Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 4621833057832353578 53 stinkchinker the Conjurer (level 3, 0/19 HPs) Began as a Tengu Conjurer on Sept 29, 2025. Slain by Terence ... wielding a +2 heavy mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:11 (1558 turns). stinkchinker the Conjurer (Tengu Conjurer) Turns: 1558, Time: 00:03:12 Health: 0/19 AC: 2 Str: 7 XL: 3 Next: 89% Magic: 0/7 EV: 26 Int: 20 God: Gold: 74 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . e - +0 short sword (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons e - a +0 short sword of draining (weapon) Missiles f - 6 darts of disjunction Armour a - a +0 robe (worn) Scrolls c - a scroll of silence {unknown} d - 2 scrolls of identify {unknown} Potions b - a potion of magic g - 2 potions of might {unknown} h - a potion of haste {unknown} i - a potion of cancellation {unknown} Skills: - Level 3.0 Dodging + Level 2.7 Stealth + Level 2.5 Spellcasting + Level 5.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 28% 3-5/arc 7% 2 Dazzling Flash Hex/Fire 4% N/A 41% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Airstrike Air 1% 2d(1-17) 83% 4 Forge Lightning Spire Air/Frge 2% 3d4 83% 4 Starburst Conj/Fire 7% 6d4 100% 6 Fulsome Fusillade Conj/Alch 7% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 heavy mace and wearing a +0 ring mail (wandering, hasn't noticed you, 100% to hit) The magic dart hits Terence! Terence is heavily wounded. Terence shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 heavy mace and wearing a +0 ring mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 heavy mace and wearing a +0 ring mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 heavy mace and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 heavy mace and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 heavy mace and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 heavy mace and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence attacks as he pursues you! Terence hits you with a +2 heavy mace! Terence attacks as he pursues you! Terence hits you with a +2 heavy mace! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.### ....# #.# .# ##. #.... ..# .# ...# ###.#.# #.##.##...# #.#.#.# ........... #.#.#.# #........ ###.#.#.######...[.. ............##.##.###... ###.#..........@@....... ......#####.##.......... ###.#######.##.......... #.#................... #.#.....##.#..........## ###.#.....##...###........ ....+....................> ..#.#...................# #.#.#.....####.#.#......#. You could see Terence. Vanquished Creatures Jessica (D:2) 3 hobgoblins 2 quokkas A ball python (D:1) 6 bats 4 endoplasms (D:1) 4 frilled lizards 3 giant cockroaches 2 goblins 4 kobolds 2 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stinkchinker the Tengu Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 64 | D:1 | Found Inluoske's Antique Weapon Boutique. 405 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 1233 | D:1 | Learned a level 2 spell: Searing Ray 1290 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/7 1529 | D:2 | Noticed Jessica 1531 | D:2 | Killed Jessica 1531 | D:2 | Noticed Terence 1558 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, serial_shops, shop D:2: layout_basic, angelslayer_ecumenical_altar_muddy, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Stealth | | 2.7 Spellcasting | | 2.5 Conjurations | | 5.8 Action || total ---------------------------++------- Cast: Magic Dart || 69 Armour: Robe || 7 Dodge: Dodged || 3