Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 13014593633425195886 297 stinkchinker the Conjurer (level 6, 41/41 HPs) Began as a Demonspawn Conjurer on Oct 2, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:10:54 (4674 turns). stinkchinker the Conjurer (Demonspawn Conjurer) Turns: 4674, Time: 00:10:54 Health: 41/41 AC: 9 Str: 11 XL: 6 Next: 12% Magic: 12/12 EV: 10 Int: 20 God: Gold: 137 SH: 0 Dex: 11 Spells: 10/13 levels left rFire . . . i - +3 shortbow of Donu {drain, rPois rN+ rCorr} rCold . . . [offhand occupied] rNeg + . . t - +2 leather armour "Fekhlemm" {Str+3} rPois + g - +0 helmet rElec . (no cloak) rCorr + (no gloves) SInv . h - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: thin metallic scales 1, ignite blood 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 137 gold pieces. Inventory: Hand Weapons i - the +3 shortbow of Donu (weapon) {drain, rPois rN+ rCorr} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. k - a +2 dagger of protection n - the +5 mace of Uskayaw's Fury {pain, rN+ Int+3} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Armour g - a +0 helmet (worn) h - a +0 pair of boots (worn) t - the +2 leather armour "Fekhlemm" (worn) {Str+3} (You found it on level 4 of the Dungeon) Str+3: It affects your strength (+3). Wands s - a wand of flame (21) Scrolls c - 2 scrolls of fear {unknown} e - 2 scrolls of enchant armour {unknown} l - a scroll of noise {unknown} m - a scroll of poison {unknown} r - 2 scrolls of identify {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} f - 2 potions of haste {unknown} j - a potion of heal wounds {unknown} o - 2 potions of might {unknown} p - a potion of curing {unknown} q - 2 potions of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 3.0 Stealth - Level 4.0 Spellcasting + Level 5.7 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 30% 2d7 8% 2 Poisonous Vapours Alch/Air 16% 1d1 17% 1 Fulminant Prism Conj/Alch 7% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 45% 4 Olgreb's Toxic Radiance Alch 4% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are partially covered in thin metallic scales. (AC +2) Your demonic aura sometimes causes spilled blood to erupt in flames. Message History The orc shouts! The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. The searing ray hits the orc. The orc is almost dead. You have reached level 6! Your demonic ancestry asserts itself... Your blood heats up. The searing ray hits the orc priest. The orc priest is almost dead. The searing ray hits the orc! You kill the orc! The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! The searing ray misses the orc priest. You finish channelling your searing ray. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +3 flail of protection (almost dead, 79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! You kill the orc priest! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. HP restored. You start resting. Magic restored. Things that are here: a +3 flail of protection; an orc corpse Things that are here: a +0 club; a +0 leather armour There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 war axe; 3 boomerangs; an orc corpse Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######### ........# #######.# #.# ####.########## #.............# ### #.##.####..##)# #.. ####.##.# #..##)# ##########.# .....##.# #..##@# #..........# .######.####..##†# #.########.# ..............##.# #.# #.# .######.###...##.# #.# #.# ....#.........##.#####.########.# .##.#.#.###.#.##................# .##.#.#.# #.#.#######...........# ........# #.#†########.########## .##.#...# #.#.........#.# There were no monsters in sight! Vanquished Creatures An ogre (D:4) An orc priest (D:4) 2 orc wizards (D:3) 5 adders 2 ufetubi (D:4) A dart slug (D:4) 11 orcs A ribbon worm (D:3) 9 giant cockroaches 5 hobgoblins 4 jackals (D:4) A quokka (D:4) 9 ball pythons 7 bats 3 endoplasms 3 frilled lizards 8 goblins 9 kobolds 3 rats 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stinkchinker the Demonspawn Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 895 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 895 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1445 | D:2 | Identified the +3 shortbow of Donu {drain, rPois rN+ rCorr} 1676 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1906 | D:2 | Learned a level 2 spell: Searing Ray 2035 | D:2 | Found a faded altar of an unknown god. 2037 | D:2 | Noticed a shining eye 2037 | D:2 | Noticed a golden eye 2043 | D:2 | Noticed a shining eye 2053 | D:2 | Noticed a glass eye 2188 | D:3 | Reached XP level 4. HP: 19/30 MP: 1/7 2568 | D:3 | Identified the +5 mace of Uskayaw's Fury {pain, rN+ Int+3} 2950 | D:3 | Reached skill level 5 in Conjurations 3601 | D:3 | Reached XP level 5. HP: 35/35 MP: 5/9 3802 | D:4 | Noticed an ogre 3872 | D:4 | Killed an ogre 4222 | D:4 | Identified the +2 leather armour "Fekhlemm" {Str+3} 4611 | D:4 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 4611 | D:4 | Reached XP level 6. HP: 41/41 MP: 8/12 4674 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_loops_corners, minmay_misc_feat_square D:2: layout_loops_ring, hellmonk_ecumenical_altar_watching_god D:3: minmay_roachtagon, layout_basic, amcnicky_mini_rare_corridor_liquid, grunt_ministairs_11 D:4: layout_loops_ring, kennysheep_small_square Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 | 3.0 Dodging | 2 | 2.0 Conjurations | 5 | 5.7 Spellcasting | 3 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 26 | 53 || 79 Cast: Magic Dart | 44 | 8 || 52 Searing Ray | 2 | 23 || 25 Armour: Robe | 22 | 9 || 31 Leather armour | | 1 || 1 Dodge: Dodged | 18 | 18 || 36