stinkchinker the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +0 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman the inkwell talisman "Moemilau" {rN++ Will- Int+3} [inkwell talisman] rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). a quill talisman (11, 0, D) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (59, 27, D) a +0 dire flail a +0 animal skin (59, 36, D) a +3 ring mail of willpower (unseen) (59, 37, D) a staff of conjuration (unseen) (60, 36, D) a parchment of Eringya's Noxious Bog (60, 37, D) a +7 arbalest (unseen) (61, 5, D) a shapeshifter corpse (skeletalised by now) (61, 8, D) the alchemy staff of Iwne Fiw {rPois Int+3 Forge Alch} [staff of alchemy] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (61, 10, D) a +0 long sword (61, 16, D) a +4 orcbow of freezing (61, 26, D) a staff of cold (61, 36, D) a parchment of Nazja's Percussive Tempering (61, 37, D) a +2 devious quick blade (unseen) (62, 0, D) a blade talisman (62, 4, D) an ugly thing corpse (skeletalised by now) (62, 8, D) a +6 ring of intelligence (62, 17, D) the +5 great sword of Sineotel {valour, rElec Will- Str+2} rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. (62, 26, D) a +0 dire flail (62, 29, D) a +3 war axe (still there?) a +0 plate armour (still there?) a +0 arbalest (still there?) (62, 36, D) a ring of see invisible (62, 37, D) a parchment of Starburst (63, 0, D) the +7 orcbow "Kaanuz" {flame, rElec rPois Will+ SInv Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 17, D) the +6 halberd of the Shrike {venom, *Rage rF++ rN+ Str+2} *Rage: It berserks you when you make melee attacks (+20% chance). rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (63, 21, D) a scorpion corpse (63, 22, D) a culicivora corpse (63, 23, D) a tarantella corpse (63, 26, D) a +0 animal skin (63, 28, D) a +0 robe a +0 dagger (63, 30, D) a +0 dire flail a +0 animal skin an ogre corpse (63, 36, D) a ring of magical power (63, 37, D) a dragon-coil talisman (64, 22, D) a culicivora corpse (64, 27, D) a staff of fire (unseen) (65, 23, D) a jumping spider corpse a jumping spider corpse (65, 28, D) a +0 arbalest (67, 0, D) the necromancy staff of the Priest {rElec rPois rN+ Will- Hexes Necro} [staff of necromancy] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (67, 2, D) a +0 dagger a +0 ring mail (68, 2, D) a +0 dagger a +0 robe (69, 2, D) a +0 dagger a +0 leather armour (69, 35, D) a +5 heavy war axe (unseen) (70, 9, D) a +1 heavy orcbow (70, 38, D) a +1 demon trident of venom (71, 16, D) a +1 great sword of draining (71, 22, D) a hell hound corpse (skeletalised by now) (71, 26, D) a +2 scale mail of willpower (71, 31, D) a +0 dagger a +0 robe a +0 buckler a wolf corpse (skeletalised by now) (71, 39, D) a +2 spear a +0 robe (72, 17, D) a staff of air (72, 26, D) a ring of flight (72, 30, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 31, D) a +1 short sword of venom a +0 robe a +0 buckler a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (72, 36, D) the +1 hand axe of Superiority {sunder, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. a parchment of Metabolic Englaciation (72, 39, D) a +0 glaive (72, 40, D) a +2 mace of protection (73, 1, D) the +8 glaive of Umeu {entangle, Will+ rCorr Dex+4} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (73, 16, D) a +5 falchion of holy wrath (73, 17, D) the +7 whip "Ijuefrew" {speed, rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (73, 26, D) a +2 short sword of freezing (73, 27, D) a staff of fire (74, 38, D) a +4 plate armour of poison resistance (unseen) (75, 1, D) a staff of alchemy