Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15077300643476199216 42 stinkchinker the Grave Robber (level 3, 26/26 HPs) Began as a Revenant Necromancer on Apr 19, 2026. Safely got out of the dungeon. The game lasted 00:05:51 (2268 turns). stinkchinker the Grave Robber (ReNe) Turns: 2268, Time: 00:05:52 Health: 26/26 AC: 2 Str: 11 XL: 3 Next: 35% Magic: 7/7 EV: 11 Int: 16 God: Gold: 88 SH: 0 Dex: 9 Spells: 6/8 levels left rFire . . . (100%) - Claws rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You escaped. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Armour a - an orb of mayhem b - a +0 robe (worn) Scrolls c - 4 scrolls of teleportation {unknown} d - 2 scrolls of vulnerability {unknown} Potions g - 2 potions of magic f - 3 potions of curing {unknown} j - a potion of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.1 Spellcasting - Level 4.0 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 60% N/A 3% 1 b - Kinetic Grapnel Frge 8% 1d4 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 30% 2d9 5% 2 Vampiric Draining Necr 15% 2d7 11% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 28% 2 Searing Ray Conj 4% 2d4 28% 2 Animate Dead Necr 15% N/A 34% 4 Tukima's Dance Hex 2% N/A 50% 3 Curse of Agony Necr 15% N/A 69% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History The jackal attacks as it pursues you! The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal bites you. The jackal attacks as it pursues you! The jackal bites you. The jackal bites you. There is a stone staircase leading up here. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You climb upwards. There is a stone staircase leading down here. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you but does no damage. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (chance to affect: 64%) A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal bites you but does no damage. Your soul wisp misses the jackal. You scratch the jackal but do no damage. The jackal bites you but does no damage. The jackal misses you. Your soul wisp barely misses the jackal. You scratch the jackal. The jackal is almost dead. The jackal bites you but does no damage. Your soul wisp closely misses the jackal. You scratch the jackal. You kill the jackal! You start resting. Magic restored. Your soul wisp disappears in a puff of smoke! HP restored. There is a staircase leading out of the dungeon here. You have escaped! #####.### #....##.# ...(#.# #.#.###.# ##..#.#### #.#.# #.# .#.#.#.#.### #.#.# #.# ..)........###.#.# #.# .#.#)#.#.#.....#.###.# .....>...............# .#.#.#.#.##.....).##### ...#..##.#.#....@.#...# #####.###.##.....>#...# #.# ########'##...# #.##########>##.>.# ## #.).....[##.###...# ># ###########># #...# .# #'## #'### .# #..# #.## .#############..# ##.# There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:1) A hobgoblin (D:2) A jackal (D:1) 2 quokkas A ball python (D:1) 3 bats A goblin (D:2) A kobold (D:2) A rat (D:2) 13 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A dart slug (D:1) 3 endoplasms A hobgoblin (D:1) A jackal (D:1) A ball python (D:2) 3 bats A frilled lizard (D:2) A goblin (D:2) 4 kobolds (D:2) 3 rats 20 creatures vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stinkchinker the Revenant Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 541 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1270 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1270 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1270 | D:2 | Reached XP level 3. HP: 23/26 MP: 3/6 2268 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_loops_ring, st_stairs_13 D:2: layout_loops_corners D:3: kennysheep_slugbush, layout_rooms, mainiacjoe_overflow_small_starburst Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | 3 | 3.1 Necromancy | | 4.0 Action || total ---------------------------++------- Attack: Normal || 51 Melee: Unarmed || 51 Punch || 1 Cast: Soul Splinter || 42 Armour: Robe || 61 Dodge: Dodged || 72