stinkchinker the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) +5 fire dragon scales a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 16, D) a staff of alchemy (unseen) (19, 17, D) a +0 dire flail (19, 34, D) a staff of air (unseen) (20, 0, D) a +4 plate armour of willpower (still there?) a ring of poison resistance (still there?) the +5 morningstar of Cunn {concuss, Dex+3} (still there?) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (20, 2, D) a wind drake corpse (skeletalised by now) (20, 16, D) a +0 scimitar (20, 17, D) a +2 scale mail of cold resistance (still there?) a white draconian skeleton (still there?) (20, 20, D) a +4 morningstar of protection (still there?) a +0 cloak (still there?) a +1 scimitar of flaming (still there?) a white draconian skeleton (still there?) (20, 23, D) a purple draconian skeleton (20, 24, D) a +1 scimitar of freezing (still there?) an amulet of the acrobat (still there?) (20, 40, D) a +0 short sword (21, 0, D) a +6 ring of intelligence (21, 1, D) a staff of earth (unseen) (21, 7, D) a wind drake corpse (skeletalised by now) (21, 16, D) a +0 long sword (21, 17, D) a +0 hand axe (21, 34, D) a +4 antimagic morningstar (unseen) (21, 36, D) a staff of necromancy (unseen) (22, 2, D) a +0 robe a wind drake corpse (skeletalised by now) (22, 6, D) a staff of earth (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (22, 16, D) a +0 heavy halberd (unseen) (22, 18, D) a +0 battleaxe a +0 glaive (22, 21, D) a +0 war axe (22, 34, D) a lightning rod (4/4) (23, 0, D) the +0 helmet of Okawaru's Grace {rC+} rC+: It protects you from cold. It cannot be enchanted further. a staff of cold (23, 17, D) a +0 long sword a +0 short sword an orb of mesmerism a +0 mace (23, 18, D) a +2 vampiric scimitar a +0 long sword a staff of cold (23, 19, D) a +2 battleaxe of sundering (still there?) a ring of poison resistance (still there?) (23, 34, D) a +2 heavy halberd (still there?) a +2 pair of gloves of fire (still there?) (23, 35, D) a storm talisman (still there?) a staff of alchemy (still there?) (24, 0, D) a +1 plate armour of fire resistance (24, 1, D) the +11 hand axe of Kismet {drain, *Rage rPois rC+} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (24, 3, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (24, 4, D) a +3 flail of holy wrath a wind drake corpse (skeletalised by now) (24, 16, D) a +3 plate armour of resonance (24, 18, D) a +0 scimitar a +0 trident a purple draconian skeleton (24, 19, D) the +8 short sword "Emanea" {venom, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 cloak (24, 21, D) a +0 dire flail a green draconian skeleton (24, 23, D) a +0 halberd a +0 glaive (25, 0, D) a staff of air (unseen) (25, 1, D) a +1 leather armour of poison resistance (25, 16, D) the +0 helmet of Dilo {Fly Will+ Str+5 Int+3} Fly: It grants you flight. Will+: It increases your willpower. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (25, 18, D) a +0 cloak a +3 great sword of protection a +0 cloak (26, 1, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 robe a +0 robe a spriggan corpse (skeletalised by now) (26, 2, D) a +0 robe of positive energy a spriggan corpse (skeletalised by now) (26, 17, D) a +0 short sword (26, 18, D) the +9 triple sword of Sudden Death {drain, rC+} rC+: It protects you from cold. It cannot be enchanted further. the +1 flail "Transmigrator" {freeze, rF+} rF+: It protects you from fire. It cannot be enchanted further. (26, 24, D) a +2 morningstar of flaming (unseen) (26, 35, D) a staff of earth (still there?) a +0 hand axe (still there?) (26, 38, D) a death scarab corpse (27, 1, D) a +4 flail of pain (still there?) a +2 broad axe of sundering (still there?) (27, 16, D) a +0 flail (27, 20, D) a +0 halberd (27, 21, D) a red draconian skeleton (27, 22, D) a +0 glaive a +4 ring of protection a red draconian skeleton (27, 25, D) the +8 spear "Zuwam" {pain, rElec rN+ Int+4} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (27, 34, D) the air staff "Wosetokh" {rElec Str-4 Dex+3 Stlth+ Air} (still there?) [staff of air] rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. a +0 shortbow of freezing (still there?) (27, 36, D) a +4 ring of protection (27, 38, D) a +0 hand axe (28, 0, D) a staff of cold (unseen) (28, 2, D) a spriggan corpse (skeletalised by now) (28, 16, D) a staff of alchemy (unseen) (28, 17, D) a +0 flail of holy wrath (unseen) (28, 20, D) a +0 morningstar (28, 21, D) a +0 war axe an amulet of the acrobat a black draconian skeleton (29, 1, D) a staff of conjuration (29, 37, D) a +0 hand axe (31, 1, D) a ring of positive energy a ring of willpower a ring of wizardry a ring of poison resistance a +4 ring of slaying a ring of magical power a +4 ring of protection a +5 ring of evasion a ring of positive energy a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +5 ring of evasion (34, 28, D) a +0 chain mail of poison resistance (unseen) (35, 0, D) a +0 rapier of flaming (35, 14, D) a ring of flight (35, 29, D) a +0 plate armour the necromancy staff "Couria" {rPois rN+ Str+2 Int-3 Dex+3 Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (35, 30, D) a +1 glaive of distortion (35, 31, D) a fire giant corpse (skeletalised by now) (36, 0, D) a staff of air (36, 1, D) the +6 quarterstaff of Midsummer {freeze, rElec rPois Str+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. (36, 2, D) a glowing shapeshifter skeleton (36, 14, D) the +1 hand axe "Zefut" {flame, rCorr Str+2 Dex+4} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (36, 30, D) a +3 heavy glaive a +0 chain mail a human corpse (skeletalised by now) (37, 0, D) a +2 plate armour of death (37, 1, D) the rimehorn talisman "Soydos" {rElec rC+ Int+3} [rimehorn talisman] rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (37, 2, D) a ring of protection from cold (37, 14, D) the +8 chain mail "Amesukown" {Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (37, 28, D) the cold staff "Taetiuz" {^Drain rC+ rN+ Dex+3 Ice} [staff of cold] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (38, 0, D) a staff of cold (38, 2, D) a +2 shortbow of freezing (still there?) a glowing shapeshifter skeleton (still there?) (38, 4, D) a shapeshifter skeleton (38, 5, D) a glowing shapeshifter skeleton (38, 6, D) a shapeshifter skeleton (38, 14, D) the +8 hand axe "Inowaw" {vamp, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (38, 15, D) the +5 arbalest of Wimabig {freeze, rPois Str+2 SInv} rPois: It protects you from poison. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (38, 28, D) a +1 heavy orcbow a staff of alchemy (38, 29, D) a +2 great sword of flaming (still there?) a +2 trident of freezing (still there?) a hell hog corpse (skeletalised by now) (still there?) a fire giant corpse (skeletalised by now) (still there?) (38, 34, D) a hell hog corpse (skeletalised by now) (39, 1, D) a staff of alchemy (39, 2, D) a glowing shapeshifter skeleton (39, 5, D) a glowing shapeshifter skeleton (39, 15, D) a +6 ring of dexterity (39, 28, D) a +0 chain mail of poison resistance the +5 ring mail "Earthly Heaven" {rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. (39, 32, D) a +0 great sword of flaming a +2 great sword of flaming a hell hog corpse (skeletalised by now) (40, 1, D) a +0 scale mail of fire resistance (40, 5, D) a glowing shapeshifter skeleton (40, 15, D) a +0 pair of gloves of infusion (40, 30, D) a +2 great sword of flaming a +0 great sword of flaming (41, 1, D) a staff of earth the cold staff of Dung {rC+ Int+3 Ice} [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (41, 2, D) a +2 heavy war axe (41, 15, D) a +1 vampiric hand axe (41, 28, D) a +0 vampiric hand axe (41, 32, D) a +2 demon blade a +0 plate armour a hell hog corpse (skeletalised by now) (42, 5, D) a +0 robe (still there?) a +1 dagger of draining (still there?) (42, 15, D) the +0 robe