stinkchinker Level 1 of the Dungeon (0, 0, D:1) 3 stones (5, -23, D:1) a +0 leather armour (7, -15, D:1) 5 stones (8, -17, D:1) a +0 spear (8, 5, D:1) a +0 club a quokka skeleton a kobold skeleton (10, -12, D:1) a +0 dagger (11, -17, D:1) a +0 club a kobold skeleton (21, -6, D:1) a scarf of invisibility (23, -10, D:1) a bat skeleton (25, -3, D:1) a +0 robe (26, -11, D:1) a +0 leather armour (32, 2, D:1) a jackal skeleton (33, 3, D:1) a +2 dagger of holy wrath (38, 4, D:1) a +0 dagger 3 stones a jackal skeleton (39, 4, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (42, 3, D:1) a +0 scale mail (44, -22, D:1) a bat corpse (skeletalised by now) (44, -20, D:1) a +0 helmet (47, 0, D:1) a ball python corpse (skeletalised by now) (50, -11, D:1) a +0 short sword (50, -9, D:1) a +0 short sword a kobold corpse (skeletalised by now) (53, 7, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (3, -9, D:2) a +0 dagger (8, 25, D:2) a +0 club (10, 21, D:2) the felid skeleton of Natasha (14, 5, D:2) a quokka skeleton (18, 20, D:2) an adder skeleton (24, -1, D:2) a bat corpse (skeletalised by now) (25, 6, D:2) the +0 robe of Corch {^Drain rN+++ Will- Archmagi} ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Archmagi: It increases the power of your magical spells. (33, 40, D:2) a rat skeleton (38, 17, D:2) 4 stones (44, -2, D:2) a +0 short sword (45, 14, D:2) a +0 sling (47, -5, D:2) a +0 mace (52, -5, D:2) a +0 short sword an orc corpse (skeletalised by now) (53, -6, D:2) a +0 ring mail a +0 short sword (54, -4, D:2) a +0 whip an orc corpse (skeletalised by now) Level 3 of the Dungeon (6, -12, D:3) a +0 falchion a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (7, -10, D:3) a quill talisman (8, -15, D:3) a +0 mace (15, 7, D:3) a hound skeleton (16, -2, D:3) a +0 heavy trident (19, -28, D:3) a +0 scale mail (27, -8, D:3) a +0 leather armour a +0 whip (31, -4, D:3) a +0 short sword (32, 5, D:3) a +0 club (32, 6, D:3) a +0 club (38, -29, D:3) a +0 short sword (40, -18, D:3) a frilled lizard skeleton (42, -9, D:3) a +0 club an orc skeleton (50, -38, D:3) a +0 animal skin a +0 animal skin a +0 animal skin a +0 animal skin 38 stones a +0 animal skin a +0 animal skin a kobold corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (51, -24, D:3) a +0 whip a kobold skeleton (53, -35, D:3) a +0 short sword (54, -8, D:3) a frilled lizard skeleton (55, -33, D:3) a +0 whip (59, -15, D:3) a +0 whip 3 stones a kobold skeleton (62, -9, D:3) a +0 mace a +0 leather armour a +0 whip an orc corpse (skeletalised by now) (63, 14, D:3) a +0 spear a +0 spear (63, 15, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) 2 throwing nets (2, -1, D:4) a +0 falchion (18, 2, D:4) a scroll of blinking (20, -2, D:4) a +0 whip 3 stones a kobold corpse (skeletalised by now) (22, -2, D:4) a +0 hand axe a +0 whip a +0 mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) the Ecumenical Temple (2, 10, Temple) a poisoned dart (unseen) (3, 9, Temple) a poisoned dart (unseen) (4, -2, Temple) a throwing net (4, 4, Temple) a +0 short sword a +0 leather armour the elf corpse of Duvessa (4, 12, Temple) 2 poisoned darts (unseen) (6, 10, Temple) a poisoned dart (unseen)