1958153867, y = -951564219}, {x = 18501, y = -1991770112}, {x = -163497915, y = 50930756}, {x = 49382671, y = -1924661248}, {x = 57485, y = -2054337536}, {x = 296, y = 521080555}, {x = 1207959620, y = 1225310595}, {x = 661964857, y = 1211206472}, {x = -277547387, y = 50939638}, {x = -1991710348, y = -1043207953}, {x = -538181633, y = 8396559}, {x = 1207959552, y = -1058476151}, {x = 1224736754, y = 3702147}, {x = -1958153867, y = -951566267}, {x = 16453, y = -1991770112}, {x = -2058864571, y = 252933312}, {x = 1207975967, y = -1729564791}, {x = 1224736754, y = 3702147}, {x = -164499083, y = -387479220}, {x = -14137, y = 1346734924}, {x = 1304660296, y = 863289477}, {x = 1303777092, y = -1047966688}, {x = 65110849, y = 8396559}, {x = 1207959552, y = -1991767669}, {x = 1102450671, y = -829863927}, {x = 1157161091, y = 1099483145}, {x = -1051858935, y = 961150975}, {x = 1172338120, y = -2092374991}, {x = 1946171517, y = 521102872}, {x = 1207959620, y = 820572041}, {x = 1241513970, y = -2092383231}, {x = 1962948733, y = 2106280174}, {x = 28918088, y = 1207959552}, {x = -2079326331, y = 152}, {x = -167764209, y = 252709191}, {x = 73349, y = 1337331456}...}, extra_range_used = 1368734368, aimed_at_feet = 254, msg_generated = 127, noise_generated = false, passed_target = false, in_explosion_phase = 240, attitude = 22535, foe_ratio = 0, hit_count = std::map with 140730267156512 elements, foes_hurt = 256, foes_helped = 0, friends_hurt = 1104779520, friends_helped = 804474193, tracer = 0x0, chose_ray = 144, overshoot_prompt = 59, friendly_past_target = 149, bounces = 32766, bounce_pos = {x = 1547087664, y = 22535}, reflections = 1547767120, reflector = 22535, use_target_as_pos = false, ray = {r = {start = {x = 5.625791303783659e+221, y = 6.9529314086768113e-310}, dir = {x = 6.9529990331484579e-310, y = 6.9529990331389719e-310}}, on_corner = 3, cycle_idx = 0}, tile_beam = 96788646492832, tile_explode = 96788645723104, can_see_invis = 123, nightvision = 80, can_trigger_bullseye = 144, message_cache = std::set with 96788635103144 elements} fake_proj = {base_type = 176, sub_type = 11 '\v', {plus = 23617, mon_type = 23617, skill = 23617, charges = 23617, net_durability = 23617, tithe_state = 23617}, {plus2 = 22535, net_placed = 22535, skill_points = 22535, stash_freshness = 22535}, {special = 5, unrand_idx = 5, subtype_rnd = 5, brand = 5, freshness = 5}, rnd = 7 '\a', quantity = 0, flags = 1, pos = {x = 0, y = 1820420096}, link = -29650, slot = 10967, orig_place = {branch = 1368733696, depth = 32766}, orig_monnum = 464, inscription = " eJ\\\aX\000\000\bb\000\000\000\000\000\000\020\350H\\\aX\000\000\320\347H\\\aX\000\000\350\2576\\\aX\000\000\360\rA\\\aX\000\000\210\031H\\\aX\000\000\320\355H\\\aX\000\000\020\347H\\\aX\000\000h\016A\\\aX\000\000P\rA\\\aX\000\000r\000\000\000\b\000\000\000\001\000\000\000\b\001\000\000P\303\000\000\256\262\000\000P\017oY\aX\000\000\260\vA\\\aX\000\000\005\000\000\000\aX\000\000\b\000\000\000\000\000\000\000apostles", '\000' , " @\225Q\376\177\000\000\000\000\000\000\000\000\000\000\020\265I\\\aX\000\000\354\005\000\000\000\b\000\000"..., props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 96788635782680 elements, }} thrown = is_thrown = item = {base_type = OBJ_WEAPONS, sub_type = 0 '\000', {plus = 0, mon_type = MONS_PROGRAM_BUG, skill = SK_FIGHTING, charges = 0, net_durability = 0, tithe_state = 0}, {plus2 = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = -1987088861, unrand_idx = -1987088861, subtype_rnd = 2307878435, brand = -1987088861, freshness = -1987088861}, rnd = 2 '\002', quantity = 0, flags = 1, pos = {x = 1, y = 1547087664}, link = 22535, slot = 0, orig_place = {branch = 2307893184, depth = 30978}, orig_monnum = 14512, inscription = "\000\000\000\000\000\000\000\000\020\000\000\000\000\000\000\000\000\231\231@QM\363/", '\000' , "0\2576\\\aX\000\000P\rA\\\aX\000\000\000\2319\332\371V\001`\000\231-\206\315\346\370m\000\000\000\000\aX\000\000\200@\225Q\376\177\000\0000\2576\\\aX\000\000@\030\343\\\aX\000\000\250\2576\\\aX\000\000P\030\343\\\aX\000\000 A\225Q\376\177\000\000h\377\377\377\377\377\377\377\002\000\000\000\000\000\000\000\001\000\000\000\000\000\000\000\363\207\n\211\002y\000\000@A\225Q\376\177\000\000\000h\201l.\214\327*\000\000\000\000\000\000\000\0000\030\343\\\aX\000\000\220A\225Q\376\177\000\000"..., props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 96787088015360 elements, }} alt_pbolt = {origin_spell = 1558386768, range = 22535, glyph = 1368734544 U'\x51953b50', colour = 254 '\376', flavour = 4294967144, real_flavour = 4294967295, drop_item = 2, item_mulches = false, item = 0x0, launcher = 0x2ad78c2e6c816800, source = {x = 1368734576, y = 32766}, target = {x = -1987078224, y = 30978}, damage = {num = 0, size = 0}, ench_power = 1558386736, hit = 16777217, thrower = 1368734656, ex_size = 32766, source_id = 1547087664, source_name = , name = "", short_name = "P\370UZ\aX", '\000' , "\001\000\000\000P\303\000\000\000\000\000\000\002\000\000\000 \003\000\000\000\000\000\000\001\000\000\000\000\000\000\000\b\000\000\000d\000\000\000\331\337\005\000\000\000\000\0000\2576\\\aX", '\000' , "\340\256E\\\aX\000\000\300N7\\\aX\000\000`_G\\\aX\000\000\f", '\000' ..., hit_verb = , loudness = 1515583489, hit_noise_msg = " eJ\\\aX\000\000\bb\000\000\000\000\000\000\020\350H\\\aX\000\000\320\347H\\\aX\000\000\350\2576\\\aX\000\000\360\rA\\\aX\000\000\210\031H\\\aX\000\000\320\355H\\\aX\000\000\020\347H\\\aX\000\000h\016A\\\aX\000\000P\rA\\\aX\000\000r\000\000\000\b\000\000\000\001\000\000\000\b\001\000\000P\303\000\000\256\262\000\000P\017oY\aX\000\000\260\vA\\\aX\000\000\005\000\000\000\aX\000\000\b\000\000\000\000\000\000\000apostles", '\000' , " @\225Q\376\177\000\000\000\000\000\000\000\000\000\000\020\265I\\\aX\000\000\354\005\000\000\000\b\000\000"..., explode_noise_msg = "", pierce = 32, is_explosion = 60, is_death_effect = 149, aimed_at_spot = 81, aux_source = , affects_nothing = 48, effect_known = 175, effect_wanton = 54, no_saving_throw = 92, draw_delay = 22535, explode_delay = 1820420096, redraw_per_cell = 46, special_explosion = 0x30, was_missile = 182, animate = 248, ac_rule = 22535, obvious_effect = 7, seen = false, heard = false, path_taken = std::vector of length -17591283394467, capacity -17591283394467 = {{x = 1883242496, y = 1702065007}, {x = 1744860019, y = -1943114623}, {x = 1256151, y = 0}, {x = -1912602624, y = 1476877521}, {x = 1043333120, y = 2147373461}, {x = 1744830464, y = -1943114623}, {x = 1042295511, y = 2147373461}, {x = -1355808768, y = 1476877366}, {x = 133365760, y = 0}, {x = 1043333120, y = 2147373461}, {x = 1044381696, y = 2147373461}, {x = 1042284544, y = 2147373461}, {x = 1034944512, y = 2147373461}, {x = 1358757888, y = 1476876696}, {x = 2490368, y = 720896}, {x = 1041235968, y = 2147373461}, {x = -1912602624, y = 1476877521}, {x = -1913651200, y = 1476877521}, {x = 0, y = 0}, {x = 2490368, y = 720896}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = -65536}, {x = -1358888961, y = 1476877366}, {x = 0, y = 0}, {x = 131072000, y = 1476853760}, {x = -1355808768, y = 1476877366}, {x = 118489088, y = 1476877377}, {x = 1179648, y = 0}, {x = 1179648, y = 0}, {x = 493027328, y = 1476876699}, {x = -1466957824, y = 1476877475}, {x = 1179648, y = 0}, {x = 1179648, y = 0}, {x = -1122238464, y = 2030209423}, {x = 118489088, y = 1476877377}, {x = 1744830464, y = -1943114623}, {x = 119024343, y = 1476877377}, {x = -405798912, y = 1476877384}, {x = -1355808768, y = 1476877366}, {x = 5242880, y = 0}, {x = 0, y = 0}, {x = -1355808768, y = 1476877366}, {x = -406847488, y = 1476877384}, {x = -1124270080, y = 2030209423}, {x = 6553600, y = 0}, {x = -1355808768, y = 1476877366}, {x = -1355808768, y = 1476877366}, {x = -403701760, y = 1476877384}, {x = 9699328, y = 1476877387}, {x = -1355808768, y = 1476877366}, {x = -405798912, y = 1476877384}, {x = 1350238208, y = 2030209424}, {x = -1355808768, y = 1476877366}, {x = 1744830464, y = -1943114623}, {x = 10967, y = 0}, {x = 428343296, y = 1476877384}, {x = -406847488, y = 1476877384}, {x = 5242880, y = 0}, {x = 0, y = 0}, {x = -1355808768, y = 1476877366}, {x = -408944640, y = 1476877384}, {x = 1656356864, y = 2030209424}, {x = -619708416, y = 1476877387}, {x = -273678336, y = 1476877443}, {x = 0, y = 0}, {x = 1081081856, y = 2147373461}, {x = 1081081856, y = 2147373461}, {x = 0, y = 196608}, {x = 1093664768, y = 2147373461}, {x = 65536, y = 0}, {x = 196083712, y = 1476877377}, {x = 327680, y = 2147352576}, {x = 1082130432, y = 2147373461}, {x = 1744830464, y = -1943114623}, {x = 212871895, y = 1476876884}, {x = 1048576, y = 0}, {x = -1355808768, y = 1476877366}, {x = -1288699904, y = 1476877526}, {x = 0, y = 0}, {x = -1355808768, y = 1476877366}, {x = 223346688, y = 1476877377}, {x = -1491271680, y = 2030209423}, {x = -1351614464, y = 1476877521}, {x = 0, y = 1476853760}, {x = 0, y = 0}, {x = 223346688, y = 1476877377}, {x = 0, y = 0}, {x = 1847787520, y = 2030209423}, {x = -895483904, y = 1476877540}, {x = -1355808768, y = 1476877366}, {x = -1480589312, y = 2030209423}, {x = 1096810496, y = 2147373461}, {x = 0, y = 0}, {x = 1048576, y = 0}, {x = -1728053248, y = 1297170585}, {x = 12275, y = 0}, {x = 0, y = 0}, {x = -1355808768, y = 1476877366}, {x = 223346688, y = 1476877377}, {x = -1728053248, y = 1459214905}, {x = -1728028671, y = -422738387}, {x = 28152, y = 1476853760}, {x = 1082130432, y = 2147373461}, {x = -1355808768, y = 1476877366}, {x = 406847488, y = 1476877539}, {x = -1347944448, y = 1476877366}, {x = 407896064, y = 1476877539}, {x = 1092616192, y = 2147373461}, {x = -9961472, y = -1}, {x = 196607, y = 0}, {x = 65536, y = 0}, {x = -2014117888, y = 2030209290}, {x = 1094713344, y = 2147373461}, {x = 1744830464, y = -1943114623}, {x = 10967, y = 0}, {x = 405798912, y = 1476877539}, {x = 1099956224, y = 2147373461}, {x = 722337792, y = 1476876655}, {x = 0, y = 1476853760}, {x = 1744830464, y = -1943114623}, {x = 407907031, y = 1476877539}, {x = -1750073344, y = 2030209423}, {x = 1092616192, y = 2147373461}, {x = 65536, y = 0}, {x = 3014912, y = 2147373461}, {x = -1355808768, y = 1476877366}, {x = 0, y = 0}, {x = -1355808768, y = 1476877366}, {x = 0, y = 0}, {x = 1102577664, y = 2147373461}, {x = 1104150528, y = 2147373461}, {x = -1730412544, y = 2030209423}, {x = -1288699904, y = 1476877526}, {x = 0, y = 1476853760}, {x = -130023424, y = 1476876885}, {x = 1744830464, y = -1943114623}, {x = -1355797801, y = 1476877366}, {x = -130023424, y = 1476876885}, {x = 0, y = 0}, {x = 1340735488, y = 1476876655}, {x = -1400897536, y = 1476876863}, {x = 1131413504, y = 2147373461}, {x = 0, y = 0}, {x = -130023424, y = 1476876885}, {x = 1104150528, y = 2147373461}, {x = 720896, y = 0}, {x = 1768423424, y = 1818451828}, {x = 1936028527, y = 1476853876}, {x = 362414080, y = 0}, {x = 1744830464, y = -1943114623}, {x = 1140861655, y = -3}, {x = 139132927, y = 0}, {x = 1175453696, y = 2147373461}, {x = 1131413504, y = 2147373461}, {x = 56623104, y = 1476876857}, {x = 139067392, y = 0}, {x = 0, y = 0}, {x = -11010048, y = 1476876779}, {x = 1864368128, y = 1476876866}, {x = 1048576, y = 0}, {x = 0, y = 0}, {x = -1856503708, y = 1476877399}, {x = 65536, y = 0}, {x = 1124073472, y = 1476877538}, {x = 1135607808, y = 2147373461}, {x = 1124335616, y = 1476877538}, {x = 1124073472, y = 1476877538}, {x = 108396544, y = 1476876703}, {x = -1159725056, y = 1476877435}, {x = 1124073472, y = 1476877538}, {x = -274726912, y = 1476877521}, {x = -274726912, y = 1476877521}, {x = -241172480, y = 1476877521}, {x = -1510473728, y = 1476877521}, {x = -274726912, y = 1476877521}, {x = -274726912, y = 1476877521}, {x = -241172480, y = 1476877521}, {x = -1510473728, y = 1476877521}, {x = 0, y = 0}, {x = 1744830464, y = -1943114623}, {x = 10967, y = 0}, {x = 1142947840, y = 2147373461}, {x = 65536, y = 0}, {x = 1124073472, y = 1476877538}, {x = 1157627904, y = 1476877538}, {x = -1856503808, y = 1476877399}, {x = 1124073472, y = 1476877538}, {x = 239075328, y = 1476876703}, {x = 1124073472, y = 1476877538}, {x = 1157627904, y = 1476877538}, {x = -1856503808, y = 1476877399}, {x = -1828978688, y = 1476877537}, {x = -1862270976, y = 1476877537}, {x = -1828716544, y = 1476877537}, {x = -1510998016, y = 1476877521}, {x = -34603008, y = 1476877368}...