stinkchinker Level 1 of the Dungeon (0, 0, D:1) 7 stones (7, 36, D:1) a +0 dagger a kobold corpse (skeletalised by now) (26, 25, D:1) a +0 mace (41, 31, D:1) a +0 robe (43, 59, D:1) a +0 dagger 3 stones (47, 54, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (2, -16, D:2) a rat skeleton (7, -17, D:2) a +0 whip (9, -40, D:2) a +0 dagger (9, -23, D:2) a staff of cold (29, -47, D:2) a +0 short sword (29, -37, D:2) a +0 club a goblin skeleton (29, -24, D:2) 3 stones (30, -37, D:2) a +0 robe a +0 club the human skeleton of Jessica (33, -11, D:2) a +0 dagger 5 stones a ball python corpse (skeletalised by now) (45, -8, D:2) a +0 dagger a goblin corpse (skeletalised by now) (51, -28, D:2) a +0 robe (52, -40, D:2) the +3 leather armour of Fallacy {-Tele rC+ Int+4} -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (57, -34, D:2) the +8 hand axe of the Eternal Warrior {elec, rC+ MP+8} rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). (63, -48, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) 6 stones (0, 4, D:3) a +0 ring mail (2, -1, D:3) 8 stones (5, -8, D:3) a bat skeleton (10, 13, D:3) a +0 club an orc skeleton (10, 14, D:3) a frilled lizard skeleton (21, 6, D:3) a staff of earth (31, 14, D:3) a +0 hammer (32, 15, D:3) a +0 hammer (33, 14, D:3) a +0 hammer (34, 15, D:3) a +0 hammer (35, 15, D:3) a +0 hammer (36, 16, D:3) a +0 hammer (37, 16, D:3) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (38, 15, D:3) a +0 hammer (38, 16, D:3) a +0 hammer (38, 17, D:3) a +0 hammer (39, 15, D:3) a +0 hammer (39, 16, D:3) a +0 hammer (39, 17, D:3) a +0 hammer (40, -17, D:3) a +0 dagger of draining (40, -16, D:3) a +0 club a goblin skeleton (40, -15, D:3) a hobgoblin skeleton (40, 6, D:3) a +0 short sword of speed 5 stones (40, 17, D:3) a +0 hammer (47, -21, D:3) 7 stones (53, -21, D:3) a +0 short sword a +0 falchion an orc skeleton (54, -21, D:3) a +0 leather armour a +1 heavy flail a +0 whip (58, -26, D:3) a book of Air Level 4 of the Dungeon (0, 0, D:4) a book of Beasts (1, -8, D:4) a potion of curing