of Vus Paid {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (42, 28, D) a +0 mace of protection (43, 14, D) a +0 spear of flaming (43, 15, D) the air staff of Success {Fly rElec rN+ Dex+3 Air} [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. (43, 30, D) a +3 great sword of flaming (still there?) the ring of Teybemeu {rN+ rCorr Int+2 SInv} (still there?) [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (43, 33, D) a +3 broad axe a +0 chain mail (44, 28, D) a +2 spear of flaming (unseen) (49, 0, D) a +2 robe of positive energy (49, 1, D) a staff of fire (49, 13, D) the +9 plate armour "Goexzug" {+Inv Int+3} +Inv: It lets you turn invisible. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (49, 17, D) a staff of cold (unseen) (49, 28, D) a +0 chain mail (49, 29, D) a +2 great sword of flaming a fire giant skeleton (49, 37, D) a +0 short sword of electrocution (50, 0, D) a +2 robe of fire resistance (50, 1, D) a +2 chain mail of command (50, 11, D) a +4 rapier (still there?) a +0 dire flail (still there?) (50, 15, D) a +0 heavy arbalest (50, 28, D) a +2 long sword of draining (unseen) (50, 29, D) a +2 great sword of flaming a fire giant skeleton (50, 36, D) a +1 crystal plate armour (50, 40, D) a +0 robe (50, 41, D) a +1 rapier of speed (51, 0, D) a staff of alchemy (51, 1, D) a +2 quarterstaff of draining (51, 4, D) a water moccasin corpse (skeletalised by now) (51, 5, D) a yak corpse (skeletalised by now) (51, 6, D) a cane toad corpse (skeletalised by now) (51, 13, D) the +7 plate armour of Ru's Favour {rN+ Dex+6} rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a staff of air (51, 24, D) a +1 dagger of holy wrath a talisman of death a +1 great sword of flaming (51, 28, D) the +8 morningstar "Liothuf" {spect, rC+} rC+: It protects you from cold. It cannot be enchanted further. a +6 ring of strength a human skeleton a fire giant skeleton (51, 36, D) the +7 chain mail of Subjectivity {Command, rF+ rN++} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (51, 37, D) a +1 pair of gloves of strength (51, 40, D) a +0 robe a +0 dagger a +0 robe a human skeleton (52, 2, D) a cane toad corpse (skeletalised by now) (52, 4, D) a cane toad corpse (skeletalised by now) (52, 6, D) a black mamba corpse (skeletalised by now) (52, 37, D) a +2 battleaxe of venom (52, 39, D) a +0 mace (52, 40, D) a +0 scimitar (53, 0, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (53, 1, D) a +2 great sword of valour (53, 4, D) a water moccasin corpse (skeletalised by now) (53, 6, D) a +0 war axe a +0 animal skin (53, 7, D) an elephant corpse (skeletalised by now) (53, 13, D) a +2 plate armour of fire resistance (53, 26, D) a +1 great sword of flaming a +1 heavy flail (53, 36, D) a staff of cold (53, 37, D) a +2 shortbow of draining (54, 0, D) a staff of conjuration (54, 1, D) the necromancy staff of the Screaming Ass {rF++ rN+ Stlth+ Necro} [staff of necromancy] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (54, 36, D) a +0 dagger (55, 0, D) +1 steam dragon scales (55, 1, D) a +7 halberd of flaming (55, 11, D) a +2 ring mail of cold resistance (unseen) (55, 23, D) a parchment of Orb of Destruction (55, 24, D) a +2 ring mail of fire resistance (56, 16, D) a +0 long sword (57, 41, D) a +1 bardiche of flaming (unseen) (59, 36, D) a +0 hand axe (59, 37, D) +2 storm dragon scales (59, 39, D) an orc corpse (skeletalised by now) (59, 40, D) a +0 ring mail a +0 giant spiked club an ogre corpse (skeletalised by now) (60, 39, D) a +2 great sword of electrocution (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (60, 41, D) a +0 dire flail a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (61, 0, D) a staff of fire (61, 4, D) a +0 short sword a +0 robe an elf skeleton (61, 8, D) a +4 rapier of holy wrath (61, 10, D) a +0 trident (61, 16, D) a +3 chain mail of poison resistance (61, 26, D) a +1 longbow of flaming (61, 27, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (61, 