}, extra_range_used = 1368735056, aimed_at_feet = 254, msg_generated = 127, noise_generated = false, passed_target = false, in_explosion_phase = 236, attitude = 30978, foe_ratio = 0, hit_count = std::map with 140730267156016 elements, foes_hurt = 1502730510, foes_helped = 22535, friends_hurt = 1, friends_helped = 0, tracer = 0x6651953dd0, chose_ray = 32, overshoot_prompt = 61, friendly_past_target = 149, bounces = 32766, bounce_pos = {x = 1504778569, y = 22535}, reflections = 1368735024, reflector = 32766, use_target_as_pos = 80, ray = {r = {start = {x = 6.9529990331690111e-310, y = 4.7819944526829073e-310}, dir = {x = 4.7819923947168857e-310, y = 4.7819920607546452e-310}}, on_corner = 64, cycle_idx = 32766}, tile_beam = 140730267156000, tile_explode = 140730267155888, can_see_invis = 84, nightvision = 33, can_trigger_bullseye = 195, message_cache = std::set with 96788645252608 elements} alt_fake_proj = {base_type = OBJ_WEAPONS, sub_type = 0 '\000', {plus = 0, mon_type = MONS_PROGRAM_BUG, skill = SK_FIGHTING, charges = 0, net_durability = 0, tithe_state = 0}, {plus2 = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = 1368733664, unrand_idx = 1368733664, subtype_rnd = 1368733664, brand = 1368733664, freshness = 1368733664}, rnd = 254 '\376', quantity = 0, flags = 1368733696, pos = {x = 32766, y = 1505152279}, link = 22535, slot = 0, orig_place = {branch = 1368733680, depth = 32766}, orig_monnum = 20603, inscription = , props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 96788635103208 elements, }} aimed_at_foe = #8 0x00005807599850fd in crawl_do_targeted_command (ls=/build/gdb-ueFroZ/gdb-14.0.50.20230907/gdb/utils.c:681: internal-error: virtual memory exhausted: can't allocate 2097227 bytes. A problem internal to GDB has been detected, further debugging may prove unreliable. Quit this debugging session? (y or n) [answered Y; input not from terminal] Recursive crash. Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-b74a43c243/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-b74a43c243/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-b74a43c243/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = , level layout type = passages, absdepth0 = 7 Level vaults: layout_gridville enter_bailey_5 uniq_sprozz Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The gnoll sergeant zaps a wand. You hit the gnoll bouda but do no damage. The gnoll bouda is severely wounded. The gnoll bouda looks more healthy. The gnoll bouda is no longer moving quickly. The gnoll bouda utters an invocation to its god. The gnoll bouda is healed somewhat. The gnoll sergeant zaps a wand. The gnoll bouda is unaffected. You're too confused to move! Your attacks no longer feel as feeble. The gnoll sergeant hits you from afar with a +0 glaive! You're too confused to move! The gnoll sergeant barely misses you. The gnoll bouda barely misses you. You feel less confused. The gnoll sergeant zaps a wand. Your will is overpowered! You are confused. You're too confused to move! The gnoll sergeant hits you with a +0 glaive. You bump into the tree. The gnoll sergeant closely misses you. You nearly stumble into some deep water! The gnoll sergeant is no longer moving quickly. The gnoll sergeant hits you with a +0 glaive. You nearly stumble into some deep water! The gnoll sergeant closely misses you. You barely miss the gnoll sergeant. You nearly stumble into some deep water! You feel less confused. The gnoll sergeant barely misses you. Casting: Flame Wave (dangerous; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The tree burns like a torch! The flame wave engulfs the gnoll sergeant. The gnoll sergeant is lightly wounded. (Press . to intensify the flame waves.) The gnoll sergeant closely misses you. The gnoll bouda misses you. You stop channelling waves of flame. You resist. The gnoll sergeant zaps a wand. The gnoll bouda completely misses you. The gnoll sergeant is engulfed in blazing flames. The gnoll sergeant misses you. The gnoll bouda misses you. Casting: Flame Wave (dangerous; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the gnoll bouda. The gnoll bouda is heavily wounded. The flame wave engulfs the gnoll sergeant! The gnoll sergeant is severely wounded. (Press . to intensify the flame waves.) The gnoll sergeant is engulfed in blazing flames. You kill the gnoll sergeant! The gnoll bouda closely misses you. A wave of flame ripples out! The flame wave engulfs the gnoll bouda!! You kill the gnoll bouda! The tree burns like a torch! You stop channelling waves of flame. You start resting. The forest fire spreads! x3 You start resting. The forest fire spreads! You start resting. The forest fire spreads! x2 You start resting. The forest fire spreads! You start resting. The forest fire spreads! x2 You start resting. The forest fire spreads! You start resting. The forest fire spreads! You start resting. The forest fire spreads! x3 You start resting. The forest fire spreads! You start resting. The forest fire spreads! You start resting. The forest fire spreads! The forest fire spreads! x2 You start resting. The forest fire spreads! You start resting. You flicker for a moment. Items here: ) [ ÷÷ †. Things that are here: a +0 glaive; a +0 chain mail You start resting. You flicker back into view. You start resting. Magic restored. You start resting. A gnoll comes into view. It is wielding a +0 halberd and quivering a throwing net. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The gnoll shouts! Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the gnoll but does no damage. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the gnoll but does no damage. x3 Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the gnoll but does no damage. The foxfire burns the gnoll. The gnoll is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the gnoll but does no damage. The gnoll is lightly wounded. The foxfire burns the gnoll but does no damage. The gnoll is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the gnoll but does no damage. The foxfire burns the gnoll. The gnoll is moderately wounded. The gnoll picks up the pace! Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! Flames lash the gnoll. You kill the gnoll! A gnoll bouda comes into view. It is wielding a +0 halberd. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a gnoll bouda, wielding a +0 halberd and wearing a +0 ring mail (not watching you, ally target, chance to affect: 94%) You feel a surge of power! The gnoll bouda is filled with an inner flame. The foxfire burns the gnoll bouda. Flame seeps out of the gnoll bouda. The gnoll bouda is lightly wounded. The gnoll bouda is engulfed in blazing flames. Flame seeps out of the gnoll bouda. Your foxfire dissipates. Throw: 4 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 halberd and wearing a +0 ring mail (wisps of flame, severely wounded, inner flame, 73% to hit) You throw a poisoned dart. The poisoned dart completely misses the gnoll bouda. Throw: 3 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 halberd and wearing a +0 ring mail (severely wounded, inner flame, 73% to hit) You throw a poisoned dart. The poisoned dart closely misses the gnoll bouda. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the gnoll bouda. Flame seeps out of the gnoll bouda. The gnoll bouda is severely wounded. The foxfire burns the gnoll bouda. Flame seeps out of the gnoll bouda. The gnoll bouda is almost dead. The gnoll bouda is engulfed in blazing flames. The gnoll bouda explodes! You hear a howl! You hear a shout! You start resting. Your foxfire dissipates. x2 Your attacks no longer feel as feeble. You start resting. Magic restored. You start resting. HP restored. Items here: ) [ ÷÷ †. Items here: )) [[ †. e - the +9 staff of Olgreb {rPois∞} Items here: ) [ ÷÷ †. Things that are here: a +0 halberd; a +0 chain mail l - a throwing net You now have 891 gold pieces (gained 355). e - a wand of charming (4) Things that are here: a +0 glaive; a +4 chain mail of resonance Things that are here: a +0 halberd; a +0 scale mail; a gnoll corpse h - 3 poisoned darts (gained 1) A gnoll comes into view. It is wielding a +0 spear and quivering a throwing net. Items here: )) [[. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The gnoll shouts! Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the gnoll. The gnoll is heavily wounded. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the gnoll but does no damage. The gnoll is heavily wounded. The foxfire burns the gnoll but does no damage. The gnoll is heavily wounded. The foxfire burns the gnoll but does no damage. The gnoll is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the gnoll. The gnoll is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the gnoll. The gnoll is almost dead. The foxfire burns the gnoll. You kill the gnoll! Your orb flickers with a hungry flame! The fireball engulfs your foxfire. Your foxfire completely resists. The fireball engulfs your foxfire. Your foxfire completely resists. The fireball engulfs your foxfire. Your foxfire completely resists. You hear a shout! x2; You hear a howl! You hear a shout! You hear a howl! You start resting. Your foxfire dissipates. x3 Magic restored. You tear a large gash into the net. A gnoll comes into view. It is wielding a +0 spear and quivering a throwing net. You struggle against the net. You rip the net and break free! Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! Throw: 3 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear, wearing a +0 scale mail and quivering a throwing net (ally target, 73% to hit) You throw a poisoned dart. The poisoned dart completely misses the gnoll. The foxfire burns the gnoll. The gnoll is lightly wounded. The foxfire burns the gnoll but does no damage. The gnoll is lightly wounded. Throw: 2 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear, wearing a +0 scale mail and quivering a throwing net (wisps of flame, lightly wounded, 73% to hit) You throw a poisoned dart. The poisoned dart hits the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! Flames lash the gnoll. The gnoll is heavily wounded. The gnoll's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! You start resting. Magic restored. l - 2 throwing nets (gained 1) Things that are here: a +0 spear; a +0 scale mail; a gnoll corpse h - 2 poisoned darts (gained 1) Items here: )) [[. h - 3 poisoned darts (gained 1) Items here: )) [[ ÷÷. Items here: )) [[. h - 4 poisoned darts (gained 1) Items here: )) [[ ÷. h - 5 poisoned darts (gained 1) h - 6 poisoned darts (gained 1) There is an open gate, spattered with blood here. u - a curare-tipped dart Things that are here: a +3 hand cannon of draining; a +0 glaive; a +0 chain mail v - a +3 hand cannon of draining h - 7 poisoned darts (gained 1) There is an open gate, spattered with blood here. Items here: )) [[. Things that are here: a +0 halberd; a +0 chain mail Things that are here: a +0 glaive; a +0 plate armour Items here: )) [[ ÷. There is an open gate here. Things that are here: a +0 glaive; a +0 chain mail A gnoll bouda comes into view. It is wielding a +0 trident. You see here a poisoned dart. The gnoll bouda shouts! You see here 2 poisoned darts. There is an open gate, spattered with blood here. Items here: )) [[. Things that are here: a +0 spear; a +0 scale mail; a gnoll corpse Aiming: Mindburst Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 trident and wearing a +0 chain mail (chance to affect: 64%) The gnoll bouda's mind is blasted!! You blow up the gnoll bouda! Training target 6.0 for Hexes reached! Your Hexes skill increases to level 6! You need to enable at least one skill for training. Items here: )) [[. Items here: )) [[ ÷. Search for what [Enter for "robe", or ? for help]? dart There is an open gate, spattered with blood here. Things that are here: a +0 glaive; a +0 chain mail h - 8 poisoned darts (gained 1) A wolf comes into view. The wolf moves out of view. h - 10 poisoned darts (gained 2) There is an open door, spattered with blood here. Things that are here: a +0 trident; a +0 scale mail Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The wolf howls! The foxfire burns the wolf. The wolf is lightly wounded. The foxfire burns the wolf but does no damage. The wolf is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The wolf pauses to sniff the ground. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the wolf. The wolf is moderately wounded. The foxfire burns the wolf. The wolf is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the wolf. The wolf is heavily wounded. The foxfire burns the wolf. The wolf is severely wounded. The wolf barely misses you. You hit the wolf but do no damage. The wolf is severely wounded. The foxfire burns the wolf. The wolf is almost dead. The foxfire burns the wolf but does no damage. The wolf is almost dead. The wolf bites you but does no damage. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The wolf barely misses you. The wolf misses you. You hit the wolf. You kill the wolf! You start resting. Your foxfire dissipates. x2 Magic restored. There is an open door, spattered with blood here. Things that are here: a +0 trident; a +0 scale mail; a wolf corpse l - 3 throwing nets (gained 1) Items here: )) [[. A wolf comes into view. Things that are here: a +0 spear; a +0 ring mail Items here: )) [[. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The wolf howls! Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the wolf but does no damage. x2 Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the wolf! The wolf is moderately wounded. The foxfire burns the wolf but does no damage. The wolf is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the wolf. The wolf is heavily wounded. The foxfire burns the wolf! The wolf is almost dead. The wolf bites you but does no damage. The wolf barely misses you. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the wolf. You kill the wolf! Your Armour skill increases to level 1! You start resting. Your foxfire dissipates. x3 Magic restored. l - 4 throwing nets (gained 1) Found a gate leading back out of this place. You now have 909 gold pieces (gained 18). You now have 916 gold pieces (gained 7). l - 5 throwing nets (gained 1) Items here: )) [[. Things that are here: a +0 spear; a +0 ring mail Items here: )) [[. There is an open door, spattered with blood here. Things that are here: a +0 trident; a +0 scale mail; a wolf corpse Things that are here: a +0 glaive; a +0 chain mail There is an open gate, spattered with blood here. Items here: )) [[ ÷. Items here: )) [[ ÷÷. l - 6 throwing nets (gained 1) Things that are here: a +0 halberd; a +0 scale mail; a gnoll skeleton Things that are here: a +0 glaive; a +4 chain mail of resonance Things that are here: a +0 halberd; a +0 scale mail; a gnoll skeleton Things that are here: a +0 spear; a +0 scale mail; a gnoll corpse Items here: )) [[ ÷÷. Items here: )) [[ ÷. There is an open gate, spattered with blood here. Things that are here: a +0 glaive; a +0 chain mail There is an open door, spattered with blood here. Things that are here: a +0 trident; a +0 scale mail; a wolf corpse Things that are here: a +0 spear; a +0 ring mail There is an open door here. A gnoll sergeant comes into view. It is wielding a +0 halberd. The gnoll sergeant moves out of view. There is an open door here. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a gnoll sergeant, wielding a +0 halberd and wearing a +0 chain mail (chance to affect: 94%) You feel a surge of power! The gnoll sergeant is filled with an inner flame. Throw: 10 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 halberd and wearing a +0 chain mail (inner flame, 76% to hit) You throw a poisoned dart. The poisoned dart hits the gnoll sergeant. The gnoll sergeant attacks as it pursues you! The gnoll sergeant completely misses you. Aiming: Mindburst Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 halberd and wearing a +0 chain mail (inner flame, chance to affect: 64%) The gnoll sergeant's mind is blasted!! Flame seeps out of the gnoll sergeant. The gnoll sergeant is engulfed in blazing flames. The gnoll sergeant explodes! You start resting. Magic restored. You start waiting. Done waiting. Things that are here: a +0 halberd; a +0 chain mail h - 10 poisoned darts (gained 1) Found a spear and a thick glowing staff. There is an open door here. You see here a +0 spear. You see here a staff of cold. w - a staff of cold You see here a +0 spear. There is an open door here. Things that are here: a +0 halberd; a +0 chain mail There is an open door here. There is a gate leading back out of this place here. There is an open door here. There is an open door here. Found a ring mail. There is an open door here. You see here a +0 ring mail. There is an open door here. There is an open door here. There is an open door here. There is a gate leading back out of this place here. There is an open door here. Items here: )) [[. There is an open door, spattered with blood here. Things that are here: a +0 trident; a +0 scale mail; a wolf skeleton There is an open gate, spattered with blood here. Partly explored, can't reach some places. Partly explored, can't reach some places. Things that are here: a +0 halberd; a +0 scale mail; a gnoll skeleton Items here: ) [[ ÷. Items here: ) [ ÷÷÷. Things that are here: a +0 halberd; a +0 chain mail There is an empty arch of ancient stone here. There is a gate leading back out of this place here. There is an empty arch of ancient stone here. Things that are here: a +0 halberd; a +0 chain mail Items here: ) [ ÷÷÷. Items here: ) [[ ÷. Items here: )) [[ ÷÷. Items here: )) [[ ÷. There is an open gate, spattered with blood here. Things that are here: a +0 glaive; a +0 chain mail There is an open door, spattered with blood here. Things that are here: a +0 trident; a +0 scale mail; a wolf skeleton Things that are here: a +0 spear; a +0 ring mail Items here: )) [[. There is an open door, spattered with blood here. Things that are here: a +0 trident; a +0 scale mail; a wolf skeleton Things that are here: a +0 glaive; a +0 chain mail There is an open gate, spattered with blood here. Things that are here: a +0 glaive; a +0 chain mail There is an open door, spattered with blood here. Things that are here: a +0 trident; a +0 scale mail; a wolf skeleton Items here: )) [[. You unwield your +1 dagger of speed. You smell chlorine. e - the +9 staff of Olgreb (weapon) {rPois∞} You drop a +1 spear of venom. There is an open door here. You unwield the +9 staff of Olgreb {rPois∞}. The smell of chlorine vanishes. You sense an unholy aura. v - a +3 hand cannon of draining (weapon) Your movement speed is average. Your attack delay is about 1.9. Your damage rating with your +3 hand cannon of draining is about 29 (Base 16 x 110% (Dex) x 105% (Skill) + 11 (Ench + Slay)). Unknown command. There is a gate leading back out of this place here. Welcome back to the Dungeon! Level annotation: Sprozz Welcome back, stinkchinker the Demonspawn Fire Elementalist. Game seed: 14853375200679431073 (custom seed) Level annotation: