Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 10119402978570203758 8 stinkchinker the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Oct 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:03 (641 turns). stinkchinker the Conjurer (Demonspawn Conjurer) Turns: 641, Time: 00:01:04 Health: 19/19 AC: 3 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 11 Int: 18 God: Gold: 18 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . e - staff of air rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: ignite blood 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Magical Staves e - a staff of air (weapon) Potions b - a potion of magic c - 2 potions of haste {unknown} Skills: - Level 2.0 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. Message History Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You enter the shallow water. Moving in this stuff is going to be slow. An endoplasm comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is almost dead. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. The endoplasm barely misses you. You hit the endoplasm. You kill the endoplasm! Training target 2.0 for Dodging reached! Your Dodging skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... Your blood heats up. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..###.########.#.#.#.#...#.†###.# .................# #.....#..# #.# ..#####.########.#.#.....#..# #.# #.# #.# #.#.#..#.....###.# #.# #.# #.#.......#......# #.# #.# ##.#...#####.#.#### #.# #.# ##~~≈~~.≈~....#.# #.# #.# #≈...♣~≈~≈.####.# ..# #.########@~.≈...~...#.# ##### #.##....≈~.....~~~...#.# .<..# #.##....~≈~~.≈~~.....#.# .##.###.##....♣~≈.♣~...~...#.# ###..##.##.....#..~.~≈.###.#.# ##..#.##.....~~..~.~.......# #..#.##.....♣.~~♣~..###.### ##.##.##...).~...~~~.# .# ##..##.##.....##..###.# There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stinkchinker the Demonspawn Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 641 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 641 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 641 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_basic, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_c, chequers_serial_rivers_room_a, chequers_serial_rivers_small_a, nicolae_the_louvre Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Staff || 1 Cast: Magic Dart || 18 Dodge: Dodged || 1