Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 8299869244494108626 80 stinkchinker the Conjurer (level 4, -1/33 HPs) Began as a Draconian Conjurer on July 20, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:05:14 (2280 turns). stinkchinker the Conjurer (Draconian Conjurer) Turns: 2280, Time: 00:05:14 Health: -1/33 AC: 5 Str: 9 XL: 4 Next: 18% Magic: 0/8 EV: 11 Int: 21 God: Gold: 121 SH: 5 Dex: 9 Spells: 8/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . c - amulet of reflection Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: reflection @: lethally poisoned (-1 -> -15) A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Jewellery c - an amulet of reflection (worn) g - an amulet of faith Scrolls e - a scroll of blinking {unknown} f - 2 scrolls of teleportation {unknown} h - a scroll of fear {unknown} i - 2 scrolls of identify {unknown} j - a scroll of vulnerability {unknown} Potions a - a potion of magic b - a potion of brilliance {unknown} d - 2 potions of berserk rage {unknown} Skills: + Level 2.4 Dodging + Level 2.4 Stealth * Level 3.0 Spellcasting + Level 4.4 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Shock Conj/Air 48% 1d6 5% 1 Swiftness Air 3% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Airstrike Air 1% 2d(1-17) 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The magic dart hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. You feel very sick. You block the water moccasin's attack. The water moccasin barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. You block the water moccasin's attack. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is almost dead. You die... ....## #.(......# ...... #........# ......####........#### # .. #................# #.#. ##...........###.# #...###...........# # #........#####.# #.#......#####.# #B..S@.......... .#..###.....#####... #.#. #.....+ ..... #.#..###.....# ##.. #. .##....##### #g .# #.#..########## # B. #...†.........# #.#...###.........># #.# ##..........# You could see a water moccasin and a bombardier beetle. Vanquished Creatures A bombardier beetle (D:3) An adder (D:2) 2 dart slugs (D:1) 4 endoplasms (D:1) 2 giant cockroaches A hobgoblin (D:1) 3 jackals 2 quokkas 6 ball pythons 5 bats 3 frilled lizards 2 goblins (D:1) 7 kobolds 3 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stinkchinker the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 276 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1042 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/6 1377 | D:2 | Noticed Crazy Yiuf 1752 | D:2 | Found a faded altar of an unknown god. 2132 | D:3 | Reached XP level 4. HP: 14/33 MP: 1/8 2268 | D:3 | Noticed a water moccasin 2280 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_rooms D:2: layout_basic, ebering_ecumenical_altar_rust, uniq_crazy_yiuf_cottage D:3: layout_basic, gup_sewer_entry_spiral, minivault_24, minmay_starry_boxes, uniq_grinder, uniq_jessica, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Dodging | 2 | 2.4 Spellcasting | 3 | 3.0 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 22 | || 22 Tailslap | 2 | || 2 Cast: Magic Dart | 91 | 9 || 100 Armour: Skin | 49 | 4 || 53 Dodge: Dodged | 41 | 2 || 43 Block: Other | 16 | 2 || 18 Reflection | 1 | || 1