Sprozz Welcome back, stinkchinker the Demonspawn Fire Elementalist. Game seed: 14853375200679431073 (custom seed) Press ? for a list of commands and other information. You unwield your +3 hand cannon of draining. You smell chlorine. e - the +9 staff of Olgreb (weapon) {rPois∞} There is an escape hatch in the floor here. Things that are here: a wyvern skeleton; a bullfrog skeleton You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. Things that are here: a +0 ring mail; a +0 spear; a gnoll skeleton f - 2 white potions (gained 1) Things that are here: a +0 ring mail; a +0 spear; a gnoll skeleton There is an open door here. You now have 931 gold pieces (gained 15). b - a wand of quicksilver (7) Things that are here: a +0 leather armour; a +0 short sword; an orc skeleton g - 2 potions of magic (gained 1) Found a robe. You open the door. Found a parchment of Launch Clockwork Bee. There is an open door here. You pick up a parchment of Launch Clockwork Bee and begin reading... You add the spell Launch Clockwork Bee to your library. There is an open door here. You open the door. Found a scroll labelled TEIXTI UTHRESI. Found a stone staircase leading up. There is an open door here. A wight comes into view. It is wielding a +0 falchion. 2 wights come into view. The wight moves out of view. A wight comes into view. It is wielding a +0 falchion. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the wight. The wight is moderately damaged. The foxfire burns the wight but does no damage. The wight is moderately damaged. The foxfire burns the wight! The wight is severely damaged. Casting: Flame Wave (dangerous; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the wight! You destroy the wight! The flame wave engulfs your foxfire. Your foxfire completely resists. (Press . to intensify the flame waves.) The foxfire burns the wight! The wight is severely damaged. A wave of flame ripples out! The flame wave engulfs the wight! The wight is severely damaged. The flame wave engulfs the wight. The wight is almost destroyed. A wave of flame ripples out! The flame wave engulfs the wight. The wight is almost destroyed. The flame wave engulfs the wight. You destroy the wight! Your wave of flame reaches its maximum intensity and dissipates. The wight hits you with a +0 war axe. Casting: Flame Wave (dangerous; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the wight! You destroy the wight! (Press . to intensify the flame waves.) A wave of flame ripples out! A wave of flame ripples out! The flame wave engulfs the wight. The wight is lightly damaged. Your wave of flame reaches its maximum intensity and dissipates. You hear a shout! The wight closely misses you. Casting: Flame Wave (dangerous; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the wight! The wight is almost destroyed. (Press . to intensify the flame waves.) The wight hits you with a +0 falchion. A wave of flame ripples out! The flame wave engulfs the wight but does no damage. The wight is almost destroyed. The wight completely misses you. A wave of flame ripples out! The flame wave engulfs the wight! You destroy the wight! Your wave of flame reaches its maximum intensity and dissipates. You start resting. HP restored. You start resting. Magic restored. Items here: ))) [[[. c - 2 scrolls labelled TEIXTI UTHRESI (gained 1) Things that are here: a +0 dire flail; a +0 robe Items here: ))) [[[. There is a stone staircase leading up here. You open the door. There is an open door here. 2 gnolls come into view. The gnoll shouts! x2 A gnoll comes into view. It is wielding a +0 flail. A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! Found a short lead wand. The gnoll completely misses you. x2 Casting: Flame Wave (dangerous; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the gnoll! The gnoll is severely wounded. The flame wave engulfs the gnoll!! You kill the gnoll! The flame wave engulfs the gnoll!! You kill the gnoll! (Press . to intensify the flame waves.) The gnoll shouts! The gnoll hits you but does no damage. A wave of flame ripples out! The flame wave engulfs the gnoll! You kill the gnoll! The flame wave engulfs the gnoll!! You kill the gnoll! You start resting. You stop channelling waves of flame. You start resting. Magic restored. Things that are here: a +0 spear; a gnoll corpse You see here a +0 flail. You see here a +0 flail. Things that are here: a +0 halberd; a gnoll corpse a - a wand of flame (17) Things that are here: a +0 halberd; a gnoll corpse You see here a +0 flail. You open the door. Found a stone staircase leading down. There is an open door here. You open the door. You open the door. You open the door. There is an open door here. Found a stone staircase leading up. A wight comes into view. It is wielding a +2 dire flail. A wight comes into view. It is wielding a +2 battleaxe of freezing. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! Flames lash the wight. The wight is moderately damaged. The wight's fire resistance burns away. Sprozz shouts! Sprozz mumbles, "Nectar collection still 37% less efficient. Must improve." Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! A wight comes into view. It is wielding a +0 club. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the wight. The wight is burned terribly! The wight is heavily damaged. The foxfire burns the wight. The wight is heavily damaged. The wight misses you. The wight is no longer more vulnerable to fire. The foxfire burns the wight. The wight is almost destroyed. The foxfire burns the wight but does no damage. The wight is almost destroyed. Sprozz gestures at you while chanting. Sprozz begins winding a clockwork bee! Sprozz continues winding his clockwork bee.... Sprozz continues winding his clockwork bee.... Casting: Flame Wave (dangerous; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the wight! You destroy the wight! (Press . to intensify the flame waves.) Sprozz continues winding his clockwork bee.... You stop channelling waves of flame. With a metallic buzz, something's clockwork bee launches itself at you. Sprozz says, "Clockwork honey contains at least 35% more iron! Nutritious." There is an open door here. The clockwork bee stings you but does no damage. The clockwork bee attacks as it pursues you! The