Dungeon Crawl Stone Soup version 0.34-a0-470-g33c2588a93 (webtiles) character file. Game seed: 7495020559325190853 613 stinkchinker the Conjurer (level 7, 50/50 HPs) Began as a Grey Draconian Conjurer on July 29, 2025. Quit the game on level 5 of the Dungeon. The game lasted 00:14:25 (5547 turns). stinkchinker the Conjurer (Grey Draconian Conjurer) Turns: 5547, Time: 00:14:26 Health: 50/50 AC: 6 Str: 10 XL: 7 Next: 20% Magic: 24/24 EV: 11 Int: 26 God: Gold: 267 SH: 0 Dex: 9 Spells: 9/16 levels left rFire . . . (100%) b - +2 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 hat rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... a - ring of magical power Stlth ++ f - +6 ring of intelligence HPRegen 0.28/turn MPRegen 0.19/turn %: no passive effects @: no status effects A: mud breath, mud-swimmer, AC +6, amphibious, unfitting armour, cold-blooded, armoured tail 1 a: Mud Breath You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 267 gold pieces. Inventory: Hand Weapons b - a +2 dagger of venom (weapon) Missiles c - 5 silver javelins Armour d - a +0 hat (worn) Jewellery a - a ring of magical power (worn) e - a ring of positive energy f - a +6 ring of intelligence (worn) Scrolls I - 2 scrolls of immolation e - a scroll of enchant weapon {unknown} t - 5 scrolls of teleportation k - a scroll of fear {unknown} l - a scroll of poison {unknown} m - a scroll of amnesia {unknown} u - a scroll of vulnerability {unknown} Potions g - a potion of magic C - 3 potions of cancellation L - 2 potions of lignification i - 2 potions of invisibility w - 2 potions of heal wounds o - a potion of mutation {unknown} p - 2 potions of enlightenment {unknown} c - 2 potions of curing s - a potion of ambrosia {unknown} f - a potion of brilliance {unknown} j - a potion of attraction {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth * Level 5.4 Spellcasting + Level 5.6 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 8% 1 Construct Spike Launche Frge 14% 2d3 11% 2 Call Canine Familiar Summ 7% N/A 22% 3 Confusing Touch Hex 7% N/A 22% 3 Maxwell's Portable Pile Tloc 7% (3-9)d3 22% 3 Sigil of Binding Hex 7% N/A 22% 3 Volatile Blastmotes Fire/Tloc 14% 2d11 22% 3 Fulminant Prism Conj/Alch 10% 3d8 22% 4 Cigotuvi's Putrefaction Necr/Air 7% N/A 58% 4 Dimensional Bullseye Hex/Tloc 3% N/A 58% 4 Sticky Flame Fire/Alch 7% 2d4 58% 4 Borgnjor's Vile Clutch Necr/Erth 3% N/A 90% 5 Curse of Agony Necr 7% N/A 90% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Okawaru Qazlal Trog Uskayaw Wu Jian Xom Zin The Shining One Shops: D:2 = D:4 = Innate Abilities, Weirdness & Mutations You can breathe torrents of mud. You are unimpeded by mud. Your dull grey scales are hard. (AC +6) You are amphibious. You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History C - 3 potions of cancellation (gained 1) A water moccasin comes into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (68% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin closely misses you. x2 The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin bites you but does no damage. The water moccasin barely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The water moccasin bites you. The searing ray hits the water moccasin! You kill the water moccasin! You have reached level 7! Your scales start taking on a dull grey colour. You learn Air Magic much slower. You learn Earth Magic much quicker. You can breathe torrents of mud. You are unimpeded by mud. You start resting. You stop channelling your searing ray. You start resting. HP restored. You start resting. Magic restored. There is a stone staircase leading down here. There is a staircase to the Ecumenical Temple here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .....####.........#.##.#..#...... .....#............#.##.......#... .....#............#.####.....#... .....#.......##...#..........#... .....##########)..###.##.######.. ............# #.⌠.###...........# .#####......###...ß##.##.######.# .#####....................#...... .#...........⌠..@..⌠.###..#...... .#.###...............# #..#...... .#.###......##ß...######..#...... .#..........###.⌠.# #......÷..#.# .####.......# #...###.....###.#.. ## #.......# ##.#.#.##...# #.### .####.......####.#.#.##...# #.#.. ...##.......#....#.#.##...# #.... ...##.......#....#.#.##...#####.# There were no monsters in sight! Vanquished Creatures A water moccasin (D:5) An ogre (D:5) A bullfrog (D:5) A scorpion (D:5) 2 iguanas A sleepcap (D:4) 4 gnolls (D:3) 9 adders A white imp (D:4) 2 ufetubi (D:5) 2 dart slugs 2 ribbon worms (D:4) 11 endoplasms 17 giant cockroaches 9 hobgoblins 6 orcs 4 quokkas 2 ball pythons (D:1) A bat (D:3) 6 frilled lizards 3 goblins 8 kobolds 3 rats 97 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stinkchinker the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 271 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 1089 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 1639 | D:2 | Learned a level 2 spell: Searing Ray 1694 | D:2 | Reached XP level 4. HP: 33/33 MP: 8/8 1803 | D:2 | Found Dyesisom's Jewellery Shoppe. 2386 | D:3 | Found a glowing silver altar of Zin. 2409 | D:3 | Found a shadowy altar of Dithmenos. 2504 | D:3 | Reached XP level 5. HP: 38/38 MP: 10/10 4154 | D:4 | Found Ydoutuff's Jewellery Emporium. 4589 | D:5 | Entered Level 5 of the Dungeon 4628 | D:5 | Reached skill level 5 in Conjurations 4628 | D:5 | Reached XP level 6. HP: 44/45 MP: 12/12 4634 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 4883 | D:5 | Found a statue of an orb of fire. 4883 | D:5 | Found a staircase to the Ecumenical Temple. 4885 | D:5 | Found a statue of an orb of fire. 4892 | Temple | Entered the Ecumenical Temple 5172 | D:5 | Found a white marble altar of Elyvilon. 5287 | D:5 | Reached skill level 5 in Spellcasting 5442 | D:5 | Noticed a water moccasin 5449 | D:5 | Killed a water moccasin 5450 | D:5 | Your scales start taking on a dull grey colour. 5450 | D:5 | Reached XP level 7. HP: 46/50 MP: 15/15 5547 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_rooms D:2: minmay_roachtagon, layout_basic, serial_shops, nicolae_shop_real_fake_doors, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_marsh, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_d D:3: layout_basic, nicolae_overflow_squiral, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_pool, infiniplex_forest_zigzag_1, infiniplex_forest_end_1, infiniplex_forest_end_double, infiniplex_forest_lined_room_, infiniplex_forest_clump_curved D:4: minmay_angry_zag, layout_cave_pools, serial_shops, shop, grunt_decor_one_mirror D:5: layout_basic, overflow_temple_1_default, minmay_temple_entry_junction Temple: grunt_temple_mini_profane Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.0 Dodging | 2 3 | 3.0 Spellcasting | 3 4 5 | 5.4 Conjurations | 5 | 5.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 42 | 7 | || 49 Tailslap | 3 | 3 | || 6 Cast: Magic Dart | 65 | 56 | || 121 Searing Ray | | 31 | || 31 Use: Scroll | | 7 | || 7 Armour: Skin | 25 | 18 | || 43 Dodge: Dodged | 21 | 23 | || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5556 | 5263 | 293 | 1244 | 2867 | 6 | 926.0 | Dungeon | 5440 | 5205 | 235 | 1244 | 2867 | 5 | 1088.0 | Temple | 116 | 58 | 58 | 0 | 0 | 1 | 116.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1502 daAuts D:2: 1328 daAuts D:1: 902 daAuts D:4: 865 daAuts D:5: 841 daAuts Temple: 116 daAuts