stinkchinker Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (5, 34, D:1) a +0 short sword (6, 16, D:1) a +0 leather armour (7, 19, D:1) a hobgoblin corpse (skeletalised by now) (7, 30, D:1) a bat corpse (skeletalised by now) (9, 33, D:1) a +0 club (16, 1, D:1) a +0 club a goblin skeleton (20, 21, D:1) a +0 short sword a kobold skeleton (23, 27, D:1) a bat corpse (skeletalised by now) (27, 3, D:1) a rat skeleton (34, 17, D:1) a bat skeleton (41, 33, D:1) a +0 leather armour (50, 20, D:1) a +0 dagger (54, 46, D:1) a quill talisman (56, -5, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (4, -8, D:2) an inkwell talisman (16, 4, D:2) a +0 chain mail (19, 5, D:2) a +0 short sword a +0 leather armour an orc skeleton (19, 10, D:2) an inkwell talisman (21, 0, D:2) a +0 club (21, 1, D:2) a +0 robe (21, 2, D:2) a +0 short sword a +0 ring mail an orc skeleton (28, 3, D:2) a +0 club an orc skeleton (33, -9, D:2) a +0 sling (33, 29, D:2) a bat skeleton (34, 25, D:2) a +0 short sword (43, 7, D:2) a rimehorn talisman (43, 24, D:2) a +0 dagger a goblin corpse (skeletalised by now) (51, 3, D:2) a +0 club (52, -10, D:2) a +0 short sword (52, -9, D:2) a +0 short sword a kobold skeleton (57, 9, D:2) a +0 dagger a goblin skeleton (57, 11, D:2) a +0 club a hobgoblin skeleton (59, 9, D:2) a +0 sling a +0 club a goblin skeleton (61, 23, D:2) a frilled lizard skeleton (61, 25, D:2) a +0 whip a stone Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 leather armour of Riceasuq {Rampage rCorr} (1460 gold) Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. the amulet "Owefidex" {Spirit +Inv rElec Regen+ rCorr} (5660 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. the death talisman of the Slorg {rF+ Dex+2 SInv} (14220 gold) [talisman of death] rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the dragon-coil talisman of the Carbunclo {Harm Will+ Dex+3} (10770 gold) [dragon-coil talisman] Harm: It increases damage dealt and taken. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). the +1 ring mail of a treasure trove {^Contam rPois rN+ Str+6} (3140 gold) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). the +6 short sword of Royalism {venom, rF+ Str-2 Int+2 SInv} (5180 gold) rF+: It protects you from fire. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the +7 scale mail of the Sun {rF+ rC+ MP+8 Int+3} (8310 gold) rF+: It protects you from fire. rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). Int+3: It affects your intelligence (+3). the granite talisman of Fashionability {Harm Int+4} (9600 gold) [granite talisman] Harm: It increases damage dealt and taken. Int+4: It affects your intelligence (+4). the ring of Law {Fly rC- rCorr Dex+2} (2730 gold) [ring of flight] Fly: It grants you flight. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). the cold staff "Dikhulip" {^Contam rF- rC+ rCorr Dex+8 Ice} (4180 gold) [staff of cold] ^Contam: It causes magical contamination when unequipped. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+8: It affects your dexterity (+8). Ice: It increases the power of your Ice spells. the ring of Ryurum {+Blink rElec rF- rC++ Slay+4} (6750 gold) [ring of slaying] +Blink: It lets you blink. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Zelij {rElec Will++ Str-3 SInv Stlth+} (3950 gold) [ring of see invisible] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the quill talisman of Boanwew {rElec rN+ Str+3 Slay+4} (6900 gold) [quill talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the necromancy staff of Success {Fly rC+ rN+ Necro} (4110 gold) [staff of necromancy] Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. the +1 hat "Zioty" {rElec rN+} (2720 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. the ring "Jonar" {^Contam rN+ Will++ Str+3 Dex+2} (4590 gold) [ring of positive energy] ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). the ring "Deacsi" {*Slow rC+ Int+3 Stlth+} (3550 gold) [ring of protection from cold] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. the air staff of the Scorpion {rElec rF- rN+ Int+3 Ice Air} (4110 gold) [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. the dragon-coil talisman "Feasopp" {rElec Int-5 Dex+5 SInv} (10560 gold) [dragon-coil talisman] rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. the +1 ring mail of the Things {rF+ Str+3} (2930 gold) rF+: It protects you from fire. Str+3: It affects your strength (+3). (0, 0, D:3) a +0 dagger a stone (2, 1, D:3) a +0 dagger (23, 33, D:3) a +0 dagger (25, 6, D:3) a +0 flail (25, 24, D:3) a +0 dagger (29, 35, D:3) a +0 club a +0 robe (29, 36, D:3) a +0 animal skin a +0 spear the hobgoblin corpse of Robin (skeletalised by now) (30, 36, D:3) a +0 helmet (31, 36, D:3) a +0 dagger a +0 club a +0 sling a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (33, -1, D:3) a +0 hand axe (33, 29, D:3) a +0 ring mail (33, 36, D:3) a +0 club a goblin corpse (skeletalised by now) (40, 10, D:3) a parchment of Freeze (55, 7, D:3) a +0 dagger (58, 7, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 long sword (2, -1, D:4) a +0 leather armour a +0 dagger (2, 2, D:4) a +0 scale mail (3, -7, D:4) a +0 war axe a +2 scale mail of positive energy (4, -18, D:4) 7 gold pieces (4, -7, D:4) a +0 dagger (4, -6, D:4) a +0 club a +0 hand axe a +0 leather armour a +0 dagger a +0 scale mail a +0 club (7, -8, D:4) a +0 ring mail (10, -11, D:4) a scroll of poison (11, -17, D:4) a +1 short sword of speed (13, -17, D:4) a +0 dagger a +0 robe (16, -4, D:4) 7 gold pieces (18, -8, D:4) a potion of cancellation (20, -7, D:4) 10 gold pieces (21, 11, D:4) a scroll of identify (23, 0, D:4) a parchment of Apportation