clockwork bee stings you but does no damage. The clockwork bee closely misses you. The clockwork bee completely misses you. There is a stone staircase leading up here. The clockwork bee misses you. You climb upwards. Level annotation: 3 runed translucent doors There is a stone staircase leading down here. You climb downwards. Level annotation: Sprozz The clockwork bee stings you but does no damage. The clockwork bee stings you. The clockwork bee closely misses you. There is a stone staircase leading up here. The clockwork bee stings you! The wight hits you with a +0 club. You feel drained. You climb upwards. Level annotation: 3 runed translucent doors There is a stone staircase leading down here. Casting: Flame Wave (dangerous; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the wight. The wight is lightly damaged. (Press . to intensify the flame waves.) The wight hits you with a +0 club! You feel drained. A wave of flame ripples out! The flame wave engulfs the wight! The wight is almost destroyed. The wight completely misses you. A wave of flame ripples out! The flame wave engulfs the wight! You destroy the wight! Your wave of flame reaches its maximum intensity and dissipates. Your Armour skill increases to level 2! You start resting. Magic restored. You start resting. HP restored. You see here a +0 short sword. There is a stone staircase leading down here. Things that are here: a +0 club; a +0 robe There is a stone staircase leading down here. You climb downwards. Level annotation: Sprozz Sprozz casts a spell at you. Sprozz begins winding a clockwork bee! There is a stone staircase leading up here. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: Sprozz, wielding a +0 trident and a +0 hand axe and wearing a +0 leather armour (winding a clockwork bee, chance to affect: 72%) You feel a surge of power! Sprozz is filled with an inner flame. Sprozz continues winding his clockwork bee.... Throw: 10 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sprozz, wielding a +0 trident and a +0 hand axe and wearing a +0 leather armour (inner flame, winding a clockwork bee, 67% to hit) You throw a poisoned dart. The poisoned dart hits Sprozz. Sprozz continues winding his clockwork bee.... Throw: 9 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sprozz, wielding a +0 trident and a +0 hand axe and wearing a +0 leather armour (inner flame, winding a clockwork bee, 67% to hit) You throw a poisoned dart. The poisoned dart hits Sprozz. Sprozz is poisoned. Flame seeps out of Sprozz. Sprozz continues winding his clockwork bee.... Sprozz is engulfed in blazing flames. Flame seeps out of Sprozz. Throw: 6 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sprozz, wielding a +0 trident and a +0 hand axe and wearing a +0 leather armour (flame, lightly wounded, inner flame, poisoned, winding a clockwork bee, 67% to hit) You throw a throwing net. The throwing net hits Sprozz. Sprozz is caught in the net! Sprozz is lightly wounded. With a metallic buzz, Sprozz's clockwork bee launches itself at you. Sprozz is engulfed in blazing flames. Flame seeps out of Sprozz. Sprozz struggles against the net. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! Sprozz is engulfed in blazing flames. Flame seeps out of Sprozz. Sprozz struggles against the net. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the clockwork bee. The clockwork bee resists. The clockwork bee is lightly damaged. The foxfire burns the clockwork bee but does no damage. The clockwork bee is lightly damaged. Sprozz points at you and mumbles some strange words. A magical hammer augments the clockwork bee in a flurry of sparks and slag. Sprozz struggles against the net. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! Flame seeps out of Sprozz. Sprozz looks more healthy. The foxfire burns the clockwork bee but does no damage. The foxfire burns the clockwork bee. The clockwork bee completely resists. The foxfire burns the clockwork bee. The clockwork bee completely resists. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the clockwork bee but does no damage. Sprozz is engulfed in blazing flames. Flame seeps out of Sprozz. Sprozz struggles against the net. A wight comes into view. It is wielding a +4 spear. The clockwork bee barely misses you. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the clockwork bee. The clockwork bee resists. The clockwork bee is lightly damaged. The foxfire burns the clockwork bee. The clockwork bee completely resists. The clockwork bee is lightly damaged. Sprozz is engulfed in blazing flames. Flame seeps out of Sprozz. Sprozz struggles against the net. The clockwork bee closely misses you. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A stone staircase leading up. You feel a surge of power! Flames lash the clockwork bee. The clockwork bee resists. The clockwork bee is lightly damaged. The clockwork bee's fire resistance burns away. The foxfire burns the clockwork bee! The clockwork bee is moderately damaged. The foxfire burns the clockwork bee but does no damage. The clockwork bee is moderately damaged. The clockwork bee stings you! Sprozz struggles against the net. The net rips apart, and Sprozz comes free! The clockwork bee closely misses you. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A stone staircase leading up. You feel a surge of power! Flames lash the clockwork bee. The clockwork bee is heavily damaged. The clockwork bee stings you! The clockwork bee stings you! The clockwork bee completely misses you. You climb upwards. Level annotation: 3 runed translucent doors There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. Level annotation: Sprozz Sprozz says, "Tell me how much this hurts, okay? I need more data." Sprozz gestures at you while chanting. Sprozz begins winding a clockwork bee! The wight barely misses you. There is a stone staircase leading up, spattered with blood here. Aiming: Warp Space Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Space twists violently! The rupture engulfs the wight. The wight blinks! Sprozz continues winding his clockwork bee.... Aiming: Warp Space Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sprozz, wielding a +0 trident and a +0 hand axe and wearing a +0 leather armour (severely wounded, winding a clockwork bee, chance to blink: 50%) Space twists violently! The rupture engulfs Sprozz! Sprozz blinks! The rupture engulfs the wight. The wight blinks! The wight is lightly damaged. Aiming: Warp Space Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +2 battleaxe of freezing and wearing a +0 robe (lightly damaged, chance to blink: 50%) Space twists violently! The rupture engulfs the wight! The wight blinks! You feel a bit more experienced. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A stone staircase leading up, spattered with blood. You feel a surge of power! Flames lash the wight. You destroy the wight! You start resting. A clockwork bee comes into view. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the clockwork bee. The clockwork bee resists. The clockwork bee is lightly damaged. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the clockwork bee. The clockwork bee resists. The clockwork bee is moderately damaged. The foxfire burns the clockwork bee but does no damage. The clockwork bee is moderately damaged. The foxfire burns the clockwork bee. The clockwork bee resists. The clockwork bee is moderately damaged. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The foxfire burns the clockwork bee. The clockwork bee resists. The clockwork bee is moderately damaged. The foxfire burns the clockwork bee. The clockwork bee resists. The clockwork bee is moderately damaged. The foxfire burns the clockwork bee. The clockwork bee resists. The clockwork bee is moderately damaged. The foxfire burns the clockwork bee. The clockwork bee resists. The clockwork bee is heavily damaged. You climb upwards. Level annotation: 3 runed translucent doors There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. Level annotation: Sprozz There is a stone staircase leading up, spattered with blood here. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: Sprozz, wielding a +0 trident and a +0 hand axe and wearing a +0 leather armour (almost dead, chance to affect: 72%) You feel a surge of power! Sprozz is filled with an inner flame. Sprozz gestures at you while chanting. Sprozz begins winding a clockwork bee! Throw: 8 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sprozz, wielding a +0 trident and a +0 hand axe and wearing a +0 leather armour (almost dead, inner flame, winding a clockwork bee, 67% to hit) You throw a poisoned dart. The poisoned dart hits Sprozz. Sprozz is poisoned. Sprozz is almost dead. Flame seeps out of Sprozz. Sprozz continues winding his clockwork bee.... Sprozz is engulfed in blazing flames. Sprozz explodes! Your life force feels restored. Your Conjurations skill increases to level 7! You start resting. Magic restored. You start resting. HP restored. h - 8 poisoned darts (gained 1) Things that are here: a +0 robe; a +0 dire flail Items here: ))) [[[. Things that are here: a +0 robe; a +4 spear Items here: ))) [[[. Okay, then. Things that are here: a +0 robe; a +0 dire flail Okay, then. You pick up Sprozz's Quarto of the Smithy and begin reading... You add the spell Construct Spike Launcher to your library. h - 9 poisoned darts (gained 1) There is an open door here. Things that are here: a +0 trident; a +0 hand axe; a +0 leather armour There is an open door here. Things that are here: a +0 trident; a +0 hand axe; a +0 leather armour Things that are here: a +0 robe; a +4 spear There is an open door here. Things that are here: a +0 robe; a +2 battleaxe of freezing There is an open door here. Things that are here: a +0 robe; a +2 dire flail Things that are here: a +3 spear; a goblin skeleton Found a stone staircase leading down. There is an open door here. There is an open door here. d - a scroll labelled QEKACR WUUTE There is an open door here. There is an open door here. There is an open door here. Found a dagger. There is an open door here. An orc comes into view. It is wielding a +0 long sword. The orc moves out of view. You unwield the +9 staff of Olgreb {rPois∞}. The smell of chlorine vanishes. You sense an unholy aura. v - a +3 hand cannon of draining (weapon) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-746-g2b4b8e2f9e 0.34-a0-751-gb74a43c243 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 9, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [stinkchinker] Species: Demonspawn Job: Fire Elementalist HP: 70/70; mods: 0/0 MP: 22/22; mod: 0 Stats: 8 20 14 Position: (41, 9), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 3 | 300 | 0/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 50 | 2 | 355 | 177/178 Dodging | X | 0 | 0 | 3 | 356 | 0/238 Stealth | X | 0 | 0 | 3 | 300 | 0/200 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 8 | 2140 | 0/535 Conjurations | X | 1 | 50 | 7 | 1405 | 5/400 Hexes | X | 0 | 0 | 6 | 1050 | 0/350 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 8 | 2140 | 0/535 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #144: 1 Attributes: #12: 931 #23: 4496 #24: 1864210268 #49: 945 #73: 103345 Mutations: slimy green scales: 2 (innate) magic regeneration: 1 (innate) demonic touch: 1 (innate) Inventory bugs: Equipment: eq slot #10, inv slot #2: amulet of the acrobat eq slot #2, inv slot #1: orb of pyromania eq slot #8, inv slot #12: +0 cloak eq slot #9, inv slot #3: +4 ring of slaying eq slot #3, inv slot #16: +2 robe of resistance eq slot #4, inv slot #8: +0 hat eq slot #6, inv slot #9: +0 pair of boots eq slot #9, inv slot #10: +4 ring of slaying eq slot #1, inv slot #21: +3 hand cannon of draining }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ########################******### .......................#,,,,,,#.. ....)..................#,,,,,,#.. ................@......+,,,,,,#.. .......................#,,,,,,#.. .....###'####o####....##*,,***#.. ######......#.#***#########*###.. #......#..,,,,,,,.....,#.... #......#...,,,.........#.... #......#....,,.........#.... #......#.....,,........'.... ######......#########'#######.... clua stack: [C], function do_targeted_command, line -1 autofight.lua, function attack_fire, line 347 autofight.lua, function attack, line 445 autofight.lua, function (null), line 467 dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< serial_glass_tile: dngn_transparent_wall bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>