37, D) a +0 falchion a +0 ring mail a staff of earth an orc corpse (skeletalised by now) (61, 39, D) a +0 troll leather armour a troll corpse (skeletalised by now) (61, 41, D) a +0 long sword a +0 plate armour a warg corpse (skeletalised by now) (62, 0, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (62, 1, D) a staff of air (62, 4, D) a +0 dagger a +0 leather armour (62, 5, D) a +0 rapier a +0 robe an elf skeleton (62, 9, D) a +0 trident a staff of cold a merfolk corpse (skeletalised by now) (62, 10, D) a +0 trident (62, 16, D) the +6 orcbow of Accidental Termination {drain, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (62, 17, D) a +0 scimitar of freezing (62, 20, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (62, 27, D) a staff of cold (62, 31, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (62, 36, D) a ring of protection from cold a +6 ring of intelligence a +6 ring of dexterity a +0 great mace (62, 37, D) a +2 flail of protection (62, 39, D) a +0 giant spiked club (62, 40, D) a +0 trident a +0 chain mail (63, 4, D) a +0 long sword a +0 leather armour (63, 8, D) a +2 robe of positive energy (63, 10, D) a +0 trident (63, 19, D) a +0 spear a spriggan corpse (skeletalised by now) (63, 20, D) a black bear corpse (skeletalised by now) (63, 27, D) a +1 antimagic rapier (63, 31, D) a +1 vampiric scimitar (64, 16, D) the +2 arbalest of Tortfeasance {heavy, rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (64, 17, D) a +0 mace of protection (64, 20, D) a +0 short sword a +0 robe (64, 21, D) a wolf corpse (skeletalised by now) (64, 27, D) the +6 hand axe of Chewing Slow Death {antimagic, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (64, 29, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (64, 30, D) a +0 dagger a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (64, 31, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (65, 26, D) the +9 short sword of Ubipous {freeze, rElec rPois Will+ Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Stlth-: It makes you less stealthy. It cannot be enchanted further. (67, 2, D) a +0 dagger (68, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 0, D) a +1 heavy spear (69, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 10, D) a +0 trident (69, 36, D) a +3 lajatang of electrocution (69, 38, D) a +0 scythe a +0 robe (70, 8, D) the air staff of Fate {rElec rC+ Air Alch} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (70, 9, D) a +1 arbalest of freezing (70, 10, D) a +0 trident (70, 36, D) a staff of earth (70, 37, D) a +0 dagger a +0 robe a +3 leather armour of cold resistance (70, 39, D) a +4 flail of protection a +0 chain mail of command the human corpse of Edmund (skeletalised by now) (71, 8, D) a +2 leather armour of willpower (71, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 10, D) a +0 trident a boomerang (71, 18, D) 2 large rocks (71, 19, D) a +0 giant club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (71, 36, D) a staff of fire (71, 37, D) a +3 quarterstaff of chaos a +0 cloak a +0 flail of holy wrath the gnoll corpse of Crazy Yiuf (skeletalised by now) (71, 40, D) a +0 short sword a +0 ring mail (72, 10, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (72, 16, D) a staff of earth (72, 17, D) a +3 sling of flaming (72, 19, D) 3 large rocks (72, 20, D) a +0 giant spiked club a +0 giant spiked club (72, 26, D) a +4 heavy mace (72, 27, D) a +3 orcbow of flaming (72, 36, D) a +3 spectral giant spiked club (72, 38, D) a +4 scimitar of flaming (72, 39, D) a +4 giant spiked club a +0 robe (73, 1, D) a +0 war axe of distortion (73, 2, D) a +0 heavy long sword (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (73, 18, D) 2 large rocks (73, 19, D) 4 large rocks a cyclops corpse (skeletalised by now) (73, 36, D) a +0 broad axe a +0 robe (73, 37, D) a staff of cold (74, 38, D) a +0 dagger a +0 robe (75, 1, D) a staff of cold